The mysterious origins of an uncrackable video game - Atari 2600 game Entombed ~games Article 1826 words 17 votes
How Prince of Persia defeated Apple II's memory limitations | War Stories ~games Video 20:49, published Mar 17 2020 7 votes
RuneScape developer Jagex acquired for $530 million by Macarthur Fortune Holding ~games Article 175 words, published Apr 3 2020 9 votes
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories ~games Video 23:20 5 votes
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories ~games Video 23:24 5 votes
Housemarque's 25th anniversary is this year, and they've put all other projects on hold to focus on finishing an unannounced game they've been working on for three years ~games Article 656 words 4 votes
Robin Sloan: Three things I learned about games while contributing writing to Neo Cab ~games Article 1316 words 4 votes
Bounce Back postmortem: A Zelda style boomerang game for #JS13k ~games Article 4217 words, published Sep 15 2019 7 votes
Telltale Games' assets have been purchased and some developers re-hired, with the goal of re-releasing select games from Telltale's back catalog and developing new games ~games Article 721 words 8 votes
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next ~games Article 4024 words 3 votes
No Man's Sky's Sean Murray says devs should be quiet after a rough launch ~games Article 704 words, published Jul 9 2019 11 votes
Kind Words: A game of lo-fi beats, writing nice letters to strangers, and feeling less alone ~games Article 1966 words 20 votes
From The Witcher 3 to Cyberpunk: The evolution of CD Projekt Red's quest design ~games Article 2511 words 6 votes
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable ~games Video 35:00, published Apr 25 2019 8 votes
Designing the linguistic and translation mechanics in Heaven's Vault, a game about science fiction archaeology ~games Article 1543 words 8 votes
"Making video games is not a dream job": "The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation" ~games Article 1048 words, published Apr 4 2019 10 votes
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software ~games Article 4903 words 5 votes
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000 ~games Article 1759 words 28 votes
How "At the Gates" took seven years of my life – and nearly the rest ~games Article 4930 words 10 votes
Atari Asteroids: Creating a vector arcade classic ~games Article 2042 words, published Oct 23 2018 9 votes
The tragic end of Telltale Games - how an award-winning studio abruptly shuttered, as told by the people who were there ~games Article 2867 words 14 votes