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5 votes
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Predictions of AI doom are too much like Hollywood movie plots
21 votes -
Denis Villeneuve hates dialogue in film
15 votes -
‘We didn’t expect this phenomenon to last’: France’s comic-book tradition is hitting new heights
8 votes -
Athira Etha interlude: Tales of Kings and Demons
4 votes -
I want to experiment with writing for video games, can you help me find a starting place?
Hi there, I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world...
Hi there,
I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world building, lore notes, dialogue, weapon descriptions, codecs, bestiaries and on and on. There's all sorts of ways to tell a story through a video game and I want to try my hand at it!
Problem being though, I'm not particularly interested in game design. I'm not NOT interested, but it's not where my passion is. I am willing to learn what I need to, so don't shy away from suggestions that would require me to learn some on the design side.
Really the only ideas I've come up with are using the mod creator in Neverwinter Nights 1/2 or something like RPG Maker? Are these overwhelmingly difficult to get started in? Could I write in all the things I mentioned from dialogue to weapon descriptions?
Or perhaps trying to find someone NOT interested in the storytelling side? Someone who wants to focus on design but would love some storytelling in their project and would welcome the addition?
Or even starting with TTRPG modules maybe. Video Games and TTRPG modules seem to have some similar storytelling elements.
Does anyone in the profession have thoughts? Does anyone not in the profession have thoughts?
anyways, bye love you
17 votes -
The greatest quest in World of Warcraft
8 votes -
Does adding story to open world survival games work well? An agonising deep-dive into the strange game that is The Forest.
5 votes -
The games I wish I never replayed
9 votes -
The REAL reason ships go missing in the Bermuda Triangle!!!
9 votes -
"Narrative equity" in game design
6 votes -
Wanderhome: A pastoral fantasy RPG
13 votes -
Why Wildermyth's best story wasn't written by anyone
5 votes -
Creating a likeable video game villain
4 votes -
How storytellers use math (without scaring people away)
4 votes -
Do stories need conflict?
In school we teach kids that good stories have conflict and have them fill out plot diagrams, analyzing the different parts relative to the conflict of the story. Every time this comes up, I...
In school we teach kids that good stories have conflict and have them fill out plot diagrams, analyzing the different parts relative to the conflict of the story.
Every time this comes up, I always wonder about its universality. As it's taught to kids, this is "how stories are" and conflict itself is considered essential to storytelling. The conventional wisdom goes that a story without conflict is "boring".
Is this the case, though? It's always felt to me like a very limited way of looking at stories -- fine for children but something that doesn't necessarily scale up past the early stages of literary analysis -- but I don't have anything to back that up. I don't have enough in my repertoire/expertise to really go beyond it, and I'm left with just a sort of empty suspicion that may or may not be justified.
- Is conflict essential to storytelling?
- Are there examples of good stories without conflict?
- Is teaching narrative in this way effective, or limiting?
22 votes -
The Division 2’s new expansion will rev up the story, revamp gameplay
6 votes -
Explanatory narratives - tell your stories!
I've commented on explanatory frameworks before. These are the unifying narratives that we use to make sense of ourselves, political concerns, economics, and even science and mathematics....
I've commented on explanatory frameworks before. These are the unifying narratives that we use to make sense of ourselves, political concerns, economics, and even science and mathematics. Narratives are accounts of connected events or phenomena that attempt to express the connections in an explanatory story.
We're often afflicted with "just-so" narratives that attempt to reconcile or explain the way the world works with little or no evidence, like claiming inequality of inborn capacities, innate racial differences, or the intervention of supernatural entities and forces.
So this is everyone's chance to tell a story, at whatever length they find convenient, which explains something that concerns them. Possible examples of story topics:
"Why finding work is a struggle for me"
"Bayes' Theorem accounts for everything"
"Political parties can't handle reality"These examples aren't about me or my beliefs - I'm just flinging things out there. This also isn't a college narrative essay exercise. So just tell a good story about something you care about, that's likely to engage others' interests and concerns.
Conspiracy theories are probably not a good idea here; the tendency towards them is a dysfunction of humans' ability to create, and desire for, narratives.
I ask that participants in the thread refrain from attempting to argue with or disprove others' stories here, but they can become jumping-off points for new Tildes topics.
If this exercise is well-received, it could become a monthly recurring thread. Feel free to advise on better structure.
17 votes -
The Last of Us — The art of video game storytelling
5 votes -
Rimworld, Dwarf Fortress, and procedurally generated story telling
11 votes -
The Shandification of Fallout
7 votes -
What are some of your favorite examples of storytelling via gameplay?
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment...
Video game's approach to storytelling usually comprise of mixing gameplay mechanics (gunplay, health system, enemy AI...) and storytelling elements (cutscenes, dialogue trees, environment details...). There are also special systems designed to work both as gameplay challenge as well as narrative carriers (quick time events, the nemesis system in Shadow of War...)
