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6 votes
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Hyperbolica devlog #3: Rendering hyperbolic spaces
8 votes -
Deltarune status update, September 2020
11 votes -
Making Civilization Revolution work on consoles - A chapter reprint from the new book Sid Meier's Memoir!: A Life in Computer Games
6 votes -
Why do many games make you press a button before loading (after launch)?
So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous). I've seen this in other...
So recently I've been playing Destiny 2. After you launch the game you need to press "X" for the game to start loading (which takes multiple minutes, it's ridiculous).
I've seen this in other games and I never understood the point. Yes I want to move past that screen, load the game and play it. Do you guys know why game developers do this?
10 votes -
Hyperbolica devlog #1: Non-euclidean geometry explained
4 votes -
OpenMW 0.46.0 released (FOSS engine for TES:III Morrowind)
8 votes -
The mysterious origins of an uncrackable video game - Atari 2600 game Entombed
17 votes -
Godot Editor running in a web browser
9 votes -
How Prince of Persia defeated Apple II's memory limitations | War Stories
7 votes -
RuneScape developer Jagex acquired for $530 million by Macarthur Fortune Holding
9 votes -
Hue Jumper - This entire game fits in a 2048 byte zip file! Made for 2kPlus Jam
19 votes -
Godot Engine awarded Epic Megagrant ($250K)
15 votes -
Lorne Lanning discusses his journey to become a game creator, and how the mind-control mechanic solved Oddworld's narrative problems | War Stories
5 votes -
Cyan Worlds co-founder Rand Miller discusses the challenges of getting Myst to work on CD-ROM | War Stories
5 votes -
Housemarque's 25th anniversary is this year, and they've put all other projects on hold to focus on finishing an unannounced game they've been working on for three years
4 votes -
Hytale november development update
5 votes -
Veteran MMORPG developer Brad McQuaid has passed away
11 votes -
Braid and the beauty of not wasting time
5 votes -
Robin Sloan: Three things I learned about games while contributing writing to Neo Cab
4 votes -
Exploring the tech and design of 'Noita'
6 votes -
How scrolling textures gave Super Mario Galaxy 2 its charm
12 votes -
Telltale Games' assets have been purchased and some developers re-hired, with the goal of re-releasing select games from Telltale's back catalog and developing new games
8 votes -
Director's Cut Part 1 - Destiny 2's game director on where the game has been over the last few months and where it's heading next
3 votes -
The Digital Antiquarian: Sam & Max: Hit the Road
8 votes -
The Digital Antiquarian: Day of the Tentacle
7 votes -
Peter Molyneux walks us through his entire career, from Populous, to Black & White, to Fable
8 votes -
The Digital Antiquarian: Return to Zork
5 votes -
Experimental Gameplay Workshop 2019
9 votes -
Sean Murray at GDC
15 votes -
"Making video games is not a dream job": "The workers behind hits like Fortnite and Call of Duty need unions to protect them from exploitation"
10 votes -
The Digital Antiquarian: Darklands - The first CRPG ever released by MicroProse Software
5 votes -
Two devs automated the process of generating and publishing "garbage" mobile slot machine games on Google Play, and made over $50,000
28 votes -
Guild Wars 2 developer ArenaNet plans for mass layoffs
7 votes -
Wind Waker graphics analysis
11 votes -
The Digital Antiquarian: Ultima VII
6 votes -
Photopia design and themes (Victor Gijsbers 2008)
3 votes -
The fall of Starbreeze Studios
8 votes -
How "At the Gates" took seven years of my life – and nearly the rest
10 votes -
How a book binds the Return of the Obra Dinn
7 votes -
The tragic end of Telltale Games - how an award-winning studio abruptly shuttered, as told by the people who were there
14 votes -
This dumb industry: Telltale autopsy
12 votes -
Telltale employees left stunned by company closure, no severance
27 votes -
Programming Challenge: Make a game in 1 hour!
Background There's been some talk on ~ before, and it seems like there are quite a few people who are either interested in, learning, or working in game development, so I thought this could be a...
Background
There's been some talk on ~ before, and it seems like there are quite a few people who are either interested in, learning, or working in game development, so I thought this could be a fun programming challenge.
This one is fairly open-ended: make a game in 1 hour. Any game, any engine, don't worry about art or sound or anything.
Doing is the best way to learn. Most people's first project is something overly ambitious, and when they find that it's more difficult than they thought, they can get discouraged, or even give up entirely. This is why the 1 hour limit is important: it forces you to finish something, even if it's small. When you're done, you can come out of it saying you made a game, and you learned from it.
Chances are the game might not be fun, look bad, be buggy, etc. But don't worry about that, everyone's game will have problems, and if you do create something really fun or innovative, congratulations, you have a prototype that you can expand on later!
"Rules"
Like I said before, these "rules" are pretty simple: make a game in (approximately) 1 hour. You can use any tools you want. If you use external assets (art, sound), it's probably best you use something you have the rights to (see resources). If you're completely new to game development/programming, your goal could even be to finish a tutorial.
If you're the kind of person who tends to get carried away with these things, you might want to post a comment saying you're starting, then another one once you've finished your game.
Please share your finished game, I'm sure everyone would love to try them! If your game is web-based, it can be hosted for free on Github Pages or Itch.io. If downloadable, it can be hosted for free on Google Drive, Mega, Dropbox, Itch.io, etc.
Resources
Engines
If you're a beginner, a good engine to start with is LÖVE. It's very simple, and uses Lua, which is very easy to learn.
If you're familiar with another language, you could use a library to make it in that language. Some examples:
Javascript: kontra, Phaser, pixi.js
Python: pygame
If you want something more complex, consider Godot, Unity, or Unreal.
You can also try something visual like Construct, Clickteam Fusion, or GDevelop
Art
For such a short time constraint, I'd suggest you use your own "programmer art": just use some basic shapes. Your primary focus should be gameplay.
If you think you have time to find something, try looking on OpenGameArt.
Sound
You can make simple sound effects very quickly with sfxr (or in this case, a web port of sfxr called jsfxr).
27 votes -
How music was made on Super Nintendo
6 votes -
Antichamber developer Alex Bruce talks about the process of developing and marketing his game
Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer) In the first talk he talked about the journey from Unreal mod to full game, presenting at game...
Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer)
In the first talk he talked about the journey from Unreal mod to full game, presenting at game festivals, networking, the grueling work of getting the game to market, and the lessons he learned along the way:
Antichamber: An Overnight Success, Seven Years In The Making
In the second talk he went over the iterative design process, and how he tweaked things based on how people interacted with the game (spoilers):
12 votes -
Any hobbyist gamedevs interested in working on a project together?
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently...
I've been trying to get back into game dev recently and I'd love to work with someone if you're up for it. I'm also down to join existing hobbyist projects, although I have a thing I'm currently building at the moment.
- I'm based in SF; I'm willing to work remotely with someone, but would definitely prefer someone in the area.
- I'm a software developer with 6ish years of experience programming, a CS degree and just starting an out-of-college job.
- I've built some small games in the past, mostly in Unity.
- I've got a reasonable amount of UI/UX experience but I'm by no means a professional and none of it is all that game-related.
- I can do some pixel art though I'm by no means an expert.
If you make games for fun and are looking for a partner, feel free to send me a PM or just reply to this.
Similarly, I'd like to also suggest a Tildes ~LFG (looking for group) or other meeting-ish area.
12 votes