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5 votes
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People Make Games travels to Hong Kong to interview Blitzchung, the Hearthstone pro banned by Blizzard last year
13 votes -
NASA administrator Jim Bridenstine on the year ahead: ‘A lot of things have to go right’
10 votes -
Group AMA with developers from the Half-Life: Alyx team
9 votes -
Neneh Cherry: ‘Rap is a kind of freedom’
4 votes -
Stellan Skarsgård: ‘I don't give advice to my children’
5 votes -
Spaced at 21 - Interview with cast
5 votes -
Markku Kanerva: ‘This has been a dream for generations of Finns’
3 votes -
Jo Nesbø: ‘We should talk about violence against women’
4 votes -
Magnus Carlsen: ‘You need to be very fortunate to be number one in fantasy football’
8 votes -
State of the World 2020: Bruce Sterling and Jon Lebkowski
4 votes -
On the PlayStation 2's 20th anniversary, the former bosses of Sony Computer Entertainment UK, Europe and US take us behind the scenes of the console's launch
6 votes -
The man who made Wolfenstein
9 votes -
Sixteen significant gaming industry figures talk about some of the major trends and changes in gaming over the last decade
10 votes -
Katamari creator Keita Takahashi on why his games are both silly and serious
6 votes -
Reply All - The Real Enemy (3-parts)
Part 1: https://gimletmedia.com/shows/reply-all/llhd33/152-the-real-enemy-part-1 Part 2: https://gimletmedia.com/shows/reply-all/94hwe43/153-the-real-enemy-part-2 Part 3:...
Part 1: https://gimletmedia.com/shows/reply-all/llhd33/152-the-real-enemy-part-1
Part 2: https://gimletmedia.com/shows/reply-all/94hwe43/153-the-real-enemy-part-2
Part 3: https://gimletmedia.com/shows/reply-all/j4hl3vj/154-the-real-enemy-part-3
4 votes -
PlayStation: The first twenty-five years - An oral history of Sony’s big gaming play, and how it changed the world
6 votes -
The Last of Us — The art of video game storytelling
5 votes -
Norwegian convicted of spying in Moscow says he was wrong to trust an intelligence officer who recruited him to pass on payment for secrets about Russia's submarine fleet
4 votes -
Members of the Final Fantasy VII Remake development team discuss their thoughts and feelings about the highly-anticipated reimagining
11 votes -
Geoff Keighley interviews Valve employees David Speyrer, Robin Walker, and Dario Casali about Half Life: Alyx and other projects
9 votes -
Ars talks fighting games with Guilty Gear creator Daisuke Ishiwatari
3 votes -
Shahid Buttar on defeating Pelosi and impeaching Trump
3 votes -
Mac Walters, creative director for the Mass Effect franchise, answers unsolved mysteries of the Mass Effect universe
4 votes -
"Children and Politics" - a 3 minute interview with British children before the 1964 general election
This is short, but it demonstrates something that's been missing from tv for a while, which is the simple interview with children that recognises they are children but still takes them seriously...
This is short, but it demonstrates something that's been missing from tv for a while, which is the simple interview with children that recognises they are children but still takes them seriously as humans.
EDIT: Somehow I missed the main link, which goes to a BFI page here: https://player.bfi.org.uk/free/film/watch-children-and-politics-1964-online
There are some amazing old (1960s, 1970s) British tv interviews with children carried out by Harold Williamson. He asks children a question and then just lets them answer. There's no attempt to laugh at the children, and there's no attempt to say "zomg look at what this cute kid is saying".
A few clips here, https://www.bbc.co.uk/programmes/b06tq93b and there are probably more on Youtube: https://www.bbc.co.uk/programmes/b06tq93b
It's showing its age - "what would you do if your husbands went on strike? How would you run a household?" (asked of two girls) isn't acceptable.
7 votes -
Chorus: An Adventure Musical - From a team including David Gaider, Austin Wintory, Troy Baker, and Laura Bailey
4 votes -
Zack de la Rocha interviewing Noam Chomsky (c. 2000)
7 votes -
Stories of twenty-five people who are racing to save us
14 votes -
The Political Orphanage - Why Republicans and Democrats Think Differently - Featuring: Dr. Matt Grossmann
7 votes -
‘We fear Hong Kong will become just another Chinese city’: An interview with Martin Lee, grandfather of democracy
8 votes -
Ten years ago, Balloon Boy captivated the country. For the first time, we reveal the true story behind the hoax.
14 votes -
Interview with Hou Yifan, the number one female chess player in the world, on growing up as a prodigy in China, the gender gap and more
10 votes -
Interview with one of the developers of Interslavic: the constructed language used in "The Painted Bird" which aims to be mutually intelligible with all Slavic languages.
9 votes -
Meet Ari Eldjárn, Iceland's hottest comic – the former flight attendant started standup as a dare
4 votes -
AFC Bournemouth's striker Joshua King on his Black history tattoos, the impact of visits to Gambia and teaching his son to take nothing for granted
4 votes -
An interview with the Ukrainians who created the "I Love America" Facebook page
10 votes -
Developer of Checkm8 explains why the unpatchable iOS jailbreak exploit is a game changer
17 votes -
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories
13 votes -
GameInformer interview with Hideo Kojima about Death Stranding
6 votes -
Joel Spolsky and Clive Thompson discuss the past, present, and future of coding
4 votes -
Inside the narrative design of Control, Remedy Entertainment's least linear game
6 votes -
"I like to think of bricks as brushstrokes or pixels" An interview with Will Quam, a brick enthusiast in Chicago
5 votes -
Dreamcast twentieth anniversary interview extravaganza
5 votes -
IKEA has committed to becoming a circular business by 2030 – by eliminating waste and reusing resources
8 votes -
An hour with Rebecca Sugar - The Steven Universe creator on her biggest cartoon influences
7 votes -
Cane and Rinse interview with Fumito Ueda (Ico, Shadow of the Colossus, The Last Guardian)
4 votes -
World of Warcraft Classic's game director Ion Hazzikostas reflects on the genesis of the idea, its challenging development, and the importance of a unified community
6 votes -
The sound systems of Notting Hill carnival: 'I'll stop when I can't walk'
5 votes -
Mount and Blade 2 Bannerlords – Twenty-eight minutes of gameplay with the developers
5 votes -
Interview with Valve about their upcoming Steam China project, curation and exclusivity
7 votes