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    1. What two games should bang?

      After watching NakeyJakey (YouTube hot boii) do a series on games he thinks should bang (two games that should combine their best elements to create an entirely new game). I was wondering what two...

      After watching NakeyJakey (YouTube hot boii) do a series on games he thinks should bang (two games that should combine their best elements to create an entirely new game). I was wondering what two games do you think should bang.

      My two are Dark Souls and World of Warcraft

      I'd kill for a game with the scale, community, and lore of World of Warcraft combined with the combat and difficulty of Dark Souls. - but not something like Monster Hunter

      Imagine Dark Souls type combat with full raiding parties filled with clerics, casters, rangers, tanks, barbarians, etc... fighting against a legion of the undead. Or doing dungeons, etc...

      That's just my dream

      What two games do you think should bang?

      15 votes
    2. Working on putting together a treasure hunt, could use feedback on some ideas

      I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short,...

      I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short, some longer, but nothing too crazy), some basic crypto, some cheesy poetry, and some treasure that I've made/will make as the prize.

      So that's the nutshell explanation. I'm having trouble making decisions about some of the details. But first, let me go over some of the specifics I have worked out. My plan as of right now consists of the following:

      • 5 hunts total, 4 that are similarly structured with 1 final hunt
      • The first 4 hunts consist of 3 locations where clues are hidden, and one final location where the treasure is hidden
      • The clue locations are revealed equally to everyone participating
      • The clues are non-removable, difficult to destroy, so more than one can find them
      • The clues are required to determine the final location of the treasure for that hunt
      • The final hunt's locations can be determined by supplemental clues hidden in the first 4 hunts

      I'm thinking of doing an episode per location, per week. Each episode will consist of searchable features like road signs and trailheads, followed by clips showing highlights of the path to the clue. If the clue is hidden to the general public, I'll show more or less where people can expect it. The clue itself will be a semi-permanent installation. That is, it'll be a physical form that's locked up somewhere for the duration of the hunt. After the hunt is over, I plan on going out and removing them. This is mostly because I don't want rogue hunters to destroy the clues so that no one else can find them. I plan on making a rule that if someone goes out and the clue isn't where it's supposed to be, I'll publicly post it. I doubt anyone would, but I still think it's a good idea to have a deterrent.

      I wanted to get some outside perspective on how you think this would play out, and what sort of issues I'm missing as far as game mechanics.

      • Would this be the kind of thing people would enjoy bringing friends along for, even though there's only one treasure per hunt? Is there some way I could make it more worthwhile to people playing in groups, without diminishing the value of effort for a single hunter?
      • Would it be better to cluster the 3 locations for each hunt together? I feel like it might be more fun as an activity, but there's a much greater danger of making it too easy and having the first person out discover it. I like the idea of spreading the clues out time-wise and space-wise so that more people have an opportunity to take part.
      • I have no idea how many people will participate. I have very few followers and almost all of them are friends. I'd like to try and promote it, but I also know that I'm pretty horrible at that sort of thing. Still, I'd like to come up with a design that would work well regardless if it's 5 people or 500 people playing. What sort of issues might happen as the player base scales up?
      • I'm kinda going from scratch on these ideas. I've hosted basic treasure hunts before but nothing this complex. Mostly just "crack this cryptogram, figure out what the poem means, find the spot". This is basically the same thing, just with multiple locations required to find the spot. Are there other formats I should consider?
      • Should the treasure be hidden? Or would it be better to send it to a winner? If it's hidden, it's probably way more satisfying for the person who finds it. But there's also a risk of someone random finding it. The hiding spots will have to be really good, but there's also a lot of people in this city who get out and about. Having a final problem to solve could be fun if it's done right, or it could be really annoying. I also don't really want to have to ship the pieces. And I think it adds in a dubious factor where people might be more inclined to question the legitimacy of the winner (which happens occasionally with online giveaway contest sort of things). I'm leaning toward just hiding the treasure, but I'm also open to ideas.

      For context, not for self-promotion: I'm not really trying to plug my channel or anything like that, I genuinely could use feedback on this and I've really been digging the threads on here. If you feel like you want some context though, I'll put some links. I don't think they're necessary because I hope I explained it well enough and the videos don't really add anything, mostly because I made them before I started planning this. They're more like a weird, long intro.

