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  • Showing only topics with the tag "quest". Back to normal view
    1. Meta Quest 2 - For someone in a wheelchair

      Ok, so my partner has gotten the recommendation from one of his spinal cord injury groups that a Meta Quest 2 would potentially be really good for him as way to feel less "closed in" this winter...

      Ok, so my partner has gotten the recommendation from one of his spinal cord injury groups that a Meta Quest 2 would potentially be really good for him as way to feel less "closed in" this winter and that many of the games can be played stationary (he has essentially no control of his legs and uses a power wheelchair).

      I don't know anything about any VR games, so I'd love thoughts on the system, what to look for if we buy secondhand, if a different system would be better (money is a barrier, so I don't want to spend it all on a new system and not be able to afford games), and what games would meet his needs?

      Thanks y'all

      13 votes
    2. Thoughts on the Meta Quest 3?

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of...

      The release of the Meta Quest 3 seems to have been slowplayed but my take is that Zuckerberg is still going full force ahead with MR but doesn't want to have a fiasco like the last round of publicity about "the metaverse” when people were mentioning it in the same sentence as blockchains and NFTs.

      I read a lot of very positive reviews about the hardware

      https://www.theverge.com/23906313/meta-quest-3-review-vr-mixed-reality-headset

      https://www.reddit.com/r/QuestPro/comments/17631ja/24_hours_in_my_quest_3_review/

      https://www.pcmag.com/reviews/meta-quest-3

      so I got one and I am really impressed. It comes with a very convincing demo where cracks appear in the ceiling and walls of your room opening views onto another planet and then aliens come into your room that you have to shoot with the controllers to stuff them into a tube. I am showing this demo to people on the hopes I can sell some kind of MR exhibit to a local museum.

      Karl Guttag could show that the MR quality is "awful" from an eye chart perspective but the motion-to-photon is really excellent, you can throw and catch a ball just fine wearing it, and it is totally practical to walk around the house, interact with people, read (large) text to copy, use a touchscreen, etc.

      I get the feeling too that they are doing many of the right things to market it, for instance, it comes with a license for a major game that comes out in two months which will might give people who don't click with it right away a chance to re-engage. There is intensive notification based marketing with discounts and stuff which is totally textbook for a new app store and that I like at the moment but it is possible it just won't connect if the product isn't up to snuff.

      I tried Horizon Worlds and ran into the problem of not being able to succeed at the fishing minigame (in real life I've only been able to catch sunfish and smelt, but you really can fill up your freezer with zero skill with the later) and also the way it is weirdly empty. I have some content that I think could be put in there which I think is often a good idea on a new platform that is heavily promoted (e.g. easy to get free publicity and other benefits from the platform) but that emptiness might mean they don't feel pressure to get content. VRChat was more fun but showed me the challenge of onboarding people to that sort of thing, I got into an entrance room where I met one person who was actually attentive and trying to communicate and I think a lot of kids who were "doing their own thing", I figured out some of how to interact in that space but the problem of "getting gud" while sharing the space with other people who might be annoyed seems tough.

      My take is that the software is not up to the hardware right now but as a software developer I think that’s a great problem to have.

      If you're excited about Apple Vision I think you should be excited by this. Any thoughts? Anyone tried the MQ3? Anyone developing content for it?

      19 votes
    3. What are some VR games that are good with an audience?

      What are some VR games where the person in the headset can cast to a TV and the people watching can still participate/have fun? For example, at a get-together over the summer, my friends and I...

      What are some VR games where the person in the headset can cast to a TV and the people watching can still participate/have fun?

      For example, at a get-together over the summer, my friends and I played a hot seat version of I Expect You to Die 2. The person in the headset played the single-player game themselves, but everyone in the audience was able to watch the cast on the TV and help that person by giving them recommendations to try different things and help them solve the puzzles (or just recommend ridiculous stuff to see if the game will allow it). Even though the game is single-player, it worked really well as a communal experience and was a ton of fun for the whole room.

      Any other recommendations for games like this we can try?

      Note: we've already played Keep Talking and Nobody Explodes
      Target Hardware: Oculus Quest 1

      9 votes
    4. Beat Saber (and the Oculus Quest 2)

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly. There's a VR arcade close to my place,...

      The first time I saw beat saber was this gameplay video in 2018 and I immediately fell in love with it. I adored the concept and wanted to play it so badly.

      There's a VR arcade close to my place, where I actually played Beat Saber for ~30 mins last year. Lots of fun! And last week, I bought and received an Oculus Quest 2 and finally played it by myself.

      First of all, god damn that is a good game. It's perfect at making you feel like you're naturally good at it, too. Or maybe I actually am. With only ~4 hours of played time I'm doing hard or expert on most new songs with faster song mode (+20% song speed). Which has this weird effect of making me feel like that's the natural pacing of the song… super, super weird when they are ones I already know, as now the version I know feels slowed down.

      The campaign felt short and a bit too easy, with one exception (1-hand expert $100 bills with max 4 misses… spent 2 days on that. Looks like I'm not the only one having problems with it). Though it's been frustrating in places; I find the whole "you need to make at least x mistakes to win this level" pretty ridiculous. Min/max movement is an interesting mechanic but I'm not fond of the execution.

      I have some frustrations with the game. No replays I can save to show off the most awesome combos. Hit detection feels way off on some levels. I haven't tried online mode yet, pretty excited about it.

      But god daaaaamn it's an awesome game. I'm finally playing something again! I haven't really played any video games since … shit, almost two years. And the workout you get is fantastic. I am finally getting a handle on my lockdown atrophy.

      Ben Brode once said: "Make your games super easy to get into. The longer it takes me to get into your gameplay, the less interested I will be in playing your game. Except for Beat Saber: I will jump through any hoop just to play that."

      And that brings me to the Oculus Quest 2. I was a 2020 original Oculus Rift kickstarter backer. I actually tried the first dev kit. A pretty awesome and unique feeling, but all that for shitty resolution, motion sickness and 4 cables hanging off your head.

      Well, it's all gone. Integrated audio, fully wireless, good resolution, no cables, no base station, no PC required. And the features just blow my mind. IR cameras to detect objects around you, the guardian mode with its virtual barriers, the pass-through mode which lets you see outside the oculus without removing it (killer feature). Casting support so it's easy to show your gameplay to friends in the same room. Oh and hand detection?! This is some Star Trek shit.

      I recall my reactions to touching and playing with the first iPhone: "Wow, this is game-changing." - Such is my reaction to the Oculus Quest 2. VR is now a console that is, frankly, cheaper and less intimidating than owning a playstation-type console or some such (after all, you need a TV for those). It's on the same level as the Nintendo Switch. I know a lot of people who are greatly intimidated by VR and this removes almost everything scary about it.

      Incremental progress is weird; sometimes you stop following the various upgrades in a field and suddenly you catch up and it's mind-blowing.

      The problem with the Quest 2 is still the lack of true killer games. Right now, I bought a $400 Beat Saber game… though, it's still worth it. Like Ben said: any hoop.

      (I also got The Room VR because I'm a sucker for these kinds of games and it came highly recommended)

      17 votes