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  • Showing only topics in ~games with the tag "ask". Back to normal view / Search all groups
    1. Do you prefer to 100% games, or to move on to new experiences?

      Once more I come to you with this eternal annoyance of mine, that just won’t go away, with regard to 100%ing games: I own a Switch 2. It’s my one and only entertainment device (I don’t watch...

      Once more I come to you with this eternal annoyance of mine, that just won’t go away, with regard to 100%ing games:

      I own a Switch 2. It’s my one and only entertainment device (I don’t watch shows, movies, or do anything else).

      I already limit myself to only buying Switch 2 games (meaning, no Switch 1 or classics on NSO), so I don’t get overwhelmed with all the options, but good new games come out so quickly now, and there’s so many that I am dying to play, that I’m still feeling like I can barely keep up.

      I never buy a new game (even if on discount) before I roll the credits on the one that I am currently playing. That would kill me, to just have them sitting there, on my digital shelf, collecting dust.

      For me, anywhere between 20 to 40 hours with one game is ideal, but many of the kinds of games that I enjoy and buy take more than 50 or even 100 or more hours to 100%. I don’t buy them because they’re huge. I buy them because I like their worlds, their stories, and/or their mechanics. If I chose my games based on how long it takes to roll the credits or 100% them, then I’d probably not play almost any modern games.

      By the time I roll the credits, I usually feel ready to move on, I feel satisfied with how much I got to experience that world, story, and/or mechanic, but if I do move on, then I also feel bad for not 100%ing the game. It’s some kind of OCD or “all-or-nothing” mental issue that I have. I don’t know.

      I guess there’s nothing that I can do about it, because I’m even less interested in grinding for hundreds of hours to 100% a game. The magic and newness of whatever world, story, and/or mechanics a game has to offer have usually worn off by the time I roll the credits, so I would just be forcing myself to check off a list of chores and that’s not fun at all for me.

      By that time, there’s also usually a new game that I am dying to play anyway.

      So, the choice is between leaving games behind without 100%ing them, or playing two or three games a year, slowly and tediously chipping away at them. The new experiences tip the scale for me.

      How about you?

      I just wish that I could make this nagging feeling in the back of my head go away and accept that moving on from a game that I didn’t 100%, is OK.

      That being said, on occasion, I play a game that is designed to be 100%able on the first playthrough, and those are by far my favorites. Very few games are like that anymore though, which I find sad.

      Edit: A short poem I made (with some inspiration from ChatGPT) to help me get over my desire to 100% games. I entitle it, “An OCD Gamer’s Mantra”.

      Credits rolled, story told.
      New adventures shall unfold.
      Rolled the credits, closed the quest.
      Move on and discard the rest.
      Credits rolled, I’ve seen the end.
      Loose threads I need not to mend.
      Rolled the credits, let it be.
      The next great game is calling me.

      28 votes
    2. When did your preferred fighting game franchises peak?

      Taking it all into account - storyline, presentation, roster, gameplay, etc. Not sure if there are too many fighting game enthusiasts on here, judging by the posts. I'm not exactly an aficionado...

      Taking it all into account - storyline, presentation, roster, gameplay, etc.

      Not sure if there are too many fighting game enthusiasts on here, judging by the posts. I'm not exactly an aficionado myself, as I haven't really been into them since the Neo Geo and PS1 days. I'm probably only really qualified to say Samurai Shodown 4 is the best in the series, although it is remarkable how well Street Fighter 2 still holds up today. For Tekken, Soul Calibur, Marvel vs. Capcom, etc. I didn't play past the first couple entries.

      25 votes
    3. The possibly endangered games of the Humble App

      Background: While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are...

      Background:

      While playing games for the Backlog Burner, I was surprised to learn that the Humble App (which is a "free" perk of having a Humble Choice subscription) has a few games that are actually exclusive to it.

      Part of the reason I chose to play games from the Humble App is that I don't expect it'll be around much longer. It isn't getting updates or new games added to it. Also, Humble Games, the publishing arm of Humble which released many of the games available through the app, was abruptly dissolved in 2024.

      With this in mind, I went through the entire current library for the Humble App and tried to identify games that I could not find available for purchase/download elsewhere.

      Below is a list of games that I consider to be "endangered" because they might become unplayable/lost media if (i.e. when) the Humble App does shut down or stop working.

      If you've got the Humble App, it might be worth playing some of these sooner rather than later.

      If you've got game preservation sensibilities, it might make sense to download and archive these for posterity.


      Game List:

      Here are the games that are, as best as I can tell, Humble App exclusives and in danger of being lost permanently.

      For each title below, I tried to find a decent link that gave information about the game. Many of these simply don't have a lot of online presence.

      Some of them have Steam pages linked, but in those cases, they're just placeholders and you cannot actually buy the game.

      Feel free to check my work and let me know if I missed any, or if some of these games are actually officially obtainable outside Humble and I didn't find them.

      Also let me know if I whiffed any of the links or if you find better ones for any of the games.

      28 votes
    4. What's your favorite personal gaming memory?

      Maybe beating a certain dungeon or winning a particular game, or something deeply emotionnal for you. What is yours? I have two and they are both in WoW because I played for 10 years. Amber Shaper...

      Maybe beating a certain dungeon or winning a particular game, or something deeply emotionnal for you.

      What is yours?

      I have two and they are both in WoW because I played for 10 years.

      1. Amber Shaper Un'sok. I decided to join a hardcore guild before MoP because I had ambition and wanted to know what it felt like to raid with capable people. It was an awesome 4 years journey that I will never forget.

      When you raid in WoW, it's very rare that the kill relies mostly on 1-2 people, it's always a group effort. That boss was different because there was a mechanic that allowed one random person every ~1min to get transformed and you had specific duties to do and dealt A LOT more damage.

      We kept wiping and wiping because people kept fucking up when they got transformed and I kept thinking "if only it could get back to me, I know what to do, just transform me!" Lo and behold, we got an attempt where I got transformed first and last (before the phase switch).

      We killed that boss on that attempt. It felt so good to "carry" the group!

      1. Last one is with my brother, doing a duo run of MC back in WotLK. It was super easy to do as a raid, but doing it with 1-2 people was definitely still hard.

