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    1. Minneapolis local bookstores

      I am going to be in Minneapolis soon and I have 1 free day which I want to spend going to local bookstores. Does anyone have a favorite local store in the city? I particularly like going to...

      I am going to be in Minneapolis soon and I have 1 free day which I want to spend going to local bookstores. Does anyone have a favorite local store in the city? I particularly like going to bookstores with good SFF sections, and also lots of book club/staff picks; and also to used bookstores with good SFF fictions. It's my first time in Minneapolis so every local bookstore there will be new to me!

      12 votes
    2. MITRE support for the Common Vulnerabilities and Exposures (CVE) program will expire tomorrow

      A letter to CVE board members posted to bluesky a few hours ago reveals that MITRE funding for the Common Vulnerabilities and Exposures (CVE) program is about to expire. Haven't found any good...

      A letter to CVE board members posted to bluesky a few hours ago reveals that MITRE funding for the Common Vulnerabilities and Exposures (CVE) program is about to expire. Haven't found any good articles that cover this news story yet, but it's spreading like wildfire over on bluesky.

      Of course this doesn't mean that the CVE program will immediately cease to exist, but at the moment MITRE funding is absolutely essential for its longterm survival.

      In a nutshell CVEs are a way to centrally organize, rate, and track software vulnerabilities. Basically any publicly known vulnerability out there can be referred to via their CVE number. The system is an essential tool for organizations worldwide to keep track of and manage vulnerabilities and implement appropriate defensive measures. Its collapse would be devestating for the security of information systems worldwide.

      How can one guy in a position of power destroy so much in such a short amount of time..? I hope the EU will get their shit together and fund independent alternatives for all of these systems being butchered at the moment...

      Edit/Update 20250415 21:10 UTC:
      It appears Journalist David DiMolfetta confirmed the legitimacy of the letter with a source a bit over an hour ago and published a corresponding article on nextgov 28 minutes ago.

      Edit/Update 20250415 21:25 UTC:
      Brian Krebs also talked to MITRE to confirm this news. On infosec.exchange he writes:

      I reached out to MITRE, and they confirmed it is for real. Here is the contract, which is through the Department of Homeland Security, and has been renewed annually on the 16th or 17th of April.
      MITRE's CVE database is likely going offline tomorrow. They have told me that for now, historical CVE records will be available at GitHub, https://github.com/CVEProject

      Edit/Update 20250415 21:37 UTC:
      Abovementioned post has been supplemented by Brian Krebs 5 Minutes ago with this comment:

      Hearing a bit more on this. Apparently it's up to the CVE board to decide what to do, but for now no new CVEs will be added after tomorrow. the CVE website will still be up.

      Edit/Update 20250416 08:40 UTC:
      First off here's one more article regarding the situation by Brian Krebs - the guy I cited above, as well as a YouTube video by John Hammond.

      In more positive news: first attempts to save the project seem to emerge. Tib3rius posted on Bluesky about half an hour ago, that a rogue group of CVE board members has Launched a CVE foundation to secure the project's future. It's by no means a final solution, but it's at least a first step to give some structure to the chaos that has emerged, and a means to manage funding from potential alternative sources that will hopefully step up to at least temporarily carry the project.

      Edit/Update 20250416 15:20 UTC:
      It appears the public uproar got to them. According to a nextgov article by David DiMolfetta the contract has been extended by 11 months on short notice just hours before it expired...

      Imo the events of the past 24 hours will leave their mark. It has become very clear that relying on the US government for such critical infrastructure is not a sustainable approach. I'm certain (or at least I hope) that other governments (i.e. EU) will draw appropriate consequences and build their own infrastructure to take over if needed. The US is really giving up their influence on the world at large at an impressive pace.

      55 votes
    3. What have you been listening to this week?

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as...

      What have you been listening to this week? You don't need to do a 6000 word review if you don't want to, but please write something! If you've just picked up some music, please update on that as well, we'd love to see your hauls :)

      Feel free to give recs or discuss anything about each others' listening habits.

      You can make a chart if you use last.fm:

      http://www.tapmusic.net/lastfm/

      Remember that linking directly to your image will update with your future listening, make sure to reupload to somewhere like imgur if you'd like it to remain what you have at the time of posting.

      11 votes
    4. Thoughts on ProWritingAid

      Howdy hey folks, I've recently been trying out ProWritingAid (for the unfamiliar: a grammar/spell checker tool) specifically the premium version with the expanded tool set. And now I want to step...

      Howdy hey folks, I've recently been trying out ProWritingAid (for the unfamiliar: a grammar/spell checker tool) specifically the premium version with the expanded tool set. And now I want to step onto the internet soapbox and talk about it. It's been.

      Okay.

      To preface, I've been writing (casually) for 'bout a decade, mainly short creative fiction. (And a few novel attempts. All of which are incomplete but I'm glad I did them) Throughout my time I've gone through a few tools, text editors and what-have-you-nots. With my ever so gleaming credentials established, let's get into the ramble.

      Right out of the gate, automated grammar checkers and creative writing have a rather fun relationship. Half the suggestions are useful and the other half are useless. (This ratio can also tip forward and backward). They'll catch syntax errors, spelling mistakes, missing words or punctuation, all good things to fix.

      It'll also flag intentional word choice, sentence structure and other creative decisions. Sometimes this can help but more often than not it'll be sucking the You out of your own words.