However, there's also a third approach, where traditional gameplay elements when put into appropriate context within the game gain additional narrative significance (the way Thomas was Alone's basic platforming mechanics are personified via narration, or Undertale's combat system being integral to how the story develops...)
Have you ever noticed if a gameplay element also doubled as a storytelling device in the games you played before? If so, what was it and what did it "tell" you?
12 votes -
The clash between storytelling and selling in Harry Potter: Hogwarts Mystery
4 votes -
Is there a book that you'd like to see made into a movie or series?
This is a general, "what books have themes or content that would make for great movies" question. Graphic novels are included here. Could have posted in ~talk or ~movies, but I'm seeking the...
This is a general, "what books have themes or content that would make for great movies" question. Graphic novels are included here.
Could have posted in ~talk or ~movies, but I'm seeking the opinions of dedicated readers, who've had the thought in considering a story, "I'd really like to see the visuals for this", or "a movie/series adaptation could expand on these themes".
Also, what were your biggest disappointments in the rendering of a book into a movie/TV series?
My picks:
Ursula Le Guin, The Dispossessed. Can't say that it's likely to get the nuanced treatment it deserves, but an even-handed visualization of socialist vs. capitalist societies is overdue, and it's got spaceflight and FTL information transfer.
Warren Ellis, Transmetropolitan. Not that he's ever going to grant the rights, but this one's a no-brainer for American cinema - brash, loud, splashy, violent, with bigger-than-life characters and themes.
James Tiptree, Jr. (a/k/a Alice Sheldon), Her Smoke Rose Up Forever. I'd love to see a short series based on this collection.
China Mieville - anything from the New Crobuzon books. The baroque ruin backgrounding the scenes, and the panoply of characters, should make for amazing cinema; a little judicious editing will be needed to make the stories work for the screen.
[Obscure] Norman Spinrad's Bug Jack Barron, subject to timely and relevant updates for 21st Century media. There's a great theme about how selective presentation of video clips and the editor's viewpoint influences the story being told.
K.W. Jeter, Farewell Horizontal, this one's gonna have great visuals, trust me.
John Steinbeck's The Grapes of Wrath, remade as a story about border migration.
Joe Haldeman, The Forever War - man, is it ever time for this one in the U.S.
Dan Simmons, Hyperion - the World Tree, the Shrike, and plenty of other opportunities for fine visuals.
Salman Rushdie, Haroun and the Sea of Stories. Another candidate for an anthology series; perfect for animation.
Tibor Fischer, The Thought Gang - it's a heist story, but also a comedy and a satire. Kind of amazed no one has made it into a movie before.Biggest recent disappointment - The adaptation of Richard Morgan's Altered Carbon. Edited to completely discard the political messaging and amplify the sex/violence. Turgid, poor special effects, and gruesome acting.
21 votes -
In France, comic books are serious business
18 votes -
The endings of Far Cry 5
TLDR at the bottom I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the...
TLDR at the bottom
I played Far Cry 5 some time ago, and remember it as a good, albeit conventional, open-world FPS which freshened up the Far Cry formula and simplified it, for the better of the game. I also remember that while I enjoyed myself through it's entirety, the endings (as I immediatelly replayed the final mission to see the other ending) left such a sour taste in my mouth that it ruined the rest of the game's experience for me. I immediately uninstalled it and promised myself to never touch the game again. Both endings had completely ruined it for me. I wasn't there for the story, I was there to enjoy myself while hunting and exploring in rural Montana and occasionally killing people who deserved it (the cult is evil, the game makes this very clear).
Then you get to the end, after dispatching of Joseph's lieuteants; Faith, John and Joseph in missions, that were started through terrible scripted sequences of you being hunted down. And as it turns out, no matter what you choose (engage Joseph in combat or walk away), you can't save your friends (in fact if you walk away it is implied that you kill them yourself because of sheer bad luck) or kill Joseph, for that matter. Your silent protagonist listens to his boring and frankly infuriating monologues after locking you into cutscene, even though you came to the mission wielding an array of very deadly weapons, ranging from assault rifles to rocket launchers to a shovel. But Far Cry 5 doesn't care, you get locked into a cutscene and you are disbarred from shooting the prime antagonist, the man that admitted to you personally that he smothered his infant daughter, the man who leads the cult which kills, kidnapps, tortures and most likely rapes the inhabitants of Hope County. And you don't even get to shoot him in his fucking arrogant face, you just get to listen to his monologue. You totally could! You still have your guns, actually, you pull them out immediately after the cutscene if you choose to engange in a boss fight! But it's a game and nothing makes sense.
So Joseph shows you that he somehow captured your allies again, even though, to even engage him, you have to liberate the entire county from the grip of Eden's Gate, so realistically, there shouldn't be anyone left to capture your friends. The cultists are all dead, killed by bullets or your shovel.