      See, I almost never played with my brother, ever. But WoW was the first game we played together for real. It was an awesome time.

      Anyways, we had decided to start a guild together, just to have the guild bank lol so one day we decided to run MC to try to get some old stuff that maybe we could sell. We had an absolute blast that night, wiping, having fun, just playing together.

      ...it was 15 years ago and I still haven't had a moment with my brother like that. He ended up quitting WoW a couple months after and I just kept playing. We grew apart and that was that. I still think about that MC run with him from time to time.

      47 votes
    5. Just published my first game

      Hey everyone! I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month...

      Hey everyone!

      I know there are some people on Tildes who like making games as a hobby. I’ve had a long-standing passion for game development, but I never managed to finish a project. About a month ago, I decided to push myself to finish a small game and publish it somewhere, and finally that day has come! Orb Sweeper, a 3D minesweeper puzzle on a sphere, is now live on the Google Play Store. Just as a disclaimer: it’s free, has no ads, and works offline by default, so I’m not earning anything from it. I just genuinely wanted to share my first finished project, along with the joy and relief I feel now.

      Honestly, I’ve always been more ambitious when it comes to game mechanics. I’m a big fan of strategy games, especially TBS games over the years, so of course I always dreamed of creating a grand 4X strategy game of my own. Over time, I implemented many different systems and mechanics that are complex on their own: generation of realistic and interesting maps, pathfinding, economic models, different variations of game AI, and so on. But since these kinds of projects are huge, I was never able to finish one as a solo developer, or even bring it to a properly playable state. I burned out relatively quickly.

      Over time, I realized what motivates me to continue: when somebody else is also working on the project, and when you can quickly see the results of your work. Both things are difficult to achieve. First, it’s hard to find people who are ready to spend a lot of their free time developing a big strategy game while following the same vision. Since it’s a hobby and I cannot pay for development, I also have to spend a lot of energy motivating others, not just myself. The longest I managed to keep a small team of two enthusiasts together was one month.

      Second, with complex games like strategies, there are only a few big and impactful mechanics that bring the game to the state of a playable prototype, but getting there demands a ton of polishing. Graphics, sounds, small animations, 3D models… a lot of work that is almost invisible on its own, but contributes enormously to the overall look and feel of the game. Sometimes I feel like I’m drowning in these small fixes, and that also leads to burnout.

      So I decided to make my projects progressively smaller until I could realistically complete one from start to finish. It’s a bit sad to see that only a Minesweeper-like game survived this approach, but I feel like it’s an important starting point. Seeing my game actually published gives me a bit more motivation to finish other projects.

      But then… it’s Google. All interactions with its platform make me feel a bit frustrated. It’s surprisingly difficult to publish such a simple game. I even had to hire paid testers just to satisfy their entry requirements for closed-test user engagement. There are so many policies regulating data handling that even if your game does nothing in terms of transferring data, handling accounts, or showing in-game ads, you still have to go through all these bureaucratic procedures anyway. I guess it’s probably the same with Apple, but their famous support still hasn’t helped me with account verification after a month, so I’ve yet to experience that side of things fully.

      Anyway, I’m glad that the game is available somewhere at least. And I actually play it myself sometimes on my phone. I know some people here are going through similar obstacles, so I have a question for you: what motivates you to continue working on big, complex games? And more generally, how do you avoid burning out on long-term projects?

      68 votes
    6. How long would a society comprised of video game protagonists survive?

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can...

      Inspired by a youtube video thumbnail I saw saying "Which Link would function the best in society?" I didn't watch the video, but that did get me thinking to how weird player characters can behave. You know, with all the walking into strangers' houses, constantly crouching and jumping while moving, breaking any containers we see in hopes of loot, using special powers for silly things... Destroying stuff just for the heck of it...

      So! Here's my extended question: how long would a society comprised mainly of video game protagonists last? And I mean protagonists who behave the way players make them behave, not just how they're written by the story. And that includes still having all potential powers.

      Can be based on specific past playthroughs, could just be generalizations of how they're typically played. How many protagonist characters could actually hold down proper jobs without getting fired? Who would be able to avoid causing heavy destruction in daily life? Or get arrested fastest?

      How long would they be able to put up with other protagonists' weirdness before snapping and starting a city-wide battle?

      25 votes
    7. Help - Steam Link inconsistent across different games

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the...

      Hey Steam users, I'm wondering if you can help me troubleshoot an issue I am having with Steam Link. Some games work flawlessly, and some games just show a black screen (with game audio) on the Steam Link Client. I have tried this in various configurations and devices, but my host machine remains the same (PC running Bazzite)

      I have tried this wired via router (to Steam Link on raspberrypi OS), wifi (to steam deck), and cellular via remote streaming to the android app.

      The symptoms are the same on each setup. Games like Helldivers 2 and NMS run flawlessly, others are just a black screen.

      Also, big picture mode runs great until you bring up the menu, and then the screen goes black.

      Do you guys have any ideas?

      SOLVED

      thank you everyone for your suggestions! I switched to an X11 session and everything is working now with steam link!

      8 votes
    8. I think that we won’t see any new and radical new gaming input devices or form factors anymore

      I think this might be a hot take, but as the cliché goes, please hear me out. First of all, what I define by “new and radical” is something that is not only significantly different from what we...

      I think this might be a hot take, but as the cliché goes, please hear me out.

      First of all, what I define by “new and radical” is something that is not only significantly different from what we had before, but it must also fulfill another criteria: it must become ubiquitous.

      So, for gaming input devices, I would say that what Nintendo tried to do with the Wii didn’t stick. The technology wasn’t new, but its implementation was new and radical. It was a gamble, for sure. I loved it for what it could do (and, honestly, I miss it), but it’s been almost exactly 20 years now, and the Switch 2 has the double joystick, d-pad, ABXY, quadruple shoulder button combo that all other controllers have. That basic form factor is what became ubiquitous. Motion controls didn’t go extinct, but apart from aiming via gyroscopes, they’re not that common. Classic controllers though, they’re here to stay. In fact, in these last years, I’ve seen the market for controllers explode. It’s wild.

