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11 votes
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Powerwolf - Fire & Forgive (2018)
5 votes -
The fallen of World War II
7 votes -
Diablo Swing Orchestra - Ballrog Boogie (2006)
3 votes -
The musical fusion of the Castlevania series
6 votes -
Nintendo promotes Minecraft cross play
13 votes -
Divergence and curl | Fluid flow with complex functions, part one
8 votes -
Moondust - Valve's tech demo for showing off their new "Knuckles EV2" VR controllers
13 votes -
The Velvet Underground - Pale Blue Eyes (1969)
6 votes -
The Steam Summer Sale has started (June 21 - July 5)
Here's a link to the SteamDB sales page, which is usually easier to browse than Steam itself: https://steamdb.info/sales/
36 votes -
Functioning game-oholics and the voodoo magic of video games
I'm sure a lot of us are aware of WHO officially recognizing gaming addiction, and probably have read some follow up news articles about it as well. I really dislike how news and media outside of...
I'm sure a lot of us are aware of WHO officially recognizing gaming addiction, and probably have read some follow up news articles about it as well.
I really dislike how news and media outside of gaming communities in general portray gaming. It's always this foreign, voodoo magic-y thing. Often, games are just talked about as a giant whole, instead of breaking it down into reasonable categories. For example, being addicted to online poker is very different from committing to a MMO raid. But, to be fair, there is always that one guy that takes everything way too seriously.
In TV series, such as The Big Bang Theory (I know this is a cheap shot), their MMO episodes were outright offensive. It was definitely more of what non-gamers think of gamers than actual reality.
So I guess I'm just wondering:
- Have you ever been accused of being a gaming addict, and looking back were you?
- How do you explain gaming to non-gamers?
- Does your gaming actually cause any conflict between you and your family and friends?
- Did you ever forget or do something stupid because of your gaming?
Just anything I guess.
10 votes -
Instagram announces IGTV, a new app for watching long-form, vertical video
9 votes -
Abduction as romance
17 votes -
Two vortex rings colliding in slow motion
8 votes -
Ars Technica's top ten games from E3 2018 list
5 votes -
'He wasn't functioning': How a video game addiction turned one family upside down
7 votes -
What have you been playing, and what do you think of it?
Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not...
Hey ~ers, I'd like to keep a weekly discussion going on this topic (every Wednesday or so?). Let me know if this isn't something you want to see in the future, I always liked these, but maybe not everyone does? Last one got a lot of interesting posts, let's see how it goes this time!
I've been playing Grim Dawn quite a bit lately. I've kickstarted it back in the day, but never got around to really playing it after the early access period. I was burned out on Diablo clones at the time: Torchlight 2, Victor Vran, Van Helsing, etc. I think the break did me good, as playing it fresh is quite enjoyable. There's a good variety of classes and builds, fun abilities, and tons of gear number crunching (playing thunder smashing shaman now). Just the way I like it! I'm hoping to snag one of the DLCs once I reach a high enough level and play with my friends on one of the unlocked hardcore difficulties.
24 votes -
Twenty-five edible plants, fruits and trees for wilderness survival
9 votes -
YouTube blocks Blender's (and MIT's) videos, pressures Blender into a contract forcing monetization or no service, Blender switches to PeerTube
38 votes -
YouTube blocks MIT OpenWare and Blender videos, asks for monetization agreement
18 votes -
EA and Bioware confirm the Mass Effect franchise isn't totally dead
8 votes -
Nicolas Jaar - A.A.L (Against All Logic) 2012 - 2017
4 votes -
Lane 8 & Anderholm - Bluebird (2018)
2 votes -
Daily Tildes discussion - the importance of content
This is a topic that's been discussed on and off a fair amount recently. Probably the most significant recent example was this post yesterday about whether people were "fully switching" to Tildes...
This is a topic that's been discussed on and off a fair amount recently. Probably the most significant recent example was this post yesterday about whether people were "fully switching" to Tildes already. I think the really key point that came up in there is that for it to be more feasible, people have to feel like they're not "missing out" by being on Tildes. This is a difficult point to reach for a small site, and it's something that I've tried to advocate myself by doing things like having an entire section of the welcome message to encourage people to post content.
