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5 votes
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Netflix has quietly removed its basic streaming plan from Canada
41 votes -
Why are we often hesitant to spend money on digital services?
This is sort of a "does anyone else?" type question, but I think it can create some interesting discussion. We have become accustomed to having many things for free online. Search, social media,...
This is sort of a "does anyone else?" type question, but I think it can create some interesting discussion.
We have become accustomed to having many things for free online. Search, social media, news, videos, games etc. The price of course is ads and our personal data. But spending money on these kinds of services that exists for free sometimes feels like a hurdle to overcome. I recently gave the paid search engine Kagi a try, and I spent way too much time pondering whether it was worth the $5. Yet I can spend ten times as much on random physical purchases or a round drinks with only a few seconds of decision making.
Even though we have lived with digital products for decades now, having something tangible and physical between your fingers still feels better. With some exceptions, because most people are paying for streaming services but renting movies in the video store have always cost money, so we are used to that - unlike stuff like search and email which many of us have gotten used to being available for free.
Can this ever change outside very tech-minded people? Because services that rely on subscriptions rather than dataharvesting and ads do exist, but with the exceptions of maybe the big streaming services, few get wider appeal and the masses flock to the so-called free services instead. I find it almost depressing that we have all these brilliant and innovative tech companies around the world doing amazing things, but a good deal of it all ends up with the goal of showing more ads. It is hard to compete with free, but is it possible to challenge the current most successful business model of "paying" with ads and data?
36 votes -
Netflix subscriptions jump as US password-sharing crackdown begins
39 votes -
Another update to Kagi plans - More searches and unlimited AI interactions for subscribers
13 votes -
Update to Kagi Search pricing
22 votes -
Meta launching paid subscription service for Facebook, Instagram
11 votes -
An update on sharing
19 votes -
Warner Bros. Discovery to keep Discovery+, in strategy shift
4 votes -
Introducing DC Universe Infinite Ultra
3 votes -
Mozilla bundles its VPN and email/phone Relay services for $7 per month
11 votes -
Mercedes makes better performance, increasing horsepower and torque while dropping 0-60 times, a $1,200 subscription in its EVs
5 votes -
As pay TV subscribers decline faster, pressure builds for streaming profits
8 votes -
I have to pirate colours now?
8 votes -
Netflix’s ad plan is missing multiple popular titles
8 votes -
Netflix with ads will cost $7 per month at launch in November
8 votes -
Podimo, the Denmark-based subscription service for podcasts and audiobooks, secures €58.6 million in funding
3 votes -
Quora+ Program: A case study in ruining a perfectly functional community forum and online information resource
10 votes -
MoviePass to relaunch on Labor Day in beta form with pricing ranging from $10-$30 a month
11 votes -
Netflix has some great games but nobody's playing them
8 votes -
BMW wants to charge for heated seats. These grey market hackers will fix that.
10 votes -
BMW makes heated seats a monthly subscription
27 votes -
Adobe plans to make Photoshop on the web free to everyone, beta in Canada
14 votes -
Netflix customers canceling service increasingly includes long-term subscribers
23 votes -
Dracula Daily
10 votes -
Netflix stock price drops 35%, posting biggest fall since 2004
15 votes -
Microsoft is moving ahead with an Xbox Game Pass Family Plan
7 votes -
All-new PlayStation Plus tiers launches in June
4 votes -
DC Universe Infinite begins international rollout
3 votes -
Netflix will prompt subscribers to pay for users outside their households in new test to address unauthorized password sharing
8 votes -
MoviePass is relaunching with eyeball tracking to earn credits
10 votes -
Moviepass CEO wants in on the Metaverse
9 votes -
Love Everlasting #1
1 vote -
PlayStation plans new service to take on Xbox Game Pass
5 votes -
Vizio’s profit on ads, subscriptions, and data is double the money it makes selling TVs
22 votes -
Twitter expands its subscription service to news articles
6 votes -
Grazily - highly targeted jobs in your inbox
5 votes -
GeForce Now cloud gaming service adds new RTX 3080 membership tier, supporting streaming at up to 1440p and 120 FPS
10 votes -
Marvel Unlimited Refresh
3 votes -
NotOnlyFans: An open source, self-hosted digital content subscription platform like `onlyfans.com` with cryptocurrency payment
10 votes -
Through the looking GLASS - Om Malik interview with the developers of GLASS, a subscription photo sharing app
3 votes -
Mercedes-Benz EQS to offer rear-wheel steering as a subscription
11 votes -
Video games to be included in Netflix subscription
15 votes -
New ad-free search subscription service: Neeva
6 votes -
MDN Plus announcement
10 votes -
Twitter may be working on Twitter Blue, a subscription service that would cost $2.99 per month
14 votes -
Scroll has been acquired by Twitter
4 votes -
Twitter has acquired Scroll, a subscription for news sites, and intends to integrate it into their own upcoming subscription service
11 votes -
Reuters puts its website behind a paywall
19 votes -
Apple Arcade is actually pretty awesome
About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big...
