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6 votes
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Nickelodeon Studios | Abandoned
16 votes -
The history of Mike Tyson's Punch-Out world records
17 votes -
Hot Dr Pepper from the 1960s
11 votes -
Ginger Root - Loneliness (2022)
11 votes -
A groundbreaking prosthetic enables amputees to experience sensation. Professor Max Ortiz-Catalan explains the implantation process of these mind-controlled bionic arms.
13 votes -
Exploring Art Deco architecture's evolution from its 1920s roots to its modern resurgence in Art Deco 2.0
5 votes -
How did Denmark defeat Prussia in 1848?
7 votes -
Egyptian fractions and the greedy algorithm
6 votes -
AI can do your homework. Now what? We interviewed students and teachers on how schools should handle the rise of the chatbots.
22 votes -
Why we need degrowth
7 votes -
Unfortunately NBA teams have solved basketball…
10 votes -
Life begins at forty: The biological and cultural roots of the midlife crisis
10 votes -
The site of a mining town on Svalbard is now being returned to nature in one of Norway's biggest-ever restoration projects
4 votes -
Laufey - Tiny Desk Concert (2023)
10 votes -
Pep Guardiola sits down with Magnus Carlsen to talk their greatest moves
7 votes -
YouTube likely lowering resolution of videos if it detects you using Firefox on Asahi Linux
39 votes -
So... About the new Beatles song
10 votes -
Watching the smallest club in European competition ever, Klaksvíkar Ítróttarfelag | Hidden Grounds
9 votes -
How much work does it take to get the Windows 95 version of SimCity 2000 working on a modern windows PC?
10 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
23 votes -
Rock Hudson: How a gay truck driver became the biggest star in Hollywood
8 votes -
Help with strange Windows 10 behavior/files. Do I have a virus?
Edit2: I'm a mac user who doesn't understand how windows explorer works. Leaving the post for some hapless mac user who may come along. Windows explorer doesn't report how it is traversing the...
Edit2: I'm a mac user who doesn't understand how windows explorer works. Leaving the post for some hapless mac user who may come along. Windows explorer doesn't report how it is traversing the directory tree, leading to some confusion about where the search result is, which happens to be waaaay down in a zip of a mac application installer I had inadvertantly archived on the Windows disk. I would ask any windows users, how do I make powershell ls | select-string "text" behave like ls | grep "text" on unix?
edit3: Also, why the fudge would windows explorer search find <weird characters>net but not dotnet when typing 'net' into the search box?
So I download the occasional, um, linux distro installation video. I use a vpn and private firefox windows for most.
I'm doing some clean up today, and find a file with a bunch of strange characters, including the text characters, "net." "M⌐⌐v├▒├┼⌐▒net" is the filename listed in the properties window. Inside are a series of .ase files with mostly unrecognizable names.
I don't see the filename when doing an ls in powershell of the directory reported in explorer.
doing ls | select-string "net" in powershell results in an unending peristalsis of weird text like you might get from a binary file viewed in a text editor. I do notice, however, that some of the text might be from inside a zip file. But why is select-string searching inside the zip file? ls seems to ouptut only filepath information. Upon further investigation, the zip file is several directories down, it appears adding | select-string to ls makes ls travel the full tree. Wut?
And when I say undending, I mean it kept going until I hit ctrl-c.
Any ideas to what is happening here?
Incidentally, I opened one of the ASE files by right-click->view file in notepad+, which never launched.
Edit: lots of edits.
12 votes -
Any Pokemon TCG players here? I just got into the game and I feel a little lost.
So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to...
So I was wondering through a book store and I found the Greninja ex Battle Deck, which I thought looked really cool, and I've always wanted to own a Pokemon deck, even if I don't have anyone to play with.
I learnt the deck is meant for absolute beginners and that it doesn't stand a chance against meta decks, but I expected that (it's the same for Yu-Gi-Oh structure decks, you usually need to buy 3 and add a bunch of staples to get something slightly competitive).