      What Nintendo did with touch screens on the NDS/3DS did become ubiquitous though (even if they kind of pulled out of it): That input method is what mobile games rely on. Its home hardware are mostly smartphones. What was new and radical about it (and something that Steve Jobs explained well when he introduced the iPhone) is the idea of having one stylus/finger tip as the tool for for the input, and then designing the input methods (swipe, tap, hold, etc.) around it. Again, the technology wasn’t new, but its implementation was a radical departure from conventions at the time, and again, it became ubiquitous. I don’t see smartphones ever going away (or rather, slabs of glass that we swipe, tap, and hold our fingers on).

      I think that there was a hot minute there where we all thought that VR was going to become the next big thing. The input for that doesn’t use technology or methods that are radically different from controllers (they are still just buttons, gyroscopes, and accelerometers, as far as I can tell), but combined with the (supposedly) immersive VR experience, they could have made up for a package that feels new and radical, except that... it became a niche, and I don’t see that ever changing. Baring a leap in technology that allows us to instantly plug into The Matrix, without any complicated setup, I don’t see VR becoming important in gaming, even if it becomes significantly cheaper. It’s just not convenient enough, and in the end, I think that convenience is king, and controllers/touch screens are the ultimate convenience.

      You may be thinking about what Valve is doing with touch pads, on both the Deck and their new controllers, but I don’t see it catching on (not to mention that it doesn’t really feel all that radical to me). I’d love to be proven wrong (and I know that those touch pads can do way more than just replace a mouse, since they also have “zones” that can be mapped to, etc.), but in the end, I don’t see it replacing the third pillar of gaming input devices: keyboard and mouse. For PC games, especially certain genres, nothing will ever beat the convenience of that combo.

      So, for gaming inputs, I think that we have reached the end of the line. If before the end of my time on this earth, something new and radical comes along that becomes ubiquitous, then feel free to come back here and rub it in my face. I’m willing to bet a lot of money that it won’t happen.

      Now, let’s have a talk about form factors, or rather, the hardware.

      I think that the Switch 1 and the Steam Deck really kicked off a golden age of handhelds. Indeed, it feels to me as if some new handheld device releases every week. It’s absolutely wild. I don’t know what changed since the launch of those two consoles. We’ve had handhelds since... what? The Game & Watch? Maybe earlier? I don’t know, but it’s been decades. Yet only now has the market for them finally grown big, maybe too big.

      Why do I say too big? I would like to know why these companies keep developing new models. Are they really selling that many units and making that much profit? If they are, then wow. Good on them. I’m skeptical though. I hope it doesn’t lead to some market crash. I should add that, as someone who feels lukewarm about handheld gaming at best, I don’t understand why they sell so well (again, if they do). Yes, every time I see a new handheld, I want to buy one, just out of FOMO, but look: I have a Switch 2 and I always play it docked.

      I had a GBC/GBA/NDS growing... for the sole purpose of playing Pokémon... always at home. With a couple exceptions on the NDS, I never cared for much else outside of that. It may be that I was conditioned to feel this way about handhelds, since my first console was a Nintendo 64. My preferred way to play games, is to comfortably recline on a chair, turn on a TV (the bigger, the better), grab the controller, and play in the comfort of my home.

      I cannot relate to people who have the courage to take their $200, $300, $400, $500 (or more expensive) handhelds out into the wild, where they could drop from their hands (I’m very clumsy), get stolen, or worse, only to play on a tiny screen while sitting very uncomfortably. If you do this, please explain to me why you enjoy it. I genuinely don’t understand. I’m scared spitless just from yanking out the Joy-Cons from my Switch 2, let alone unplug it from the dock. I also don’t care much for mobile games for similar reasons: screen too small, games not that interesting for me.

      Alas, I have to admit that handhelds have become ubiquitous. I’m not 100% sure, but I think that, as a form factor, they might stay around forever. I don’t think that smartphones, the other form factor that is ubiquitous, are going to completely replace them. Handhelds have the added convenience of analog sticks, buttons, and being gaming-first devices. Smartphones don’t have that.

      The third and last ubiquitous form factor would be consoles and PCs. I group them together because I have a feeling that sooner or later consoles are just going to morph into PCs. I don’t know what Nintendo will do though. They seem determined to have complete control over their ecosystem, but that will require them to keep releasing new consoles with walled gardens. Can they become the Apple of gaming? Can they make this business model sustainable in the long term? I’m not 100% sure. Either way, “big, stationary gaming machines” as the third category, are here to stay.

      VR could be a new and radical form factor, but for the reasons that I mentioned before, I think it will forever remain a niche. Other than that, I can’t imagine what else we could come up with.

      Do you agree? Do you disagree? Do you have a different take? Do you maybe have an idea of what could become ubiquitous in the future? Is there an input device or form factor you’d like to be more commonplace (like Mii with the Wii) or be invented (if it hasn’t been yet)?

      Maybe I should reserve this for a different topic later, but I also don’t see video games themselves coming up with any new and radical gameplay mechanics anymore. I think we already have all the genres that we could possible come up with, and everything that feels new is really just a mashup of something that came before, arranged in a way that hadn’t been thought of yet... kinda like music.

      22 votes
    9. Help me test my chess bot

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've...

      The last couple of weeks I've been fooling around with different ideas for how to build a chess bot that's fun for beginners to play against. I don't have much real experience with chess, so I've mostly just been testing it against myself.

      After looking into the different techniques that are used to force engines to play at a certain level, I put together my own (somewhat silly) approach and have had some fun playing against it. The problem is, as I don't really know what I'm doing when it comes to the actual game, I can't be a particularly good judge of how others will feel playing with it.

      Regardless of your own skill level, I'd be super appreciative if anyone would give it a try and let me know what they think.

      I'm working on a full write up of how it works, but here's the short version:

      Click to view the hidden text

      The inspiration came from this paper which describes a "Tutoring Search" wherein the engine attempts to find the worst move available that it predicts the opponent will not recognize as an error.

      My implementation doesn't follow this exactly, but it does have the same aim. Two engines are used: one (Stockfish) as an oracle treated as a true measure of any state's quality, another (Maia) as a substitute for the opponent model. On each move the bot consults both of these to identify a move which:

      1. Would plausibly be played by a skilled human, judged by its probability of being played by Maia.
      2. Provides an advantage to the opponent, judged by Stockfish.