      It started because I was annoyed with my neighbor who kept asking for a favor, and to get sweet, petty revenge, I sent him on a treasure hunt. I liked the idea and wanted to make something similar for everyone else. It tied into a project theme I've been working on lately, so I started making a series of glass sculpture elementals, and introduced the artifact hunt with the first making-of video.

      Planning on doing a video for the making of each piece, plus the videos for the hunts. It's gonna be a lot of work so I'm trying to get as much sorted out beforehand as I can. I've been really scratching my head over this for the past few weeks, so thanks in advance for any thoughts!

      8 votes
    3. What have you been playing, and what do you think of it?

      (I really liked the weekly /r/games stickies, would be nice to have similar discussions here) Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As...

      (I really liked the weekly /r/games stickies, would be nice to have similar discussions here)

      Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As a huge fan of the original system shock series, this was quite a treat. I've kept reading that this was the underrated game of that year, and after playing it for a dozen hours, I agree. Bioshock games didn't quite scratch that itch for me: exploration felt very 2-D and linear, environments didn't feel like the spaces they represented (living quarters, public squares, etc.), sometimes too much exposition, and it eschewed the detailed interface for a simpler menu. It's a blast to explore all the hidden nooks and crannies in Prey, sometimes getting more story bits, or just extra ammo; it's tense and and rewarding. Story so far is compelling and the twist at the start was 10/10. Here's hoping the rest of the game holds up.

      19 votes
    4. Metaphysics of web forums and avoiding death by entertainment

      Hi folks, I've seen a few posts and comments discussing "what is tildes.net all about?" or even "what does Tildes want to be about?" and I thought I'd throw in a related topic I've been thinking...

      Hi folks,

      I've seen a few posts and comments discussing "what is tildes.net all about?" or even "what does Tildes want to be about?" and I thought I'd throw in a related topic I've been thinking about recently. I am interested in the medium of communication itself, in addition to the goals and general philosophy of Tildes.

      To start, the question of "what makes Tildes different from Reddit?" is interesting. One concern about Reddit is the huge proportion of either low-quality posts or attention-chasing memes. And a lot of Tildes users seem to be asking why that is the case; and whether a site like Tildes can be different.

      Some say that Reddit is a victim of the profit cycle. As a commercial entity, Reddit must aim to bring in as many users as possible, thereby increasing advertisement revenue. And lowering the bar to new user entry means that you get more and more people who aren't really concerned with making thoughtful, high-value contributions to the discussions.

      And there's certainly some truth to that. So by this model, Tildes should be different. It is non-commercial, not profit-driven, and it has mechanisms in place (and in development) that are specifically designed to weed out low-value contributions/contributors.

      But still, even at this early stage, when the userbase is small and has been more selectively accumulated, some users are expressing concern that Tildes is showing signs of becoming just another Reddit. True or not -- I don't know.

      Beyond the profit goal, another dimension for analysis is the medium itself. "Medium", as in the tools of communication; as in radio vs. print vs. television vs. web forum, etc. In 1985, Neil Postman wrote an interesting book called "Amusing Ourselves to Death" that reiterated Marshall McLuhan's idea that messages are partly shaped (and constrained) by the medium over which they are transmitted. And by extension, some media are better at communicating some types of ideas than others.

      Postman was writing in 1985 when television was the dominant medium. He argued that the image-oriented medium of television was best suited for entertainment rather than rational argument or intellectual discourse. And thus the use of television (particularly commercial television) as a medium drifts away from thoughtful, intellectual engagement of the consumer, and toward gripping, decontextualized video clips that imprint ideas on the viewer and keep them coming back for more.

      Television is just not as good as print media for communicating deep, complicated ideas that the consumer can engage with. (This isn't to say tv can't do it, but it's just not as good at it.)

      So what about web forums like Reddit and Tildes? This is what I've been thinking a lot about recently, and I wonder what other Tildes users think about it.

      Web forums are different than television for sure, in that they are mostly text-based, and users can interact with them by both posting text and responding to what others have posted.

