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    1. Starting a video game creation club

      I got a kiosk for two days at my school last week to present my ideas to college students to gauge interest. 16 people said they'd be interested. There's even a teacher that'd want to be involved,...

      I got a kiosk for two days at my school last week to present my ideas to college students to gauge interest. 16 people said they'd be interested. There's even a teacher that'd want to be involved, he teaches a game programming course. There's also a university club nearby that wants to team up. (Also mid to long term, I'm in Quebec City so I could contact the many local studios around the campus.)

      I wonder what the people of Tildes expect when they hear about a video game creation club. Have you been in one before?

      I wrote myself a brainstorm document, here are the general ideas:

      • Every field of study is welcome. Game projects are great for multidisciplinary groups, and people can also do stuff outside their field of study.
      • General roles (someone could have many): project lead, game designer, gameplay programmer, systems and tools programmer, art director, 2D/3D/animation artist, UI/UX, composer, sound designer, writer, QA, voice actor, etc.
      • Around 2 hours together per week, meeting in either a classroom or a club location if we get one.
      • Would be nice if people shared what they learned during the week at each session.
      • Game jam orientation? A college semester lasts 15 weeks. We could pick a theme at the start to drive the game ideas we want to do. Scope control is really important.
      • Building a portfolio should be a main goal.
      • Do we allow people from outside the club to come hang out? There are probably solo people working on their own games.
      • How to handle intellectual property? Should we eventually try to sell games for the club finances? I guess we should at least be allowed to use the games for club marketing.
      • If we do console games, we'd need an NDA. Not sure a club can even get console dev access, though we could probably work with a third party for that.
      • Some nice stuff: the school has a recording booth we could record voices in. We might also have access to the school's servers if we get the proper approvals.
      • We could demo the games in the school's public spaces to get feedback.
      • The club could have a website, itch.io page, Discord.
      • How to train people who have never made a game before?

      Did I overthink this or forget about important details?

      24 votes
    2. CGA-2026-09 🕹️🙎‍♂️🛹 INSERT CARTRIDGE 🟢 Tony Hawk's Pro Skater 2

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play Introduction Legends come in many forms. For some, it's charting unknown space in a wildly complicated...

      Hey, wanna listen to some tunes? throws a tape at your head, causing Out With The Old to play

      Introduction

      Legends come in many forms. For some, it's charting unknown space in a wildly complicated ship. For others, it's carving their own path as a pirate on uncharted seas. And for many gamers, it's stopping every "big bad" you can think of: chaotic embodiments, pantheons of mythic gods, egocentric wizards, and so on.

      But this month, we're not chasing cosmic threats or fantasy epics. We're hitting the skatepark to prove our mad boarding skills, with Tony Hawk himself as the centerpiece.

      He's the same guy who landed the first-ever documented legendary 900° aerial spin in competition on June 27, 1999, popping it out of a half-pipe in a single leap. He'd later land two more 900s in the 2010s, get credited with inventing 88 named tricks, and appeared in countless videos, films, and TV shows, both as a skater and as himself.

      Just ten days ago, the second and final day of Vert Alert, his own vertical skateboarding competition in Salt Lake City has wrapped up. That pedigree is exactly what backs the entire Tony Hawk's franchise, especially the first four Pro Skater games and the gloriously unhinged Underground series.

      Pro Skater 1 took the bare-bones fundamentals of real-world skate tricking and mapped them onto a video game blueprint. Suddenly, you could chase mastery without wrecking your body through endless falls.

      The core loop has you choose a skater and board from a roster, each with different tricks and stats that shape your playstyle. Then, drop into one of several skate parks to chain stunts for big scores and complete literal fetch-style goals within a tight time limit.

      Our CGA Game of the Month, Pro Skater 2, expands and refines that foundation in almost every way, including:

      • Manuals: The game-changing addition that lets you chain tricks on flat ground without being forced into a stop when you run out of rails or airtime.
      • Bigger, more varied levels: More complex park design with more routes and secrets.
      • Deeper Career Mode: Instead of just grabbing tapes, smashing objects, and chasing high scores in 2-minute runs, you get more varied and elaborate objectives.
      • Expanded roster and tricks: More skaters, more moves, more ways to play.
      • Create-a-Skater and Create-a-Park: Full customization for both your rider and your levels.

      The one big mechanical piece still missing? Reverts to chain aerials into each other. That wouldn't arrive until Pro Skater 3, and is finally addressed in the 2020 remake, Tony Hawk's Pro Skater 1 + 2, which also folds in various gameplay tweaks from later entries up through Underground 1.

      My Personal Background

      When I was a kid, I vaguely remember seeing Tony Hawk's Pro Skater 1 and 2 everywhere: for sale and rent in every store, featured in strategy and tips magazines, and even in those massive Sears holiday catalogs. We also had friends who were always messing around on real skateboards.