      The idea is that, if a human would be likely to play the move, they also would be unlikely to identify it as an error. The ultimate goal is a bot which gives the player plenty of opportunities to win, but only if the mistakes are likely to go unnoticed.

      There are a few other supplements to the implementation like adapting to opponent choices and some tweaks to early and end-game play, but the above is the core idea.

      14 votes
    10. Proposed series of console discussion/retrospective threads

      In the past couple of weeks I've recently watched some console retrospective videos while doing some chores (Liam Triforce's videos on the PS2 and Dreamcast). It got me curious if anyone would be...

      In the past couple of weeks I've recently watched some console retrospective videos while doing some chores (Liam Triforce's videos on the PS2 and Dreamcast).

      It got me curious if anyone would be interested in discussion/retrospective threads on the different console generations/consoles?

      I was thinking about using the Wikipedia page for the history of video game consoles to guide this, and potentially adding in some threads for different stages of PC gaming (i.e. decade or 5 year periods).

      If there is interest I was thinking of having this be a weekly post. I'd love feedback on which consoles to cover/how granular this would be.
      I.e. would it be better to discuss all of a generation's consoles in one thread or separate threads.

      Some sample questions I thought of for different consoles:

      • What was your favorite memory of this console?
      • Favorite/least favorite game on the console?
      • "Hidden" games you've played that you think could use more attention?
      • Have you gone back to play games on this console or do you still play this games on this console regularly?
      • Do you have the console physically or do you emulate the console?
      • Are there any region specific games that you wished had been brought to your region, and if there are have any of them been fan translated?
      • Are there any interesting tidbits you'd like to share about the console? This could be from promotional campaigns, development stories, fun facts.

      I don't play as many new games as I used to, but I've also realized there are tons of games on the consoles I did play that I have never heard of or got the experience to play and would love to go back and try them. I've also seen some channels where people try to play every game on a console which sounds like an interesting experience, especially the guy who is trying to play all 4,000+ PS2 games that were released!

      14 votes
    11. Do you play knock-offs of celebrated indie games?

      I've been getting more suggested game trailers on youtube and have been surprised by the number of "knock off" games. I've seen three different versions of Dregde (a game I absolutely adore) and a...

      I've been getting more suggested game trailers on youtube and have been surprised by the number of "knock off" games. I've seen three different versions of Dregde (a game I absolutely adore) and a number that seem to be mimicking Hollow Knight. I don't even mean just like fishing or rogue like games, I mean like full on knock-offs.

      I get the niche they fill, but I'm kind of curious about the ethics of it. Like, I would love to play more dredge but it doesn't appear more is on the way. But I also don't really want to support a company that is just completely ripping off everything from mechanics to art. Like this game seemingly took the actual artwork from Dredge. As a developer I think I'd be pretty pissed.

      Is this really common and I'm just learning about it now? Is it the video game equivalent of Atlantic Rim? Where do people stand on playing these kind of knock off games?

      21 votes
    12. Tips for "refinishing" a D pad?

      I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly...

      I managed to put a scratch into the d-pad on my steam deck and the replacement process looks more involved than I care for (gotta go through everything in the back to get to it). It's fairly shallow, about 1mm x 5mm, but right on the down button so it can be pretty tactilely distracting.

      So I was thinking I may be able to 'refinish' it in some manner to get back a smooth, consistent feeling, but wasn't sure what I'd be able to use to achieve it. Any tips? I'm not too big on how most silicone button caps feel, but maybe I'll try one if it can adhere on the top and not try to fully cover it? Most seem to be going for some aesthetic though, which is also tactilely distracting.

      Worst case scenario, maybe I use it as an excuse to replace the ABXY buttons too, they feel a bit loose and their friction when they slide against the edge instead of straight down is also a bad tactile sensation, so replacement button recommendations are also appreciated :)

      SOLVED! I tried the suggestion from @mat first, which involved using acetone if it was ABS, and it was. I used several q tips, a cotton pad, and nail polish remover. Steps:

      1. Clean area
      2. With q tip lightly dampened with nail polish remover, swipe away from the middle of the d-pad, along the scratch, towards the edge.
      3. Dry off/wipe down with cotton pad
      4. Repeat until smooth!

      It feels smooth to the touch and it even looks a bit better!

      10 votes
    13. Anyone else enjoying OSRS leagues?

      I went harvest, hotfoot, evil eye, butler, larcenist, and culling so far and I’m gonna go back for the clue one and maybe take the axe for t8 I did kandarin and kourend regions and planning on...

      I went harvest, hotfoot, evil eye, butler, larcenist, and culling so far and I’m gonna go back for the clue one and maybe take the axe for t8

      I did kandarin and kourend regions and planning on doing mory for 3rd

      Did the mage water/air build but kinda messed it up so I need like 2-3 more pacts to echo boss to fix it

      Regret butler kinda, but idk I go back to work tomorrow so it’ll be nice to log back in to a big xp drop. Evil eye has also been meh but I know itll be great once I actually start bossing

      How about yall?

      23 votes
    14. Session 1 of AD&D's I6 Ravenloft

      AD&D 1e. First session of the module I6 Ravenloft, adapted to my campaign setting. Two of my regulars will be unable to join us, and we recruited two new players from friends, for a total of five...

      AD&D 1e. First session of the module I6 Ravenloft, adapted to my campaign setting. Two of my regulars will be unable to join us, and we recruited two new players from friends, for a total of five players. One of them has only had experience playing and running D&D 5e, while the other has only touched D&D briefly, back in the 3e days. Funnily enough, he played through 3e's Ravenloft.

      Module spoilers will be found ahead. Given that it's expecting mid-high level characters (six to eight of levels 5-7), I allowed the new players to create their PCs with 55k total XP, which is ~11k less than the next highest among my regular players, and rolled for magic items per DMG Appendix P. The full party is:

      • Rowan, Human MU 7
        • Henchman Freya, Human Fighter 5
        • Henchman Rikka, Human Fighter 5
      • Iskandar, Human MU 8
        • Henchman Thorgisl, Human Fighter 2
      • Bo'Bert, Human Cleric 7
      • Elowyn, Elf Fighter 5 / Magus 5
      • Nobar, Dwarf Fighter 5 / Thief 6

      After introductions were made, we got right into it. They dismounted in the courtyard and their horses led to the stables in the back. They're led through the foyer, into the dining room, and begin to eat as they have a short conversation with the Count. After a few minutes, I kick the module proper off with the doors slamming shut, lights going out, and the Count disappearing.

