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11 votes
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"What does anger mean for the immigrant?" - What we're talking about when we talk about "political correctness", inclusion, and social justice, Part 1
19 votes -
$12 million gift opens new chapter for New York Public Library’s treasures
5 votes -
Don't talk to the police
28 votes -
Retired Adm. William McRaven resigned from Pentagon board days after criticizing Trump
11 votes -
How do cigarettes affect the body? | Krishna Sudhir
8 votes -
Dakh Daughters - Інше місто (2018)
4 votes -
US Federal Emergency Management Agency to test 'Presidential Alert' system next week
19 votes -
Russia’s brazen lies mock the world. How best to fight for the truth?
10 votes -
Maniac | Official trailer
4 votes -
TESS is doing better than expected in hunt for exoplanets
13 votes -
Webpage That Shows the Startup and Shutdown Sequences for many Retro OSes
28 votes -
A particularly good passage from Peter Watts' Blindsight
Once there were three tribes. The Optimists, whose patron saints were Drake and Sagan, believed in a universe crawling with gentle intelligence---spiritual brethren vaster and more enlightened...
Once there were three tribes. The Optimists, whose patron saints were Drake and Sagan, believed in a universe crawling with gentle intelligence---spiritual brethren vaster and more enlightened than we, a great galactic siblinghood into whose ranks we would someday ascend. Surely, said the Optimists, space travel implies enlightenment, for it requires the control of great destructive energies. Any race which can't rise above its own brutal instincts will wipe itself out long before it learns to bridge the interstellar gulf.
Across from the Optimists sat the Pessimists, who genuflected before graven images of Saint Fermi and a host of lesser lightweights. The Pessimists envisioned a lonely universe full of dead rocks and prokaryotic slime. The odds are just too low, they insisted. Too many rogues, too much radiation, too much eccentricity in too many orbits. It is a surpassing miracle that even one Earth exists; to hope for many is to abandon reason and embrace religious mania. After all, the universe is fourteen billion years old: if the galaxy were alive with intelligence, wouldn't it be here by now?
Equidistant to the other two tribes sat the Historians. They didn't have too many thoughts on the probable prevalence of intelligent, spacefaring extraterrestrials--- but if there are any, they said, they're not just going to be smart. They're going to be mean.
It might seem almost too obvious a conclusion. What is Human history, if not an ongoing succession of greater technologies grinding lesser ones beneath their boots? But the subject wasn't merely Human history, or the unfair advantage that tools gave to any given side; the oppressed snatch up advanced weaponry as readily as the oppressor, given half a chance. No, the real issue was how those tools got there in the first place. The real issue was what tools are for.
To the Historians, tools existed for only one reason: to force the universe into unnatural shapes. They treated nature as an enemy, they were by definition a rebellion against the way things were. Technology is a stunted thing in benign environments, it never thrived in any culture gripped by belief in natural harmony. Why invent fusion reactors if your climate is comfortable, if your food is abundant? Why build fortresses if you have no enemies? Why force change upon a world which poses no threat?
Human civilization had a lot of branches, not so long ago. Even into the twenty-first century, a few isolated tribes had barely developed stone tools. Some settled down with agriculture. Others weren't content until they had ended nature itself, still others until they'd built cities in space.
We all rested eventually, though. Each new technology trampled lesser ones, climbed to some complacent asymptote, and stopped.
But history never said that everyone had to stop where we did. It only suggested that those who had stopped no longer struggled for existence. There could be other, more hellish worlds where the best Human technology would crumble, where the environment was still the enemy, where the only survivors were those who fought back with sharper tools and stronger empires. The threats contained in those environments would not be simple ones. Harsh weather and natural disasters either kill you or they don't, and once conquered---or adapted to--- they lose their relevance. No, the only environmental factors that continued to matter were those that fought back, that countered new strategies with newer ones, that forced their enemies to scale ever-greater heights just to stay alive. Ultimately, the only enemy that mattered was an intelligent one.
And if the best toys do end up in the hands of those who've never forgotten that life itself is an act of war against intelligent opponents, what does that say about a race whose machines travel between the stars?
7 votes -
What are some albums you can completely lose yourself in?
Have anything that you get heavily absorbed in?
23 votes -
The plight of the North Atlantic right whale, a species with just 450 individuals left in its population, just got even worse
9 votes -
Mining water on Mars
6 votes -
How useful is the Apple Watch's heart-monitoring feature?
9 votes -
Are you satisfied in your career choice?
I'm curious to hear how everyone feels about their jobs and, more specifically, whether your chosen career or field is sustainable in the long-term for you.
