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    1. Suggest media in which the antagonist is an idea or an abstract concept rather than a person or intelligent entity

      the two examples that I have are Final destination movies and junji ito's manga "Uzumaki". it doesn't have to be a manga or movie of course, I just would like something similar but it can be any...

      the two examples that I have are Final destination movies and junji ito's manga "Uzumaki".

      it doesn't have to be a manga or movie of course, I just would like something similar but it can be any medium. books, movies, games etc

      48 votes
    2. I'm glad Hideo Kojima went into games instead of directing movies

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my...

      I'm currently 20 hours and 4 "episodes" deep into Death Stranding 2 on PC and I don't have the patience to wait til the Monday megathread rolls around again to voice my thoughts. This isn't my first time playing a Kojima game; I've got over 100 hours in the first Death Stranding and I've also finished multiple entries in the Metal Gear series, I've even played Boktai 2 on the GBA (though I didn't know that was a Kojima game til much later). I enjoy the vision, wackiness, flexibility in gameplay, and emphasis on little details that are fairly characteristic of a Kojima game, and those things are definitely very present in this one as well. That said though, there is one thing that only becomes more and more clear as I progress:

      Hideo Kojima is terrible at writing dialogue. By that, I don't mean characters fail to express themselves or convey ideas well through a lack of words; rather, they're entirely too reliant on words. In an era of cinema that loves "show, don't tell", Kojima leans more towards "tell, tell, tell some more, and then maybe have a bit more tell as a treat". Any character with a backstory that Kojima wants you to know about will spend a good 10 minutes unloading their life story almost as soon as they meet the main character. Any time there's a new piece of information being revealed, someone will explain it to you in textbook-level depth. I'm not sure if Kojima thinks that it's ok to have so many incredibly long exposition-dumping cutscenes in his game because the ratio of cutscene to game is still fairly low but all I can say is these cutscenes and talking sequences are not good cinema. I don't care which movie star is getting a cameo when the script itself is this absurdly poor, my immersion is shattered and watching has now become a chore.

      That said though, it's not like the game is devoid of cinematic moments, they just happen to be entirely outside of the cutscenes themselves. By far the most memorable and impactful moments in this game and the original are those times of solitude during a delivery where you're just quietly traversing through a zone, luggage in tow, and a Low Roar track starts playing. It's during these moments of calm, of pure show and no tell at all, where the player gets truly immersed in the role of the main character and has time to contemplate their journey while taking in the beauty of the nature around them. These aren't accidental or purely player-driven moments, those songs are set to play at a particular place during certain missions and knowing Kojima, he definitely had a major role in directing these as well. So it's not like he doesn't know how to create absolute cinema, but at the same time it's limited purely to gameplay moments where you're not forced to listen to someone deliver a 10 minute monologue in a way that no actual human being talks.

      So yeah, thanks for not becoming a movie director, Kojima. Your script writing's terrible but your gameplay ideas are great. I'd suggest you hire an editorial team but you probably already have and ignore them.

      29 votes
    3. Share weird crossovers, cameos and in-universe references to help map out ridiculous shared universes!

      This is one of those posts that make me wish we could tag multiple tildes. Because this would apply to ~tv, ~movies, ~comics, ~games, ~books, and ~anime, with possibly even more. A long time ago I...

      This is one of those posts that make me wish we could tag multiple tildes. Because this would apply to ~tv, ~movies, ~comics, ~games, ~books, and ~anime, with possibly even more.

      A long time ago I read an article about weird crossovers, and it made the point that thanks to unrelated crossovers and six degrees of separation, the Archie comics Sonic technically existed in the same universe as... Some popular live action shows, because that show had a crossover with some other show that crossed over with Sonic. Obviously not really, but it was a funny thought.

      I failed to find the article I remember, but my brief search did bring up the Tommy Westphall Shared Universe, which comprises 400+ shows thanks to various crossovers, cameos and in-universe references. There is a whole fandom wiki dedicated to it. There's also this site that lets you search for connections between TV shows. The site's description from DuckDuckGo is "Easily search and find the relationship between shows in the Tommy Westphall Universe and beyond." It's silly, but fun!