      A couple of them pull out glowing magic weapons while Bo'Bert removes an amulet of continual light from under his clothes. They set up a marching order and set out, heading up and discovering the accountant's office, where they have a rather befuddling, albeit cordial, conversation and push forward into the audience hall. After a little poking around, they find the secret door on the southern wall leading to a turret and a set of stairs, but they forgo these to move through some ornate doors into a large, 20'x70' hall.

      As they move through the halls, they're set upon by a baker's dozen gargoyles, swooping in from above. Despite best efforts, several characters are whittled down, a spell is lost from damage, and general pandemonium is at hand. Iskandar uses knock to get the closest set of doors open, Elowyn tries to open with magic missile but a tail swipe knocks her off balance, Bo'Bert blesses the party, Nobar is attempting to train his crossbow on a gargoyle, and everyone else is fending them off with their weapons. On the second round, the party splits into two groups to try and mitigate attacks going towards the casters while Freya stands her ground and continues attacking. By the end of that round, Freya, Rikka, and Thorgisl have formed one group while everyone else formed a second group. The gargoyles ended up splitting between them in groups of 10 and 3, respectively. On the third round, Iskandar releases a monster summoning 1 as Elowyn successfully looses her magic missiles and Bo'Bert eases some of the damage taken by Rowan with a cure light wounds. Everyone else is doing their best to remain alive while in melee with these creatures. They managed to kill one of the thirteen gargoyles this round. On the fourth round, Rowan attempts to withdraw further away from his group while Rikka and Thorgisl do the same from theirs, both incredibly injured by this point. Iskandar looses his own magic missile and, with the efforts of others, kill another two gargoyles. At the end of the round, several manes demons form out of the shadows, and the gargoyles seem to break, choosing to flee from the fight.

      Surprised to have made it through that endeavor without anyone dying, the party takes a few minutes to tend to their wounds and distribute a few magic items, before taking a set of stairs down to the chapel. After noting the age of the place and its apparent disuse, they strip the long-dead corpse of a cleric and Bo'Bert removes the Icon from the altar; being Neutral Good, he stands unsmote.

      The party has decided to attempt to rest a few hours, just enough to get a couple of 1st level spells memorized. The general state of the chapel has led them to believe that this chamber is the closest thing they'll find to a... "safe"... room. Even if that simply manifests as a lower rate of encounters, it's better than nothing, in their eyes.

      That's where we left off for the evening. I've not yet rolled the encounter checks to see if they make it through unbothered.

      6 votes
    15. What might be going on with this indie game "fansite"?

      I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while...

      I recently came across an interesting-looking indie game, Idols of Ash. Basically, you have to use a simple grapple-and-swing mechanic to descend through an eldritch underground complex while being pursued by a dangerous "murderpede" monster.

      I first played it on what I thought was the official site, idolsofash.fun. It's a pretty spiffy design, with a playable web version, extensive FAQs, strategy guides, and embedded images and video of the game. But I ran into some bugs while playing -- no sound effects, weird lighting. When I mentioned these flaws on the developer's Itch.io page, they responded that they had nothing to do with the site.

      Turns out it has a disclaimer at the very bottom: "Unofficial fan site. Not affiliated with or endorsed by Leafy Games." Buying and installing the actual version solved my tech issues. And in playing the game more, I noticed that the various guides on the site were subtly wrong in a lot of ways. The About page claims it's maintained by a big fan of the game, but in hindsight the whole thing seems AI-written and full of hallucinations.

      Thing is, I don't get the angle here. There's no advertising on the site. It prominently links directly to the game's official Steam and Itch pages, so they're not trying to deliver malware or intercept the developer's sales. I assume the glitches are from a poor decompilation and rehosting of the original Godot engine game, but there's nothing to be gained from that. The presence of images and video suggests some level of human involvement in the site design, meaning it's not some cheap fire-and-forget thing. The URL and content are far too specific to flip into something else after gaining SEO rank. It presents (and acts) exactly like a non-commercial labor-of-love fansite (albeit one that shares the paid game for free in a broken state).

      Could this be a genuine, if misguided, attempt by an actual fan to share the game using AI tools? Or is there some kind of scam I'm not seeing? Is this sort of fake AI fansite with embedded versions of the game a widespread problem with indie titles now?

      23 votes
    16. The ethics of buying, playing military, war or games inspired by them?

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it. I...

      I liked playing Ace Combat since I've been a kid, Ace Combat 2 was one of my favorite PS1 games alongside Crash Team Racing at the time, and I did play AC3 as well but don't remember much of it.

      I completely skipped PS2 generations since I was on handhelds instead, so my first interaction with Ace Combat since 3 was ACAH(Yuck) on PS3, but I ended up buying Ace Combat 7 since that was actually a good game, but being bad at committing to one game hasn't allowed me to finish it, with AC8 being announced to come out soon, I decided I should try and focus on clearing AC7.

      I never gave it a mind at the mind but since now I'm aware of what Lockheed Martin is, I noticed it when I started up the game the past few days at one of the splash screens at the start of the game, and given that Lockheed Martin's involvement with the current ongoing wars, it's safe to assume that Bandai Namco have had an agreement that most likely has had financial and monetary incentives to license their planes.

      licensing weapons and arms aren't particularly a new thing afaik in games, I'm not much of an FPS person myself since I stick with Doom and Bioshock if I want a more "traditional" FPS experience (But prefer things like Ultrakill or Metal Hellsinger) and never been into CoD or other military shooters.

      So depending on their license agreement, they either have paid the royalties upfront(Unaware of how licensing typically goes but I assume it's most likely to be this one?) just to have their arms in the game, or they get a portion of their sales. If it is the former then sales of the game do not directly(as in unless sequels or relicensing occur) contribute to their bottom lines, if it is the latter then every sale contributes to wars.

      Posting this in places like reddit or other gamer spaces I'd imagine would elicit a "Don't bring politics to my games" kind of response.

      I'm curious what Tildes users would think of this, I think that would make pirating these games or buying them secondhand(impossible on Steam though Steam family could count) be more ethical than buying them in a way, though I imagine some may advocating for separating the art from... whom the artist pays?