      ProWritingAid (PWA) tries to sidestep this particular pitfall with Style Guides where it'll be more or less rigorous depending on the selected 'genre'. It's a mixed success. This flaw I don't think will ever be truly fixable given the inherent separation between Author and Tool. So we'll have to make do with clicking "ignore."

      Now PWA does a bit more than just grammar check. During my time with it, I've currently used two versions. PWA Everywhere, and PWA Desktop. Everywhere is meant to integrate with your text editing software while Desktop is a contained application. They have similar feature-sets, but not identical. Specifically, Desktop has the Word Explorer feature: a tool that if you highlight a word it'll show some synonyms or you can dig deeper with alliteration, cliches, anagrams, rhymes, reverse dictionary and more. Pretty nifty. PWA Everywhere best to my knowledge and searching does not have this feature- which is disappointing.

      Especially since everything else Desktop does, Everywhere does better. The UI alone is far more functional, without clipping or cramping. There's the convenience of direct integration. Some features like Single Chapter Critique (which I'll get into later, trust me) also blank screened in Desktop while working fine in Everywhere. Grand.

      Besides the Word Explorer, PWA also gives you AI "Sparks" and Rephrases. I'll be entirely honest, I have these turned off (Which I am glad I was able to do). I don't have much to say here besides I like getting into the creative word weeds myself.

      Alrighty, that then leaves me with two more things to discuss: Writing Reports and the Critique features.

      Okay. The writing reports are useful. Able to be granular or extensive. They scan every selected element in the text and format the results into a nifty report (or in some modes, direct text highlighting) Having all that data visualized with tables, graphs and bars oh my, (with the occasional cross-work comparison) is a great look-at. Grammar-wise it'll run into the problems mentioned above, but otherwise, this has been the feature I've liked the most.

      Finally I can get into the whole thing that inspired me to write this post. The Critique suite. Ohohoho, I have some thoughts about these. Human proofreaders are irreplaceable, just want to toss that out there (PWA also keeps that disclaimer in its header). My friends will never be escaping the random PDFs sent for their lovely review. I am ultimately writing for a human audience afterall. That in mind, I have run into a hilarious problem with the Single Chapter Critique.

      Apparently I write too good to get use from it. Truly I am suffering here. In complete honesty, the actual point I'm trying to make is the AI is a kiss-ass sycophant. I fed five of my short stories from across the years into it, just to see what it'd say. It cannot be negative. In each and every one I was praised about various element of the stories. Glowing and gushing, could say no ill.

      This is pretty useless. Sure it has the "Potential Improvements" section but it's... eh. In the name of curious study, I am having my non-writer friend compose a piece for me to feed to the machine spirit later. (I also only get three uses a day, compared to the unlimited reports with their nitty gritty)

      Now, could this simulated praise be a sign I'm a genuinely good writer? Well I don't need the AI for that- I have friends zip-tied to chairs to feed my ego. (I forever cherish one of my close writing friends telling me: "You have a voice of a fantasy writer from the 70s with a thick series full of wondererous imagination written by a twice divorce middle aged man who is disgruntled with reality. It was never exactly reprinted as it was unknown, but the aging, withered pages hold such a gorgeous narrative that it sticks with you for the rest of your life.")

      Back to the AI: Their shining critique falls apart when I look at the story myself and can point to several areas for improvement/refinement with a cursory reading. (Thank you creator's curse, you're my true reliable critic.)

      Woe to me, I cannot escape personal proofreading. (Real talk: the hope was have it be able to do the cursory stuff so I could focus on the creative viscera. That's half the fun after all—)

      There is two other Critique features, Full Manuscript Analysis and Virtual Beta Reader. I have used neither of these as I do not have any large manuscripts to toss into the jaws. To ensure jolly feelings, it's also a credit based system. So let's talk money.

      Scrivener, a writing workhorse that even after years of using I still find new features and has long cemented itself as my text editor of choice, was $45 for a lifetime license. Fantastic software, it has earned its reputation.

      ProWritingAid, a grammar and spellchecker was $115 (discounted price) for a year subscription. (Can I mention how idiosyncratic their tier system is? Free, Premium, Premium Pro? Why??? Just name it Free, Pro, Premium. Don't stack luxury words.) For $115, I get several features I don't even use, or aren't very useful. Oh, a discount for the aforementioned analysis credits. ($25 for 1, $70 for 3, $175 for 10. Full priced it's $50, $150, $500 respectively. Spend this money on an actual person please)

      Now what's worst off is I wasn't even the one to spend the $115. That was someone else wanting to support me and my writing; an act I am quite grateful for and the meaning behind it. I feel bad complaining. I have hopes for PWA. Something that can act as a quick look proofreader would be wonderful. But perhaps I'm just asking for too much from what is again, a grammar and spellchecker.

      So far, I don't know yet. I don't know if I'd call it good or bad. As I started with: it's okay?

      Maybe I'll do a retrospective after a while once I've utilized it longer. Maybe features will be better fine tuned in the future.

      And that leads me here. What have been y'all's experience with it, if any? Searching online has been miserable; I'd like to hear from other people.

      [As a footnote, PWA was not used when writing this. Kinda forgot that I never set it up for browser. Tallyho]

      16 votes
    5. Offbeat Fridays – The thread where offbeat headlines become front page news

      Tildes is a very serious site, where we discuss very serious matters like accessibility, protests and rant. Tags culled from the highest voted topics from the last seven days, if anyone was...