      But web forums are different from ye olde fashioned books too, in the sense that web forums seem to eschew longer, more highly-structured arguments. (Speaking of that, I hope this post isn't too long!) There seems to be a "king of the mountain" syndrome in web forums, in which posters vie for attention, while watching as posts rise to the top and are quickly replaced by newer, catchier posts.

      Is this the fundamental dynamics or metaphysics of web forums? --the rapid turnover of attention-seeking, short posts?

      If so, will Tildes get pulled down into that same whirlpool?

      I don't think it has to be that way, but I believe it is a strong warning that we have to think hard about how the structure of the medium itself channels the type of content we will see here.

      --
      Stepping back further in Postman's argument is his deep concern about the effect of the dominant medium on popular discourse in a society.

      When mainstream media is reduced to commercial jingles and quick, entertaining memes, the very foundation of liberal democratic society is at risk. People become uninformed about the important issues of the day, and become disengaged from the democratic process. As that disengagement increases, special interest groups (read: corporate lobbyists) fill the void of providing direction to governing bodies. Citizens then become more disillusioned and even more disengaged. This is a well-documented phenomena called "the death spiral of democracy", and it scares the shit out of me.

      When I first read Deimos' "Announcing Tildes" blog post, I saw a motivating philosophy that I feel is one of the most important issues of our time. We don't live in a perfect world right now, but we're in a world that appears to be on the edge of tragic yet avoidable decline; a world in which the values I assume many Tildes users would like to promote are being paved over by entities that only value profit.

      I think that Tildes can be really, really important, and it needs the user base to deeply engage in the analysis of what will make it work. What is it about the web forum as "medium" that shapes the content we are exposed to here? And how can we devise the mechanisms that prevent it from degrading into another Reddit? Is a shared motivating philosophy enough, or do we need to re-engineer the medium itself?

      So into the discussion of "what should Tildes be about?", this post is a long-winded way of saying that I think part of it should be about discussing how we can we construct a sustainable new form of media that improves society and supports our highest values. What does this next generation medium look like?

      --
      Note: just to be clear, Deimos has already put a lot of great thought into this (cf. https://docs.tildes.net/). I'm just arguing that the topic of the medium and the mechanics of the medium should be a topic that all Tildistas engage with.

      39 votes
    5. Policy on self promotion?

      I'm sure occasional self promoted content is actually fine (asking for feedback on music, games, etc), but I've been a part of several subreddits that had to implement rules where you had to split...

      I'm sure occasional self promoted content is actually fine (asking for feedback on music, games, etc), but I've been a part of several subreddits that had to implement rules where you had to split 50/50 linking to your own content and participating in the community (non link comments). This was to curb people from ONLY posting links to their own youtube videos and nothing else. Content itself was fine, usually, but as you can probably tell, smaller subreddits didn't like being treated as ad spaces for youtubers that didn't contribute anything else. It's not a big deal for larger communities, but a real one for niche ones.

      How does tildes expect to deal with this? Is it even an issue? Was this discussed (couldn't find any threads by skimming)?

      13 votes
    6. Games you're excited about?

      Anything from the newly introduced games at E3 to older games that you're rediscovering. I personally have come back to Kerbal Space Program after several years of it sitting in my Steam library....

      Anything from the newly introduced games at E3 to older games that you're rediscovering.

      I personally have come back to Kerbal Space Program after several years of it sitting in my Steam library. I used to try to go too quickly through the career mode, but now that I've slowed down I have the chance to actually learn how orbits and transfers work! It's so satisfying to design something with just enough fuel to get there and back again, and achieve MAXIMUM EFFICIENCY.

      16 votes
    7. Just picked up HORIZON Zero Dawn and... Wow. Just wow.

      I know I am VERY late to the game on this one, but so far this game has eaten up 20+ hours in 3 days. For anyone who doesn't know, it's an open world action adventure (?) game set in the 31st...

      I know I am VERY late to the game on this one, but so far this game has eaten up 20+ hours in 3 days. For anyone who doesn't know, it's an open world action adventure (?) game set in the 31st century. Robotic animals roam the world, and you play an 18 year old girl that hunts them, utilizing bows, spears, slings, ans traps. It has a very primitive feel to it, so you can only assume this is either an alternate universe or a post apocalyptic earth.

