29
votes
What are some hilarious moments you have experienced in games?
A different conversation caused me to remember how much fun it was while playing Shadow of Mordor, to shoot nests of Morgai Flies dropping them onto the residents of ork fortresses.
Disclaimer, Shadow of Mordor is far from being the best video game I have ever played, but that action in particular was very fun to do and funny to watch.
I, and a fellow group of anarchists, role-playing as cops (yes, I know) in Sea of Thieves with the in-game microphone blaring Bad Boys & a siren went around "pulling" people over in the middle of the sea. A BUNCH of people played along actually. We would board their ship looking for "infractions", act suspicious of everything and occasionally we'd trump up some charges, start yelling "STOP RESISTING" and then firebomb their ship while shooting them and looting their ship saying that we're confiscating this via civil asset forfeiture as it was used during the commission of a crime.
This sounds like the coolest thing ever lol
Playing as a rogue in my first DND campaign...we explored this castle, and I kept getting these really great rolls on picking locks. Every door we came across, I was able to pick the lock. DM told me later all of the doors in the castle were unlocked...none of us ever tried opening the doors before picking the locks.
My party viewed me as a master lockpick going forward.
Haha, the ability of players to invent obstacles for themselves in a D&D game never ceases to amaze me.
There were so many creative ways to mess with your enemies in Metal Gear Solid 3. You could destroy the enemy's food supply, making the guards in an area less effective. On top of that, you could leave rotten food out for hungry guards to find which would make them sick. If you got sick from eating rotten food, you could even spin your character model around in the menu screen to make him throw up, purging yourself of the rotten food.
An alternate method of dealing with one of the game's bosses involves either waiting enough time in real life or changing your system's clock to make him die of old age. The game even expresses a bit of disappointment in you for taking the easy way out.
You can even snipe him before the battle even starts when you see him appear from very far away in an ingame cutscene.
You miss out on one of the best boss fights in the series if you take him out early but the fact that you can do so and the game was written to handle it is just one of the countless details that make MGS great
Oh yeah, I should've added that I don't recommend doing it. It's great the game makes it an option (MGS always has a tendency for the odd, creative, and oddly creative) but it's not in your best interest. The fight against The End is memorable, even more so than others in that game.
IIRC, I messed this up one playthrough and it is funny if you miss. He wakes up and quickly rolls himself away in his wheelchair.
Yeah, those are all funny, but none of that is as funny as Volgin fondling your balls to figure out you're a secret agent.
Playing TimeSplitters: Future Perfect - which is a game with time travel as a core theme.
My memories are a bit fuzzy, but you get stuck in a medieval castle at one point and there's nowhere left to go but a big ornate set of locked doors with no key.
Walking near a grate on the ceiling triggers a cutscene:
"Psst! Over here!"
"Wait, you're me?"
"I know - it messed with me the first time too."
--he tosses a key through the grate--
"How did you...?"
"No idea! Just give it back when you're done!"
The key opens the door, and further inside you climb a set of stairs to find a grate. You hand the key back off to your past self, and continue on through the level.
...so where did the key come from in the first place?
That game felt tightly written, well programmed, and had a lovely sense of humor about itself.
This game series is the only series I want rebooted. Don’t even amp up graphics or anything, just port it so I can play those awesome games again!
One of my all time favourite memories of gaming is in Mercenaries.
I'd played for a few hours the night before and decided to swing by my Bro's house just down the road. My words were, "Man, this is a goddamn randomness simulator!"
My Brother: "How?"
The Game: explosions from an airstrike that sent the humvee flying across the map and kill a helicopter whilst the main character screams "CRAP!"
Que my brother and I absolutely keeled over, crying with laughter for twenty minutes.
Did you ever play the Just Cause games... or more specifically the multiplayer mod for Just Cause 2? It was absolute ludicrous mayhem... when it was newly released there were points where you could hop on a server with like 800 people zipping around the world and it was insane. Crash-landing planes were a common sight.
I did indeed. Recently finished JC3, but have so many good memories of the mayhem that is JC2 Multiplayer.
Trying to fly in formation of planes, only for someone to lag and annihilate it.
I always enjoy glitches in games, one of my most unexpected and favorite one was playing Fable 1 on the original Xbox, I played for so many hours that weird things started happening. Favorite example is the texture for the oak trees somehow ended up as a full body tattoo on my character. It was actually beautiful and unexpectedly funny in a way.
All the ragdoll effects in halo and half life were always fun to mess around with as well.
I loved the tattoo and scarring system in Fable 1 so much! That sounds so awesome, that game was full of weird little inconsequential glitches. I remember that if you saved during berserk mode, your character would stay huge even after the buff went away.
When you'd fall off the map and your Spartan's arms would windmill, lol.