It's definitely going to be a long time before Tildes has anywhere near enough content to satisfy people looking for very specific topics (such as for a particular video game or niche genres of music), but it's important that we keep moving towards that point. The biggest thing that will get people to keep coming back to the site is if they can feel like there will always be more interesting content whenever they do.
You can see this in other sites: Hacker News is a great example. The site has extremely minimal functionality (I think Tildes already has more), and it generally only gets posts about a narrow set of subjects, yet it's quite a successful community overall. That's almost entirely because of the content—people know that there will always be good content and interesting discussions there, so they come back often and spend a lot of time there.
Here's a few of my general thoughts about how we can get there:
- I think people are feeling a bit discouraged from posting a lot of content, for a few reasons. Some users have expressed that they think posting content is "low effort" (which I disagree strongly with), and I also think that people might be worried that they'd be "spamming" too much by posting a lot. I think we need to push past that feeling, so how can we do that? One thought is that maybe we should stop subscribing people to all the groups automatically now. I think submitting feels more "spammy" because you know that your posts will be seen by almost everyone, but if we switch the groups to opt-in that should mostly go away—people shouldn't really complain about seeing posts about games when they chose to subscribe to ~games, and so on.
- When I started /r/Games on reddit, one of the things I did to seed it with content initially was create a bot that would look at every post made to /r/gaming and run it through various criteria to try to figure out if it seemed like it might be a "good post". For example, it would disregard all images, posts from certain sites, ones that weren't getting upvoted, and so on. Anything that made it through the filters would be automatically cross-posted to /r/Games. I didn't end up having to run that bot for very long (only about 3 weeks), but it was pretty useful as a way to initially get some content into the subreddit. Do you think we might want to have a similar sort of thing here?
- As mentioned in a few of the related threads, I think it would be good to try to focus on "meta" discussions a little less. I obviously enjoy them, and I still want to have the daily discussions and so on, but I think (especially for technically-minded people like a lot of us), it's very easy to spend a lot of time focused on "let's work through complicated systems and the flaws they'll have when the site is huge", when a lot of it probably won't be relevant for years. I'm not sure if we should do anything in particular to try to reduce this, but if we do decide to stop subscribing people to all the groups, just having fewer people in ~tildes might do a lot of that on its own.
Let me know what you think about all of that, and if you have any other thoughts or suggestions about how we can improve the quality and quantity of content.
60 votes -
Microsoft acquires Flipgrid, classroom video platform
3 votes -
Rounding error in Wii VC allows for completion of Super Mario 64 with 0 A-presses
8 votes -
The Mountain Goats - Rain in Soho (2017)
4 votes -
The Melvins - Honey Bucket (1993)
3 votes -
Kishi Bashi — Manchester (2011)
8 votes -
Daily Tildes discussion - Haunted by Data
Bit of a non-standard daily discussion again, but today I thought I'd post another inspiration for some of the decisions made for Tildes. I did this a couple of weeks ago with Clay Shirky's "A...
Bit of a non-standard daily discussion again, but today I thought I'd post another inspiration for some of the decisions made for Tildes. I did this a couple of weeks ago with Clay Shirky's "A Group is Its Own Worst Enemy" as well, if you missed that one.
The one I'm going to post today is a talk by Maciej Ceglowski (who runs the minimal bookmarking service Pinboard). I linked it in a discussion here related to privacy recently, because I think it's a great talk that goes over some of the dangers of tech companies casually collecting so much data on their users:
Maciej Ceglowski - Haunted by Data
That's a link to his slides and a transcript, but a video of him actually doing the talk is also available on YouTube here (20 mins long) if you'd like to watch/listen.
Let me know if you have any thoughts about privacy topics (ones covered in the talk or otherwise), or questions about my approach towards privacy/data-collection on Tildes.