      While I've already had most of the plot spoiled for me, I'm enjoying all the little bits of lore I'm finding. I csnt wait to see how the plot plays out (as I said, it was spoiled, but only broad strokes, like knowing Vader is Luke's dad.) It's HARD sci-fi in a VIDEO GAME, not something shallow that's been done to death or that's too predictable.

      I am severely overleveled, but combat is still fresh and challenging (playing on hard for my first play through.). There are so many different ways to approach situations, I can always change things around and try a different Tactic. I've had so much fun just going around farming and questing that I've ignored the main story for the most part.

      The way the game handles its lore is phenomenal. I can't go into details without spoilers (just go read the wiki if you want to I suppose) but I'll save everything happens for a reason,and beautifully so.

      Its not without its cons, however. As great as the combat is, a lot of the more difficult parts (so far) can be avoided by going out of bounds where enemies can't reach you (say a cliff or up a rock face, which if you can't climb, some careful jumping will take care of for you.)

      It feels like some other games. I'm a big fan of open world, so its in the same family of MGSV, Farcry, and Shadow of Mordor, down to the map markers, collectibles, and inventory wheel. But hey, if it ain't broke don't fix it.

      11 votes
    8. I'm an indie gamedev. Here is 5 tracks from my game Rashtal.

      5 tracks from my game Rashtal. Feedback would be appreciated. Playlist Or each song separately: Life in the Treetops; Song of the Forest; Through the Sunken Glades; The Canopy; The Forest Floor;...

      5 tracks from my game Rashtal. Feedback would be appreciated.

      Playlist

      Or each song separately:

      The game is still in development. Just sharing some music to get feedback.

      13 votes
    9. How do we tackle this epidemic of misinformation

      I was on Facebook today and saw a video being sent around with the background and caption on the image I captured: https://i.imgur.com/uUvN7JS.png I took a look at the comments on the post, and as...

      I was on Facebook today and saw a video being sent around with the background and caption on the image I captured: https://i.imgur.com/uUvN7JS.png

      I took a look at the comments on the post, and as expected found this sort of stuff: "She must hoping trump will come and give her a pickle tickle or a medal. These are the people who should be thrown out of the country."

      So, I look it up and it turns out that this video is from 2014 (source of news report: https://www.youtube.com/watch?v=e0UUmTARaOc) which was during the Obama administration and has nothing to do with "Trump's america'". And watching a news report and the original video never shows anything about the black individual having a white mother, that's just further perpetuating race baiting to get people angry and heated over this as they're also trying to make it seem like it just happened. They even captioned the Facebook post "Think racism is dead in America? Watch this."!

      What do we do about things like this where this is so clearly being used to further an agenda, but the actual content isn't indicative of that agenda at all? This is apart of an epidemic of misinformation used to drive opinions that sickens me to see so many people falling for, it really does.

      23 votes
    10. How would you theoretically go about mitigating the potential near-complete loss of archived audio and video media from 1990 to 2020?

      This article from last year provides an alarming look into the woes that media preservation (specifically audio and video) is facing this century due to a content explosion that shows no signs of...

      This article from last year provides an alarming look into the woes that media preservation (specifically audio and video) is facing this century due to a content explosion that shows no signs of slowing down. It’s not a new problem, as journalist Bill Holland showed nearly 20 years ago (warning, it’s a long read).

      To summarize: In the past, many predecessors to existing media studios did a bad job of archiving their collections of recorded material. In some cases they actively destroyed or threw out parts of their catalogs to make way for new material. This wiped out portions of the available media to be preserved, especially the older stuff. Now that most studios have improved their archival practices though, their remaining catalogs are facing a new foe: Moore’s Law.

      The problem with LTO (tapes) is obsolescence. Since the beginning, the technology has been on a Moore’s Law–like march that has resulted in a doubling in tape storage densities every 18 to 24 months. As each new generation of LTO comes to market, an older generation of LTO becomes obsolete… Already there have been seven generations of LTO in the 18 years of the product’s existence… Given the short period of backward compatibility — just two generations — an LTO-5 cartridge, which can still be read on an LTO-7 drive, won’t be readable on an LTO-8 drive. So even if that tape is still free from defects in 30 or 50 years, all those gigabytes or terabytes of data will be worthless if you don’t also have a drive upon which to play it.