Playing smash bros melee with my cousins, and one of my cousins has never won a game. He was playing jigglypuff and he had finally just pushed off the last player off the platform and while dramatically celebrating he accidentally used roll out and launched himself off the map right before he was about to win. We all cried laughing and he still didn’t get a win after that.
While playing the prologue for Shadows Over Loathing for the first time, I encountered a farmer named Chekov who was getting ready to move out of his house. As you poke around the place, you see a rifle mounted over the fireplace. When you ask him about it, he tells you that it isn't for now, but for later (ie: Chekov's Gun). Now, I haven't finished the game yet, so I don't know if it comes back later, but regardless, the joke is hilarious!
I was playing Diablo IV with my husband and our two best friends. We were all playing different classes and would share loot when we got something good that worked for somebody else’s build.
(Relevant background for those unfamiliar with the game: loot is initially instanced and only available to your character. You can choose to drop an item from your inventory which makes it available to other characters. Items are generally weapons or attire.)
One of our friends got a good item from a chest that didn’t work for his build. He wanted to let us know he was going to share the item and who it should be for. He phrased it as such:
“I will drop my pants for strength-based characters.”
It took a beat for the statement to hit, but afterwards we howled. It instantly became a group meme.
Thank you. You made me and my husband laugh out loud too.
When I was in college I played this fighting game called Def Jam Vendetta, which was pretty fun for four (drunk and/or high) players. Three guys could gang up on one to even the odds if somebody was especially good, and there were lots of dramatic moments of betrayal where one 'teammate' would suddenly throw their partner in front of a train, or bash them from behind with a shovel. The fighters were all late 90s rappers and would do these ridiculous taunts.
Most hilarious time I can remember was when our friend (who was always the best at Halo, Mortal Kombat, etc.) was showboating with all his fancy special moves and started prematurely celebrating. Even though we were all on the verge of death, we gang-beat his character with halogen lightbulbs with ruthless efficiency and he ended up being the first one KOd.
Your comment awakened memories of hours and hours of drunken/stoned Smackdown. I don't remember which version specifically but I recall you could set the health very high and the damage very low, set a mode with chairs, stepladders etc and spend hours and hours wailing on eachother in the craziest ways possible.
Oh yeah, some of those old wrestling games were hilarious fun, especially once you got out of the ring and started bashing each other around backstage with fire extinguishers and running people over with forklifts. The create-a-fighter modes let you make some ridiculous/hideous monsters as well.
There is a mostly peaceful level in the Star Wars: Episode I PC game where you walk around on Tatooine doing errands to free Anakin Skywalker. If you start killing everyone, Anakin will eventually be really pissed off, glitch out and start spinning around you and moving very quickly while repeating "I won't help a murderer like you!" Then, when you've killed exactly everyone except Anakin, you can finish the level anyway.
When my friend and I discovered this, we must have been rolling around laughing. I'm pretty sure it works on the Playstation version as well.
Portal is perhaps the greatest video game ever, and filled with funny moments. But the ending song by Glados is hilarious, and my favorite is aperture’s motto, so cleverly evil, “we do what we can, because we must”
I may be nit picky but I believe the line is: We do what we must, because we can
You know, I originally wrote it out that way, and convinced myself I was remembering wrong. Another funny thing is, it really works either way.
I was playing a role-playing run of fallout new vegas, where the rules of the playthrough were:
I was doing the BoS faction quest to earn faction-less power armor, then I was given the optional quest objective to initiate the base self destruct. Cut to me going from being a faithful brotherhood member to randomly blowing up the base, running tearfully through all my angry betrayed brethren.
That whole playthrough was a blast, it was the first one where I allied with powder gangers, and was surprised how much good explosive stuff you get with that route. Also found out about the only other factionless power armor in the game, at the very bottom of the map in a giant pit of deathclaws.
There's a game I played on Byond called Mitadake High, with two fan-made followups called Pryce High and Misuterii High. Basic premise: Up to sixteen players are locked in a school (or some custom map), one player being a killer. And from there, it can go so many directions.
It's a role-playing focused game with rounds lasting from 6 PM to 6 Am in-game, with custom settings for hours. Usually it'd be 5 or 8 minutes per hour, so rounds averaged an hour to an hour and a half. There are multiple modes, with the original featuring vanilla, Death Note and Nanaya (based on the Tsukihime series), so that gives you an idea of how it would go. Even after dying, you can watch, and there's a watcher chat and a regular chat. In-game, you can talk, shout, or roleplay actions. All through text, of course.
One of my favorite memories was when we were testing zombie mode in Pryce. Basically someone would be a zombie, could bite others and turn them into zombies. One of the first times we ran zombie mode, there was a glitch so the first zombie was just spamming the phrase " ". Literally, just line after line of " ". We had to end the round fast because that made it literally unplayable, which was pretty funny.