      Thing is, most of my cursory searching into it has people focus on live-action TV and movies. And... Well, like I said at the start: the article I remember reading made a connection between Archie comics Sonic and some live-action show thanks to some crossover.

      Since that first article, I've wondered off and on about the weirdest crossovers out there, and just how weird of a shared universe could exist. I don't want to limit it to one or two mediums, I want to find crossovers that can transcend mediums! Comics, TV, games and more!

      So: what are the weirdest crossovers, cameos and in-universe connections you know of? What are the wildest connections we can make? And, for bonus fun, what are the ramifications of shoving all these wildly different series into one ridiculous universe?? how many different apocalypses can we shove into it

      16 votes
    4. Hot take: 4:3 > 16:9

      It's been a while since I've watched an old TV show. We've had widescreen TVs in our houses for decades now. When HD and digital video came into the scene, it basically came hand in hand with the...

      It's been a while since I've watched an old TV show. We've had widescreen TVs in our houses for decades now. When HD and digital video came into the scene, it basically came hand in hand with the 16:9 aspect ratio. It was more cinematic. It was basically a mark of quality in and of itself.

      On a whim, I decided to watch Wolf's Rain, an original Bones anime that was produced in 4:3. I thought it would be difficult to adapt to the more narrow screen. I was thinking what I'd be missing out on by the missing part of the screen.

      In hindsight, those thoughts were pretty rediculous. The people who made the show knew they were going to target that aspect ratio, so they built the entire show around it. It's animation: every frame is literally a painting. The aspect ratio was never a limitation to the artist because it was effectively the same limitation any given piece of paper or canvas they would apply their art to.

      By no longer producing video in 4:3, we have lost something important to framing: verticality and angularity. 16:9 means there's a lot more room to the left and right than there is up and down, and because you have so much more horizontal view dutch angles tend to be extra disorienting. While Wolf's Rain doesn't use dutch angles very often, vertical framing is extremely common. One early episode has a particularly striking scene where a white wolf is running vertically up a cliff towards the moon. Other times it's used to show off the scale of large structures, which can better express a sense of dread or oppression. The show also often has circular framing; where characters and objects are arranged in a circle, which doesn't seem to work quite as well aesthetically on widescreen formats.

      Now that I've started thinking about this, I started to think about what a shame it is that we are actually losing some of our treasured 4:3 shows from the past. TV shows aren't terribly well archived in general outside of ultra-popular shows, and even then many old shows that were made for 4:3 have been bowdlerized into 16:9. Many shows have been stretched out or had their tops and bottoms deleted in order to fit into 16:9. Some shows were shot on film and had new scans done in order to use the parts that were originally designed to be cropped out. But because they are ruining the intent of the cinematographers, the addition is not necessarily a good one.

      But what do you think? I know this is probably not a popular opinion, but I'm sure that I'm not the only one who thinks this.

      34 votes
    5. Did a fictional character from a show/movie influence your life?

      I've been recently thinking about the impact of fictional characters from tv shows/movies can have on our lives. Have you ever felt influenced by a particular character or show? For me, the show...

      I've been recently thinking about the impact of fictional characters from tv shows/movies can have on our lives. Have you ever felt influenced by a particular character or show?

      For me, the show Mr. Robot coincided with my decision to pivot to cybersecurity. There were a lot of other factors that made me switch, but it was undeniable that the show (and the main character, Elliot) played a sizable role. It's been a decade since it first aired, and I’m still grateful for that change I made.

      Curious to know if anyone else have a similar experience?

      23 votes
    6. What are some cross-media adaptations/tie-ins that you'd recommend?

      It could be a novelization of a movie, game, television show, etc. Or any of the other combinations (e.g. a movie based on a game, television show, novel, etc.). It doesn't solely have to be an...

      It could be a novelization of a movie, game, television show, etc. Or any of the other combinations (e.g. a movie based on a game, television show, novel, etc.).

