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  • Showing only topics with the tag "strategy". Back to normal view
    1. Crusader Kings III early thoughts and impressions?

      I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...

      I've only played for a couple of hours so these really are "impressions".

      Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.

      My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.

      I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.

      17 votes
    2. Has anyone been playing Stellaris since Le Guin dropped?

      Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was...

      Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was pretty impressed. Much as I detest tedious micro, the new planet management system is light years ahead of the old one, and represents a much more realistic pace for colony development- no more outpopulating and outdeveloping your homeworld in twenty years. The main issues I've seen so far are poor balancing between raw materials, market balance, and finished goods, and AI. Since nearly all finished goods require minerals exclusively as an input, you get constant mineral deficits and a market that places more value on minerals than the goods made from them.

      As for the market, the demand/pricing mechanism is poorly implemented, so you can exploit it for infinite money. Say a good costs 1EC/ea, you put in a bulk purchase order for 10,000 units. You pay 1EC for each of them, but after the order the sell price is boosted to 2EC. You can then immediately dump everything you just bought, selling each for 2EC. They could (and probably will) fix this by considering the price of each unit individually based on whatever formula they use for calculating market demand.

      Finally, the AI completely shits the bed with the new administrative cap mechanic, and ends up decades behind any competently managed player empire in both economy and technology. But then I suppose poor AI is nothing new for Stellaris.

      Issues aside though, I feel like with this patch, Stellaris has finally taken its place as a worthy successor to the classic Master of Orion 2.

      9 votes
    3. Ask ~games: what strategy games has a big focus on terrain tactics?

      I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable. A strategically placed city on choke points can be a shield of your whole empire. Enemy...

      I really like playing Civ5, when a city is behind a mountain, if properly guarded, it's nearly impenetrable.

      A strategically placed city on choke points can be a shield of your whole empire. Enemy settlers or scouts can't access a vast majority of land. Also people have fun with canal cities with trading routes shortcuts, etc.

      However games like civ5 only have mountains, the river tactics is weak, historically many battles were carried over river and controlling a bridge is vital.

      Are there any games that focus on terrain tactics? I think combined with some aspects from Tower of Defense, the game can be quite fun.

      I know games like Total War where terrain plays an important role, but it's more campaign focused. RTS is too short-lived.

      10 votes
    4. Any Victoria 2 players out there? Any interest in AARs?

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a...

      On reddit I post the occasional AAR (after action report) for Victoria 2 on the ParadoxPlaza sub. I was just wondering if there was any interest in me posting those here as well, since vic2 is a little obscure and it's entirely possible I'm the only player here out of our active users.

      6 votes
    5. Xenonauts 2 Kickstarter and demo now live

      Kickstarter Demo (via GOG) Xenonauts 2 is a sequel to 2014's Xenonauts, a turn-based tactics game inspired by the original Xcom games. I've never played the older games but I'm in love with the...

      Kickstarter

      Demo (via GOG)

      Xenonauts 2 is a sequel to 2014's Xenonauts, a turn-based tactics game inspired by the original Xcom games.

      I've never played the older games but I'm in love with the Xcom reboots, so I'm definitely keeping a close eye on his one. Any other Xcom fans here?

      8 votes