My favorite early zombie mode story though: for some extra drama, I decided to RP as a girl who was in the early stages of pregnancy. The overall story didn't matter, but eventually the few remaining living players got trapped in a classroom by a zombie. Literally trapped, because the guy was standing in the door, and somehow the desks were arranged around him in a way we couldn't move that.
And the zombie player apparently crashed or just logged out.
It quickly became clear the player wasn't online anymore. So, usually there are ways you can move another player character, I think one being pushing them. This time that wasn't working though. Usually you can also punch someone until they're knocked out, and then drag them. Usually. This time, however, that was not working. I think the other players also couldn't just kill him for whatever reason, so we couldn't drag the body away.
So at that point the guys were just wailing away at this zombie doing nothing, and everyone in the meta chat was discussing what to do. It was pretty clear we'd have to end the round somehow since we couldn't really do anything. And then, I got a flash of inspiration. "Wait a minute... THAT'S THE FUCKER WHO GOT ME PREGNANT!" And then ran up to take my turn beating up the zombie. Lots of howling laughter and cheers from the meta chat.
We ended the round early somehow, but it's one of my favorite memories of those games.
I honestly didn't know there were other games of this kind on BYOND ; I played a ton of Space Station 13 but never looked at the other games. Thank you for the cool story, now I'm curious
I played a little Space Station 13, but only for a very little bit because someone I knew played it too. I pretty much exclusively played Mitadake/Pryce/Misuterii, I found them through a comic inspired by them. Playing them was fun, really wouldn't mind playing them again to see what new crazy things can happen.
I've got a story! A Space Station 13 story, to go with the Mitadake High one from elsewhere in the thread.
For context, SS13 is a roleplaying immersive sim where you play an employee on a space station and have to do your job to keep it running alongside any number of players. The most notable thing about it is the very high level of simulation, freedom and system complexity.
I had a round where I was assigned to Cyborg ; a robotic assistant to the station's on-board AI. I could pick between a number of specialties, and since it's very useful and I wanted to get some experience with it, I became an engineering cyborg.
But I didn't really know how to engineer things. Luckily, when I came to the engineering department and offered to assist, one wonderful engineer started showing me the ropes as he started putting together (I don't actually remember what it was so I'm not the best student, I'm sorry ;-;).
Things go well until he tells me to redirect a pipe. The atmospherics system in SS13 is stunningly developed (because it literally started as an atmospherics simulator) but the pipe-laying tool is a mess. I ended up breaking the pipe, which spontaneously filled the room with flammable plasma gas as we both run out.
I'm over here apologizing but he says it's okay and happens all the time (it does), and moves towards showing me how to fix it. We go back into the room and he tells me clearly to not use any electrical tools or other things that could cause a spark as that could cause combustion...
And then he turned on his welder.
We were thankfully okay as he was fireproof and I was quick to react, but I died of laughter from the sheer comedic timing of it. We got a few remarks from the head of engineering, worked to fix the room and I ended up learning a lot before some horsepoop forced command to call evac. One of many memorable moments I've had in this game!
Lots of funny bugs in GTA5. I had ended up in the wilderness somewhere and was trying to run back towards civilization. Somehow my character ragdolled and very slowly was falling down a river bed type are. It seemed like it lasted several minutes with the character constantly tripping and rag rolling further down the very slight incline. Kind of like the insurance missions in Saints Row.
In the game Jak 2 the cutscenes are rendered in real time.
So the first time I went to see Onin at the market, I accidentally crashed into a guard and an alert went off, and a bunch of guards were chasing me.
So as the cutscene is going on, and Jak and Onin are talking in this little tent the size of a car, you can see out the door like 10 guards furiously running back and forth trying to figure out how to pathfind their way into the tent.
In Far Cry 4, I went off a cliff while riding a four-wheeler and somehow triggered a cutscene far below on the ground, the vehicle nowhere to be seen. Weird, I thought, but what I didn't realize is that the game seemingly continued to simulate the vehicle, which consequently crashed into a group of innocent bystanders in the background, all of which now were screaming and very much on fire. While all of this happens the cutscene continues as if it there wasn't complete pandemonium just a few steps away!
I was playing Guild Wars 1 ages ago, preparing for GW2's release. I was going through Old Kaineng City, which was going through a significant plague problem, turning people into rage zombies. I had my team of heroes with me - some NPCs who were ritualists, necromancers, warriors, and the like.
One event had me come up and find a little girl being attacked by her parents. Horrified, I quickly moved in to help - killing the parents. I tried to talk to the girl, apologizing as she's in fits of tears over being attacked by her now dead parents.
My NPC necromancer cared little for this. Instead, right in front of the little girl, she automatically raised the two corpses as a horrific flesh golem, right in front of the kid.
I have never been so mortified over video game actions in my life.