      Tildes is a very serious site, where we discuss very serious matters like accessibility, protests and rant. Tags culled from the highest voted topics from the last seven days, if anyone was astute.

      But one of my favourite tags happens to be offbeat! Taking its original inspiration from Sir Nils Olav III, this thread is looking for any far-fetched offbeat stories lurking in the newspapers. It may not deserve its own post, but it deserves a wider audience!

      13 votes
    6. Tildes Video Thread

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.

      It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...

      Share some of the best video content you've watched this past week/fortnight with us!

      9 votes
    7. Climbing the Skyfrost Nail (a piece about jury service, essay collections, and Genshin Impact)

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while...

      Having received a jury summons, and with my mental health being how it is, I recently took a bus to the nearby used bookstore. The rule of buying secondhand books is this: You must pretend, while in the store, that your phone doesn’t exist; you must not come in looking for anything in particular; you must let yourself be guided by the titles and covers and the blurbs alone. So I followed my nose over to the “poetry and art criticism” shelf of the store (which, I am convinced, is to blame for my poor performance at parties) and started browsing.

      There I found Critical Hits: Writers Playing Video Games and immediately developed a crush. Maybe it was the title, which seemed carefully engineered not to appeal to the general public. Or maybe it was the editor, Carmen Maria Machado, whose short story collection Her Body and Other Parties is a personal favourite. Either way, the anthology of nineteen pieces from nineteen authors about approximately nineteen games was in excellent condition, and had been marked down to eight dollars, so I added it to my little stack of purchases and wandered over to the checkout.

      Like all anthologies, Critical Hits varies widely in quality across its component essays (and one comic). It starts strong: its introduction is a delight, with some of the best footnotes I’ve ever enjoyed. Likewise its first essay, Elissa Washuta’s “I Struggled a Long Time with Surviving,” an exploration of her experience with The Last of Us, pandemic, and intractable illness was deeply impactful and genuinely changed how I looked at the game. But this is par for the course with anthologies (at least, well-compiled ones) which know to dazzle you off the bat with their best material, so that you’re willing to endure their worst. Here, in my estimation, the worst is Anders Morson’s “The Cocoon,” which cites Brian Tomasik (one of those insufferable San Fransisco Rationalists) to argue that, in aggregate, it’s unethical to kill video game NPCs. Morson then goes on to list every Aliens game ever released, for six pages, with dazzling insights like “Aliens: Colonial Marines for PS3 Xbox (2013) is definitely an Aliens-y FPS.”

      In aggregate, though, the anthology is more good than bad. Apart from “The Cocoon,” the worst essays here are mostly just mediocre, or meandering. And there are some true standouts here: Jamil Jan Kochai’s “Cathartic Warfare,” nat steele’s “I Was a Teenage Transgender Supersoldier.” And the reason I’m here, writing this essay of my own: Larissa Pham’s “Status Effect,” an exploration of depression, damage-over-time, and Genshin Impact.

      Released globally in 2020 for PC and mobile devices, Genshin Impact is an action-adventure game which sees players assemble a four-person team from its extensive cast of characters and then wander out into its expansive open world to complete monsters, open quests, and kill chests (something like that, anyway). A live-service game, Genshin has seen regular map expansions and a remarkably stable playerbase for the last five years, and, like WoW before it, has spawned a wave of copycats hoping to take a bite out of the aging titan’s colossal corpus. Larissa Pham and I would have started playing Genshin at around the same time – she describes becoming obsessed with the game in the winter of 2020-2021; I first launched the game in February of 2021, in the icy depths of the pandemic, shortly after failing to kill myself, as something to do while waiting for the hospital bills to pour in.

      In Status Effect, Pham recounts a minor controversy from the fall of 2021. Genshin’s meta had stagnated: a year into its lifespan, no one wanted to include healers on their team, when shielders were proactive and dodging was free. So the developers implemented a damage-over-time status effect called corrosion, inflicted by certain enemies and in certain phases of endgame content, which ignored shields and would wipe the whole team if not healed through. Genshin’s community was and is large enough that any kind of meta shift (however necessary) will spark outcry, controversy, and apocalypse prophets heralding doom (I was one of them: “What, am I just not supposed to use my Zhongli? No one’s gonna pull for fucking Kokomi”), but for Pham, that debuff gave her the language to think and speak about her depression more concretely.

      Genshin has never given me the language I needed to think or speak about anything. Frankly, I don’t think the game’s story, which is consistently a mediocre slog (with a few bright spots) is capable at this point of doing anything interesting or novel. Even in Pham’s case, Genshin’s “corrosion” debuff might have been fungible with any damage-over-time debuff in any game – Pham just happened to be playing Genshin at the time when she needed it. But even saying this, even speaking as someone who cares about a game’s story more than any other element, I think Genshin is a fantastic game, in at least one major aspect: its exploration and world design.

