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8 votes
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African leaders launch landmark 55-nation trade zone
21 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes -
Software Architect as a Developer Pension Plan
11 votes -
The Digital Antiquarian: Day of the Tentacle
7 votes -
Apple WWDC 2019 livestream
18 votes -
Apple's audacity, and what yesterday's WWDC announcements demonstrate about their future plans
12 votes -
Apple to reveal glimpses of its next era of apps and services at WWDC
7 votes -
Oregon restricts solar development on prime farmland
5 votes -
Why Precompiled Headers do (not) Improve C++ Compile Times
4 votes -
The Digital Antiquarian: Return to Zork
5 votes -
After the rain: The lasting effects of storms in the Caribbean
3 votes -
Experimental Gameplay Workshop 2019
9 votes -
Feature request: Use "/t/" in alternative to "~" in the url of a tilde.
My title sucks, couldn't word it better. So, I hate having to use the tilde char. Doing tildes.net~tildes is much harder for me than tildes.net/t/tildes. It would be cool if tildes also supported...
My title sucks, couldn't word it better.
So, I hate having to use the tilde char. Doing tildes.net~tildes is much harder for me than tildes.net/t/tildes. It would be cool if tildes also supported using "/t/". I am not suggesting to remove the "~", but make one redirect to the other.
22 votes -
Sean Murray at GDC
15 votes -
Tildes Docker Image
Looking at the development setup page, the suggested setup is to use vagrant to create and provision a VM. Out of curiosity, is there a reason for this preference over setting up a Tildes Docker...
Looking at the development setup page, the suggested setup is to use vagrant to create and provision a VM. Out of curiosity, is there a reason for this preference over setting up a Tildes Docker image inside the repo? Tildes seems like a pretty simple and straightforward web app, it shouldn't be difficult to create. Is it just a developer preference of Deimos/Tildes devs? Or is there a logistical reason?
9 votes -
How much testing do you guys do?
Pretty straight forward question, but basically I was watching a discussion panel the other day talking about the ethics of Self-Driving cars. A topic came up about people writing crappy code, and...
Pretty straight forward question, but basically I was watching a discussion panel the other day talking about the ethics of Self-Driving cars. A topic came up about people writing crappy code, and more than that, people not testing their code. And if they do, they do point testing. I am in my last semester of uni and I am working with some companies where we are doing pretty extensive testing, happy flows and a lot of alternate flows, as well as UI/UX testing. I wanted to extend this question to you, do you guys do testing, what type? How much do you focus on it? And if u love it/hate it?
12 votes -
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software
5 votes -
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000
28 votes -
Nvidia announces Jetson Nano Dev Kit and board: X1 for $99
5 votes -
Tildes mobile app
I wasn’t able to find a discussion on this, though I’m sure there has been, and for that, I apologize. Is there any kind of timeframe on the release of a mobile app for tildes? I would guess that...
I wasn’t able to find a discussion on this, though I’m sure there has been, and for that, I apologize.
Is there any kind of timeframe on the release of a mobile app for tildes?
I would guess that on Reddit most of their traffic comes from people accessing the site on their phones at this point, but I could be wrong. In any case, it certainly is a large portion of the users that access the site in this way.
With that in mind, it would be nice to be able to access tildes from a mobile app to do away with the clunkiness that comes with using the site through a mobile browser. I don’t mean to sound like it’s terrible. The site functions well enough through a mobile browser, but it would certainly have me using tildes a lot more if the convenience of a mobile app was available.
I’m sure the developers are very busy, and I don’t want to sound demanding, I’m just curious.
And once again, I apologize if this has been discussed recently.
21 votes -
To Create An Evolvable API, Stop Thinking About URLs
5 votes -
The Digital Antiquarian: Ultima VII
6 votes -
The internet was built on the free labor of open source developers. Is that sustainable?
14 votes -
Our Software Dependency Problem
9 votes -
GoDaddy is sneakily injecting JavaScript into your website and how to stop it
44 votes -
Start with a website, not a mobile app
20 votes -
A tester walks into a bar: Reviewing test techniques
4 votes -
Rainwater harvesting eases daily struggle in Argentina’s Chaco region
2 votes -
"Like a TripAdvisor for migrant workers”
4 votes -
The next big blue-collar job is coding
11 votes -
Do you restrict your game purchases to avoid Early Access?
A couple of years ago I had the itch for a 3D platformer and didn't feel like replaying Super Mario 64 for the nth time. I saw that there was a game called Poi and it was clearly inspired by SM64....
