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7 votes
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Pokémon Sword/Shield: Graphics analysis and comparison
10 votes -
Pokémon Sword & Shield sound settings have to be unlocked by a key item obtainable from an optional NPC
12 votes -
Pokémon Sword and Shield - Four new pokemon, Gigantamaxing, and more
4 votes -
Pokemon: Detective Pikachu discussion
I wasn't too sure whether that movie warranted a Discussion Thread, given only Endgame got one here so far but… hey, I really liked the movie. The pokemon CGI was amazing. Storyline was not...
I wasn't too sure whether that movie warranted a Discussion Thread, given only Endgame got one here so far but… hey, I really liked the movie.
The pokemon CGI was amazing. Storyline was not half-bad (not great tho); somewhat predictable although with a nice twist I personally didn't see coming.
I'm not even a huge pokemon fan or anything, but this took me back to my childhood quite a bit. I really like how they mostly featured pokemon from the original 151, which made the movie very approachable to old-timers.
It also didn't feel awkward or childish or cringey or anything you might expect from, well, a pokemon movie. Loved hearing the theme music in the TV background early on. Loved pikachu's singing, that was pretty hilarious, felt like a nice place for the movie to poke some fun towards itself.
Coming out, I was reminded of how I felt after seeing the Warcraft movie: Seeing characters that have played such a special part in my life, being brought to a full-feature live-action. It's really a unique feeling. I guess that's why I'm looking forward to both Aladdin and The Lion King coming out this year; even though neither were as special as Warcraft/Pokemon, I still get chills thinking about the unbelievable CGI quality we get for what a few years ago we'd never have thought would go beyond plain animation.
I tried to keep the post body mostly spoilerfree but this is tagged spoiler so I guess go nuts in the comments.
11 votes -
A brain region for Pokemon characters?
7 votes -
Detective Pikachu review — an absurdly silly, wonderful ride
8 votes -
Pokémon: Detective Pikachu | Official trailer 2
22 votes -
The past, present, and future of Pokémon Go, according to Niantic
8 votes -
Niantic is tweaking Pokémon Go to settle a US lawsuit with angry homeowners
12 votes -
The Age of Surveillance Capitalism by Shoshana Zuboff review – we are the pawns
7 votes -
Pokémon: Detective Pikachu | Trailer
28 votes -
Nintendo shuts down the tool behind your favorite Pokémon fan games
15 votes -
Let's talk about collectible non-card games
I'd like to start a discussion around collecting-based games, with the following prompt question: What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria? This...
I'd like to start a discussion around collecting-based games, with the following prompt question:
What non-card-based alternatives to TCG/CCGs exist which satisfy the same criteria?
This "criteria" is my understanding of what makes TCGs/CCGs appealing, and includes but is not limited to:
- collectible/tradable (not necessarily monetized),
- portable/relatively self-contained (this could include apps, handheld consoles),
- the constant drive to expand the collection (whether it's through the randomness of distribution not ensuring particular collectibles, or an appealing reward system like in the Pokemon games).
I wish to divorce these criteria from the card format. Of course, the list of criteria not extensive and I am actively seeking a deeper understanding of what makes these card-based games so appealing. Discussions on the nature of gambling-addiction and the impact of secondary market values also very welcome.
The best example I can think of is the Pokemon games for handheld consoles. These games pre-dated the Pokemon card game and are a great example of the appeal of card games existing and thriving in a non-card format (which ironically led to the card game adaptation).
Another is Warhammer and the tabletop wargaming family. This is interesting to me but really seems to be in a completely different ballpark because it lacks agility and thus is far less appealing to many players.
Note: my reference point to what makes games like these appealing" is very biased by card games, specifically the current "big three" of TCG/CCGs: Magic: the Gathering, Pokemon, and YuGiOh. I'd appreciate suggestions of other relatively successful or simply well-designed games which employ collectibility as a core mechanic. They don't even have to be portable, as long as you're clear about that.
tl;dr: let's talk about alternatives to card games which depend on collecting as a core mechanic
Edit: formatting.
8 votes -
Melbourne Pokemon master seizes victory at North American International Championships
3 votes -
MissingNo: Explaining the glitch next to Cinnabar Island
8 votes -
Pokémon Go adds friends and trading options
8 votes -
Anyone like Pokemon Go?
I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old...
I had this game on my phone for awhile but only just started last night. So far I think it's neat what kinds of landmarks can be pokestops, like a little fountain by a restaurant or a very old building. It also reminds me of those pokewalker things from long ago, the ones that counted your steps. It also kills me when a church is a gym.
Now I'm not walking everywhere or buying plane tickets trying to do this but it's pretty pleasant so far. What are your thoughts, Tildes?
Edit: I took my first gym at a quaint little church and the Nidorino I left there came back about 6 hours later. There's more people playing this than I realized, also more churches lol.
13 votes -
Pokémon boss Junichi Masuda on keeping hardcore players happy, borrowing from Pokémon Go, and Let's Go's story
6 votes -
Pokemon Let's Go Pikachu! and Pokemon Let's Go Eevee! Announced
10 votes -
PokemonLetsGoPikachu.com and PokemonLetsGoEevee.com have now been registered via CSC Digital Brand Services. This is the company TPCI and Nintendo use to protect brand domains.
@pixelpar: https://t.co/via68ewCUS and https://t.co/336Zq2kS8S have now been registered via CSC Digital Brand Services. This is the company TPCI and Nintendo use to protect brand domains. Both point to the same Namedserver and contain a blank favicon. Credit to @Pokekalos for finding them
8 votes