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7 votes
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Zvi Mowshowitz's comprehensive review of the new Magic: The Gathering set, Ikoria: Lair of Behemoths
6 votes -
Artifact - First details about "2.0" beta, including no longer selling cards/packs and always showing all 3 lanes
10 votes -
Fights in Tight Spaces | Announcement trailer
4 votes -
Magic: The Gathering and Keyforge creator Richard Garfield on thirty-five years of making the games he wants to play
4 votes -
Introducing Jumpstart: a new way to play Magic: the Gathering that combines limited and constructed formats using 20-card themed boosters
6 votes -
The afterlife of Android: Netrunner - The community taking a beloved card game's future into their own hands
9 votes -
Fantastic collectible, trading, expandable and living card games that aren't Magic: The Gathering
7 votes -
Magic: the Gathering - Unveiling the Mystery Booster set
4 votes -
Legends of Runeterra announced - A strategy card game set in the world of League of Legends
8 votes -
What would you want in a Digital Card Game?
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from...
So, I quit Hearthstone recently. Not just because of current events, but because I lost my taste for the game. Which is a shame, because Hearthstone is pretty well made and what it simplifies from Magic the Gathering and comparible card games is pretty inspired.
Couple things I Liked
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You pick one class when you create a deck, and your resource management is doled out every turn without intervention or having to worry about Mana Burn or Flood.
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It had a sort of chess by mail setup, where you couldn't really interrupt your opponents turn without laying a Secret trap for them that would trigger when a condition was met. I appreciated that you weren't on the clock for having to play an interrupt or cancel an opponent's move, especially since I mostly play on mobile.
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Finally, it had one of the best UI for getting things done, and letting you know where you wanted to know. The main menu was organized, the deck builder was clean, and the playmat was very polished with the oval minion pieces, while informative on what everything did. I've been trying Eternal recently, and it's certainly an adjustment.
But to prevent this from being a one sided breakup post, I ask you, dear Tildos, what would you want out of a Digital Card Game? Be it a weird mechanic, playing mode, ideal platform or like this except with that, what would keep you coming back to such a game?
11 votes -
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Artifact - Ten key mistakes that led to the game's failure
7 votes -
The cheating scandal rocking the poker world
8 votes -
SteamWorld Quest - free "2.0" update out now with New Game+, a new higher difficulty setting, art gallery, jukebox and more
5 votes -
Magic: The Gathering - Core Set 2020 card image gallery
8 votes -
SteamWorld Quest: Hand of Gilgamech comes to PC, Mac, and Linux via Steam on May 31
5 votes -
Magic: The Gathering Arena - War of the Spark now available + 0.14.00.00 Patch Notes
6 votes -
Cracking the London Mulligan - Results from simulating 2 million hands for Modern decks
7 votes -
Magic: the Gathering - War of the Spark previews have started
War of the Spark is the next MtG set, coming out on May 3. They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I As of the time of posting, there are 32 cards...
War of the Spark is the next MtG set, coming out on May 3.
They released an official trailer today: https://www.youtube.com/watch?v=b5W9t62t10I
As of the time of posting, there are 32 cards revealed so far, available here: https://scryfall.com/sets/war?order=spoiled&as=grid
They previously revealed that every booster pack will have a Planeswalker in it, so the set looks like it will have quite a few of these unusual Planeswalkers with no way to add loyalty counters to themselves.
9 votes -
Hearthstone's next expansion, "Rise of Shadows" will launch on April 9
2 votes -
Magic the Gathering announces "Modern Horizons", the first set designed to skip Standard legality and go straight to Modern
13 votes -
Magic the Gathering Arena: Nexus of Fate banned in "Arena Standard" (best-of-one) formats
8 votes -
How Magic: The Gathering’s most expensive card changed the game
9 votes -
Artifact update: Skill Rating, Leveling, and Balance
4 votes -
Ravnica Allegiance Mechanics
4 votes -
Artifact - Preorders now available on Steam + answers to some questions about what the purchase includes and what will be available at launch
6 votes -
The Magic Player's Guide to Artifact
6 votes -
Why I sold my Magic the Gathering collection to fund Arcmage
21 votes -
Anybody here play Hearthstone? Have tips for someone getting into it?
I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all...
I downloaded HS yesterday as I got the itch to play some card games and it seems like a good place to start. I've been following newbie guides I found on /r/hearthstone and have just unlocked all heros and played one play now (and won very surprisingly)
Just curious if people have some advice about starting out/playing or what 'path' to take. I tend to stick to as much solo content as possible in card games before I jump into the PVP side and have a sort of policy of not spending money on games like this before I put in a significant amount of hours and don't get burnt out.
All of this because I've been watching a ton of Magic: Arena on twitch lately as my favorite streamer has gotten addicted (richard_hammer btw)... and figured magic might be a bit overwhelming.
7 votes -
Artifact - Draft mode gameplay - Drafting a deck with Richard Garfield
6 votes -
Card games
Just joined the site. Looking to see if anybody here plays TCG's. What games, formats, decks, etc y'all play. I play Magic and Dragon Ball Super. Used to play Yu-Gi-Oh, Vanguard, and the previous...
Just joined the site. Looking to see if anybody here plays TCG's.
What games, formats, decks, etc y'all play.
I play Magic and Dragon Ball Super.
Used to play Yu-Gi-Oh, Vanguard, and the previous DBZ card game that was far from understandable, lol.11 votes -
Olympics unlikely to be bridge too far for eSports if the money is right
6 votes -
What have yo been playing recently?
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently. I've been playing a lot of D&D recently. My players have just delved deep under an...
Video games, board games, card games - whatever. I'm interested to know what you all have been playing recently.
I've been playing a lot of D&D recently. My players have just delved deep under an ancient keep to save an archaeologist from undead Tomb Spiders. I'm currently planning for this weeks game where they will hopefully encounter the giant spider brood mother.
On the video game front, I've been playing through Duke Nukem 3D. That's a game that's certainly made the test of time.
-LTADnD
63 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
Magic the Gathering Commander 2018: Decklists and tokens
6 votes