      All of that eventually convinced my brother to rent Pro Skater 3 on GameCube. We both took turns with it. We loved how addictive and technical the gameplay loop was, but we didn't end up buying it, or any of the sequels, because we assumed it would be a short, shallow experience that wouldn't stay relevant.

      We were wrong.

      In 2004, our parents bought us a PS2 copy of Tony Hawk’s Underground 2 instead of renting. That game blew us away: twice as many intricate, unique levels, plus new gameplay elements layered on top of the already addictive core.

      A few months later, I beat both Story and Classic modes, which unlocked a set of hidden characters. The most shocking (and hilarious) one is tied to a movie finally coming out in 2027, an icon of the 2000s both commercially and as a meme.

      The fun didn't stop there. I accidentally discovered a bunch of out-of-bounds glitches thanks to weirdly programmed boundaries (the Los Angeles level sticks out in my mind; I loved those rebounding invisible walls I could endlessly jump off). I also managed to clip Player 1's position marker into odd places in Create-a-Goal mode. We felt like we were game developers, which might be what inspired my brother to pursue a career in the video game industry. Good times.

      Fun fact: at one point, he even helped debug the then-upcoming Tony Hawk's Pro Skater 5. Many of the bugs he found and documented still made it into the critically panned final release, because the game had to ship before the licensing deal between Activision and Tony Hawk expired at the end of 2015. And it barely had any development time… Yikes!

      Regardless, I'm looking forward to trying the original PS1 version of Pro Skater 2 for this month's CGA, warts and all. It has the gameplay loop I know and love, and I can get over the fact that I can't walk off my skateboard anymore, something I haven't dealt with since beating American Sk8land on Nintendo DS over a decade ago.

      Game Information

      Years of the release: 2000, 2001, 2006, 2010, 2020, 2021

      Platforms: PS1, PC, GBC, Dreamcast, Mac OS, GBA, N64, Xbox, Windows Mobile, iPhone, PS4, Xbox One, PS5, Xbox Series, Switch 1

      Genre(s): Action, Sports

      Links: Original - Mobygames, Original - Wikipedia
      Windows - Mobygames
      GBC - Mobygames
      GBA - Mobygames
      2x - Mobygames, 2x - Wikipedia
      1 + 2 - Mobygames, 1 + 2 - Wikipedia

      A brief overview at some of the versions:

      • PS1

        • Easiest to access in terms of controller layout and emulation.
        • Great baseline "classic" feel.
      • Windows

        • Potentially the most authentic way to experience Pro Skater 2 if you're comfortable with modding and tinkering.
        • Requires tracking down a out-of-production software and configuring it properly.
      • Dreamcast

        • Similar to PS1 in feel, but with a noticeable visual fidelity boost.
        • Often considered the best-looking original-console version.
      • N64

        • The most technically compromised 3D version.
        • Still functional, but stunts feel awkward with the C-button layout.
      • Xbox (Tony Hawk's Pro Skater 2x)

        • Essentially "what if Pro Skater 1 + 2 came out right after Pro Skater 3?"
        • Adds mechanics and quality-of-life improvements from later entries.
      • GBA

        • A surprisingly playable top-down/isometric conversion of the full Pro Skater 2 experience for a low-powered handheld.
        • Requires adjusting to the perspective and controls, but it holds up.
      • GBC

        • Drastically different due to hardware limits and too few buttons.
        • Becomes a sidescrolling, scope-limited version of Pro Skater 2 with mediocre controls, despite being an improvement over the GBC Pro Skater 1.

      Where to find the game:

      • Physical Release: Prices seem to be fairly reasonable on eBay. A loose cartridge/disc is usually much cheaper than a Complete-in-Box copy (which includes the game, manuals, and box), but not by much.
      • Digital storefronts: A convenient fallback solution, especially with its frequent sales. Only applies to Tony Hawk's Pro Skater 1 + 2.

      Game Setup

      The main purpose of this topic is to get people up and running with the game. As such, it's recommended that you:

      • Share what hardware you're playing it on
      • Share if there are any tools/mods that you recommend
      • Share anything you think is important for people to know before they start the game
      • Ask questions if you need help

      Another purpose of this topic is to revisit the game and its time period:

      • Do you have any memories or associations with this game itself?
      • What about its system or era?
      • What aspects of retro gaming were common at the time?
      • What other games from the same time period are you familiar with?
      • What are you expecting from this game in particular?

      Finally, this topic is the beginning discussion for people starting to play it:

      • Post updates sharing your thoughts as you play.
      • Ask for help if you get stuck.
      • Offer help to others.

      It is recommended that you reply to your own posts if you are making consecutive updates so that they are in the same thread.

