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  • Showing only topics with the tag "drm". Back to normal view
    1. Looking for DRM-free book recommendations

      I recently switched over my reading platform from Kobo to BookFusion. BookFusion lets you upload your own ebook files and sync them between devices, so I spent a lot of time de-DRMing my Kobo...

      I recently switched over my reading platform from Kobo to BookFusion. BookFusion lets you upload your own ebook files and sync them between devices, so I spent a lot of time de-DRMing my Kobo library and porting it over, as well as adding in some old de-DRMed books from my old Kindle.

      For "traditional" titles I plan on still buying them on Kobo and then just stripping the DRM and transferring them over, but I also know there's an entire internet out there full of non-traditional publishing:

      I'm interested in adding some of these to my library, given that it feels like the "spirit" of BookFusion is to bring your own organic grassfed files, rather than glom them off of a DRMed service like I have been doing.

      The hard part is that discoverability for stuff like this is really tough, since they're sort of just scattered across the internet. Furthermore, when I do tend to find stuff, I tend to find entire catalogs rather than individual titles. It's hard to know what's worth diving into from entire collections. That's why I'm hoping people can help me out by pointing me in the direction of specific stuff that they've loved!

      With regards to recommendations, I want to leave the topic open to anything and everything. I don't want to limit this topic to just my tastes, in case other people find it useful.

      If people do want to tailor some recommendations to me though, I tend to love sci-fi, nonfiction, LGBTQ stuff, videogame-related books, and comics/graphic novels (but only if the series are completed).


      Important note: I am NOT looking for pirated books. I'm happy to pay for books I'm interested in, especially if they're supporting independent authors/publishers or online hobbyists.

      28 votes
    2. FUEL: I shouldn't be able to play this game

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...

      I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?

      That was my dream, but a few problems stood in the way:

      1. FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)

      2. FUEL still has Securom DRM.

      3. FUEL still requires Games for Windows Live, which was also shut down in 2013.

      4. FUEL is pretty mediocre unless you install the REFUELED mod.

      So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?

      Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!

      Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.

      Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.

      Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.

      I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.


      I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:

      • playing a 2009 Windows game,
      • that was delisted in 2013,
      • on a Linux handheld device in 2024.

      I also:

      • somehow passed the game's decade-old DRM check,
      • bypassed the game's second DRM system that has been officially shut down for over a decade,
      • modded the game in literal seconds,
      • and did all that using only a controller -- while lying on my couch.

      From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.

      I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.

      We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.

      38 votes
    3. Tips for buying + reading ebooks that are synced without using kindle/play books?

      Hey! I’ve been trying lately to get rid of big platforms from my life. One part of it is that I usually buy ebooks/audiobooks from apple, Amazon or google, however I’m then also forced to use...

      Hey! I’ve been trying lately to get rid of big platforms from my life. One part of it is that I usually buy ebooks/audiobooks from apple, Amazon or google, however I’m then also forced to use their reading app, which is a vendor lock-in I’m not comfortable with.

      I know there are plenty of ebook readers out there, but I’m trying to find

      1. A store where I can buy ebooks that can be opened in a ebook reader of my choice.
      2. A way to then sync my progress between phone and laptop. I have nextcloud setup, so if I can make use of that then it’s perfect.

      Anyone here got any tips?

      22 votes
    4. Linux gaming: GOG vs. Steam?

      I started prioritizing GOG a couple of years ago, buying most of my games there because I love their DRM-free stance. I have an entire backup of my GOG gaming library on my hard drive, so even if...

      I started prioritizing GOG a couple of years ago, buying most of my games there because I love their DRM-free stance. I have an entire backup of my GOG gaming library on my hard drive, so even if something happened to my account I'd still have everything I've bought from them over the years. On the other hand, their Linux support isn't great. For example, GOG Galaxy, their all-in-one frontend, is still not available on Linux despite being out for other platforms for years.

      Steam, on the other hand, is DRM-agnostic, and there isn't an easy way to separate my games from the service. I worry about what would happen if I somehow lost access to my account. When a game is available on Steam and GOG, I opt for GOG each time because I'd rather have a DRM-free copy that I can control. Nevertheless, Valve has done a lot to support Linux gaming, especially with their recent debut of SteamPlay and Proton. Right now, Steam gives a much better user experience to Linux users and supporting Valve helps move Linux gaming forward. It also helps that their selection is much greater than GOG's, (though that's less of a pull for me as I do appreciate GOG's heavier-handed curation).

      I'm torn because I want a little of column A and a little of column B. I keep hoping that GOG will eventually catch up with Steam with regards to Linux support, but that's already been the dream for a while (and a lot of people are done holding their breath). At this point I'm wondering whether I should just hop on the SteamPlay train and start putting my eggs back in that basket. Anyone have any thoughts? Who do you choose to buy from, and why?

      31 votes