      Upon its announcement, Genshin was panned as “anime Breath of the Wild” a comparison enabled by its gliding and climbing and stamina meter and early-game monster designs and the shade of its grass. But cosmetic similarities aside, Genshin is actually doing something very different – very unique, I think. Genshin presents the player with an extremely large, colorful, and ever-expanding world, peppered with a truly mind-boggling amount of chests, environmental puzzles, and enemy camps. From any given point in the world, you can probably see several little leads to follow: a locked chest in a monster den; a blue faerie waiting to lead you to its court; a movement time trial; a floating elemental oculus. And once you pick one of those, and figure it out, you’ll once again be able to look around and see more chests to open, more stuff to collect, more things to do. So the world is incredibly dense with collectibles, but traversing it is surprisingly weighty. Climbing, gliding, running; all of these are either slow, or stamina-intensive, so you’ll move through the world at a light jog much of the time. This means that you can often see and plan a route to many different puzzle or collectibles before getting to them; it means that, instead of a constant stream of opening chests, each little dopamine hit is separated by a long breath, where you can appreciate the absolutely gorgeous world, and its stirring, melancholy music. And often, quests and puzzles and chests and collectibles will be laid out in a remarkably subtle web, designed to tug the player off the beaten path, towards some of the game’s most gorgeous sights, its most scenic vistas (of which there are plenty).

      So maybe in terms of its exploration philosophy Genshin is an open-world collect-a-thon, more similar to a Super Mario Odyssey than a Breath of the Wild. But really, it’s nothing like either game, or anything else I’ve played; so much could be said about the game’s combat, its world quests, its approach to rewards, the way the game’s levelling systems encourage diverse engagement with the open world. I’ll instead conclude with this: Genshin Impact has my favourite exploration experience of any game I’ve ever played, and nothing else really even comes close.

      Early in the game’s lifespan (December 2020), the developers added the new Dragonspine region: a frozen mountain, home to the bones of dragons and the ruins of an ancient civilization, introducing lethal new mechanics as a way to shake up exploration. Arguably a precursor to corrosion, while in Dragonspine, a status effect called “sheer cold” would accumulate and, once maxed, drain your health at such a high rate that no shielding or healing could keep up. Getting wet would accelerate cold accumulation; eating hot foods, lighting fires, or standing near heat sources would slow or reverse it. It encouraged a different playstyle; beyond keeping a fire character on your team, sheer cold also encouraged players to explore more deliberately; to stay close to heat sources and not stray too far from the path.

      In Dragonspine, the main plot involves restoring an ancient relic called the Skyfrost Nail – an enormous pillar, shattered. Beginning at a base camp at Dragonspine’s foot, you slowly ascend the mountain, fighting monsters, exploring ancient, sealed laboratories, and maybe getting distracted to grab a chest here or a crimson agate there. On the way up, you learn fragments of the story of the ancient civilization that dwelt on Dragonspine, before it froze over; you hear of their research in alchemy, and the celestial nail that was flung down by the gods – to stop their research, before they climbed too high? It was this nail that froze Dragonspine, and somehow corrupted it; it is this nail that you find in broken fragments at Dragonspine’s peak. Beset by truly diabolical monster encounters designed to freeze you fast and absolutely ruin your afternoon, you thaw these fragments and watch as they ascend, reforming the nail, the enormous pillar hanging high above Dragonspine, ready to fall once more. You can, at last, ride the wind currents all the way up to stand on the head of the nail, at what was at the time the highest point in all of Tevyat, to gaze at the world around. All the lands accessible: Liyue and its harbor; Mondstadt and its cathedral, and beyond them, those inaccessible, not yet implemented into the game, represent as abstract hills, mountain, and sea, rolling endlessly into the distant grey fog.

      It was February of 2021, and I had failed to die. Had been released from the hospital into the slushy, wet aftermath of a winter storm, with enough medication to last two more weeks and (though I didn’t know it at the time) enough debt to last through to this very day – if only because I stubbornly refuse to pay it. I returned to my on-campus apartment to discover that I had no heating, no power. Hot water, at least, for tea and baths and thin, meatless soups. According to the thermostat, my poorly-insulated home was hovering around 51°F, so I dragged my mattress off the bedframe, into the corner where it was warmer, sealed myself under a mountain of blankets, and opened my laptop.

      I had meant to start drafting emails to professors, to explain my weeks-long absence and ask for extensions, grace, and leniency (all would eventually give it, and I didn’t even have to use the s-word, or show the doctors’ notes I had so dutifully accumulated). But in that moment, my hands were shaking from the cold and the anxiety: the knowledge that my life could be ruined, my academic scholarship lost, if any of them declined. So instead, I opened the app store, downloaded Genshin Impact, and, after a couple days of sleepless, bloodshot gaming sessions, climbed the Skyfrost Nail in Dragonspine.

      Genshin might not have been capable of giving me the language to understand my experience with depression, dysphoria, and suicide, but it was certainly there when I needed it – the unique, frictional experience it provided offering a strange resonance with my own. And I kept playing it for a long time, perpetually enchanted by its world, its music, the waves of nostalgia and grief that would wash over me at the strangest times.

      In the summer of 2021, I wrote a poem, for a poetry class, which began with the lines, “The economy being how it is / Instead of finishing school / I took a job this autumn at the Indiana Dunes.” It was a narrative poem, the only type of poem I’ve ever been able to write. In it, the speaker wanders around on the sandy shores of Lake Michigan in the aftermath of a heavy storm, picking their way around shredded volleyball nets and desolate lounge chairs, all half-buried under wet, sandy drifts. They’re looking for their phone, probably hopelessly lost amidst the dunes, but in the end, climbing Mt. Baldy (a very tall dune; not actually a mountain), they find that what they were searching for was not actually their phone – was, instead, perspective. A broader view of the world’s beauty. “On a clear day, from there, you can see all the way to Chicago,” they think, before beginning the climb. But in the end, reaching the top, the day is not clear, so they are left to “feast [their] eyes on the endless expanse of grey water.”