Now since I can't play with anyone IRL, I hopped on Pokemon TCG Live, scanned the deck's QR code and built a better version of the deck using this video from LittleDarkFury. Except I replaced 2 Starmie and 1 Staryu with 1 Comfey, 1 Pyukumuku and 1 Lapras because I don't have anything else that synergizes, and I ran out of credits. (I can share the decklist if needed.)
Mostly because I dumped all my credits into building a Giratina Lost Zone deck because I felt cocky and then I realized I have no idea how to play it. That was a mistake.
My problem right now is that I feel really aimless, I have 2 decent decks but I can't really seem to get the hang out of them. I do understand their main win conditions (get Giratina VSTAR out, respectively get Greninja ex out) but besides that I don't really know how to play them. It does feel like I just need to get a bunch of games in, to see what decks other people play, and what situations I need to adapt to.
Locally there are no game shops I could go to, but I would have loved to play with someone IRL and have them guide me through everything. This means I'm stuck with online resources, but most of them are aimed at players that already know the game.
What do you think I should do? I'll keep playing games in hopes something will click with me, but until then, I'd appreciate some guidance (feel free to ask me anything in case I didn't give enough information).
13 votes -
Thunderplump: Ten weird and wonderful words with Susie Dent
5 votes -
Whiskey maker's try TikTok holiday cocktails
5 votes -
Dynamic music and sound techniques for video games
13 votes -
Game recommendations, specifically
This is a thread for game recommendations, but not just any standard game recommendations. This is a thread for game recommendations where you have a very specific thing that you're looking for....
This is a thread for game recommendations, but not just any standard game recommendations.
This is a thread for game recommendations where you have a very specific thing that you're looking for.
Maybe you're looking for a certain type of experience that can't easily be summarized with genres and tags. Maybe you're looking for a game that will evoke a particular feeling that's hard to put into words.
Whatever you're looking for, share your desired specificity below, and let people try to recommend games that fit it.
58 votes -
Ren - Wicked Ways (2023)
8 votes -
I made a majestic (reverse) centaur
13 votes -
Lotta Wenglén – Riding High (2023)
2 votes -
Starfield analysis | A quick retrospective
12 votes -
GamersNexus' "Mega Charts" for PC parts
11 votes -
Green Day - Dilemma (2023)
4 votes -
The story of electronics (2010)
7 votes -
The rise and fall (and rise and fall) of Venezuela (2019)
7 votes -
Judas Priest - Trial By Fire (2023)
11 votes -
History of country code top-level domains, with a map of the most popular ones in use | Map Men
14 votes -
Magic SNES controller from Abe's Projects
16 votes -
If we shoot a 140lb draw weight English longbow from a five story medieval tower, how much further will the arrows go?
13 votes -
What's inside this crater in Madagascar?
18 votes -
Why railroad tracks don't need expansion joints
13 votes -
Tildes Video Thread
Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...
Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.
It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...
Share some of the best video content you've watched this past week/fortnight with us!
18 votes -
Richard Farrant - Ah Alas, You Salt Sea Gods (1500s)
2 votes -
How the US Secret Service keeps presidential motorcades safe
5 votes -
T minus Zero, or releasing a game on Steam
Well, a few minutes ago I finally pushed the button, the game is released. So I wanted to write a short write up of some things that I had to do to release the game. I won't really talk about...
Well, a few minutes ago I finally pushed the button, the game is released. So I wanted to write a short write up of some things that I had to do to release the game. I won't really talk about making the game itself too much, more about the part of actually releasing the game, if you are interested in more of that you can see my posts from Timasomo (1, 2, 3, 4, showcase).
Steam
I have already created many games in the past, I've been making games for more than 5 years, but always as a hobbyist. So I never experienced releasing a game on a platform like Steam. I have to say working with Steam and Steamworks is very pleasant and streamlined, but it is still much more complex than for example releasing a game on itch.io, which is what I did before for all my other games. I'll try to summarize how the process looks like.