30 votes -
Six strawberry brands linked to needle contamination across Australian east coast, authorities say
Six strawberry brands linked to needle contamination across east coast, authorities say Strawberry contamination prompts $100,000 reward in search for culprit
5 votes -
Return of the Obra Dinn - Coming Soon (from the dev of Papers, Please)
10 votes -
Texas board votes to eliminate Helen Keller and Hillary Clinton from history curriculum
18 votes -
Can we terraform the Sahara to stop climate change?
14 votes -
‘Master/Slave’ Terminology Was Removed from Python Programming Language
47 votes -
Noname — Blaxploitation (2018)
3 votes -
Israel Is Giving China the Keys to Its Largest Port – and the U.S. Navy May Abandon Israel
6 votes -
The ethics of sex with conjoined twins
13 votes -
Skripal case: Russian 'spies' targeted Swiss chemical weapons lab
8 votes -
Is anyone here into vexillology?
Vexillology is the study of the history, symbolism and usage of flags (...) What are your favourite flags? Countries, regions, cultures, organisations, anything goes.
17 votes -
Can't bear more news? Take a break with funny wildlife furtography.
7 votes -
Google China prototype links searches to phone numbers
10 votes -
Crazy Idea: What if we remove traditional voting on comments entirely?
Tildes already replaces some of the functionality of downvoting with its tags (troll, flame, off-topic). What if we replaced voting with "positive" tags: helpful, interesting, etc.? This would...
Tildes already replaces some of the functionality of downvoting with its tags (
troll,flame,off-topic). What if we replaced voting with "positive" tags:helpful,interesting, etc.? This would play off of people's indecision when faced with multiple options. A binary decision is very easy - upvoting vs. downvoting. But if you just want to vote on something because it backs up your political opinion you might pause to think for a second if you need to declare the comment "interesting".The number of positive tags could still be aggregated into a score. Perhaps we could list the positive tags at the bottom of the comment e.g.: "10 x helpful, 5 x interesting".
26 votes -
Things Fall Apart (Part 2)
6 votes -
Dear Developer, The Web Isn't About You
39 votes -
What's next after Liberal Democracy
5 votes -
The country's first climate change casualties? Scientists predict Tangier Island could be uninhabitable within twenty-five years
8 votes -
Across US, polling stations are slowly disappearing
13 votes -
Best new Destiny 2 Forsaken feature?
My vote is for bounties god damn near everywhere. The Rider adventure is cool and I really enjoy Gambit so far. Not a huge fan of the weapon mod perk reworking, the grind feels longer than ever...
My vote is for bounties god damn near everywhere. The Rider adventure is cool and I really enjoy Gambit so far.
Not a huge fan of the weapon mod perk reworking, the grind feels longer than ever before.
5 votes -
Sinister passport changes mark latest trans erasure by Trump administration
11 votes -
Ben Sidran - Alexander's Rag Time Band (1971)
4 votes -
How do you keep pypi programs up to date?
If you install a bunch of stuff from pypi (like in virtualenv), how do you keep abreast of security fixes and updates etc?
7 votes -
Share your experiences with smart thermostats
I have used a Nest (gen 1) for many years and recently switched it out for an Ecobee 3 with 3 additional room sensors. The Nest worked as advertised and I was happy with it. I moved my thermostat...
I have used a Nest (gen 1) for many years and recently switched it out for an Ecobee 3 with 3 additional room sensors.
The Nest worked as advertised and I was happy with it. I moved my thermostat location to a higher-traffic area of the house and used Nest Sense to have it automatically determine if I was away. All in all, I was pleased. The only reason I switched to Ecobee was so that I could use my Nest in another home and try something new.
The Ecobee is pretty much the same as the nest. They was you schedule temperatures is to first create Comfort Settings and then you schedule when they should run. It's a little less intuitive than the Nest, but it accomplishes the same task. The additional sensors are a nice touch but I find they are too sensitive. My ~50 lb dog can trigger them, which can run additional air conditioning when I wouldn't otherwise want it to run.
6 votes -
Ride-sharing was supposed to make traffic better. It's making it worse.
6 votes -
Modern board games and tabletop - Some of my favorite 'starter' games
Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and...
Hello Tildes, one common thread that I've noticed in a lot of the threads I've been browsing under ~hobbies and ~creative is that it seems like a lot of folks are looking for new hobbies and things to get into.
To that end one great hobby I've picked up somewhat recently is playing and collecting board games. To some of you, the term 'board game' likely inspires thoughts of old school board games like you may have played in your youth (Clue, Connect 4, Shoots N Ladders, Monopoly, Stratego) "Modern" board games can certainly still be as simple as some of those, but we are actually in a sort of second golden age for board games right now.
