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6 votes
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The rise of digital dictatorships - Prof. Yuval Noah Harari
5 votes -
Bodega - How Did This Happen? (2018)
2 votes -
Redeye commenting on esports and the olympics
5 votes -
Project Code Rush - The beginnings of Netscape/Mozilla
6 votes -
Wood ash cement
14 votes -
Deca - Flux (2018)
2 votes -
Silent Planet - Vanity of Sleep (2018)
2 votes -
Leo Kottke — Wheels (1975)
4 votes -
AV1 is a new video codec for high-quality video over the internet, without requiring licensing fees.
19 votes -
Hooktube is dead
Hooktube.com used to provide a private way to view youtube vids, blocking ads, bypassing region locks, and also pulling comments and search results via the api. All you had to do was replace the...
Hooktube.com used to provide a private way to view youtube vids, blocking ads, bypassing region locks, and also pulling comments and search results via the api. All you had to do was replace the you in a youtube link with hook.
No more. On July 11, this appeared on the changelog:
HookTube no longer uses YouTube api for anything, and most features (channel page, search, related videos, etc) are gone. No choice.
Which was extremely bad, but at least you could still watch videos privately right?
July 16: YouTube api features are back but mp4 <video> is replaced with the standard YT video embed. HookTube is now effectively just a light-weight version of youtube and useless to the 90% of you primarily concerned with denying Google data and seeing videos blocked by your governments.
rest in pieces
It was a good run, 1.5 years. Started as a quickly made addition to the norbot project, and within long the server had to be upgraded several times. Of course YouTube Legal was an inevitability at that point.
Special thanks to the many people who created plugins and extensions for hooktube, /g/, the five people who donated anonymously, and BitChute for working hard on a real YouTube alternative. HookTube will remain operational in the present state for those who only needed it for performance reasons. See you in the next project.:(
Alternatives include: invidio.us, youtube-dl, the Freetube desktop app, Newpipe for Android, and
you’re doomed if you use iOS.ETA: Actually, I just remembered, there’s Media Grabber for the Workflow app. And Invidio mostly works on mobile.15 votes -
Frédéric Yonnet with special guest Dave Chappelle: NPR Music Tiny Desk Concert (2018)
4 votes -
DJ Quik - Dollaz + Sense (2017)
3 votes -
What's your game that you'd really like to see made?
For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war. To add...
For me, that'd be a multiplayer war sandbox. Take a big map, plop down resources, population centers and factories, spawn a lot of players who then have to organize to fight a war.
- To add espionage, you'd not hard-code a lot about the way teams organize(think removing the guild mechanics from WoW), so one could sign up with one side, then run to a different side (who do not know you already signed up with the first) and do ye olde double agent.
- Research could be modelled as being done by NPC civilians, which produces documents detailing the results. These documents must be on-site whenever the research is being used (i.e. present at factories), so it could be stolen.
- No need to go factorio on the production chains. Their purpose is mostly to enforce cooperation to reach better hardware for the guys in the field.
So, what's your crazy dream game that's never going to be built?
37 votes -
DIY ROV
Months ago I decided I was going to build my own underwater remotely-operated vehicle. I got sidetracked by a kitchen remodel, but since it is now complete I will have some free time to start...
Months ago I decided I was going to build my own underwater remotely-operated vehicle. I got sidetracked by a kitchen remodel, but since it is now complete I will have some free time to start working on my vehicle. There are some decent videos out there where others have done the same thing, some are wildly complicated and others are basically built from items out of a scrap bin. I am hoping to land somewhere in the middle.
During the bit of research I have performed, I discovered companies selling very high-end parts, the likes of which you would find on a highly funded/sponsored deep sea expedition or a government project. I didn't find a whole lot of middle ground really, either you DIY or you dump a ton of money into it.
My plan is to use PVC for my hull. I had thought about constructing it similar to the Russian Typhoon-class submarine, with two pressure hulls within an outer hull. That would allow the electrics to reside in dry compartments while I use the void space for ballast. I even found RC submarine ballast systems on eBay which would allow me to take on water and dump it remotely so I could trim it out on the fly.
The general opinion, I have discovered so far, is to make it neutrally buoyant. As much as I would like to add that ballast tank system I may need to just keep it simple for my first attempt. Tethers also seem to be an issue, adding too much weight when they get to a certain length and if you do not take steps to make them buoyant. I thought pool noodles, but learned from someone else that they become water logged and are a bad choice. Then there is power, the trend I noticed is keeping it onboard in the form of a battery pack, but I would like to keep it ashore and just add a wire to the tether so I can not have power to worry about.
So far I have an Arduino board, some old laptops, and some rivers to explore. If we had a makerspace or hackerspace nearby I would be all set. I did search, and the closest is an hour away, which is disappointing since I know I am not the only person into ridiculous projects/hobbies around here! Anyone on here into things like this?
