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  • Showing only topics with the tag "criticism". Back to normal view
    1. Final Fantasy XVI is driving me nuts (no spoilers)

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse...

      I'm a little over halfway through and I really have to force myself to keep playing it. Some of it is really cool and a lot of it drives me crazy. Sorry to rant a bit but a lot of the discourse online is extremely positive and I just wanted to let this out.

      • So many cutscenes. They're pretty good cutscenes. The acting is largely very good, most characters are really enjoyable (although maybe one day FF will realize that antagonists can be multifaceted and not just generic evil badman). But so, so many hours of cutscene -- run over there -- cutscene -- go to the one map location that's unlocked -- cutscene.
      • So much time wasting slow running around. Sometimes the maps are designed like a (linear) maze for apparent reason except to make it take longer to get somewhere. I see a quest marker and I just immediately "ugh" at how long it's going to take me to plod over there.
      • And as a corollary to the above, exploration sucks. I learned very early on that there's no reason not to beeline to the next goal, so it makes the slow running that much worse. Dungeons are basically right out of FF XIV, which means one straight line and a very clear pattern of trash mob, trash mob, boss, rinse, repeat.
      • The gear and stats are a non-entity. You go through the story, it more or less hands you periodic levels and gear. It feels like they thought including these things was obligatory, but for what they put in the game, they could have just not bothered.
      • Combat is pretty fun! A little repetitive. A little samey. I wish there were more options for using all the skills you get. I have all these things I could unlock, but the very limited set of slots you get make they basically a non-option once you've picked the ones you like. The system just feels kind of half baked.
      • And in that same vein, the big quick-time-event boss battles are neat too. I don't love them, because it feels a lot like I'm not playing a game anymore, but they do look pretty fantastic. Some of the latter ones go on for way too long. Just like, I was done with punching this fantastic looking beast 10 minutes ago.
      • Maybe I haven't heard enough of it or listened long enough, but the music is disappointing. Which is sad because I love the tracks in XIV from the same composer. So much here is just ambient or otherwise underwhelming. A bunch of critical moments are just remixes on the classic theme, which is nice, but not really selling me on the new score overall.

      I'm probably going to stick through to the end (slowly, with many breaks for Dave the Diver), at the very least because it was so expensive. I just wish it were better.

      31 votes
    2. Poetry analysis/appreciation request - Morning, by Frank O'Hara

      I'm an undoubted pleb when it comes to just about everything artistic (with the exception of music, in which I have impeccable taste). A while back, I suggested I'd be interested in seeing some...

      I'm an undoubted pleb when it comes to just about everything artistic (with the exception of music, in which I have impeccable taste). A while back, I suggested I'd be interested in seeing some critique or general discussion of already-known or published poetry, if only so I could get others' opinions on things that usually go over my head. This is an effort to get the ball rolling, with a poem that is one of my favorites.

      Also, I'm not sure if this belongs here or in ~arts, please classify as appropriate.


      Morning - Frank O'Hara

      I've got to tell you
      how I love you always
      I think of it on grey
      mornings with death

      in my mouth the tea
      is never hot enough
      then and the cigarette
      dry the maroon robe

      chills me I need you
      and look out the window
      at the noiseless snow

      At night on the dock
      the buses glow like
      clouds and I am lonely
      thinking of flutes

      I miss you always
      when I go to the beach
      the sand is wet with
      tears that seem mine

      although I never weep
      and hold you in my
      heart with a very real
      humor you'd be proud of

      the parking lot is
      crowded and I stand
      rattling my keys the car
      is empty as a bicycle

      what are you doing now
      where did you eat your
      lunch and were there
      lots of anchovies it

      is difficult to think
      of you without me in
      the sentence you depress
      me when you are alone

      Last night the stars
      were numerous and today
      snow is their calling
      card I'll not be cordial

      there is nothing that
      distracts me music is
      only a crossword puzzle
      do you know how it is

      when you are the only
      passenger if there is a
      place further from me
      I beg you do not go

      7 votes
    3. What makes a video essay good?

      Youtube channels like CGP Grey, Kurzgesagt, Vsauce and Nerdwriter are all incredibly popular. They bring up interesting topics, explain them fairly well, and have high production quality. But to...

      Youtube channels like CGP Grey, Kurzgesagt, Vsauce and Nerdwriter are all incredibly popular. They bring up interesting topics, explain them fairly well, and have high production quality. But to me, something is missing. I'm not sure how to formulate my criticism, since it has nothing to do with the quality of their videos.

