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    1. What defines an extraction shooter, and why does the gaming community generally dislike it?

      Message for Deimos or anyone else on Tildes development I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm...
      Message for Deimos or anyone else on Tildes development

      I'm putting this here after writing the rest of my post, but could we please get an "expand edit window" option, unless there is one and I'm blind? The preview window's great but the edit window's locked to 6 lines and I would appreciate some more since it would make editing a long post like this much easier. Thanks.

      The actual post

      There has been a lot of gaming buzz regarding extraction shooters as of late, with the closed alpha of Bungie's Marathon currently underway, the second tech test of Embark Studio's ARC Raiders starting just now, and the recent news of the cancellation of a Titanfall extraction shooter from EA/Respawn. As someone who's played and enjoyed extraction shooters before I've been following these and observing the discourse surrounding them (except the Titanfall one, I didn't even know that was a thing til the news of its cancellation) and I've been somewhat dismayed to see a lot of confusion, mixed messaging, and general disdain for the genre. So I've decided to put my own thoughts and definitions of it down here, and clear up the most common misconceptions or falsehoods I've seen repeated ad nauseam elsewhere.

      A brief introduction to extraction shooters

      First off, what IS an extraction shooter, what makes it different from other shooters, notably battle royales, and which games qualify as extraction shooters? An extraction shooter, as its core gameplay loop, is a shooter where you enter a map with loot and AI enemies scattered about, and the goal is to gather loot and extract from the map with it. However, you need to get out alive - should you die, you will lose everything (with some exceptions) in your inventory, including the gear you went in with. On top of that, the most popular and successful extraction shooters are PvEvP - you will be competing with other real players for loot, and taking loot off their bodies can be just as profitable if not more so than taking it from PvE enemies. It is optional though, and it is entirely viable to play as a "rat", sneaking around and gathering loot without drawing attention and extracting without anyone noticing.

      Not a battle royale

      Extraction shooters are also frequently confused with battle royales as both games have players inserted into a PvP map where they scavenge gear. However, the similarities more or less end there. With battle royales, you do not risk losing your items on death as all players are dropped in with nothing and don't have a stash to draw from or store items in, so any "loot" found is merely a means of securing victory for the current round. PvP is also mandatory, as the goal is not to get loot but to be the last team/person standing. To facilitate this in a timely manner, battle royales have a shrinking map mechanic that forces the remaining players into a smaller playable area as time goes on to force them into a confrontation. Extraction shooters do not force PvP or have shrinking maps but do have their own ways of drawing players towards each other, through loot-rich points of interest and extraction zones. Some parts of the map will have greater quality and/or quantity of loot, which will naturally draw players in, and there are a few designated areas where you can actually leave with your loot which will also increase your odds of encountering other players either trying to take your loot before you can leave, or trying to leave themselves. Because it is not forced though, PvP encounters are a much more unpredictable and organic experience in extraction shooters.

      What extraction shooters are out there?

      So which games count as extraction shooters? The current leaders in the genre, which also happen to be some of the longest-lasting ones, are Escape From Tarkov (EFT) and Hunt: Showdown. EFT is a rather hardcore modern military FPS with a heavy focus on realism - guns are extremely customizable, ammo types and armor can make a huge difference, bullets are extremely lethal even from AI enemies, and a good headshot will drop even the most geared and armored player so there's always risk. It has a cult following but its hardcore emphasis makes it unapproachable for most. It also has periodic progression wipes where players have to start over from scratch to keep things fresh and more fair for newcomers, but is a major turnoff for players that don't like to lose what they've earned. Hunt is an FPS set at the end of the 19th century with a bit of dark magic/voodoo theme. Guns are reflective of the times and rather limited in terms of rate of fire and reload speed, which results in more drawn-out firefights where every bullet counts. For each round, the focus isn't to get loot around the map but rather to track and hunt down a bounty boss monster, then extract with that bounty. These two games are what will come to mind first when extraction shooters are mentioned, EFT more so.

      I won't go over cancelled (Titanfall), discontinued (The Cycle: Frontier), or side game-mode (The Division's dark zone/survival) extraction shooters here, which is basically almost all of them sadly, so I'll talk about the two biggest up-and-coming ones instead, Marathon and ARC Raiders.