      27 votes
    17. Does anyone play older versions of Minecraft?

      I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account...

      I've had the itch lately to play Minecraft again. I originally played on an account my brother gave me in alpha and used that for years before he asked for it back so he could do the account migration in to his Microsoft account to avoid losing it. Microsoft sadly doesn't do regional pricing for Minecraft so I don't think I'll be picking up a copy again soon and will probably wait till my kids are older and I pick up some copies to play with them.

      I realized that the game has changed a lot since I last played, and when last played with my friends (probably 5-6 years ago at this point) I remember being a bit lost with all the new things that had been added from when I last played. While it's cool seeing new stuff being added to the game, I also realized that if I were to get Minecraft I would probably get it specifically to play older versions of the game. I saw there was a whole subreddit of people playing older versions of the game over at r/GoldenAgeMinecraft which also showed me that there are mods that essentially fork development from earlier points in Minecraft's history which I think would be cool to explore when I do get the game.

      I was curious if any tilders play older versions of Minecraft?
      What draws you to that particular version?
      Do you play the current release version of Minecraft at all?

      Also, anything older Minecraft you felt like sharing, please do. I've been watching some older Minecraft videos on Youtube in my second monitor while I work today.

      Edit: I wanted to add this here since I found this out after posting. It turns out that Minecraft's Java edition has a demo mode, and the check for how long you've played the demo mode was added in release version 1.3. So I can go ahead and create a demo account and play the old versions for Free: https://minecraft.fandom.com/wiki/Demo_Mode#Trivia
      I do plan on buying the full game eventually, but this will definitely scratch the itch I've been having for a long time and I will look at installing that on my computer once I've tackled my big work items.

      Edit 2: I found that you can use the Betacraft launcher to access these older versions as well. I wish I had found that previously as I spent a solid ~30 minutes fiddling with my Win 10 LTSC computer getting the Windows Store and other services installed and it still wasn't letting me properly launch the old Minecraft versions.

      24 votes
    18. Temple of Elemental Evil, Ravenloft, and the next thing

      Looking Back on Temple of Elemental Evil My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video...

      Looking Back on Temple of Elemental Evil

      My table wrapped up T1-T4 Temple of Elemental Evil a few months ago, and I decided to take a break before moving on to I6 Ravenloft to play some video games for a bit. It's a good thing, too, because there's been several hospitalizations and deaths so far this year, but that's a topic for elsewhere.

      After having finished it, I can confidently say that I don't really get all the hype T1-T4 gets in this day and age. Perhaps when it was new, but I still see people today lauding its greatness. It was... fine. T1 had a very strong start, no real complaints there, but as the book went on it meandered more and left a lot to be desired in the third and especially fourth floors of the dungeon. I've heard rumors that Gygax was unable to finish it in time due to being pulled away for TSR business often, so he gave all his notes to Mentzer to complete the work. I would believe it, personally. I've also since been told that the campaign book has an errata, so perhaps that fixes a lot of our issues with it, but I've not read it; no real interest in running this again.


      The Upcoming Ravenloft Run

      Moving past that, though, we'll be starting back up on April 11th with the group's first batch of characters going to the castle representing Ravenloft to have dinner with the Count; some of them received a letter inviting them over to congratulate them on their work within the region and on the power they've gained. The players know what they're getting into, but the characters don't. Joining us this go around are:

      • Rowan Human Magic-User 7 (~66k XP)
        • Henchman Freya, Human Fighter 5 (~18k XP)
        • Henchman Rikka, Human Fighter 5 (~18k XP)
      • Iskandar, Human Magic-User 8 (~106k XP)
        • Henchman Thorgisl, Human Fighter 2 (~2k XP)
      • Ser Duncan, Human Paladin 6 (~55k XP)
      • Melceth, Human Cleric 7 (~55k XP)
      • Elowyn, Elf Fighter 5 / Magus 5 (~55k XP)

      Looking Ahead to the New World

      Regardless of what the results of the Ravenloft module are, there will then be a time skip of a couple or few years before a portal to a new setting, Jovian, will be made available to the group; a planet with two suns--a very large, incredibly bright one representing Bahamut and a much smaller, dimmer one representing Tiamat--that is bathed in an eternal twilight. Two major themes I aim to hit with this setting are reclamation and perseverance.

      To go along with the change in setting, I am also planning on making other changes to the game. We are:

      • finally getting rid of the gnome
      • retaining the half-ogre
      • adding the mul, which are a half-human/half-dwarf race from Dark Sun
      • removing the Assassin class
      • adding the Runecaster class
      • replacing the base Cleric class with a specialty priest for each of our 17 deities
      • allowing halflings to be Illusionist in the absence of the gnome
      • allowing mul to be Occultists, a custom class of my making
      • allowing half-orcs to be a Magus, another custom class of my making, in the absence of the Assassin
      9 votes
    19. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    20. Game testers wanted for science fiction game

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work. The story and main architecture of the game is already planned and I am happy with it. It is the...

      I have a bare bones prototype of a game made in twine and I will be honest it needs a lot of work.

      The story and main architecture of the game is already planned and I am happy with it. It is the story hooks and pathing that I am looking to improve and for that I would like to give out a early Alpha build for volunteers to critique and provide any dead ends, errors and story beats they find engaging.

      Please feel free to send a message if you would like to participate. Thank you for your time.

      Edit: Thank you for your interest in the game the final build should be ready for volunteers in one week. I will send links to you directly at that time. Thank you again for your interest this is much better than I hoped for.

      42 votes
    21. Wordle on first guess?

      Has anyone solved the Wordle at wordleunlimited.org today? I just got the answer on my first try, which seems unlikely to say the least. I think it could be a malfunction. Would anyone mind...

      Has anyone solved the Wordle at wordleunlimited.org today? I just got the answer on my first try, which seems unlikely to say the least. I think it could be a malfunction. Would anyone mind posting the answer under a spoiler box so I can check? Thanks!

      Update: Thanks, folks! It seems like the site uses a different word for each person. It also seems like it's working fine. So, go me! Or it was a one-off problem. My word was AUDIT, btw.