43 votes -
Heilung - Alfadhirhaiti (2015)
10 votes -
Huge trip hop playlist on YouTube
4 votes -
Krzysztof Sadowski And His Group - Suita Trzy Tysiące / Suite Of Three Thousand (1976)
2 votes -
Paul Simon: Homeward Bound the Farewell Tour a Discussion
3 votes -
Sophie - Oil of Every Pearl's Un-Insides (2018)
9 votes -
Dave Matthews Band - Samurai Cop (Oh Joy Begin) (2018)
4 votes -
After Ever After 3
4 votes -
Inside a huge PCB factory in China
7 votes -
Houndmouth - Darlin' (2015)
4 votes -
Cyberpunk 2077 E3 interview
11 votes -
What two games should bang?
After watching NakeyJakey (YouTube hot boii) do a series on games he thinks should bang (two games that should combine their best elements to create an entirely new game). I was wondering what two...
After watching NakeyJakey (YouTube hot boii) do a series on games he thinks should bang (two games that should combine their best elements to create an entirely new game). I was wondering what two games do you think should bang.
My two are Dark Souls and World of Warcraft
I'd kill for a game with the scale, community, and lore of World of Warcraft combined with the combat and difficulty of Dark Souls. - but not something like Monster Hunter
Imagine Dark Souls type combat with full raiding parties filled with clerics, casters, rangers, tanks, barbarians, etc... fighting against a legion of the undead. Or doing dungeons, etc...
That's just my dream
What two games do you think should bang?
15 votes -
Working on putting together a treasure hunt, could use feedback on some ideas
I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short,...
I've been working on a plan for a local treasure hunt, but I could use some feedback. It'll be hosted through my youtube channel, and will most likely consist of a variety of hikes (some short, some longer, but nothing too crazy), some basic crypto, some cheesy poetry, and some treasure that I've made/will make as the prize.
So that's the nutshell explanation. I'm having trouble making decisions about some of the details. But first, let me go over some of the specifics I have worked out. My plan as of right now consists of the following:
- 5 hunts total, 4 that are similarly structured with 1 final hunt
- The first 4 hunts consist of 3 locations where clues are hidden, and one final location where the treasure is hidden
- The clue locations are revealed equally to everyone participating
- The clues are non-removable, difficult to destroy, so more than one can find them
- The clues are required to determine the final location of the treasure for that hunt
- The final hunt's locations can be determined by supplemental clues hidden in the first 4 hunts
I'm thinking of doing an episode per location, per week. Each episode will consist of searchable features like road signs and trailheads, followed by clips showing highlights of the path to the clue. If the clue is hidden to the general public, I'll show more or less where people can expect it. The clue itself will be a semi-permanent installation. That is, it'll be a physical form that's locked up somewhere for the duration of the hunt. After the hunt is over, I plan on going out and removing them. This is mostly because I don't want rogue hunters to destroy the clues so that no one else can find them. I plan on making a rule that if someone goes out and the clue isn't where it's supposed to be, I'll publicly post it. I doubt anyone would, but I still think it's a good idea to have a deterrent.
I wanted to get some outside perspective on how you think this would play out, and what sort of issues I'm missing as far as game mechanics.
- Would this be the kind of thing people would enjoy bringing friends along for, even though there's only one treasure per hunt? Is there some way I could make it more worthwhile to people playing in groups, without diminishing the value of effort for a single hunter?
- Would it be better to cluster the 3 locations for each hunt together? I feel like it might be more fun as an activity, but there's a much greater danger of making it too easy and having the first person out discover it. I like the idea of spreading the clues out time-wise and space-wise so that more people have an opportunity to take part.
- I have no idea how many people will participate. I have very few followers and almost all of them are friends. I'd like to try and promote it, but I also know that I'm pretty horrible at that sort of thing. Still, I'd like to come up with a design that would work well regardless if it's 5 people or 500 people playing. What sort of issues might happen as the player base scales up?
- I'm kinda going from scratch on these ideas. I've hosted basic treasure hunts before but nothing this complex. Mostly just "crack this cryptogram, figure out what the poem means, find the spot". This is basically the same thing, just with multiple locations required to find the spot. Are there other formats I should consider?
