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13 votes
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Western exclusive Nintendo games (first party)
5 votes -
Magic SNES controller from Abe's Projects
16 votes -
Modern controls are needlessly convoluted
Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain; Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link,...
Now the topic may be inflammatory, so let me walk it back and say "in some cases" - let me explain;
Just got me this gamepad and I absolutely adore it - for folks not wanting to click on a link, think of it as a fancy SNES pad.
I got it as a fightpad and for that it is marvelous - and while I have no intentions of playing a 3d action game with it, I booted up some 2d indies and platformers to take it for a spin ... and realized that apparently, 6 buttons + dpad just aren't enough anymore.
Since when do you need to have a light and hard attack as separate buttons? And need an analogue stick on top of the dpad to navigate through inventory? The amount of "simple" games needing to use all the buttons on the modern controller - without a viable alternative - is ridiculous.
Yes, there are some workarounds but just wanted to vent.
I'm installing some random titles from my backlog (I have 800+ on my backlog through bundle deals, giveaways, etc.) and it's a crapshoot, not in my favor.
Thanks for coming to my TedTalk.
Edit: Yes I realize the modern controller is standardized to the "two sticks + pad + 4 face buttons + 4 shoulder buttons" design; what I'm saying is that while for some game that design is essential, a lot of other games use up all the buttons without a baked-in viable alternative, or worse yet, use buttons for the sake of using buttons!
25 votes -
Entire plot of Chrono Trigger as a musical
15 votes -
Any good games that are like Ogre Battle?
I'm playing some old SNES Ogre Battle right now, has anyone made anything new in a similar style?
7 votes -
The story of Super Mario Kart
6 votes -
The animation of Final Fantasy IV
8 votes -
The history of Super Punch-Out world records
4 votes -
After thirty years, Street Fighter 2's mythical, unwinnable "10-0 matchup" has finally been proven to exist in the SNES beta version
7 votes -
SuperRT - Realtime raytracing on the SNES (walkthrough and technical overview)
14 votes -
The evolution of game genres on early Nintendo consoles: NES, Game Boy, and SNES
5 votes -
Making a SNES game in 2020 - The story of building Yo-Yo Shuriken, including designing and developing the game itself with modern tools and manufacturing a physical cartridge release
4 votes -
How SNES emulators got a few pixels from complete perfection
17 votes -
Cooly Skunk: An unreleased Super Famicom game miraculously recovered twenty-four years later via a romhack of a satellite-downloaded demo
6 votes -
SNES emulator bsnes now supports a new method of overclocking that removes slowdown without any framerate or pitch distortion
12 votes -
The story of XBAND - The 16-bit multiplayer network for Super Nintendo and Sega Genesis
7 votes -
New mod for bsnes emulator makes “Mode 7” SNES games look like new
21 votes -
Lag and Blanking on the SNES
6 votes -
DF Retro Episode 49: Contra III - The Alien Wars
11 votes -
How music was made on Super Nintendo
6 votes -
Playing SNES games on unmodified NES via Raspberry Pi
11 votes