A couple of years ago I had the itch for a 3D platformer and didn't feel like replaying Super Mario 64 for the nth time. I saw that there was a game called Poi and it was clearly inspired by SM64. I picked it up and played it while it was in early access.
I enjoyed my time with it, but because the game wasn't content and feature complete, I ended up making my way through an unfinished, buggy version. This is not a complaint, as I knew well that it was still in development, but I can't deny that it hampered my enjoyment of the final product. When I finally sat down to play through the game for the "first" time after its release, my previous experience soured my current one because I was retreading familiar, albeit improved, levels.
Distance, another early access game I purchased, released in full this past month. Unlike with Poi, I actually stopped myself from playing Distance in early access (after trying it out briefly), so that I wouldn't ruin the game for myself. As such, my enjoyment of it has been far greater. Those two games, plus a handful of others, have made it such that I pretty much will no longer buy a game if it's in early access, simply because I'd rather wait for the full thing.
With that in mind, I'm curious if other people do the same thing, or if some people actually like the behind the scenes experience of playing a game as it gets built? Also, what are some early access success stories that have had solid, full releases? What are some that would be considered successes in spite of the fact that they haven't fully released yet?
12 votes -
Dear Developer, The Web Isn't About You
39 votes -
The Cambodian port city on China’s 21st century Silk Road that’s becoming the new Macau
6 votes -
Your web app is bloated
16 votes -
Use of water for electricity generation triggers outcry in Mexico
5 votes -
How music was made on Super Nintendo
6 votes -
African economy: The limits of ‘leapfrogging’
3 votes -
What is the most unethical thing you've done as a programmer?
17 votes -
Land degradation: A triple threat in Africa
9 votes -
China in Africa: Win-win development, or a new colonialism?
9 votes -
Filezilla bundles malware; dev doubles down on "false positive"
31 votes -
Tech’s ‘dirty secret’: The app developers sifting through your Gmail
11 votes -
Any hobbyist gamedevs interested in working on a project together?
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently...
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently building at the moment.
- I'm based in SF; I'm willing to work remotely with someone, but would definitely prefer someone in the area.
- I'm a software developer with 6ish years of experience programming, a CS degree and just starting an out-of-college job.
- I've built some small games in the past, mostly in Unity.
- I've got a reasonable amount of UI/UX experience but I'm by no means a professional and none of it is all that game-related.
- I can do some pixel art though I'm by no means an expert.
If you make games for fun and are looking for a partner, feel free to send me a PM or just reply to this.
Similarly, I'd like to also suggest a Tildes ~LFG (looking for group) or other meeting-ish area.
12 votes -
Hard-won lessons: Five years with Node.js
4 votes -
On the matter of calling a child "they"
I thought about posting this as a comment in the other active pronoun conversation but I didn't want to derail it with a tangent. For starters I should make it clear I believe honoring someone's...
I thought about posting this as a comment in the other active pronoun conversation but I didn't want to derail it with a tangent. For starters I should make it clear I believe honoring someone's pronoun preferences is a matter of basic decency and respect. Conversely, insisting on using a different word when you know someone doesn't like it is, frankly, a jerk move. It's being antagonistic for no good reason.
That said, an acquaintance recently informed me that her 4-year-old prefers to use the pronoun "they." I have to admit something about this situation doesn't sit right with me. I'm also the parent of a 4-year-old, and it's clear to me that kids that age aren't developmentally equipped to make an informed decision about gender identity.
I can't help but feel like the parents are putting words in their kid's mouth, projecting a non-binary assumption onto a minor who lacks the cognitive and emotional maturity to manage it in any meaningful way. Saddling a preschooler with that kind of baggage just strikes me as irresponsible parenting.
I'm not saying there should be some kind of hard-line age of consent, just that four is too young. One ought to be far enough along developmentally to come to one's own conclusions about pronouns and gender presentation.
Apologies if I'm strawmanning, but I guess the argument could be made that all kids should be referred to as "they" — by default — until they reach an appropriate age to choose their own gender identities. I can sympathize with that as a goal, but it strikes me as unrealistic. I don't think society would ever be able to attain that kind of widespread change.
I'm curious what my fellow tilders think about this subject. (FWIW, I am referring to this kid as "they" and keeping my objections to myself, apart from this discussion.)
11 votes -
The Subnational Human Development Index: Moving beyond country-level averages
2 votes -
Sphero spin-off Misty Robotics releases new sensor packed robot dev kit programmable in JavaScript
3 votes -
The cost of developers (or, why Microsoft wants Github)
4 votes -
Apple introduces iOS 12, macOS Mojave
23 votes