- Should the treasure be hidden? Or would it be better to send it to a winner? If it's hidden, it's probably way more satisfying for the person who finds it. But there's also a risk of someone random finding it. The hiding spots will have to be really good, but there's also a lot of people in this city who get out and about. Having a final problem to solve could be fun if it's done right, or it could be really annoying. I also don't really want to have to ship the pieces. And I think it adds in a dubious factor where people might be more inclined to question the legitimacy of the winner (which happens occasionally with online giveaway contest sort of things). I'm leaning toward just hiding the treasure, but I'm also open to ideas.
For context, not for self-promotion: I'm not really trying to plug my channel or anything like that, I genuinely could use feedback on this and I've really been digging the threads on here. If you feel like you want some context though, I'll put some links. I don't think they're necessary because I hope I explained it well enough and the videos don't really add anything, mostly because I made them before I started planning this. They're more like a weird, long intro.
It started because I was annoyed with my neighbor who kept asking for a favor, and to get sweet, petty revenge, I sent him on a treasure hunt. I liked the idea and wanted to make something similar for everyone else. It tied into a project theme I've been working on lately, so I started making a series of glass sculpture elementals, and introduced the artifact hunt with the first making-of video.
Planning on doing a video for the making of each piece, plus the videos for the hunts. It's gonna be a lot of work so I'm trying to get as much sorted out beforehand as I can. I've been really scratching my head over this for the past few weeks, so thanks in advance for any thoughts!
8 votes -
Diabo na Cruz - Moça Esquiva (2015)
3 votes -
What have you been playing, and what do you think of it?
(I really liked the weekly /r/games stickies, would be nice to have similar discussions here) Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As...
(I really liked the weekly /r/games stickies, would be nice to have similar discussions here)
Prey (2017) - Spiritual successor to System Shock 2. An FPS-Survival Horror game with RPG elements. As a huge fan of the original system shock series, this was quite a treat. I've kept reading that this was the underrated game of that year, and after playing it for a dozen hours, I agree. Bioshock games didn't quite scratch that itch for me: exploration felt very 2-D and linear, environments didn't feel like the spaces they represented (living quarters, public squares, etc.), sometimes too much exposition, and it eschewed the detailed interface for a simpler menu. It's a blast to explore all the hidden nooks and crannies in Prey, sometimes getting more story bits, or just extra ammo; it's tense and and rewarding. Story so far is compelling and the twist at the start was 10/10. Here's hoping the rest of the game holds up.
19 votes -
Metaphysics of web forums and avoiding death by entertainment
Hi folks, I've seen a few posts and comments discussing "what is tildes.net all about?" or even "what does Tildes want to be about?" and I thought I'd throw in a related topic I've been thinking...
Hi folks,
I've seen a few posts and comments discussing "what is tildes.net all about?" or even "what does Tildes want to be about?" and I thought I'd throw in a related topic I've been thinking about recently. I am interested in the medium of communication itself, in addition to the goals and general philosophy of Tildes.
To start, the question of "what makes Tildes different from Reddit?" is interesting. One concern about Reddit is the huge proportion of either low-quality posts or attention-chasing memes. And a lot of Tildes users seem to be asking why that is the case; and whether a site like Tildes can be different.
Some say that Reddit is a victim of the profit cycle. As a commercial entity, Reddit must aim to bring in as many users as possible, thereby increasing advertisement revenue. And lowering the bar to new user entry means that you get more and more people who aren't really concerned with making thoughtful, high-value contributions to the discussions.
And there's certainly some truth to that. So by this model, Tildes should be different. It is non-commercial, not profit-driven, and it has mechanisms in place (and in development) that are specifically designed to weed out low-value contributions/contributors.
But still, even at this early stage, when the userbase is small and has been more selectively accumulated, some users are expressing concern that Tildes is showing signs of becoming just another Reddit. True or not -- I don't know.
Beyond the profit goal, another dimension for analysis is the medium itself. "Medium", as in the tools of communication; as in radio vs. print vs. television vs. web forum, etc. In 1985, Neil Postman wrote an interesting book called "Amusing Ourselves to Death" that reiterated Marshall McLuhan's idea that messages are partly shaped (and constrained) by the medium over which they are transmitted. And by extension, some media are better at communicating some types of ideas than others.