What I mean by the above statement is that quite recently (the last 5 years or so) Tabletop and board games have really become popular again, to the point where if you live in a major city there are most likely several places to buy games, and likely even a couple of places you can go to just hang out and play games that belong to the store. Between that, and the popularity of things like Wil Wheaton's TableTop on Youtube, both major game companies as well as small independent folks are creating more and arguably better games than ever in the past.
Now - to the actual subject of the post title. The games I'll list below vary from things most people have heard of or played (Cards Against Humanity) to somewhat obscure, but they should all be pretty easy to find, and very easy to pick up and get into. I'll try to include as much relevant information for each of them (Price, Number of players, Game type etc) and a brief description of what the game is like to play.
If anyone has any other suggestions to contribute please do - One of the best parts of the hobby is the community aspect and finding new games to play.
Let's start with something popular, but not quite ubiquitous yet -
Cards Against Humanity: (3-Unlimited(?) players, $25 Base game + Expansions, Play time Varies based on player count and house rules, ~1hr is a safe bet, but can be made shorter or longer by adjusting rules)
Cards against humanity is a NSFW card game described as 'a party game for horrible people' on the box, which is pretty accurate. Gameplay consists of one player (The judge) playing a black card from the top of a deck with a sentence on it such as "I drink to forget ______" after which the rest of the players will play a white card with things like "My ex-wife" or "Random Erections" or "A bigger, blacker dick" written on them. Once all of the players have played their white cards, they are shuffled, read aloud, and the "Judge" decides which of the white cards is their favorite, awarding a point to the player that played that white card. This is a great icebreaker game because it pretty much forces everyone to get outside of their comfort zone and get weird with it. There are many expansion packs, which are generally themed, but some are just general. These include more cards to keep things fresh after you've played through the originals too many times. - Note: Not recommended for Family Game Night.Cthulu Dice (3-Unlimited(?) players, $11, Play time ~5-10 minutes):
Cthulu dice is what is called a "micro-game" it consists of just a single plastic (or metal, if you want to dent your table) die with some symbols on it. It's a variant of the old "put and take" game with a bit of a cthulu twist to it, this kind of game is great because it's simple, portable, can be taught to new players in minutes, and also makes a great drinking game. You can also add house rules or look up other variants to keep things freshNext up - Dixit (3-6 Players, $30 base game plus standalone expansions, Play time ~30-45 Minutes):
The gameplay of Dixit is somewhat similar to Cards Against Humanity with one player acting as a judge, but from there things get different and rather interesting. Whereas Cards Against Humanity has cards with absurd, obscure, or obscene sentences or words, Dixit has cards with pictures on them. The pictures are generally bizarre, surreal, and kind of whimsical art (Like these examples: https://i.imgur.com/VHtISAZ.png). The way the game is played is the "Judge" player will select a card from their hand and say a single word or phrase that describes something about the picture on the card (It could be a color, an object in the picture, the way the picture makes you feel, what the picture makes you think of, anything that makes sense really) and then plays the card face down. The other players then try to select a card from their hand that matches the judges phrase as best they can in order to fool the other players into picking their card instead of the judges. Once all players have played their face down cards, they are laid out and all players vote on which card they think is the original one played by the Judge, Points are handed out accordingly. Similar to Cards Against humanity, the expansions for this game are additional packs of cards, often following some loose theme to freshen up the game. Most of the expansions contain enough cards that they could be used to play the game standalone. This is a great game to play with people of any age or maturity, it can be as clean or as dirty as the people playing the game but is just generally always a good time.For the next few games, the actual mechanics of gameplay can get pretty complex, and so rather than explain what the gameplay is like, I'll just link a relevant episode of TableTop for anyone who is interested enough to check them out.
