-
7 votes
-
DMZ in Call of Duty will wipe all player/mission progress for Season 4 tomorrow, what are people's thoughts?
11 votes -
Pixel art animation reinvented, a simple feature that allows us to easily change the appearance of our characters without the need to recreate every animation - Astortion Devlog #26
11 votes -
Street Fighter 6 | World Tour, Fighting Ground, Battle Hub game mode trailer
7 votes -
Naughty Dog's game design is outdated
6 votes -
What is the Fourth Dimension really? 4D Golf Devlog #2
5 votes -
Exclusive: Final Fantasy 16’s developers open up about Game of Thrones comparisons, sidequests, and representation
4 votes -
Breath of the Wild fixed stamina, it's perfect now, we did it
5 votes -
The problem with mini-maps
9 votes -
How Townscaper works: A story, four games in the making
8 votes -
Bloodborne PSX: Recreating Bloodborne as a PlayStation One game
4 votes -
Allegations of sexism, bullying, and burnout: Inside the Microsoft studio behind State Of Decay 3
4 votes -
Hyperbolica devlog #7 (probably final): Dialogue system
3 votes -
The battle for Bungie's soul: Inside the studio's struggle for a better work culture
11 votes -
The Legend of Bounce Back - My playable tribute to thirty-five years of Zelda
13 votes -
The importance of button prompts
3 votes -
Apple will not reinstate Epic’s Fortnite developer account
11 votes -
Hyperbolica devlog #6: Pushing Unity to its limits
5 votes -
Crash Bandicoot dev on optimizing for the PlayStation | War Stories
12 votes -
Activision Blizzard hires union-busting firm as workers start to come together
25 votes -
GDC Talks for Unreal Engine 2021
6 votes -
Unity able to build and port to ChromeOS
5 votes -
Super Mario Party update allows online play, adds new games mode
11 votes -
The Digital Antiquarian: System Shock
7 votes -
Star Citizen developers fed up after being expected to work during devastating Texas snowstorm
14 votes -
Vampire: The Masquerade - Bloodlines 2 delayed indefinitely
15 votes -
Hyperbolica devlog #5: Non-euclidean 3D modeling
5 votes -
New Steam Labs experiment adds new ways to browse games through genres, themes, and player modes
9 votes -
Hyperbolica devlog #4: Projecting space
4 votes -
The art of the demo: Drama from game mechanics in The Last of Us Part II
3 votes -
The Digital Antiquarian: Master of Magic
4 votes -
The Digital Antiquarian: Transport Tycoon
4 votes -
The Digital Antiquarian: X-Com
6 votes -
Hyperbolica devlog #3: Rendering hyperbolic spaces
8 votes -
Hyperbolica devlog #1: Non-euclidean geometry explained
4 votes -
The mysterious origins of an uncrackable video game - Atari 2600 game Entombed
17 votes -
How Prince of Persia defeated Apple II's memory limitations | War Stories
7 votes -
ZzFX - Zuper Zmall Zound Zynth
4 votes -
Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam
19 votes -
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories
5 votes -
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories
5 votes -
Disco Elysium | Hardcore mode and ultrawide support now available
7 votes -
How do bullets work in video games?
7 votes -
What Breath Of The Wild is like for someone who doesn't play games
22 votes -
Robin Sloan: Three things I learned about games while contributing writing to Neo Cab
4 votes -
Exploring the tech and design of 'Noita'
6 votes -
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next
3 votes -
Fermi problem game thread
I thought it might be fun to make a little game out of asking Fermi problems and trying to work out solutions to others'. What is a Fermi problem? A Fermi problem is (to quote wikipedia ): an...
I thought it might be fun to make a little game out of asking Fermi problems and trying to work out solutions to others'.
What is a Fermi problem?
A Fermi problem is (to quote wikipedia ):
an estimation problem designed to teach dimensional analysis or approximation, and such a problem is usually a back-of-the-envelope calculation. The estimation technique is named after physicist Enrico Fermi as he was known for his ability to make good approximate calculations with little or no actual data. Fermi problems typically involve making justified guesses about quantities and their variance or lower and upper bounds.
Basically, these are questions that would be very difficult to calculate exactly without looking up the answer. The goal is to arrive at a good estimate by making justified assumptions. As such, looking up facts and statistics should be minimized or outright avoided (e.g., if the question is "What is the mass of the water in Lake Michigan?", you shouldn't look up Lake Michigan's volume to aid your answer. This should be estimated from things you know off the top of your head).
The way this thread works
- If you have a Fermi problem, post it as a top level comment.
- If you have a solution to an already posted Fermi problem, post it as a reply to that comment. Be sure to post your reasoning and thought process.
Fermi problems can be fun to come up with, and fun to answer. Examples of Fermi problems might include:
-
How many piano tuners are there in Chicago? (this one is apparently one that Fermi came up with himself)
-
How many keystrokes occur worldwide, daily?
-
What is the mass of the water in Lake Michigan?
-
How many cars are there in New York City on a given day?
-
How many blades of grass are there on the National Mall?
-
How many eggs are consumed in the US each day?
Since many of these have no definitive answer, it is not always possible to score the 'correctness' of an answer. Nonetheless, others can judge when an answer makes reasonable assumptions, so feel free reply to answers with suggestions of which assumptions can be refined or further justified.
21 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes -
Riot announces "Teamfight Tactics", a new League of Legends game mode similar to Dota Auto Chess
7 votes