      Marathon and the surrounding controversy

      Marathon is a sci-fi FPS that uses the lore of Bungie's Marathon trilogy from the 90's as its setting. You play as a "runner" in a robotic shell scavenging the remains of the colony on Tau Ceti IV for scrap to fulfill contracts for the megacorporations involved in the colony's development who now seek to find out what went wrong. It checks the usual boxes for an extraction shooter - you go in with your own loadout, scavenge at points of interest to fill your limited inventory, defeat PvE enemies and other runners for loot opportunities, and try to extract alive before time's up. There are a couple things of note that have resulted in mixed opinions:

      • The art direction for runners, gear, and architecture is a sort of mass-produced, neon-colored, smoothed plastic, blocky style, which is a "love it or hate it" kind of thing.
      • The gunplay is very similar to that of Destiny, Bungie's last game, which in my opinion is very solid. However, they did make the decision to have mouse magnetism enabled for PC (your cursor will magnetize to targets) to give it more parity with console players, and that has been very unpopular.
      • The only queueing option is teams of 3 and the devs have stood their ground on not having a solo or duo player queue, which is a turn-off for players that prefer solo, or don't want to play with randoms and don't have 2 friends to play with.
      • Players do not have full customization of their runners but must choose from 6 runner archetypes that have a set of abilities and a specific look, which can be partially changed with a skin. This is also largely unpopular, as Bungie's past titles have featured high levels of cosmetic customization and this feels largely restrictive and monetization-focused instead.
      • There is no option for proximity voice chat, which the devs have said was excluded to protect players from toxicity. This has also proved to be very unpopular.
      • It will have seasonal progression wipes which will reset faction reputation and clean out player vaults, which is unpopular among players that like to hoard their loot, especially many Destiny players.
      • Supposedly there will be more "raid-like" PvE experiences on an as-of-yet unreleased map that takes place aboard the Marathon colony ship, but how mechanically complex those are or whether or not that will be enough to attract PvE-oriented players is pure speculation at this point.
      • It will not be free-to-play, but rather released at a "premium" but not full game price point, which most people are assuming to be $40 USD.

      The game is set to release in September this year, but based on the feedback Bungie is getting from players in this very first alpha, they will need to take this feedback very seriously and make a number of changes in the few months they have left, or risk a very rocky release and potentially financial failure. Many players seem to want Marathon and Bungie to fail, notably vitriolic Destiny veterans that feel like they were snubbed out of Destiny 3 for this, but as someone with over 2000 hours in Destiny 2 myself I want it to succeed, whether I play it or not. I'd rather there be more fun and successful games than major failures, and wishing for something to fail just because it isn't what you want is incredibly petty.

      ARC Raiders, the underdog

      ARC Raiders is a third person shooter set in a post-apocalypse where robots called ARC have devastated the surface of Earth and humanity has retreated underground, sending "raiders" to the surface to scavenge for tech and goods. It's developed by Embark Studios, which is made up of ex-DICE (Battlefield) developers, and their other title is the well-received but niche PvP shooter The Finals. Mechanics-wise, there isn't anything particularly unique about this extraction shooter - limited mobility, limited inventory space, PvE enemies, points of interest, extraction points, etc. However, it seems to check all the boxes of what players want and it does it well while making the experience more casual and accessible:

      • There are "safe pockets" where players can store a few loot items they won't lose on death (Tarkov does also have this, Marathon and Hunt do not).
      • There is proximity voice, and also a quick emote menu for giving vocal commands, directions, and responses.
      • The art direction is realistic post-apocalypse with high graphical fidelity and semi-futuristic robots, which is "safe", but still good looking.
      • The audio design is phenomenal. Distant gunfire, supersonic cracks of rounds, bullets ricocheting off surfaces, large bots stomping around from blocks away, player footsteps on different surfaces and within enclosed spaces, quadcopter drones buzzing, larger bots with unsettling and deep "roars", and more.
      • There isn't a solo or duo-only queue, but there is solo-matching priority at least, so you're more likely to be placed with other solo players.
      • There is a clear progression path in the form of a workshop you can upgrade with scavenged materials, and a deep skill tree with multiple branches.
      • Raiders are not class or hero-based and are freely customizable by the players in terms of loadout and appearance.
      • Chaff PvE enemies are relatively easy to defeat but still dangerous. Aside from eliminating them as threats, they can drop materials or items to recharge your shields so they're not just a waste of ammo. Non-chaff PvE enemies can be significantly more dangerous and harder to defeat but will have valuable loot.
      • There is already an example of a PvE "boss" robot guarding a point of interest which requires some mechanics to collect the loot within it. The boss itself is very challenging to defeat, even with multiple teams fighting it, but should reward top-tier loot.
      • While the game was initially announced as free-to-play, the devs have since switched to selling it at at $40 USD.
      • There are "battle passes" in the game in the form of shops players can unlock using a currency that is earnable in-game, or purchased with real money (like warbonds from Helldivers 2 for any helldivers reading this).