      I must apologize for exposing you to my immature poetry, but the fact that I remember so many lines from that tiny, throwaway piece, from one of my least notable college classes, has always been suspicious to me. I suspect that it contains some sort of heartbreaking insight into my mindset at the time – a tragic longing for the picturesque (to quote a book I haven’t read). I played games where you climbed a mountain, wrote poems where the speaker climbed a dune; some nights, I walked a quarter mile to the parking garage near my apartment and climbed to the top level and leaned on the concrete railing and stared out through life-affirming chicken wire. I wanted to see in color, I suppose; to recapture the vividity of a world that I found increasingly exhausting, but mostly saw only greys: grey distance fog, grey water, and the grey existence of a college-town suburb, shining dully under the light-polluted grey sky.

      In November of 2022, Genshin Impact released its 3.2 update “Akasha Pulses, the Kalpa Flame Rises,” which didn’t add any new regions to the map. Instead, it contained the concluding act of the Sumeru region’s main story quest, where the player teams up with a god, a couple academics, a dancer and a cop to fight the evils of the censored internet. For Genshin, this quest (and its preceding acts) were well above par, featuring (among other strengths) actual themes, and a plot that went beyond its gnostic inspirations. So, sure, 3.2 was a timely, relatively compelling update. It was also the update where I quit playing Genshin Impact – for good, I thought. There is simply only so much exploration, questing and combat that can be done in the same world, structure and systems before a work of art overstays its welcome. It wasn’t with any malice that I quit Genshin – I had simply had enough, and that was that.

      My life had changed a great deal in the intervening period. I had finished college, moved cities, learned to cook, become a woman. Gotten a second dose of the COVID vaccine, the day before the move, and spent the entire ride to my new home feeling miserably ill because of it.

      Around the same time, Carmen Maria Machado and J. Robert Lennon, compilers for Critical Hits: Writers Playing Video Games would have been working on their collection. It’s a collection that lives in the shadow of COVID-19 – almost every piece here, you can detect the pandemic’s penumbra (if it isn’t explicitly mentioned). For a lot of people, the pandemic was isolating, lonely, cold. For writers, it might have been that too, but we are solitary creatures, and the thing it gave us was, most of all, time: to play games, to write or fail to write, to think, to spiral.

      Perhaps to counteract this spiral, Graywolf Press, a Minnesota-based not-for-profit publishing house, spent the pandemic hosting “cute mental health cocktail hours.” Lennon was there, Machado was there (my beloved Her Body and Other Parties was published by Graywolf) and it was there that Critical Hits was conceptualized.

      “What we wanted to do was have a really diverse group of writers to provide a very diverse perspective of gaming, by writing about games however they want. We sort of gave them free rein,” Machado says, in an interview she and Lennon gave to Dazed Digital. “It was wild how people were like, ‘Oh my God, yes!’ Everything that came in was so good and so interesting and so different. It was a really extraordinary group of artists who had so many things to say.”

      I don’t know how Larissa Pham, who wrote my favourite essay in the collection, first became attached to it. Shockingly, there aren’t that many interviews or monographs out there describing the creation process for Critical Hits: Writers Playing Video Games, a book with fewer than 500 ratings on Goodreads. Pham has written a smattering of fiction, nonfiction and creative nonfiction; essays, short stories, criticism. Avant-garde poetry, presented on an interactive github website. Kinky lesbian erotica. A cultural commentary about tradwives and baking. She also, at least for a while, played Genshin Impact, at the same time I and everyone else did. I am struck by the strange syzygy of our experiences. Pham graduated Yale; I went to a state school. She gets published; I post to Tildes. She teaches classes; I am constantly struck by how much I have to learn. But in the winter of 2020-2021, both of us, grappling with our respective illnesses, crossed paths with this game, and it was there for us when we needed it.

      In January of 2025, I bought and read Critical Hits: Writers Playing Video Games. In early February, instilled with a sense of nostalgia for a game I hadn’t touched in years, and tired of playing Shadow of the Erdtree (another game with excellent exploration of a very different kind) I downloaded the HoyoPlay launcher and, with it, Genshin Impact.

      Logging in, I was greeted with an embarrassment of little red exclamation marks, attached to almost every UI element, there to helpfully explain what I had missed, what was new, and all the crazy exciting retention-driving bonuses the game would give me to help me catch up. According to the huge new blank spaces on the map, I had many more regions to explore; according to the quest log, many more mediocre stories to sit through. According to my backpack, enough saved-up resources from before I had quit to immediately acquire and build the 5-star character Arlecchino, the only female character in the game – out of some sixty, now – who could plausibly be described as handsome (her vest buttons on the left). Perhaps I should have been overwhelmed. But sinking back into Genshin’s loop felt like coming home. Swimming through the new undersea regions, Fontaine and the Sea of Bygone Eras, offered a welcome twist to what was still a fundamentally fantastic exploration loop. Quests like “The Dirge of Bilquis” and “Masquerade of the Guilty” might not have been brilliant, but featured gorgeous locations, entertaining set pieces, and even an excellent VA performance or two.

