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19 votes
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Shigeru Miyamoto x Shigesato Itoi (1989)
12 votes -
How open world Soulslike deckbuilder Death Howl was built – The Outer Zone shares the story behind today's PS5 release
5 votes -
Project Gorgon developer Sandra Powers has passed away
19 votes -
Update on developer access and platform security | Spotify for Developers
10 votes -
Interview with GameHub developers at The Memory Core
6 votes -
Internet of Bugs / Spec Again creator, Carl, is planning a course for developers who want to go solo - looking for feedback from potential participants
12 votes -
Ashes of Creation founder resigns as studio begins mass layoffs
26 votes -
We pitched a museum a 1993 game hint line (and they actually said yes)
20 votes -
The hidden history of women game designers
22 votes -
Vince Zampella killed in Ferrari crash
26 votes -
Grand Theft Auto made him a legend. His latest game was a disaster.
34 votes -
Most games want you to save the world. The stop-motion adventure Out of Words wants you to hold someone's hand.
14 votes -
Kenshi - Meet the makers
12 votes -
AI is creeping into the Linux kernel - and official policy is needed ASAP
29 votes -
Julian LeFay, 'Father of The Elder Scrolls,' has died aged 59, a week after stepping back from game development due to cancer
23 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
Software engineer lost his $150K-a-year job to AI—he’s been rejected from 800 jobs and forced to DoorDash and live in a trailer to make ends meet
34 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
Is Anarchy Online the worst MMO ever?
12 votes -
Paradox Interactive's return-to-office policy may be driving employees away from the studio
25 votes -
Split Fiction's writing is bad, so let's fix it | Semi-Ramblomatic
10 votes -
The origins of Dwarf Fortress (episode one)
30 votes -
Blizzard reportedly receiving new StarCraft game pitches from well-known Korean developers
9 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
Playdead Studios co-founder Dino Patti alleged he was threatened with an intellectual property suit from fellow co-founder Arnt Jensen after things "went downhill" between them
5 votes -
127 rapid-fire questions for Split Fiction's Josef Fares
8 votes -
How core Git developers configure Git
21 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
The making of Community Notes
14 votes -
Buying a game from a director that you really have problems with (Kingdom Come)
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's...
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's director and probably gets to bring in a few people to work under him). But I admit, I really really love the game. Even though I detest him, I have to admit he knows how to make a good rpg. In fact it is one of the best action based (vs turn based) rpgs I've played (I definitely think it rates much higher than Witcher and I even like it over Elder Scrolls).
But I'm not a patient person and I love what I'm hearing about KC 2 (other than the intro quest which with combined with who directed it, will really grate on my nerves cause I'll totally be focused on its treatment of women. Usually I just roll my eyes at that kind of thing or it doesn't even bug me much but when it feels like the director is actually condoning of this kind of behavoir it's different). But part of me is going to feel guilty if I cave and buy it. But, I'm weak (I eat meat and I totally agree with the fact it's unethical both for environment and for how they treat the animals).
Anyone else have a game (or that game) that they dislike the people making it but love the game and if you bought it, how did you resolve it with yourself?
26 votes -
Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
The making of Minecraft
9 votes -
The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
14 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
Are ‘ghost engineers’ real? Seeking Silicon Valley’s least productive coders.
23 votes -
RollerCoaster Tycoon was the last of its kind
21 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Hazelight Studios has announced that It Takes Two has sold over twenty million copies – Josef Fares teases next project
15 votes -
Riot lays off more League of Legends developers while promising to increase team size
11 votes -
Building Civilization | A Sid Meier retrospective
6 votes -
1,500 slot machines walk into a bar: adventures in quantity over quality
13 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
37 votes