      It doesn't solely have to be an adaptation either. Tie-ins are often universe extensions, such as when books are written in a pre-existing movie/show/game universe.

      Often, media tie-ins are seen as soulless marketing cash-ins (which is sometimes accurate), but others are legitimately great in their own right.

      What are the ones that you like and would recommend? What makes them noteworthy?


      Meta note: Feel free to interpret this criteria as broadly as possible. This isn't about splitting hairs about what "counts" as a tie-in, but more about exploring things that have done a good job at jumping between media types. If you've got a Teenage Mutant Ninja Turtles watch that you love, that counts! Same for that Death Stranding fanfic you can't get enough of.

      18 votes
    7. Are they 'stars'? Or just rather ordinary people who need to work?

      Listened to Craig Ferguson on his podcast "Joy" talking with Diedrich Bader, last known for playing Jethro in the Beverly Hillbillies movie (which flopped). The most interesting part was their...

      Listened to Craig Ferguson on his podcast "Joy" talking with Diedrich Bader, last known for playing Jethro in the Beverly Hillbillies movie (which flopped).

      The most interesting part was their discussion about gaining and losing that "Hollywood aura" - they agreed it was like someone handing you a magic hat, and while you're wearing it, you're the most special person in the room and everyone wants your attention. And then the hat goes away and you're back to being very ordinary and in at lot of cases, become an actor somewhat desperately looking for more work. Which is why they attend so many parties and awards. It's not so much about the glamor, its about getting a chance to network and try to find a new gig with the producers and directors and financiers in attendance.

      Bader asked Ferguson if there was anyone he interviewed that gave him that sense of awe, someone who still wore that magic hat? Nope. Ferguson said after years of doing his Late Night show they were all just people. New "star", old "star", none of them really made a big impression.

      Although he DID say when Sean Connery shook his wife's hand her chest visibly blushed and Craig asked her later what that was all about. She said, "Well it doesnt do it for YOU but THAT was Sean Connery!" Pretty funny.

      But it was interesting to hear some insiders talking about other insiders the way they did. They're all just actors looking to stay employed. Which makes sense when you see an A list actor in a B movie and wonder why they took that role. Probably had bills to pay, that's why.

      36 votes
    8. Why do celebrities past their peak so desperately cling to fame?

      I wasn’t sure whether I should file this under ~movies, ~music, or ~society, so I put it here. Feel free to move it elsewhere. I had a thought this morning: I’m confused about the...

      I wasn’t sure whether I should file this under ~movies, ~music, or ~society, so I put it here. Feel free to move it elsewhere.

      I had a thought this morning: I’m confused about the attention-seeking behavior of famous and wealthy celebrities in the music or film industries, past their peak.

      From my point of view, as someone who is neither famous nor wealthy, I think that if I ever reached that level, then I would be more than happy when people stop paying attention to me, and instead start swooning for newer, younger artists on their way to stardom.

      It would signal to me that my time to be in the spotlight is over, that it’s my turn to pass on the torch, and that I can now ride into the sunset, content to potentially have several decades of time left for me to just enjoy a quiet, cozy life, making use of my money to amuse myself as well as to invest it in worthy causes, so that I not only leave behind a legacy of fame and wealth, but also improve the lives of other people.

      Every famous and wealthy musician or actor could do this.

      But so many of them don’t. They choose to, instead, do everything they can to stay in the limelight. They pull extreme stunts with which they harm themselves, which ironically, in many cases only end up embarrassing in the eyes of the world anyway. And they do all of this to retain the attention of people who have long forgotten about them.

      What for? I don’t get it.

      Is it really so that fame and wealth just corrupts a person to such an extent that they become addicted to being the center of attention?

      This thought, by the way, came about because I’ve become aware of many such “extreme and dangerous attention-seeking stunts” from many celebrities in the last few weeks. It’s not about one celebrity in particular. It’s been a thought that has been brewing in my head for a while.

      19 votes