      Apparently, I was coming back at a bad time. Shortly before I collected my Arlecchino, a new character had been released: Mavuika. I never got around to playing the quests where she was featured, but apparently she was poorly written and presented a real problem for Genshin’s balance. Mavuika, you see, has a magical motorbike that a). Doesn’t really fit with Genshin’s usual magitech aesthetics and b). Removes all discernible friction from exploration, with its ability to drive super fast, climb walls, ride on water, and even, for a short time, fly. I was slightly scandalized when I heard about her, frankly.

      “Sure,” I thought, “This doesn’t affect me, I’m never going to use her. But if a new player spends their limited resources to get Mavuika (a smart decision; she is, in addition to everything else, a very strong DPS, powercreeping Arlecchino) won’t that ruin the game for them? Won’t her ability to bypass all the exploration challenges in the game take away the one thing that makes it so special?” It felt like the game jumping the shark, releasing a broken character to make a quick buck at the expense of its long-term health. But truthfully, I was a tourist in Genshin this time, coming back to gawk at how it had changed after years of absence. I have no real stake in its balance. I don’t really recommend anyone play it. What happens to the meta and monetization of this game I once loved terribly is now water off a dyke’s back.

      Things that I used to get very up-in-arms about no longer really bother me. I’m sometimes unsure whether that’s a result of healing or hypernormalisation.

      I had jury duty at the Seattle Municipal Court that month, a boxy building downtown. Had to report in at nine in the morning, riding the bus, shaking slightly from the cold and the anxiety. Of course, it’s not yet illegal to be a transsexual in one of the most wonderfully LGBT-indifferent cities on the planet, but the current political climate lends itself to overthinking.

      Potential jurors are to report to the eleventh floor, to an airy, high-ceilinged, window-walled space crammed with chairs and tables and an attached kitchenette – the vending machines offering instruction on how to contact the county for reimbursement. We were to be paid twenty-five dollars per day (plus transit and food costs, if applicable). We were to watch informational videos, fill out cursory forms, and read quietly until called. It was all terribly adolescent, terribly bland. I found myself ruminating on the abstract sculpture pieces hanging from the ceiling, wondering whether their creators had intended them for this space, or whether they had been sentenced to hang here – as a punishment for reckless driving, maybe? What kind of cases even get tried in municipal court? Eventually, I went out onto the rooftop terrace, with only my coffee to protect me from the chilly, cloudy February weather.

      To the west, I could see out the Port of Seattle, its great cranes priestly in their red and white liveries, their still solemnity. A container ship lay still in the bay, making no progress to its destination. And nearer: a sliver of downtown. An empty pit, filled with the refuse of aborted construction, bags of trash, tiny blue dumpsters. Graffiti, content indiscernible. Brown brick buildings; a yellow taxi (!) threading between them. A whole city, half asleep, stirring amid the late morning fog. It started to rain, a miserable spitting drizzle, and I scurried inside to protect my book and my temperamental hair.

      This February, on my last day playing Genshin Impact, I received a DM from a random, low-level stranger named Quentin. “HELP!!” it said. I joined his world in co-op mode.

      Quentin was exploring Dragonspine. When I arrived, his shiny new (low-level) Mavuika was frozen solid by an ice mage, a couple steps away from drowning in a nearby pool, like my own characters had been four years ago. There are some challenges, it seems, that even the most broken character cannot bypass.

      Quentin and I summited Dragonspine together. I was shocked to discover that, even after four years, I still remembered the climb almost perfectly. Still remembered the jagged ruins; the wind currents; the terrifying monsters that had killed me over and over again. I hadn’t resorted to messaging strangers to defeat them, but it’s pretty common to do so – new players almost always struggle with Dragonspine. And so there I was, the helpful stranger this time, jogging forward, activating waypoints, lighting fires, killing chunky minibosses with a single unbuffed normal attack while Quentin stood behind me and put motivational stickers in the chat (stickers are the de facto mode of communication in Genshin co-op, as it’s never a surety that any two players will share a language). Quentin was there – why else? – to repair the skyfrost nail. Sure, his Mavuika could motorbike faster than my characters could climb, but still he slowed down so that we could make the ascent side-by-side. And when he seemed to struggle with the light puzzling involved in thawing the nail fragments, I sat my Arlecchino down next to important clues that he was missing and posted slightly stern stickers until he noticed.

      At the end of the cutscene where the pillar at last rises into the sky, Quentin and I climbed and ran and rode the wind currents up to stand on the head of the Skyfrost Nail. We couldn’t stay long; sheer cold accumulates fast up there, and neither Quentin nor I had brought a healer or a portable stove. But we still stayed, as long as we could, staring out over Teyvat.

      Over the course of over four years of updates, scenery that had once been indistinct rolling hills and sea, fading into fog, had been replaced by new regions, sprawling far beyond our view. Quentin and I could just make out, in the distance, the towering Inazuman mountains, crested by the blossoming sacred sakuras of the Grand Narukami Shrine. The curving tree-city from which sprouts the Sumeru Akadeymia. The baroque arches and elevated crystalline waterways of the Court of Fontaine. And more besides – landmarks I had explored, that Quentin might one day explore: a view onto the entire world with all its colors and its vistas, chests and quests and every artifice of gameplay erased by distance.