First, before you can even get on Steam, you have to register, fill out a ton of paperwork, wait some time for it to be manually approved. Afterwards, you have to pay the 100 dollars for Steam Direct. At this point you finally get a Steam app id, which you can use to start integrating Steam features into your game. For example, having achievements, Steam cloud integration (so the saves get synced between devices), leaderboards and potentially more, especially if you are making a multiplayer game. To make my game I am using Godot, and I found a C# library called Facepunch.Steamworks which made this all quite easy, I'd definitely recommend it if you are using Unity or Godot with C# and want to release your game on Steam.
Before releasing a game on Steam you also have to finish everything on a gigantic checklist, including things like: uploading 10 various header, capsule and other images which are used on the store page and Steam library. An icon for the game. What are the minimum requirements required to run the game, whether the game has adult content, whether it supports controllers, how much the game will cost, screenshots, a trailer, there are just so many things to do! And when you complete parts of this checklist you have to have your game go through manual reviews. Each review could take about 3 days to get done. I failed one review first so I had to resubmit it too and wait again. Let me tell you, if you plan to release a game on Steam, reserve at least a month to do it, and start going through the reviews as soon as possible -- actually I think there even is a minimum of a month before you can release the game from the day you get an app id.
Trailer
Creating a good trailer is super hard. I am not a video creator/editor at all, but luckily I at least own a solid program for creating videos -- Vegas 14 pro, that I got for super cheap in some Humble bundle about 8 or something years ago, so I at least had a good start there. I ended up with not that complex of a project and Vegas still kept crashing when rendering, so I am not sure if I'd recommend it though.
The hardest thing for a trailer is deciding what to put in it for me. I know that a trailer should be super short, should showcase how the gameplay looks, what are the features and so on, but when I got to actually making it, it was still super hard to decide what to put there. How do I even start? I watched a ton of other indie game trailers to get some inspiration and that also didn't help that much. There are some trailers which are really just gameplay, some trailers which are actually just incredible with editing I could never do as a pleb... So I started with something that I know a bit more. I created a very short music track, and decided that I will just edit the trailer to fit the music.
The music track basically splits the trailer into 4/5 very short sections:
- Basic gameplay, how the game looks when you start playing it
- Explaining the roguelite part of the game, selecting spells and items
- More complex gameplay, how some combinations of spells and items can look later in a run
- List of features
- Special bonus ending section showing a "Legendary" spell, which should show how insane spells can get, followed by the logo of the game
I think the trailer ended up being not too bad, but I still had some feedback that it isn't flashy enough. And it's true, but I am not really sure how to improve it easily. When watching the Vampire Survivors trailer for example I can see that they did a much better job: it's so much more dynamic, the music really pumps you up, it's overall better edited, it has cool transitions, camera movement and so on.
End
Releasing a game on Steam was a great experience. I learned so much! I basically made this game over weekends and evenings, since I also have a job. To try maintain my productivity I tried to do at least some work on the game every single day. I have to say that towards the end I started losing some steam (haha), some days scrambling to do at least something late in the evening before I went to sleep. But, if at least someone plays the game I think I want to keep updating it more, I still do really like the game!
Thanks for reading! Feel free to ask me anything about the game, or the game dev process, or about anything basically haha.
Here's the Steam store page, the game costs 5 dollars, I'd love it if you checked it out. If you want to play the game but can't afford it PM me and I'll send you a key for the game (at least once I get the keys I requested -- did you know that Steam has to approve the creation of keys manually? Edit: the keys are now ready)
https://store.steampowered.com/app/2682910/The_Spellswapper/45 votes -
Inside the Uvalde response (full documentary)
19 votes -
Perusing Pentiment's boisterous bibliography
5 votes -
Matthew von Erick - F Train (2023)
3 votes -
Cillian Murphy & Margot Robbie | Actors on Actors
10 votes