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8 votes
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Foundation | Official teaser 2
16 votes -
In leak investigation, tech giants are caught between courts and customers
9 votes -
US Democrats circulate draft antitrust bills that could reshape Apple, Amazon, Facebook and Google
15 votes -
Apple employees are going public about workplace issues
6 votes -
App Store arguments
6 votes -
Dolphin on macOS M1
12 votes -
Free Moog products on Apple App Store
8 votes -
CP/M for OS X allows you to run CP/M-80 software on your Mac
3 votes -
I mailed an AirTag and tracked its progress; here’s what happened
23 votes -
Lisey's Story | Official trailer
4 votes -
96% of US users opt out of app tracking in iOS 14.5
35 votes -
The Epic vs. Apple trial: What we've learned so far
7 votes -
How China turned a prize-winning iPhone hack against the Uyghurs
11 votes -
Getting kinky for the sake of data
4 votes -
Apple sued for terminating account with $25,000 worth of apps and videos
15 votes -
Ted Lasso | Season 2 trailer
11 votes -
Apple Event — April 20
15 votes -
Released: Docker Desktop for Mac [Apple Silicon]
5 votes -
Apple’s quiet war on independent repairmen
12 votes -
Apple Arcade is actually pretty awesome
About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big...
About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big powerful console, and then you could take it with you in the form of cross-play, where your saves synced via the cloud and you could play the Vita version right where you dropped off. And of course, for games that didn't have a Vita version, there was always the option of streaming your games.
Of course, we know how well that worked out. There were maybe 5 games where you could buy both versions of the game at once, and the majority of the games that supported cross-play required you to buy the same game twice. Streaming is still what everyone's pushing today, but in many places (coughAmericacough) there isn't a good enough connection to stream games with a good experience - especially if it's got twitchy gameplay.
Time has passed and many companies have began to offer a service model for games - subscribe to a program, and you get free access to games. And many of these services have some sort of cross-play component to them, where you get access to multiple platforms, or even with streaming versions, but they all have their downsides.
But it turns out that one company offers a gaming service that actually does offer each of their games in native versions across computers, consoles, and phones, has cross-play support, and doesn't have any of the downsides of streaming, and it's from a company that most people don't associate with gaming - especially when it comes to computer games. I'm speaking, of course, about Apple Arcade.
Sure, it all only works on Apple hardware, and the console part is a bit of a stretch (who actually owns an Apple TV?), but it works remarkably well. And unlike a number of other systems I have tried, it works seamlessly - you can save your game on your mac, launch your game on your iPhone, and instantly be playing your game. And the higher-end games with nice 3D graphics actually do look remarkably better on the big screen.
Of course, the selection of games is much different than any other games service, but I find myself surprised at how many games I legitimately want to play. Sure, there are a lot of 'iPhone' style casual games - right now they just released a bunch of previously released iPhone games cleaned up and stripped of monetization schemes - but I view that as a positive thing - sometimes you just want something simple to pass time with that doesn't need to take space in your brain. But at the same time there are also bigger and more aspiring titles available. There's a new action game from PLATINUMGAMES with an Okami-like artstyle, a brand new RPG from Mistwalker built on top of dioramas, and complex adventure games like Beyond a Steel Sky.
Apple arcade, is, however, missing one notable meta-genre from it's library - Triple-A games. And honestly, I kind of love it for that. The majority of the games companies represented are independent, and that means that many of them are going to be able to offer me new types of gameplay or narratives that you won't get from the big guys. What other service is going to offer experiences like Assemble With Care? And from an ethical point of view, I'd rather reward independent creators who are pushing out these high-quality pieces of work than giant companies who are famous for exploiting their workers.
While Apple Arcade obviously won't be a good choice for everyone since it's limited to Apple hardware, and if you're already in Apple's ecosystem, you probably already know about it (they're surprisingly aggressive at marketing their free trial - which is actually what got me to write this in the first place). I had originally written them off as all casual games, but with the last big release of games it's got some pretty fantastic releases. It's worth trying if you've only got an iPhone, but it's more than worth it if you've got a recent Mac or Apple TV.
19 votes -
Brazil’s consumer protection regulator fines Apple $2M for not including charger in iPhone 12 box
11 votes -
Asahi Linux (Linux on Apple Silicon) progress report: January / February 2021
9 votes -
Data Transfer Project
6 votes -
Arizona advances bill forcing Apple and Google to allow Fortnite-style alternative payment options
7 votes -
Is building a folding iPhone possible? Let's take a closer look at these flexible amoled screens I found on AliExpress
5 votes -
Apple subpoenas Valve as part of its legal battle with Epic: Valve fights back
21 votes -
Tim Cook expanded Apple in ways Steve Jobs used to resist
10 votes -
Billie Eilish: The World’s A Little Blurry | Official trailer
4 votes -
What color was “Apple Beige”
11 votes -
Ubuntu Linux is now running on M1 Macs
10 votes -
Apple's Pro MacBook revival plan is stupid smart: Bring back old features
11 votes -
It's official: Apple has removed Parler from the App Store
37 votes -
Developer of over thirty macOS ports on why they are discontinuing future macOS ports in favor of Linux
22 votes -
Linux for Apple Silicon effort kicks off
24 votes -
Apple loses copyright battle against security start-up Corellium
6 votes -
Google Maps' moat is evaporating
7 votes -
How police are “breaking phone encryption”
21 votes -
iPhone factory workers say they haven’t been paid, cause millions in damages
6 votes -
Zach Talks Tech - Apple Watch Series 6 review
6 votes -
Elon Musk says Apple CEO Tim Cook refused talks to buy Tesla at $60 billion valuation during 2017
9 votes -
Apple targets car production by 2024 and eyes 'next level' battery technology
14 votes -
Apple introduces AirPods Max
14 votes -
Tim Cook responds to Facebook on Twitter: "[..] Facebook can continue to track users across apps and websites as before, [..] we just require that they ask for your permission first."
@Tim Cook: We believe users should have the choice over the data that is being collected about them and how it's used. Facebook can continue to track users across apps and websites as before, App Tracking Transparency in iOS 14 will just require that they ask for your permission first. pic.twitter.com/UnnAONZ61I
13 votes -
Understanding ProRAW: A journey into cameras, RAW, and a look at what makes ProRAW so special
12 votes -
Apple launches new App Store privacy labels so you can see how iOS apps use your data
6 votes -
Apple preparing next Mac chips with aim to outclass top-end PCs; up to 32 core CPU's, 16 core GPU's rumored
18 votes -
Notable developer Hector Martin "marcan" starts Patreon to fund Apple Silicon Linux port
21 votes -
Apple MacBook iFixit teardowns: something old, something new
13 votes -
The iPhone 12 Pro Max: Real pro photography
13 votes