      Quentin teleported away to warmer pastures and I remained standing there, struck still and wordless, once again, by the syzygy.

      He and I will never interact again (shortly, he would say, “Thank you Father” – a title often used for Arlecchino – and then kick me from the world). But for that brief moment, our experiences came into alignment with Genshin Impact, across time and very possibly national borders. I know even less about Quentin than I do Larissa Pham, but he and I at the very least got to share that moment of awe and wonder at the top of the world. I wonder what it meant to him.

      In the prologue to Critical Hits, Carmen Maria Marchado writes about her experiences being introduced to new games by friends and partners: “As I keep writing I am struck… by the intimacy of the form; the way the experience of it is specific, even erotic. What did it mean to receive someone’s tutelage? To let yourself be watched? To open yourself up to new ways of understanding? To die over and over again?” Perhaps Critical Hits’ greatest strength, its most distinct quality as an art object, across almost every piece within, is that peculiar intimacy. To watch writers and critics open themselves up to games; then, through those games, open themselves up to you. In much the same way Quentin did by inviting me into his world, Pham and Villarreal and Adjei-Brenyah and Washuta and, yes, even Morson invite us into their worlds, show us how video games refracted their experiences to help them understand themselves with new vividity and clarity.

      I feel a little guilty to have, once again, dedicated so much time and mental energy to Genshin Impact, a game which arguably does not deserve it. While playing it this year, and since then, I have played Signalis and Lies of P and 1000xResist and (fellow gacha game) Reverse:1999, have read Borges and Dillard and Ian Reid – artists and works that are considerably more unified and artistically compelling than Genshin. But none of them hit me quite as hard as this 2020 open-world live-service Chinese gacha game; none came at just the right moment, to connect with my particular experiences, my past; to color my vision.

      My name didn't get called for jury duty, so at 3PM I rode the bus home (stopping briefly for bread and doughnuts at the bakery in order to earn the approval of the women I live with). Genshin Impact no longer lives on my computer. Once again, I got what I needed out of it, and then let it go. Having finished writing this piece, Critical Hits will be put on my bookshelf, probably never to be touched again. But as we move forward into an uncertain future, these small, impactful experiences, insignificant though they were, will continue to live with me. And if you read through this entire meandering essay, maybe some small fragment of them can live with you, too: proof of our shared essence, an invitation into my world.

      21 votes
    8. What's a secondhand heartbreak you've experienced?

      Not firsthand heartbreak that happened to you directly, but secondhand heartbreak: it happened to someone else, but the impact hit your heart too. Could be their break-up, rejection, missed...

      Not firsthand heartbreak that happened to you directly, but secondhand heartbreak: it happened to someone else, but the impact hit your heart too.

      Could be their break-up, rejection, missed opportunity, loss, layoff, etc.

      What happened to them?

      And why did your heart break for them?

      27 votes
    9. Creative short story writing contest—prize for winner! (2025-03-07)

      Welcome to the third installment of Tildes’s monthly creative writing contest! The February entries showcased some truly spectacular storytelling—my heartfelt thanks to everyone who participated...

      Welcome to the third installment of Tildes’s monthly creative writing contest! The February entries showcased some truly spectacular storytelling—my heartfelt thanks to everyone who participated or left feedback. Now let’s see what March brings!

      Hm? What’s that? The title’s wrong? I’m posting this on the 8th, not the 7th? No, no; that must just be your imagination. I would never miss a deadline like that. No, the light isn’t growing dimmer over time, why do you ask?

      Your goal: Write a creative short story based on the prompt provided and post it in this thread.
      Deadline: 2025-03-22T23:59:59-04:00. I’m giving you an extra day on the usual deadline because I’m a kind and generous host, and definitely not for any other reason whatsoever. (Note the timezone shift—daylight savings and all that.)
      Prize: Your choice of a $20 gift code for either Proton or Tuta! As always, if anyone wants to suggest or donate future prizes, my DMs are open.

      Your prompt: A character must solve a problem using their worst flaw, trait, or habit—something others have always criticized them for.

      The Rules:

      1. Creative Writing Only: Fiction, creative non-fiction, poetry, fanfiction—all welcome! Just make sure it’s, you know, creative. If you’re venturing into fanfiction territory, remember I might not know your favorite obscure anime from 2013. Also, submissions should be in English, unless you believe that Google Translate can only improve your work.

      2. Length (Soft Rule): Try to aim for the “short story” sweet spot of 1,000–7,500 words. Too short and you’re writing flash fiction; too long and you’re writing a novella. Both are wonderful forms! Just not what we’re doing here. One submission per person, please.

      3. Judging: Winners will be chosen through the highly scientific process of “whatever I think is best.” Comment votes are nice for ego-stroking but won’t influence the final decision. Trust me, my literary judgment is completely arbitrary absolutely impeccable.

      4. Originality: Your story should be freshly created for this contest. No recycling that brilliant piece you wrote in college that’s been sitting in a drawer for years. Though if it’s that good, maybe you should publish it anyway?

      5. Formatting: Use collapsible formatting if posting directly in the comments. This keeps the thread tidy and prevents the inevitable scroll-a-thon when reading multiple entries. Feel free to host your story elsewhere and link to it here as well.