In Ultima Online there was a trick you could do called "horse bombing". Basically you buy then kill a horse. This let's you directly access its inventory since a corpse is basically treated like a container. You fill the dead horse with explode potions. You throw the last potion on the ground first to activate it, then add it to the horse's inventory a second before it goes off. For some reason this pauses the timer.
Then you resurrect the horse and ride it into town. You ride your horse into a crowded area and use the command "all drop" to make it drop all the bombs it's holding, killing everyone around.
Towns were normally pretty safe since attacking anyone would get you instakilled by guards. But there wasn't really any defense against this. The funny thing is that it was actually pretty expensive to make a gorse bomb and you needed a high level mage to pull it off.
But you could still get in on the fun by riding a horse into town saying "all drop" and watching everyone scatter. Even if it was just a regular horse.
In The bard's tale there's this intense dance off scene zombies vs skeletons iirc. It caught me completely off guard the first time I played it, and I laughed until I had tears in my eyes! It was a fun game, I need to replay it!
Playing as Kirby in any smash bros game, just floating above everyone off-screen while they fight eachother, and then dropping down on them as a rock or an anvil while they're distracted, shooting them off the map.
Good times.
I got GTA5 at release and had not played a GTA game since San Andreas. Started single player after all the intros and finally getting to free-play. Yoinked the first car I saw stopped at a light. No cops saw me, so no stars. Went for a drive for a cursory explore. Got to the north east of LS where all the interchanges are just SW of the casino and wanted to get on the interstate. For some reason I was trying really hard not to damage the car, and had yet to. A box truck slowly started a left turn in front of me, so I stopped just short of hitting it, but blocked his path. So we both sat there not moving for about 15s. So I barely tap my horn. Just one short honk, and the box truck driver immediately hopped out of the truck, shovel in hand, and started wailing on my car. I just sat there and laughed. Then he ripped me out of my car, got in it, backed up to avoid the truck whilst driving over me, who was still on the ground lmao, and left me wasted in the street. I'd been playing maybe 5m.
I was playing Sid Meier's Alpha Centauri some time in the last 2 years and two of the factions were at war with each other (mine was fairly far away from the action so I was unaffected by this directly). One of them was the UN Peacekeepers, the democratic-focused faction that seeks to unify the others under its direction, generally seeking the path to victory where Brother Lal - its leader - is voted in as Supreme Leader.
Well, this time he decided to break bad by using a planet buster, the game's equivalent of a nuke (but WAY more destructive). By doing this, the faction that uses it is immediately a pariah to all others. But that wasn't the strangest part. It was the fact that he used it ON HIS HEADQUARTERS HE SHOULD BE TRYING TO LIBERATE.
Proof: https://i.imgur.com/0hHJZlw.png
I was flabbergasted. For being an event that probably vaporized 20 million people it was so funny I just left that screen up for like 10 minutes chuckling at the absurdity. It was so out of roleplaying character I thought I was imagining it.
I played WoW for quite some time, and had many fun memories doing world PvP. To this day I still think Blizzard missed a pretty big opportunity having not promote world PvP hard enough, but I digress.
One time I ran into an enemy mage in the wild, and after some back and forth it was obvious he was losing. So he went invisible and started channeling for his flying mount. When he re-appeared on my screen he was already half way into the sky. But I was too fast with my fingers, gripping him down to me with my Death Knight ability before he could fully take off, and proceeded to execute him. Minutes later I received an in-game death threats via whisper 🤣
Another time a fight was breaking out near a cliff. It was obvious I was on the losing side, so I decided to bail by jumping off of the cliff with a glider. An enemy rogue shadow stepped to me (I am assuming this was what they did), and followed me all the way to the bottom of the mountain. This was an interaction I had not seen before, and even though the enemy rogue got me good it gave me a good laugh.
My friend and I used to mess around with Oblivion with console commands while staying up. Once we made the arena manager NPC really small and gave him very high aggression, strength and bounty of 10k gold and we were just howling with laughter when groups of guards would swarm him and just explode in ragdolls all over the place once he swung his weapon.
My buddy and I were trying Ark on a homebrew server, and one of us created, if I recall, a flare gun and set it off. When the flare exploded we both simultaneously went full "caveman mode" and danced around the explosion yelling "FIRE! UNGA BUNGA UNGA BUNGA FIRE!" I laughed so hard my stomach hurt.
I was playing STALKER: Anomaly at one point and had one of those weird physics glitches that ended up just cracking me the hell up.
I was deep in one of the underground labs, fighting for dear life because oh God mutants, and there was a big, spiral room with zombified stalkers milling around. I shot one, and the moment the shot connected his arms and legs shot out in four directions and he started spastically colliding with everything. Like a little rumbling cloud of dude raging along a staircase, it barreled forward and got me. My character then started doing the same shit, I died, and my body went berserk mode flying through objects and catching other NPCs in its wake.
This all happened within the span of about five or ten seconds so I was just sitting there cackling while the game fell apart on me