Postman was writing in 1985 when television was the dominant medium. He argued that the image-oriented medium of television was best suited for entertainment rather than rational argument or intellectual discourse. And thus the use of television (particularly commercial television) as a medium drifts away from thoughtful, intellectual engagement of the consumer, and toward gripping, decontextualized video clips that imprint ideas on the viewer and keep them coming back for more.
Television is just not as good as print media for communicating deep, complicated ideas that the consumer can engage with. (This isn't to say tv can't do it, but it's just not as good at it.)
So what about web forums like Reddit and Tildes? This is what I've been thinking a lot about recently, and I wonder what other Tildes users think about it.
Web forums are different than television for sure, in that they are mostly text-based, and users can interact with them by both posting text and responding to what others have posted.
But web forums are different from ye olde fashioned books too, in the sense that web forums seem to eschew longer, more highly-structured arguments. (Speaking of that, I hope this post isn't too long!) There seems to be a "king of the mountain" syndrome in web forums, in which posters vie for attention, while watching as posts rise to the top and are quickly replaced by newer, catchier posts.
Is this the fundamental dynamics or metaphysics of web forums? --the rapid turnover of attention-seeking, short posts?
If so, will Tildes get pulled down into that same whirlpool?
I don't think it has to be that way, but I believe it is a strong warning that we have to think hard about how the structure of the medium itself channels the type of content we will see here.
--
Stepping back further in Postman's argument is his deep concern about the effect of the dominant medium on popular discourse in a society.When mainstream media is reduced to commercial jingles and quick, entertaining memes, the very foundation of liberal democratic society is at risk. People become uninformed about the important issues of the day, and become disengaged from the democratic process. As that disengagement increases, special interest groups (read: corporate lobbyists) fill the void of providing direction to governing bodies. Citizens then become more disillusioned and even more disengaged. This is a well-documented phenomena called "the death spiral of democracy", and it scares the shit out of me.
When I first read Deimos' "Announcing Tildes" blog post, I saw a motivating philosophy that I feel is one of the most important issues of our time. We don't live in a perfect world right now, but we're in a world that appears to be on the edge of tragic yet avoidable decline; a world in which the values I assume many Tildes users would like to promote are being paved over by entities that only value profit.
I think that Tildes can be really, really important, and it needs the user base to deeply engage in the analysis of what will make it work. What is it about the web forum as "medium" that shapes the content we are exposed to here? And how can we devise the mechanisms that prevent it from degrading into another Reddit? Is a shared motivating philosophy enough, or do we need to re-engineer the medium itself?
So into the discussion of "what should Tildes be about?", this post is a long-winded way of saying that I think part of it should be about discussing how we can we construct a sustainable new form of media that improves society and supports our highest values. What does this next generation medium look like?
--
Note: just to be clear, Deimos has already put a lot of great thought into this (cf. https://docs.tildes.net/). I'm just arguing that the topic of the medium and the mechanics of the medium should be a topic that all Tildistas engage with.39 votes -
The making of Fallout 76
9 votes -
Radiohead - Lift (2017)
4 votes -
Policy on self promotion?
I'm sure occasional self promoted content is actually fine (asking for feedback on music, games, etc), but I've been a part of several subreddits that had to implement rules where you had to split...
I'm sure occasional self promoted content is actually fine (asking for feedback on music, games, etc), but I've been a part of several subreddits that had to implement rules where you had to split 50/50 linking to your own content and participating in the community (non link comments). This was to curb people from ONLY posting links to their own youtube videos and nothing else. Content itself was fine, usually, but as you can probably tell, smaller subreddits didn't like being treated as ad spaces for youtubers that didn't contribute anything else. It's not a big deal for larger communities, but a real one for niche ones.
How does tildes expect to deal with this? Is it even an issue? Was this discussed (couldn't find any threads by skimming)?
13 votes -
Reddit is adding native video ads starting next week
97 votes -
Gojira - Toxic Garbage Island (2008)
7 votes