      7 votes
    22. Tildes Minecraft PVP event

      EDIT: Congrats to Secret_Online for winning the free for all / the Orange team for winning the team event! ==== I'm organizing a PVP event on the Tildes Minecraft server. Posting here in case...

      EDIT: Congrats to Secret_Online for winning the free for all / the Orange team for winning the team event!

      ====

      I'm organizing a PVP event on the Tildes Minecraft server. Posting here in case anyone would like to join. All gear will be provided for the event.

      Exact time will be March 14th, 2pm EDT

      The first game will be a free for all, battle royale. Players will start with nothing, and through scavenging the arena find the tools they need to survive. Making alliances is not against the rules, but just remember only one player can win.

      The second game will be team based, with the Orange side fighting the Blues in a series of rounds. Each round will have an objective to complete with teams earning points until one side wins.

      Hope to see you there!

      22 votes
    23. Steam Next Fest recommendations and game demos

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little...

      Steam Next Fest is currently underway, lasting until March 2nd. Coincidentally, I had just been thinking a little while ago that I kinda miss game demos. About a month ago I came across a little twin-stick shooter called Minishoot' Adventures and ended up paying it more attention than any other random game I see that looks kinda cool, because they had a demo available. I installed it, played it for a couple hours, and instantly bought the full game once I was done. It's quite a good game, but they got my money primarily because the demo was able to hook me into making an impulse purchase, totally defeating my usual standard of decision-making about buying games.

      For Next Fest, Steam is recommending me a deluge of indie 2D platformers and metroidvanias, and I'm not sure if that's because those are the games in development that tend to have demos or if Steam thinks that's all I'm interested in (spoiler - I'm not). So, have you discovered any truly noteworthy upcoming games in this year's Next Fest? Also, what was the last demo to win you over?

      36 votes
    24. What's a reasonable amount of time to spend on an RPG campaign?

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended...

      Personally, I find RPGs to be at their best when they are reasonably short - somewhere between 5 and 20 hours. Games like Chrono Trigger and Earthbound seem to come to mind. For more open-ended experiences like Fallout New Vegas or Skyrim I find that I generally lose interest after somewhere between 30-50 hours regardless of how addictive the gameplay is.

      I haven't played tabletop RPGs so I don't have anything to say about them, but please feel free to chime in with them as well.

      19 votes
    25. I don't "get" soulslikes, but I'm interested in Bloodborne

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark...

      I typically don't play these kind of games, the few times I've played Souls games, I found issues I had with every game I've played more or less, I've tried Demon Souls around the time where Dark Souls was a thing on PS3, it didn't take too long to get used to the general idea and flow of the game, slowish/sluggish controls on purpose, overall being very difficult, parrying being something that could make or break battles, healing items are consumables that you need to farm, dying makes you lose souls, EXP is the currency, etc.

       

      It's been so long since I've played it, but I recall it being an interesting enough experience to stick around for a little bit, Bolterian Palace being somewhat memorable from the first 2 zones or so including the first area, but I absolutely did not finish it.
      I've played the first part of the game by myself, but ended up watching my friends play it more than I did play it, so I ended up knowing that Shrine of Storms has that weapon that makes farming souls super easy, I ended up going there.
      Then I encountered the rolling skeletons, I don't think I was aware at the time that Turpentine is how you fight them ,so I had miserable experience there, I think at the end I got tired of it that I ended up just quitting the game to reload to not lose my souls and halve my HP, which in hindsight, I didn't know that. you take half damage as a soul(iirc) at the time and compounded with the PS3's insanely long loading times, which eventually made me to simply quit and never return to it, not having shortcuts also doesn't help, killing the same mobs over and over just to try fighting a boss once isn't fun.

       
       

      I've not played Dark Souls 1 or 2 myself, so I have nothing to say aside from that I've seen my friends play PvP a lot in DS2, and that Bed of Chaos apparently is a rushed boss by the devs to complete the game, and it shows.

       

      Despite what the title may imply, I did play Bloodborne a little bit, I did get to the first boss(Father Cosguine?) and getting a parry on him was one of those memorable moments for me playing the game, but phase 2 happened, and I'm going to blame the camera or locking-on for my death because 3D games from that era had dogshit cameras.
      I have also seen some of my friends play the game, and the weapons BB has looked so fun, of note is the Chikage, which I wanted to use when I played BB, but apparently it's not a good weapon to get on your first run of the game.

       

      Might be worth noting that I gave Little Witch Nobeta a try to see how non Fromsoft Souls-likes are like, I also didn't really go back to it after defeating the first boss.

       

      Then a year or two ago I decided to give Elden Ring a go, being pushed to it by an irl friend.
      I rarely get a game and go "Wow I regret buying this", but ER was exactly that.
      As usual, I did see a friend stream it in discord or play it while I'm at their house, so it's not that I didn't know what I was into, but I assumed it would be similar to my previous experience with souls games.
       
      I picked up a Sorcerer, so my spells are barely better than hitting things with bare fists, my melee weapon is adequate at best, and my base stats were sort of gimped, I leveled up Intelligence to make my spells do more damage and for mobs, they are ok. I leveled up Dexterity as my main source of damage and that was... ok enough, at first.
       
      I didn't get to Margit until a couple of hours in, I was wandering around and activating Lost Graces, just to avoid combat.
      When I got to Margit, I died a lot but I did have some fun, it didn't feel unfair as much as it felt like my weapon limiting me and my spells barely tickling the boss.
      Similar to how my previous Souls attempts went, I stopped playing, until one day I did accept my friends assisting me with the game instead of trying to do everything solo, and we felled Margit but with minimal intervention from my friends, we then got to Godrick and I don't remember much aside from the stairs and the stupid hitboxes.
      After Godrick though, my lack of damage was even more apparent in the overworld areas after him, I can't really pick most battles in the world by myself because almost everything there is a group of enemies that notice you when you start attacking one of their group.
      They handed me these souls giving item to level up my stats but despite leveling up a fair bit, my damage still felt pitiful and I didn't want to over level. When we called it a day that day, I never really returned to Elden Ring and I don't plan to, I "got" Souls games even less after that. Nightreign however seems to be a much more interesting game in general.
      I think you'd need to be a big fan of Dark Souls in the first place to even find fun with ER.
       