8 votes -
Sona Jobarteh - Musow (2011)
4 votes -
MC the M is for misogyny: Does hip hop hate women?
3 votes -
The Dark Knight: The Joker - Wanna know how he got the scars?
2 votes -
Pusha T & Jay-Z - Drug Dealers Anonymous (2016)
3 votes -
Ocarina of Time randomizer
9 votes -
Women making science videos on YouTube face hostile comments
11 votes -
Devin Townsend Project - By Your Command (Live in Plovdiv 2017)
4 votes -
The Uncluded - Delicate Cycle (2013)
2 votes -
The Strokes - Someday (2001)
4 votes -
Ice Nine Kills - Thank God It's Friday (2018)
1 vote -
CS:GO update blocks players in Netherlands and Belgium from opening loot boxes
12 votes -
Marc Rebillet - Sorry to bother you (2018)
2 votes -
Chico Hamilton - V-O (1975)
3 votes -
Ghost - Rats (2018)
8 votes -
Eyedea & Abilities - Burn Fetish (2009)
4 votes -
Lucifer - California Son (2018)
6 votes -
Erra - Breach (2018)
4 votes -
Understanding carpal tunnel syndrome
10 votes -
Death of a Game: Paragon
8 votes -
"The book was better than the movie." How important is the medium used in the storytelling?
A number of years ago at a family reunion, I remember a rather raucous aunt of mine who sat at the table gloating that she reads “so many books.” After she thoroughly disparaged society for its...
A number of years ago at a family reunion, I remember a rather raucous aunt of mine who sat at the table gloating that she reads “so many books.” After she thoroughly disparaged society for its preference of films, television, and video games, etc., it was revealed that the entire corpus of what she reads is harlequin romance novels.
Being the shy and tepid fellow that I was, I didn’t call her out on her somewhat vapid achievement. But, the thought that crossed my mind was, “Two hours spent watching ‘A Clockwork Orange’ or ‘Lawrence of Arabia’ would be a much more rewarding and mentally invigorating experience than spending six hours filling my head with the risqué adventures of Fabio.”
To which, this (kind of) opens up a question about the worth of the medium that we use for storytelling. Is there intrinsic value in written stories versus audio/visual ones? Often enough, a film will be adapted from a book. The sentiment that frequently seems to follow is, “the book is better than the movie.” Is this because we value books as a format more? Is it the greater degree of detail? Perhaps our “mind’s eye” creates a more appealing interpretation than a film director ever could? Or maybe it just makes us feel good to say that we like to read.
I’m just using the books and movies dynamic as an example. The truth is that we can have this debate about all forms of artistic medium, whether it is live theater, television series, poems, music, radio plays; the list goes on. Marshall McLuhan famously coined the phrase, “The medium is the message.” How true is this, and how does it affect how we value each different kind of medium? What are your thoughts?
19 votes -
Hearthstone: Announcing the Boomsday Project
4 votes -
The fantastic masculinity of Newt Scamander
4 votes -
Leonard Cohen - You Want It Darker (2016)
4 votes -
Top five feminist film tropes
4 votes -
PJ Morton: NPR Music Tiny Desk Concert (2018)
3 votes -
What game(s) had the best, or your favourite, leveling system?
Which games had really well thought out and engaging leveling system? Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to...
Which games had really well thought out and engaging leveling system?
Skyrim was a good baseline I believe, not perfect but engaging and not too punishing. Path of Exile seems convoluted to me, to many skills the dont make any real impact. Fable was effective but very simple. Oblivion tried hard for a deep leveling system but was basically broken. Witcher 3 was pretty run of the mill (I thought, despite the praise the game gets).
I'm trying to find something where there are several viable different playstyles. And it's always good when combat isn't the only way to proceed.
17 votes -
Where GREP Came From - Computerphile
21 votes -
Friday Facts #250 - Dead end conclusion
8 votes -
Antichamber developer Alex Bruce talks about the process of developing and marketing his game
Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer) In the first talk he talked about the journey from Unreal mod to full game, presenting at game...
Alex Bruce gave a pair of talks at GDC 2014 on the development process of Antichamber (trailer)
In the first talk he talked about the journey from Unreal mod to full game, presenting at game festivals, networking, the grueling work of getting the game to market, and the lessons he learned along the way:
Antichamber: An Overnight Success, Seven Years In The Making
In the second talk he went over the iterative design process, and how he tweaked things based on how people interacted with the game (spoilers):
12 votes -
Apart and Divided - Confessions (feat. Dave Escamilla) (2018)
2 votes -
Science Moms: Full film
7 votes -
Intellectual dark web psyop [part 1]
5 votes -
1177 BC: The Year Civilization Collapsed (70 min.)
10 votes -
Kamasi Washington - Street Fighter Mas (2018)
5 votes -
Fifty years on, The Band's 'Music From Big Pink' haunts us still
4 votes