• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. CGA-2026-03 đŸ•čïžđŸžđŸ•ŒđŸ”” REMOVE CARTRIDGE ⏏ Kaeru no Tame ni Kane wa Naru (The Frog for Whom the Bell Tolls)

      Warning: this post may contain spoilers

      switches to an emotional ending music

      Once upon a time, in the sun-dappled realm of Millefeuille, a tale of courage, folly, and friendship came to a close. After enduring countless trials born of pride and greed, our gallant yet hapless Prince of Sablé has reached the end of his journey.

      It all began when the Prince learned that the radiant Princess Tiramisu had vanished, spirited away just after his umpteenth defeat in a duel against the ever-boastful Prince Richard. Barred from sailing beside his rival, our humble hero took to the road alone, his purse light and his hopes heavy. What he lacked in fortune, he made up for in heart (and the occasional odd purchase).

      Along the way, he fell for a trickster's promise, a ludicrously-expensive potion said to restore his human form "at any time", though bound by more strings than a puppet show. In his kindness, he even repaid the damages wrought upon Saltwater Town, tossing a mountain of Nuts to a boy whose gratitude shone brighter than gold.

      Though tempted by greed and misled by pride, the Prince of Sablé's heart remained pure. Through tangled mazes and fierce foes he pressed on, never losing sight of his mission to rescue Tiramisu. By the end, even the proud Richard bowed his head, moved by the Prince's resolve to fight without malice and spare his old rival from needless harm in their final duel.

      Yet behind every fairytale lies a clever twist. For while our Prince was chasing glory, he unwittingly became a key piece in the grand design of Polnareff's scheme to save Millefeuille from the sly serpent Delarin. His bravery, fuelled more by sincerity than wisdom, turned the tide at last.

      And where was the Princess, you ask? Why, she was by his side all along! In disguise as the wise witch Mandola, Tiramisu guided her beloved Prince more times than he ever realized. Perhaps he should have noticed the resemblance in their mannerisms a bit sooner.

      And as our story fades to its final act, the air fills not with solemn silence but with the rhythm of celebration, a raucous DJ's beat spun by a mad scientist in his whirring metal giant. A strange ending, perhaps, but a joyous one all the same.

      So then, dear travellers, as the curtain falls on this comical and heartfelt adventure, let us gather 'round and share our thoughts on the tale of The Frog for Whom the Bell Tolls, a story where even the smallest frog may leap into legend. I'll start.

      The Frog for Whom the Bell Tolls feels less like a traditional video game and more like an interactive storybook, something remarkably ahead of its time for the early '90s. The combat, platforming, and puzzle segments are kept simple on purpose, serving as stepping stones for the charming storytelling that carries the whole adventure.

      Battles play out automatically when you bump into an enemy strong enough to challenge you, with the outcome depending on your stats like HP, attack, defense, and speed (plus whatever items you might have on hand). It's a good idea to keep your health up and hunt for stat-boosting items if you want to make steady progress.

      A sprinkle of puzzles and light platforming keeps things fresh, and the ability to switch between forms adds some fun variety, the strong human, the amphibious and nimble frog who can breathe underwater, and the slinky snake who can turn some foes into stepping blocks.

      Sure, none of these mechanics are deep by modern standards, but their simplicity works in the game's favor. It keeps the spotlight on the story, one that explores how kindness, greed, and good intentions can intertwine in unexpected ways. It's funny, heartfelt, and often downright ridiculous in the best way possible.

      While I might not revisit this one as often as other Nintendo classics, I'm glad I played it. Not only is it interesting to see where Link's Awakening borrowed a few ideas (and a certain prince!), but it's also worth it for the humor alone.

      As I make more progress in Cure Dolly's Japanese lessons, I might even try the original version one more time someday. Who knows what little translation quirks or cultural touches I've missed?

      That about wraps it up for this month's game. Our time in the whimsical world of the Millefeuille Kingdom may be over, but the adventure continues.

      Next time, u/vili takes us on a trip to outer space aboard an overly complicated spaceship, hopefully with fewer spacetime mishaps... but no promises.

      Until then, jot down your thoughts and memories; no moment of gaming glory deserves to be forgotten!

      THE END

      (sorry for my rookie attempt at photographing this screen in real life!)

      Month Game Host
      April 2026 Space Rogue u/vili
      May 2026 Sid Meier's Pirates u/vili
      June 2026 Castlevania: Aria of Sorrow u/Lapbunny
      July 2026 Lufia II: Rise of the Sinistrals u/zod000
      August 2026 The Legend of Zelda: A Link to the Past u/Boojum
      September 2026 Tony Hawk's Pro Skater 2 u/J-Chiptunator
      12 votes
    2. Any beginners advice or resources on developing a 2D RPG/Puzzle video game?

      Hey guys, I hope this is the right place to post. So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game...

      Hey guys, I hope this is the right place to post.

      So my adhd hyperfixation has recently shifted towards an idea for a game and I want to indulge my ADHD by learning all I can about game development to see if I can achieve this idea to the point that maybe I can put it in "Early Access" to fund even more resources on it.

      But I'm not sure where to start. I'm looking into Godot because it's free and open source and has a lot of community resources, but also wanted to see if anyone had any ideas here.

      I have some coding experience, a lot of technical experience and pick things up extremely quickly.

      The basic idea is that it's a 2D Sidescrolling RPG, but with Match-3 "Candy Crush"-esque mechanics for battles and fighting.