      IMPORTANT: Any links to the game should be legal distributions of the game only. Please do NOT link to any unauthorized copies.

      IMPORTANT: Put any spoilers in a dropdown block. Copy/paste the block below if needed.

      <details>
      <summary>Spoilers</summary>
      
      Spoiler text goes here.
      </details>
      

      FAQ

      What is CGA?

      Colossal Game Adventure (CGA) is Tildes' retro video game club.

      Each month we will play a different retro game/games, discuss our thoughts, and bask in the glorious digital experiences of yesteryear!

      Colossal Game Adventure is a reference to Colossal Cave Adventure. It's one of the most influential games of all time, one of the first text-based interactive games, and one of the first games to be shared online.

      What do we want to do with this group? Play influential games; interact with each other through text; and share the love for retro games online!

      It also abbreviates to CGA (because we love chunky pixel art), and its name communicates the Colossal amount of fun and excitement that we have with retro video Games in our shared Adventure of playing them together.

      Do I have to sign up?

      No. Participation is open to all.

      There is a Notification List that will get pinged each time a new topic goes up. If you would like to join that list, please PM u/kfwyre.

      Are there restrictions on what/how to play?

      Each month will have a focus game or games that will guide our discussions. Beyond that, there are no restrictions. The philosophy of CGA is to play in a way that works for you!

      This means:

      • Choose whichever version of the game you want.
      • You can use cheats, save states, mods, etc.
      • You can watch a streamer or longplay instead of playing it.

      If you have already played a game and want a different experience:

      • Play a different version of it.
      • Play a related game (sequel, spiritual successor, something inspired by it, etc.)

      There is no wrong way to participate in CGA, and every different way someone participates will make for more interesting discussions.

      What is the schedule?

      Each month the Insert Cartidge topic will be posted on the 1st, while the Remove Cartridge topic will be posted on the 20th.

      Nomination and voting topics will happen in March and September (every 6 months).

      Schedules are also posted then.

      All CGA topics are available using the colossal game adventure tag.

      What do Insert and Remove Cartridge mean?

      Inserting and removing cartridges are our retro metaphor for starting and stopping a given game or games.

      The Insert Cartridge topic happens at the beginning of the month and is primarily about getting the game up and running.

      The Remove Cartridge topic happens toward the end of the month and is primarily about people reflecting on the game now that they've played it.

      There are no hard restrictions on what has to go in either topic, and each can be used to discuss the game, post updates, ask questions, etc.


      Without further ado, let's hit the parks and go buck wild with tricks and stunts!

      > CONTINUE

      (Credit to @Boojum for the splash screen. Still rock-and-rolling after a year!)

      14 votes
    3. Build your own video game listicle

      The top 7 chillest Genesis games YOU NEED IN YOUR BUSY MODERN LIFE Best video game barrel explosions, ranked Five games that defied your expectations (plus one you'll never guess!) These 3 console...
      • The top 7 chillest Genesis games YOU NEED IN YOUR BUSY MODERN LIFE
      • Best video game barrel explosions, ranked
      • Five games that defied your expectations (plus one you'll never guess!)
      • These 3 console flops make the Ouya look like a success
      • The best magical swords of the 16-bit era

      The internet is loaded with clickbaity articles like these (note: I specifically made these up, so apologies if any sound interesting). They were already somewhat low effort content, but they've gotten far worse in the age of AI.

      As such, I thought it might be cool if we could make our own hand-crafted, artisan, bespoke humanslop ones here. You know, for fun.

      1. Choose a list topic.
      2. Populate it with games/mechanics/series/consoles/controllers/whatever.
      3. Explain how each fits the theme.

      Be as serious or as nonsensical as you like. Be as generic ("top games of 2025") or as specific ("games that kfwyre spent more time setting up than playing") as you want. Create the video game listicle of your dreams, with as little or as much clickbaitiness as you like.

      27 votes
    4. CGA-2026-08 🗡️🛡️❤️🔺 REMOVE CARTRIDGE ⏏️ The Legend of Zelda: A Link to the Past

      Warning: this post may contain spoilers

      (Cross-ref: INSERT CARTRIDGE topic)

      Thanks to everyone who joined me on playing A Link to the Past this month!

      Whether you were playing it very first time or the twentieth time, and whether you were playing vanilla, randomized, or multiplayer randomized (!), I hope you had a good time. I definitely look forward to hearing about everyone's experience, e.g.:

      • How do you think it held up for a nearly 35 year old game?
      • How do you like this style vs. the newer franchise entries?
      • Would you likely play it again?
      • Did you 100% it and find every last heart piece for a full health bar?
      • Any particularly tough puzzles or fights that stood out to you?
      • Did you have to resort to any hints or guides?
      • If you did a randomizer, what was the craziest thing you encountered?
      • Who was your favorite NPC?