      It feels like the mentioned channels lack depth. They give off an uncomfortable "pop-science" vibe. Pop-science isn't wrong, I have nothing against it. But they feel too "poppy". They provide sources, but the commentary is directed to people who don't read. They don't dare to use precise words, in case the audience won't understand them. I get the feeling that they make their videos for the lowest common denominator: persons who doesn't read, persons who can't google and persons who want to make no effort to actually learn.

      I'd feel bad to only mention bad examples, so here is a list of high-effort video-creators with (in my eyes) good content:

      Lindsay Ellis: Long-form film reviews that actually go into the details.

      Every Frame a Painting: Very high-quality analyses of film directors and their styles.

      3Blue1Brown: Beautifully animated math visualizations explaining multiple areas of mathematics.

      Captain Disillusion: Critically debunking and deconstructing fake videos.

      Historia Civilis: In-depth historical videos about Rome.

      Bliss Foster: A hidden gem, with only 1000 subscribers, analysing runway shows.

      I'd love to hear your thoughts on what makes a good video essay. I'd also really like some suggestions for more creators to follow.

      26 votes
    4. What were the best games you played this year?

      What made them great? Who would you recommend them to? Don't feel like you have to limit yourself to 2018 releases either. I'm interested in whatever you played and enjoyed regardless of when it...

      What made them great? Who would you recommend them to?

      Don't feel like you have to limit yourself to 2018 releases either. I'm interested in whatever you played and enjoyed regardless of when it came out.

      41 votes
    5. Let's play "Critique the Critique"

      There's a really awesome thread on constructive criticism with a lot of thoughtful insight about the process. What makes criticism helpful? What causes more harm than good? What's the best way to...

      There's a really awesome thread on constructive criticism with a lot of thoughtful insight about the process. What makes criticism helpful? What causes more harm than good? What's the best way to go about asking for a critique?

      I wanted to play a little game where we can turn the tables on the process and examine what makes critiques tick. At the same time, it'll give folks a chance to share some of their creations. The idea is to critique the critiques based off of how the requests are presented.

      To quote @silva-rerum from the other thread,

      Context and empathy are both incredibly important when it comes to the delivery and impact of creative criticism. Most people who deliver critiques while failing to contextualize or understand their recipient’s perspective will be engaging in an exercise in futility at best, or an act of cruelty at worst.

      I think it would be a fun exercise to experiment with how much context can affect how good or bad a critique is.

      Rules:
      Content

      Content should be something of your own, whether it's writing, music, physical works, visual, or whatever. If you made it and you're down to post it for some criticism, it fits.

      Context

      It's entirely up to you what kind of context you'd like to provide. The game is about finding what works and what doesn't, and context can play a huge factor in the quality of the critique. If you want to try to see what kind of criticism zero-context requests elicit, post your work with zero context. Alternatively, you can see what kind of critique you get from high-context, specifically targeted feedback requests.
      (If you haven't read through some of the ideas in the other thread, check it out before posting. There really are some great insights in there even if you aren't planning on posting anything.)

      Critiques

      Perform your critiques for others as you normally would. Obviously, keep it civil. Multiple people can offer their critiques for each item up for critique. Since we're playing around with different degrees of context, try to critique on a case-by-case basis. That is, if you have more context for a critique than is proffered, try your best to set that extra context aside. There may be fudge-factor involved with that, but I think we can still end up with some interesting results.

      Counter-critiques

      Counter-critiques are open to all! It will definitely be helpful to hear from the creator how helpful or hurtful the critique was. If other people have input or questions, discuss away!

      Side note: I don't think I've ever typed/thought the word "critique" so much in my life.

      I'll put together some stuff I've worked on recently to get thing started.

      15 votes
    6. Constructive critiques - a question on tone

      I would like to have everyone weigh in on constructive critique style for ~creative. :) Most of the critiques given so far in ~creative have been very light and amiable. People are feeling their...

      I would like to have everyone weigh in on constructive critique style for ~creative. :)

      Most of the critiques given so far in ~creative have been very light and amiable. People are feeling their way into what is acceptable, and don't wish to offend. Today we've had an extremely high level critique by Trin (awesome feedback, btw!) And I'm caught between cheering and covering my eyes.

      Cheering because having this level of critique in ~creative is worth gold. To have members of the community capable and willing to devote this much care is incredible. It takes a LOT of time and energy to give this sort of feedback. Some people search and pay money for feedback like this, and still can't find someone good enough to give it.

      Covering my eyes because many people don't understand or want such thoroughness, and I'm imagining all the new writers/crafters/artists running for the hills and never posting again.

      I am extremely reluctant to fling a "critique scale request" out there. That often seems to polarize posts. Also...if someone reads your work, views your art, enjoys your craft enough to give you the compliment of a deep critique...wouldn't you want it?