      6. Licensing: Include a clear license declaration with your submission. Whether you’re going with “All Rights Reserved,” a Creative Commons option, or perhaps even the JWCL (which is not a shameless plug and don’t let anyone tell you otherwise), I’d like to know how/if I can compile these for the community later.

      7. Feedback: This isn’t actually a rule, but more of a desperate plea: please, please leave feedback on other entries! Writers thrive on knowing their work has been read, whether the response is effusive praise or thoughtful critique. Even a simple “I enjoyed this because…” can make someone’s day.

      Oh, and if you find yourself with spare time between writing masterpieces, you can always peruse my own writing. I promise it’s at least as entertaining as these posts are.

      Happy writing, everyone! I’m genuinely excited to see what you come up with this time around.

      25 votes
    10. Which challenging book was worth the effort for you?

      "Challenging" is up to your own interpretation: length, word choice, writing style, subject matter, etc. Whatever the challenge, you had to put in more effort than normal to read the book, but you...

      "Challenging" is up to your own interpretation: length, word choice, writing style, subject matter, etc.

      Whatever the challenge, you had to put in more effort than normal to read the book, but you came out on the other side feeling like it was worth it.

      What's that book?

      What makes it challenging?

      And why do you feel it's worth it?

      38 votes
    11. Looking for a (potentially multiplatform) app for pixel art

      I wanted to practice my stagnant drawing skills and something I always liked is pixel art, but I don't know any program for that (beside Paint and Photoshop) so I would like for recommendations...

      I wanted to practice my stagnant drawing skills and something I always liked is pixel art, but I don't know any program for that (beside Paint and Photoshop) so I would like for recommendations here, the only big feature I need is multi layers management and that preferably runs in multiple platforms (You know, like Gimp and Inkscape).

      Anything that runs on Linux/Windows/Android is welcomed. I guess there should be open source apps for that, and since it's only for practice I would to waste money on paid apps.

      11 votes
    12. Considering going with an ambidextrous mouse if anyone has recommendations

      My current mouse is a Logitech Lightspeed G502, it works fine and aside from double click issue which I brought to a store to fix, no issues with it but it was my friend's prior mouse before he...

      My current mouse is a Logitech Lightspeed G502, it works fine and aside from double click issue which I brought to a store to fix, no issues with it but it was my friend's prior mouse before he upgraded to a newer model.
      As for why I want an ambidextrous mouse, on the rare occasions I want to use my left hand to navigate instead of right.
      I used to use a chinese MMO mouse that honestly was not bad but its software was fairly garbage(Rebranded Red Dragon mouse iirc) so I don't mind Chinese mice as clearly being a brand name mouse doesn't mean much, just want something that is good and lasts a while, since I'm not that big on mice.

      I want these qualities in a mouse.

      • Works wired and with a 2.4GHz dongle
      • Either rechargeable batteries or replaceable works
      • High DPI
      • Not a "lightweight" mouse
      • Has a few programmable buttons
      • On chip storage for programmed buttons/DPI/etc
      • Available worldwide

      Bluetooth as a 3rd option would be neat but not something I'm looking for in particular.

      Rechargeable batteries are supposed to provide better longevity afaik, but the buttons or the mouse itself will probably die before the battery.

      I use 8200 DPI on my current mouse pretty much in both games and in desktop... with mouse acceleration,

      I only lower it on the rare occasions I use something like GIMP.

      Not a fan of these perforated light mice or super light mice, I used to put weights in my previous wired Chinese mouse but I'm using the G502 without weights currently. I am willing to compromise on this if there are no options however.

      On the G502 I only use 2 buttons regularly, and they are to switch to the left or right virtual desktop, the rest of the buttons have a function but they get rarely used (Except Windows+Tab to show all virtual desktops).

      On chip storage is good when I switch platforms (e.g. PC/Windows, SteamDeck or Linux, Mac) and in case I want to completely drop Windows and not worry about needing software for the programmable buttons to work.

      Worldwide availability because I don't live in the US or most parts of Europe.

      Not aware if Logitech has a mouse that does all what I need, the free scrolling wheel is cool and gets used, but they got a history of switches that die too fast.

      9 votes
    13. Non-app guided meditation recommendations

      I used to use the Waking Up app for daily 20 minute guided meditations, and I want to get back into it, but these days I don't use a smartphone most of the time so I'm looking for something...

      I used to use the Waking Up app for daily 20 minute guided meditations, and I want to get back into it, but these days I don't use a smartphone most of the time so I'm looking for something similar that I could load up onto the (offline) hardware music player that I use for music and audiobooks. Ideally a number of different similar-length guided meditations (where I could either loop through them in order, or pick one at random for each session). I'm still fairly new to meditation, so I'm probably not aware of all the forms/formats that this kind of thing can take, but the ones I'd been using are 20-30 minutes of mostly silence (but I'm not opposed to the idea of some kind of background white noise) with a guide providing verbal instructions around breathing and relaxation at the beginning, then providing occasional visualization exersizes or affirmations to focus on at occasional intervals.

      A few searches shows no shortage of options for this kind of thing (both free and paid), but I'm wondering if anyone has any specific recommendations of something like this that they use or have used and would vouch for the quality. It seems like the kind of category where it would be easy to churn out a bunch of low-effort AI generated slop and disguise it as something else, which I would like to avoid.

      9 votes