      Extra details If you've played "You Must Build A Boat" or "10000000", it's a LOT kind of like that, in fact those games kind of inspired me, but more refined with a lot more in depth RPG elements and it's a bit more forgiving focusing on keeping a "flow" going, since one of my biggest pet peeves is YMBAB's RNG being very unforgiving and you'll randomly just sit there staring at the board with no moves until you die.

      So the systems/mechanics I'd need to combine to work together are the following:

      • A Match-3 type board where you match tiles, make special tiles by combining 4 or more tiles, all the features of a typical match-3 type game, just tied to outcomes outside of the board-interface.
      • An RPG element, with character attributes, leveling, items, spells, weapons, gear, potions, etc. These elements effect what tiles are on the board during gameplay, effect the chances of certain tiles, and effect health, speed, mana, or grants special in-game abilities like "Precognition"(gives a hint for a move), or "Scroll of Revival"(You can continue without starting over), etc. Attributes also effect things like tile chances, so a higher strength will get you more combat/physical tiles, or a high intelligence will get you more magic tiles.
      • Visual Elements include an auto-running sidescrolling viewport while Dungeon Running. Character auto-runs until encountering enemies, running is not controlled by player. Match-3 board will be beneath that. Time between enemy encounters can be used to clean up the board and match unneccesary tiles, make special moves to line up for next battle, or to replenish health.
        • During Battles, it'd be an over-the-shoulder battle view, similar to Pokemon style battles. Character will have health, enemy will attack character at regular intervals, player will have to balance matching combat/weapon tiles to attack enemy, and matching health/mana potion tiles to replenish health or mana(if they have potions equipped). Enemy can cause environmental effects like poison(some tiles will be poisoned so you lose health if matching them), or being frozen with ice(You need to break tiles next to the ice tiles to break them), or confusion(switches the colors of tiles). Will be block/parry mechanics, occassionally for a few seconds before the enemy strikes, you're required to match a designated tile to either block or parry that attack.
        • In a saferoom it'd be like an isometric kind of "inside a building" format like in Pokemon, just more detailed. I'd like to have saferoom customization and the ability to upgrade your character or gear too.

      Anyways, I'd love any advice or resources. Or if you'd like to help out or discuss the game idea more I'm up for that too.

      16 votes
    3. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    4. I am a graphenOS user and am considering getting a secondary iPhone, but I need more perspectives on how to set it up

      as a grapheneOS user, I obviously care about my privacy, hence why the iPhone will not be my main driver, the grapheneOS device will continue to be. but I might be getting a free iPhone soon and I...

      as a grapheneOS user, I obviously care about my privacy, hence why the iPhone will not be my main driver, the grapheneOS device will continue to be.

      but I might be getting a free iPhone soon and I have an idea of what I would use it for (Podcasts as Apple Podcast is the best cross-platform podcast app I have come across) but am not sure what else I would be comfortable using it for as I don't know what actions are safe without having Apple gather that much data or telemetry on me.

      I know that I won't be using iCloud on it. I have no need for Apple's data storage. Nor do I see myself ever using the App Store, except for installing a VPN app. I might install Signal on it but not anytime soon (not least of which cause Signal does not yet support multiple smartphone usages for the same device). I definitely won't use iMessage as I don't believe in using a messaging service that is limited to a specific ecosystem.

      I will note that I wont install a SIM on it. It will be using Wi-Fi for the foreseeable future.

      Given these things, i am not sure if there is anything i should be on the look-out for in terms of privacy concerns with the usages I have outlined above

      Edit:

      Based on the answers to my post, I am getting the sense I didn't explain my current situation, which fair enough.

      I have audio and video podcasts I consume, for my audio podcasts that I tend to listen to while commuting and exercising, AntennaPod proved a God send for this, to the extent that I wanted to support the app financially until I saw that they said their costs are already covered and it made me appreciate them even more for their honesty.

      However, I have a free iPad I got by accident (not worth going into here) and I prefer to consume my video podcasts on a bigger screen than my google pixel. I don't trust Google with tablet development after a bad experience with another tablet I had from them so that was out. so I decided to just use the free iPad and was delighted to find their Podcasts app also supports videos.

      However, I wanted 1 service that I can use on a phone and tablet. AntennaPod does not have any iPad apps. I saw this page and the 2 alternatives seemed to be Pocket Casts and Podverse. I tried Podverse but the iPad app would not even launch for me, it crashed every time so I said goodbye to that.

      reading into pocket casts, it seems they do collect some data and they do have the option opt-out of that but that could very well change, which means I'd be in a situation where I could be paying for a product while also having my data collected and I disagree with that business model.

      So, Apple Podcasts is probably collecting some data on me but I figured all it knows is what podcasts I listen to, which isn't terribly useful (I hope) considering I have subscribed to podcasts from a feed I generate myself.

      And I happened to already have an old iPhone lying around at home so I decided to switch to using that for my audio Podcasts and use my iPad for video podcasts and its sometimes glitchy since I would call the Apple Podcasts synchronization experience (between devices) half-baked at most but I can make it work for my use case. So I am already using a separate iPhone just for podcasts and I might be in the position where I get a new iPhone which would replace the current iPhone but not sure what new threats to be aware of privacy-wise. I would be upgrading from an iPhone SE first gen to whatever new version I am getting.

      16 votes