      If the worst case scenario were to happen, this is apparently what it would look like according to “a top technician at Technicolor”:

      “There’s going to be a large dead period,” he told me, “from the late ’90s through 2020, where most media will be lost.”

      But not everyone is that worried, the article also includes this counterpoint,

      “Most of the archivists I spoke with remain — officially at least — optimistic that a good, sound, post-LTO solution will eventually emerge.”

      /u/boredop and I have been discussing the implications of this in the thread they posted a few days ago about a John Coltrane release, and in the course of that discussion they provided that second link to Bill Holland’s multi-part investigation (thanks!).

      So my question is this: What direct or indirect measures would you theoretically take to prevent or mitigate the loss of the vast majority of recorded media from 1990 to 2020? Should any measures be taken to preserve these cultural artifacts?

      By direct measures I mean innovations to physical archiving or storage methods. By indirect measures I mean public awareness, strategies for choosing what to save, workarounds, etc.

      23 votes
    11. E3 2108 - EA post discussion thread

      Trailers Battlefield 5 Official Multiplayer Trailer FIFA 19 Official Reveal Trailer with UEFA Champions League Origin Access Premier: Official Reveal Trailer Unravel Two Official Reveal trailer...

      Trailers

      Thoughts?

      7 votes
    12. Tildes E3 Bingo?

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment...

      So, it seems bingo cards of hype or disappointment have become all the rage nowadays, and with E3 coming up in a few days I was wondering is Tildes wanted to make their own hype/disappointment bingo card. Feel free to chime in with suggestions.

      Here's a few:

      "Microsoft does something actually cool." - wishful thinking, but I love my xbox and just want to see it flourish.

      "Video Game movie announcement that doesn't look like shit" - how hard can this be?

      "Sony gets exclusive content" - this is just me being bitter about the exclusive dlc in PS4 Destiny.

      "God of War sequel" - I know it's guaranteed to happen at some point, but it would be hype if they dropped some sort of teaser or something even though it's incredibly early.

      "0 charisma presenters" - why can't these studios just hire someone to hype them up?

      "Awful fucking 'gamer' dialogue" - you know what I'm talking about. Just look up E3 last year with Anthem.

      "Over-focusing on a lack of microtransactions" - this point is gonna be over sold so hard because of Battlefront.

      12 votes
    13. If you are going to travel in the near future I recommend you check out Attaché, a web-series that gives a comprehensive overview of various cities and regions.

      They are not overly long and often give some nice information on local transport, currency, scams, food and cultural etiquette. These are two of their videos. One focusing on the Kyushu island in...

      They are not overly long and often give some nice information on local transport, currency, scams, food and cultural etiquette. These are two of their videos. One focusing on the Kyushu island in Japan and the other on Copenhagen in Denmark.

      If any of you know of other good online travel resources, I'd love to hear about it!

      5 votes
    14. Best tablets for interactive training?

      Hi all, In light of our recent conversations re quality, I'm sorry that this is more of a "nothing" post. But I trust you all and I think you could give me some good advice. I've tried Googling,...

      Hi all,

      In light of our recent conversations re quality, I'm sorry that this is more of a "nothing" post. But I trust you all and I think you could give me some good advice. I've tried Googling, but it's hard to find anything I feel is trustworthy.

      I'm searching for a few tablets on which I can have employees view training videos and or SCORM training content. I believe all of this will be sourced from web-based companies with mobile platforms built-in. I know very little about tech stuff, so I don't know if a basic tablet would do, or if I need any certain specs.

      I believe our wi-fi is good enough to support this. We'll be purchasing 2-8 of these for intermittent trainings.

      Needs:

      • Cheap-ish
      • Durable (We will be buying industrial Otter-box type cases as well)
      • Good volume/accessibility (Avg employee age is 52)
      • Standard video playback (don't need super hi-def anything)

      I posted in ~talk rather than ~tech or ~comp because I didn't think it would fit there. Thank you!

      4 votes