      This leads us to the past week or two where the same friend that got me to buy ER convinced me to play Dark Souls 3 with seamless co-op in memory of a recently deceased friend who has played the PC Souls games except DS3.
       
      And I'm having fun, for change? I'm getting, guided, sure, and I'm not having the full experience by hitting the noob traps, and the bosses seem to get mowed down by playing with more experienced players.
      Maybe it's a change in mindset, or maybe I'd only enjoy Souls games co-op.
      My issue with DS3 however, is that everything looks the same to me, as in I'd get lost very easily because of how similar everything looks, which is in contrast of what I remember Demon Souls being like.
      Not having a map of sorts makes me it difficult to navigate areas in games like these.
       
       

      Given my struggles with the other Souls games, the fact that I really like what I've seen from BB's gameplay, the weapons, the fact that you can parry at range, what I've read of the story and lore that makes it very compelling. Are there any tips or ways that I can change my perspective so that when/if I undust my PS4 and my friend's copy of BB, I can have fun? I get that I don't need to like Souls games, but this feels like it'd be my best shot.
       
      I don't intend to play it co-op because of both wanting the "full experience" and my PS4 can be modded on its current firmware.

      24 votes
    26. Science fiction and cosmic horror storytelling in games

      Intro Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon. I've consumed a lot of sci fi compared to a normal person, and probably not...

      Intro

      Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon.

      I've consumed a lot of sci fi compared to a normal person, and probably not that much compared to a serious fan. Wolfe, Asimov, Ellison, Sanderson, Card, Strugatsky, Crichton, etc for novels. Blame! jumps to mind for Manga, and I'm sure I could name shows and movies for quite some time even ignoring adaptations and re-tellings.

      In general, I like novelty to some extent in my narrative media. Once you've seen enough, you see the patterns, and that can ruin some of the fun. You can have people who just execute a well known narrative perfectly, but it's nice when you stumble across something doing things you haven't seen before, or doing things you'd thought of but hadn't seen executed.

      Video games have the potential to do some interesting things, but it's not a surprise that for FPS especially it gravitates to Power Fantasy. "OH GOD EVERYTHING IS WRONG! QUICK HERE'S A SHARP STICK INVADE HELL!" started with Doom (with 2016 actually having some great Pixaresque storytelling itself) and obviously does it well. Being the lone fighter vs hordes is at the bare minimum a fun gameplay loop.

      The Games

      However there are a shocking number of interesting or well executed plots in the genre as well. I think the big 3 that stand out to me are System Shock (which is sorta cheating as it's also an ImSim), Half-Life, and Marathon (but honorable mentions to both versions of Prey and E.Y.E. and I'm sure I'm forgetting others).

      I'm going to skim over System Shock as "oh no the AI has gone crazy and evil" has been done before, and done better (in the same year...by another game on this list). Suffice it to say that Shodan is still a wonderful take on the whole concept. However System Shock does devolve into a larger power fantasy (save the day, stop the bad guy) despite starting as a small and helpless fool.

      Half Life, in comparison, you spend most of the time running around doing your best to even figure out what the fuck is going on, and ultimately fail to accomplish much of anything meaningful. The Combine is so soul crushingly vast that even some super fighter like Freeman (which itself has always been odd) amounts to little more than a blip on a dashboard somewhere (as the 2017 spoiled HL3 ending showed...although I can find no working link to that as of right now).

      Likewise Marathon, which has some fantastic storytelling in its use of terminals, has you as the objectively broken superhuman slaughtering enemies left right and sideways, and yet you're little more than a Rook or a Bishop for something SO much larger than you, only to find out that it's stumbled upon something even larger than it.

      I won't dive into every detail (lots of good ways to do that. Mandalore, Emms, and the classic story website ) but Marathon takes the vastness of space, the standard "what if the AI went nuts/sentient", and so many other tropes and combines them into something quite unique. It's got the feelings of cosmic horror without falling back on "oh look its Lovecraft again" and I wish more games would take notes. Naturally Bungie even then was famous for connecting ALL their lore and that's probably part of it, but I also suspect any payoff for that is long gone after decades of riding the Halo and Destiny "what if heroes shot more bad guys" plan.

      The End

      With a new Marathon proper finally on the horizon, I'm more optimistic than I should be. Logically I know this is the company that made Destiny and they're still looking to just milk profit out of these things. That said I don't mind it being an extraction shooter or possibly a retelling (or alt telling...) of the Marathon story, and they even seem to understand the vibe that should be underpinning all of it. Either way it had me thinking about just how well the original Marathon and Half Life immersed you into the scale of what you were dealing with by letting you be the badass you are in just about every other game, and having it basically not matter. Either because your deeds accomplished nothing in the scheme of things or because your agency is utterly denied.

      I think what really drew me to these games was finally seeing the idea of something like Lovecraft without the literally copy paste of the small port town and the tentacled cthulu monsters. I'd love to know what other games really stood out to people when it comes to SciFi and/or Cosmic Horror specifically. Or if you just agree/disagree on the ones I've rambled about.

      20 votes
    27. D&D campaign recomendation for solo/two people

      I'm really tired of finding groups of people to play D&D (in person), is there any solo/two people campaign that me and I friend can play with? Please something simple, I have a little more...

      I'm really tired of finding groups of people to play D&D (in person), is there any solo/two people campaign that me and I friend can play with?

      Please something simple, I have a little more experience playing it but have never DM'd before, but we're both very creative, so I can think we both can still have fun

      28 votes
    28. Looking for casual hotseat game recommendations

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles...

      Every year my friend group and I have a long weekend meetup where we rent a house and communally nerd out with each other. Lots of tabletop gaming; plenty of Magic matches; handheld consoles everywhere; etc.

      I always bring my Steam Link so people can cast their Decks to the TV, and I'm looking for recommendations for games that would be good for hotseat play where people can pass around a Deck and each play a little bit of. (So, specifically single player games rather than multiplayer games.)

      In past years Peggle and Peglin have been big hits with the group. They're immediately pick-uppable even by people who don't play a lot of videogames (of which there are a few in our group). They're also eminently entertaining to watch because it's easy to tell what's going on.

      I'm looking for other games that would fit the bill: casual, simple, fun, easy to hand off to others, relatively quick intervals between players. If you have any recommendations, let me know!

      17 votes