      (Personally, I had a blast trying the randomizer for the first time, with oddities like getting the flute for fast travel in the first two minutes while going without a shield for several dungeons, not to mention seeing the quirky changed dialogue and trying to get faster at my runs. I'll definitely be playing the randomizer more in the future.)

      Next month, we'll be taking a break from our recent sword-and-sorcery run (Castlevania -> Lufia 2 -> Zelda), with u/J-Chiptunator hosting Tony Hawk's Pro Skater 2 as the final game in this season of CGA.

      24 votes
    5. Who likes GTA?

      I love gaming and I love lots of different genres of games. Yet somehow I can’t get into gta. I’ve tried. I played it a couple of times. I looked at the extended gameplay reveal. Yet, it doesn’t...

      I love gaming and I love lots of different genres of games. Yet somehow I can’t get into gta. I’ve tried. I played it a couple of times. I looked at the extended gameplay reveal. Yet, it doesn’t seem to click.

      Now that’s all perfectly fine. Not everyone has to like everything. But because it’s such a huge game in terms of people playing it, I am really curious.

      Is there anyone here who does love playing gta? And do you mind sharing what you love about it?

      I don’t want to argue or convince or be convinced. Just really interested in learning about your perspective!

      43 votes
    6. Gamescom discussion

      Figured I'd make a general discussion thread since there's a lot coming out of the event. What are your thoughts on the games being shown? Are there any which you're excited to see more of or...

      Figured I'd make a general discussion thread since there's a lot coming out of the event.

      What are your thoughts on the games being shown? Are there any which you're excited to see more of or disappointed by?

      Non-comprehensive list of trailers (long)

      I made this thread on mobile, so apologies for any mess-ups.

      22 votes
    7. Are others finding themselves spending less and less time online?

      Recently, I have found myself almost unable to find things online to engage with, Tildes being the rare exception. I feel like I used to be able to find my way down Youtube rabbit holes, scroll on...

      Recently, I have found myself almost unable to find things online to engage with, Tildes being the rare exception. I feel like I used to be able to find my way down Youtube rabbit holes, scroll on Reddit endlessly, and for a period even get lost on Instagram reels. I still have the urges, but now when I indulge it doesn't feel like an effortless dopamine hit, I feel like I'm fighting the platforms for something, anything engaging.

      The channels I enjoyed, even the small ones, seem to all be chasing monetization and the lowest common denominator. Even Beau Miles, one of my favorite people on earth, joined the absolute deluge of people focusing on renovating a crumbling "historic" building or just rehashing his old fun ideas. Gone are the days of the inspired videos like the Human Bean. The miniature painters all seem to be hocking their own inventions or models. It feels like capitalism has crept into every video. Reddit is even worse, where it always feels like there is an agenda or a link to a patreon or scrappy youtube channel and I just feel manipulated by the posts being made.

      For lack of a better phrase, I'm just constantly feeling the "ick" being online. I'm actively trying to search out things to engage with, anything even remotely genuine or authentic, and running up against a wall. It just feels bizarre. Maybe I'm alone on this. Or maybe I'm reaching a different stage of life and no longer the target demographic. In any case I just feel myself reaching for my laptop less and less and less. For most folks I think that would be a good thing, but when it's dark out, and I'm too burnt out from work to make progress on whatever home or art project I'm doing it was a really nice way to turn off my brain.

      Is anyone else having a similar experience? Are folks happy with this version of online content? Are we entering the dead internet? I'm trying to figure out if this is a real trend or just a personal experience.

      74 votes
    8. [SOLVED] Hunting for a movie

      Tildos, I have a problem. So, my wife is a huge film buff. However, there is one movie that she had repeatedly rented from Hollywood Video sometime in the early 00's that she has been unable to...

      Tildos, I have a problem.

      So, my wife is a huge film buff. However, there is one movie that she had repeatedly rented from Hollywood Video sometime in the early 00's that she has been unable to recall or find, despite all advances in search engine technology.

      This would be filed under the 'formative pre/early teen latchkey girl sexual awakening' moments. So she can't really remember much beyond the favorite sex scene, and even then details are scarce. Can crowdsourcing solve what 15+ years of searching has not?

      Fragments discovered so far list:

      • Not pornography. Probably legitimate film, not skinemax.
      • Scifi/fantasy of some sort. Costumes described as "waterworldesq, but not waterworld."
      • Scene probably takes place in a desert
      • She is sleeping with some other dude's friend
      • Missionary. He's loud, and at one point she bites his nipple.

      I know. Not much to go one, especially since almost all remembered details highly overlap with porn results.

      Other films that have already been well worn by this point:

      • Tank Girl
      • Waterworld
      • The Fifth Element
      • Barbarella

      Edit: After 2 weeks, @myrrh solves our mystery

      64 votes