Ultimately, you get to pick between taking three of your friends, leaving the rest behind and driving away, only for the driver to turn on the radio, where it just so happens to play the song which was, during the story, implanted in your brain to send you on a murderous, uncontrollable rage. Or you fight Joseph, who, after the fight ends (WHERE YOU STILL DON'T KILL HIM) reveals, that he was right all along, just as atom bombs start falling from the sky. And even then, Joseph, on his own, manages to overpower all your friends and kill them, because for some reason he's the only one not affected in any way by the atom bomb that just detonated in the distance (it is implied that it was another country that dropped the bomb, not Eden's Gate, but then, who would bomb some random county in Montana in the US without any strategical value?), locks you and himself into a bunker (which had a very capable, armed to the teeth, inhabitant living in it, which Joseph somehow kills off screen even though he marched in there unarmed) probably to brainwash you. Of course, the only right choice would be to take the secret ending, but that means not playing the game at all, and still puts the atom bombs into question and if they would still explode, and all the inhabitants of Hope County at the mercy of an evil doomsday cult.
As it turns out, in the world of Far Cry 5, the world is on the edge of starting world war 3, however, no one tells you this, there are only tidbits you hear on the radio if you drive to areas you've liberated. So everyone who turned off the radio didn't hear those. You could say that the world itself is a bit of foreshadowing, considering that everyone and their grandmother were building bunkers, but I thought that was another jab at the classic US rednecks the game parodied a lot, I missed that entirely. Apparently when you take drugs in the game, the hallucinations also hint at a looming world war, but I didn't take the drugs at all, so, barring the bunkers, the hints were too small to be noticed and gave the player something to think about.
The ending sparked a lot of discussion and speculation(one even going as far as claiming that the protagonist is Jesus) on the internet, mutiple discussion on Reddit and other sites, most people seemed to very much dislike the ending because precisely it felt that everything you did in the game was for nothing, which is an ending you can pull off (See Spec Ops: The Line) but the game has to earn with a very good plot and fitting gameplay. My major problem with Far Cry 5 is that it didn't feel earned at all. There was too much of a disconnect between gameplay and narrative (narrative which on it's own wasn't good enough for such a conclusion) to warrant such a bleak ending and pull it off in a way that didn't send the player into a salty rage. There are also theories floating around the net saying that the entire atom bombs ending was one big hallucination, considering your (and your allies) exposure to Bliss at the start of the boss fight. Honestly, I think Ubisoft could've saved some grace if the post-launch content and the DLC were maybe more focused on apocalyptic content (perhaps one big DLC which turned Hope County into a Fallout-esque desert), I actually thought that such content was part of the game, considering that the main menu changes massively after the atom bomb ending. It would've really saved the game: A classic WTF into oh no you just did not! into Oh they actually didn't. You could've even had most of the characters survive, because there were bunkers everywhere in Hope County. Instead we got lackluster post-launch DLC and content, as all three of the DLCs had a very mediocre reception.
The pcgamer article I linked makes a lot of points about how to make the game better, and ultimately I agree with them. It would've made a lot more sense if the entire plot had more gravitas from the beginning, if it were pictured more clearly that the world is in fact going bonkers, but also if the characters were a bit more realistic, both the villians and allies. You can't make a parody of rural America, structure the entire thing as a fun, wild, action-packed ride and then suddenly start dropping atom bombs and declare world war 3 at the end. People will feal cheated.
I'm interested in what the community here on Tildes thinks of Far Cry 5 and if we could get a discussion going.
TL;DR: Summing up, I don't think Far Cry 5 did enough to pull off the ending it gave us. For me and a lot of other people, it even went so far as to ruin the entire game, as everything I did was completely invalidated, all the time I spent on the game and with the characters I've grown to like (they were caricatures, but lovable ones) felt wasted, because there wasn't a single thing I could've to save anyone (except get the secret ending and don't play the game at all and even then, everything is still open). What are your thoughts?
7 votes -
Guillermo del Toro - Monsters, makeup and movie magic
7 votes -
What is the morally appropriate language in which to think and write?
10 votes -
The intellectual mathom collector
If you've lived long enough, read widely or suffered through the usual collegiate education requirements, you may find that your head has vast stores of disconnected knowledge which don't...
If you've lived long enough, read widely or suffered through the usual collegiate education requirements, you may find that your head has vast stores of disconnected knowledge which don't necessarily relate to anything necessary for daily life. That is, until the moment some dusty lump of data becomes a relevant jewel.
J.R.R. Tolkien coined the word "mathom" to describe questionably valuable clutter that you can't throw out:
Mathom
Last but not least, here’s a word you can use to switch up your everyday vocab. Next time you go to visit your grandparents, keep your eyes peeled for mathoms, a popular Hobbit possession.
Mathom comes from the Old English ‘maðm’, meaning treasure, which fell out of use in the 13th century. In the Shire, it’s commonly known as a Hobbit’s trinket, typically a useless heirloom. Tolkien went further and revived ‘mathom-house’ as a museum stuffed with old curiosities.Do you find yourself collecting and seeking out information in odd corners just on the off-chance it will be useful?
Have you a story of the time when some obscure, trivial factoid suddenly saved the day?
3 votes -
The brief and incredibly poetic life of Banec Hazyblockades
6 votes