About ten years ago, Sony promised they'd change how we play games. With the launch of the Playstation Vita, they showed us a world in which one could start playing a game at home on your big powerful console, and then you could take it with you in the form of cross-play, where your saves synced via the cloud and you could play the Vita version right where you dropped off. And of course, for games that didn't have a Vita version, there was always the option of streaming your games.
Of course, we know how well that worked out. There were maybe 5 games where you could buy both versions of the game at once, and the majority of the games that supported cross-play required you to buy the same game twice. Streaming is still what everyone's pushing today, but in many places (coughAmericacough) there isn't a good enough connection to stream games with a good experience - especially if it's got twitchy gameplay.
Time has passed and many companies have began to offer a service model for games - subscribe to a program, and you get free access to games. And many of these services have some sort of cross-play component to them, where you get access to multiple platforms, or even with streaming versions, but they all have their downsides.
But it turns out that one company offers a gaming service that actually does offer each of their games in native versions across computers, consoles, and phones, has cross-play support, and doesn't have any of the downsides of streaming, and it's from a company that most people don't associate with gaming - especially when it comes to computer games. I'm speaking, of course, about Apple Arcade.
Sure, it all only works on Apple hardware, and the console part is a bit of a stretch (who actually owns an Apple TV?), but it works remarkably well. And unlike a number of other systems I have tried, it works seamlessly - you can save your game on your mac, launch your game on your iPhone, and instantly be playing your game. And the higher-end games with nice 3D graphics actually do look remarkably better on the big screen.
Of course, the selection of games is much different than any other games service, but I find myself surprised at how many games I legitimately want to play. Sure, there are a lot of 'iPhone' style casual games - right now they just released a bunch of previously released iPhone games cleaned up and stripped of monetization schemes - but I view that as a positive thing - sometimes you just want something simple to pass time with that doesn't need to take space in your brain. But at the same time there are also bigger and more aspiring titles available. There's a new action game from PLATINUMGAMES with an Okami-like artstyle, a brand new RPG from Mistwalker built on top of dioramas, and complex adventure games like Beyond a Steel Sky.
Apple arcade, is, however, missing one notable meta-genre from it's library - Triple-A games. And honestly, I kind of love it for that. The majority of the games companies represented are independent, and that means that many of them are going to be able to offer me new types of gameplay or narratives that you won't get from the big guys. What other service is going to offer experiences like Assemble With Care? And from an ethical point of view, I'd rather reward independent creators who are pushing out these high-quality pieces of work than giant companies who are famous for exploiting their workers.
While Apple Arcade obviously won't be a good choice for everyone since it's limited to Apple hardware, and if you're already in Apple's ecosystem, you probably already know about it (they're surprisingly aggressive at marketing their free trial - which is actually what got me to write this in the first place). I had originally written them off as all casual games, but with the last big release of games it's got some pretty fantastic releases. It's worth trying if you've only got an iPhone, but it's more than worth it if you've got a recent Mac or Apple TV.
19 votes