      Let's hear what people want! I personally want all levels of submitters comfortable in ~creative. But I also want it to be a place that encourages growth instead of just ego stroking. :)

      19 votes
    7. Thoughts on rewatching the Star Wars Prequels: Why Anakin's story didn't work.

      So, i just rewatched the prequel trilogy and had soem thoughts, far removed from my first watching, and also after the new films, The Clone Wars, Rebels etc. It comes down to this. If you don't...

      So, i just rewatched the prequel trilogy and had soem thoughts, far removed from my first watching, and also after the new films, The Clone Wars, Rebels etc.

      It comes down to this. If you don't buy the Anakin arc, it doesn't matter how good or bad the rest is, it all fails. And for many of us, we don't buy it, for several reasons.

      • There is really NO foreshadowing in The Phantom Menace (TPM) that Anakin will turn bad. He's the blonde, ever helpful, committed to others all American good kid. Missing out on putting something in here was insane. Also, relying on the acting talents of a kid this young is rarely going to work out. I think the only thing they tried to do was show he had 'attachments' to peopel which was incompatible with Jedi-ism, but this wasn't greatly effective. It always seemed to clash with the emphasis on connections between peopel Obi-wan talks about in ANH.

      • I don't find the relationship between Padme and Anakin believable. I mean, I don't think anyone does. Remember this is basically THE lever for his shift to the dark side. An awful script and terrible acting aside, I don't see how it was ever going to be believable. He had a boyish crush, she is interested in youngsters? There is no development fo their relationship to speak of, he's sold from minute 1 and she doesn't seem to have any journey to falling for him. Maybe he radiates a midichlorian pheromone? I don't see what we are supposed to think drove the relationship, even had the script, acting and direction been on point. And there were so many better ways to do it. Make them the same (ish) age when they met? Then you'd have a teenage crush as an ember they both carried that reignites later. There are many other ways, but it almost seems like they didn't try any of them.

      • Anakin's dark side is tied to teenage against not to character traits. He's as emo as Kylo Ren would be later. The greatest danger to the galaxy is teenage hormones and the rage that comes from intractable acne. Again its exacerbated by the acting/dialogue/direction but still. His darkness is all driven by protecting people, but very selectively some people over others. And the other part is his entitlement, that he deserves more, which is really not compatible with the character in TPM. Also, he is selective what barriers he maintains. He never goes back for his mum but he is happy to get jiggy with Padme. If protection of those he loves is his main driver, why didn't this happen in any way between TPM and AotC.

      • Anakin's seduction by Palpatine is silly. Its related to the point above. I guess if you don't buy the internal driver for his change, the external one makes little sense either. He preys on the weaknesses he exhibits, but the shift to him believing patent untruths is too abrupt. We aren't shown enough for it to be believable. Had we seen Palpatine messing with the minds fo others more directly, that might have helped, but we didn't get that. Again there were so many other ways to do this. If he'd fooled Anakin into inadvertently doing soemthign really bad, he coudl have then revealed himself and basically said that if Anakin fessed up then it would also hurt those he loved. But no its 'i have a vague idea of maybe stopping an unknown future threat to your weirdly inappropriate wife, pls go kill soem kids, m'kay?'. All we get is some iffy bad dreams, but again with no previous intriduction of Anakin as prophetic, thats not very convincing. Had that, say, been established earlier, it might have worked better. .

      • Anakin's change to Darth Vader (suit and all) is too quick. I think they wanted to show the entombing of Anakin, and i get that, but they jumped right to the last stage. Had they shown essentially the v0.5 beta of the suit it might have been much better. Think the hilarious home made spiderman costume in the Toby Mcguire versions, ot the MNk1 iron man suit. It would have given us Vader but left for a sense of time between RotS and ANH.

      • [ Added, forgot this before] - Anakin seems nothing like OT Darth Vader. The mannerisms, tone, style and feeling fo the two are hugely different. If you watch the end of RotS then the start of ANH, you get this right away. Again had you had the feeling the metamorphosis took longer it might have worked, but with the presto chango Vader makeover, its more jarring

      So there are a gazillion other issues with the films. Some narrative, some continuity, many script, some racial, mostly all summed up as 'George Lucas made ANH accidentally, and peaked at that'. I will list a few in a comment below that occurred to me on this rewatch, but the core is this. The Original Trilogy is the Story of Luke. The prequels are the Story of Anakin. Had this worked better, i think we'd have been able to overlook the rest muuuuch more easily. There were missed opportunities all over the place. Maybe when they reboot the prequels :-D soem of this can be fixed up.

      7 votes