Red Dragon Inn (2-4 Players, $35 Plus Expansions, Play time ~30-60 Minutes) Unfortunately, no TableTop of this one, I can expand if there's interest:
Red Dragon Inn is a game about what the adventurers from DnD do during their 'long rests' at the inn. It's intended to be a drinking game, with players assuming the roles of characters at the inn ( The base game comes with a Wizard, a Rogue, a Priestess, and Warrior ) and are given decks of cards containing context-sensitive actions and abilities. The goal of the game is to be the last person at the inn that isn't broke or passed out from injury or alcohol. The three main resources tracked are a characters health, sobriety, and coins and various cards can affect each of these in various ways. There's also a gambling mini-game that is a lot of fun. The expansions come in 2 types, main releases which consist of 4 new characters (later ones, 4+ seem not to work as well with the earlier ones, and may do better as standalones) as well as single character decks that aren't included in any of the main releases.Tokaido(2-5 Players 3+ preferable, $30 + Expansion, Play time ~45-60 Minutes):
Tabletop: https://www.youtube.com/watch?v=pipFRzGYgdkTokaido is a bit different than the rest of the games on this list so far in that it isn't explicitly competitive. At its' core, Tokaido is a game about seeing who can have the best vacation. Each player assumes the role of a different traveler (each with their own benefits and abilities) and proceeds on their way, trying to stop at the different available locations in such a way that they end the game with the most points (how points are scored is kinda complex, Watch the TableTop for this) but it tends to be a nice, low stress game as there's few ways to really 'attack' other players. There is currently one expansion out for it which introduces some new mechanics and does a good job of freshening up the game for players who have had it a while.
The Resistance/Avalon/Werewolf/Mafia and similar games (Many players, ~$15, Price varies, Play time ~30 minutes, depending on the variant):
Tabletop: https://www.youtube.com/watch?v=g_QRczGzXqwThe Resistance and similar are games about lying to your friends and trying to convince them that you are somebody that you're not. Or maybe they're games about telling the truth and trying to get people to believe you, that all really depends on the cards you draw. These are some of my favorite party games to play in a big group because it can really show you who among your friends has the best poker face. Games tend to go pretty quick so when a player is eliminated it's generally not a big deal (this can sometimes not be the case if the group is way large). Of the different variants I've played, Avalon is my personal favorite of the different variants due to the interesting mechanics that the additional roles bring to the table in this one.
Finally - Betrayal at the house on the hill (3-6 Players, more is better, $35 plus expansions, Play time ~60+ minutes )
Tabletop (Part 1 of 2): https://www.youtube.com/watch?v=MINNKyE4fjsBetrayal is my go-to example of how great a modern board game can be. It's a moderately complex game, but don't let that scare you off - after you play it once you'll get it just fine, and setup is relatively quick and easy compared to a lot of the other sort of "DnD Lite" games that exist (Lookin at you here, Arkham Horror!). The game consists of players exploring rooms in a spooky house, building out the map as they go from a stack of game tiles with rooms on them. The rooms will have different effects and trigger different types of events as the players explore through the house collecting items and discovering 'omens'. These 'omens' tie into the whole point of the game implied in the title, the "Betrayal". What this translates to in real terms is that for the first half of the game, all of the player characters are cooperating, trying to help each other get as many useful items and to position themselves in the house in such a way that when one of the other players inevitably fails the 'omen' check and triggers the 'haunt' and begins the second half of the game that the non-betrayers can survive and/or escape. Survive and/or escape what you might ask? That is one of my favorite parts about this game, in the base version there are over 50 different scenarios depending on a bunch of different factors. These scenarios can be everything from demonic possession, ghosts, werewolves, 'the blob' and many other creatures, monsters, and horrific situations and do an absolutely fantastic job of giving the base game a TON of replayability. On top of that, they released an expansion for the first game (Widow's Walk) which introduced even MORE scenarios, as well as new rooms and an entirely new floor to the house, as well as Betrayal at Baldur's Gate, which has similar gameplay but takes place in that universe.
I could really keep going all day, but I think this post has gotten well long enough. Let me know in the comments what games you guys play and love, or if you want to hear about some other kinds of games (There are too many to think about even coming close to touching on all of them: Deck building games, Dice building games, Pandemic-like games, Classics like Catan, Ticket to Ride, Dominion, Milles Borne etc etc etc)
11 votes -
Why computer science students are demanding more ethics classes
22 votes -
A history of Johannesburg in ten dishes. The dishes that explain the history of South Africa’s Gold Rush City.
7 votes -
Writing a JIT Compiler in C#
7 votes -
Cliff collapse on Shipwreck Beach in Greece causes injuries to tourists
5 votes -
For those willing to comment, how has medication affected your mental health?
Specifically I'm curious about how your lives have changed with the introduction of medications to assist with mental illness. I realize there is still some stigma associated with mental illness...
Specifically I'm curious about how your lives have changed with the introduction of medications to assist with mental illness. I realize there is still some stigma associated with mental illness and health issues, but if we talk about it, then hopefully that stigma can erode away, and more people will seek the help they need.
Thanks for commenting!
12 votes -
Tsundoku: The art of buying books and never reading them
15 votes -
Factorio Friday Facts #260 - New fluid system
11 votes