      Overall, the game is shaping up to be a more accessible extraction shooter for the wider gaming audience and very serious competition for Marathon. No official release date has been announced but they are planning on releasing some time this year.

      The stigma around extraction shooters

      I've mentioned various things about extraction shooters that may be contributing to their unpopularity amongst the wider gaming audience throughout the post, but for the sake of cohesiveness and for all the folks that just want a TL;DR, I will collate and expand on those ideas here:

      • Confusion with battle royales - I've seen some people confuse extraction shooters with battle royales and say "the market is oversaturated with extraction shooters, dead trend chasing game" or something along those lines. It's hard to call a market oversaturated when there's only 2 successful and very niche games in it, but if you incorrectly lump all the battle royales in that makes more sense.

      • Escape From Tarkov is a bad poster child - When people do think of extraction shooters (and not mistakenly battle royales), they will default to EFT, which is notoriously hardcore and "sweaty". It would be the same as never having played an RPG, and being introduced to it with Dark Souls, which would understandably turn away anyone that isn't looking for that kind of experience.

      • PvP and losing progress - The game always having a PvP element is already discouraging to PvE-focused players, and this is only made worse by the chance to lose your gear if you die. Many players are strongly opposed to losing progress, and losing multiple times in a row due to other players defeating them when they just want to do PvE and get some loot is an awful experience that they don't have to have in a different type of game.

      • Progression wipes are anathema to hoarders - On top of potentially losing progress on a round-to-round basis, seasonal progression wipes also threaten to reset progress entirely between seasons, While they are effective at keeping things fresh, players that like to have 400+ items stored away in their vault that they will never use and just admire from time to time revile this concept. Less hoard-minded players may be concerned about their potential inability to max out their progression, the fear of missing out induced by temporary progression, or the pointlessness of even progressing if it gets wiped anyway.

      I didn't read any of that, are extraction shooters for me or not?

      Well, that depends. If you:

      • Don't mind or enjoy a mixed PvEvP experience
      • Are ok with the idea of loot and progression being temporary
      • Like the higher stakes of potentially losing your inventory and gear, or taking someone else's
      • Are ok with inventory management, even in the middle of a round
      • Are not terrible at shooters

      Then yes, extraction shooters may be fun for you! They certainly aren't for everyone, and there's nothing wrong with not enjoying one or the genre in general, but if you do, they offer a very unique gaming experience. If you are interested, keep an eye on ARC Raiders and Marathon - they aim to be more accessible than previous extraction shooters and it's a lot easier to get in on a new game than join one with a veteran playerbase.

      45 votes
    2. I don’t want video games to challenge me

      I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot. For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow...

      I have been playing Pikmin 2 on Dolphin and have been enjoying it quite a lot.

      For the most part, progress has been slow, but today I found the blue Pikmin (I somehow managed to find the yellow ones first and played a bunch of the game without the blue ones), and that just got me so excited that I basically completed Valley of Repose in just one day (the two remaining, farthest caves and every treasure above ground). I’m on day 13 now, have over 90% of the debt paid off, and not a single Pikmin has died on me.

      You don’t need to understand the previous paragraph if you don’t know anything about Pikmin. My point is that I’ve been playing through the game rather fast and better than I would on real hardware.

      Why?

      Save states. ❤️

      I love emulation, but I don’t like how “janky” it can be. I don’t like that it doesn’t 100% emulate (pun intended) the “feel” of playing on original hardware.

      But boy, oh boy, do I loooooove save states. 🥰

      They enhance the gameplay experience so much for me. They enable me to have perfect playthroughs, both in terms of the game’s objectives, as well as my play style (like me not wanting to sacrifice any of my Pikmin, for example).

      Do save states make the games too easy at times? Perhaps.

      But that’s the point for me.

      You see, I don’t want video games to challenge me.

      Life already challenges me enough as it is.

      I play video games for fun, and I’m not having fun if I’m struggling too much to beat a video game. When I finally beat a difficult challenge in a game, especially if I had to struggle to do so, then I feel frustrated more than I feel that I achieved something.

      Is my dislike of challenges, whether in real life or in video games a character defect? A sign of weakness?

      Perhaps.

      I do face challenges in real life. I have to, or else I won’t survive.

      But when I come home and sit down to play a video game, I want it to be a fun and chill experience. I want to feel like a champ who breezes through the game. I also don’t want to waste too much time trying to beat one overly-difficult game, but rather experience as many different games as I can.

      Life is too short and I don’t want mine to be wasted by challenging video games.

      I have nothing but mad respect for you if you play video games for the challenge, but that just ain’t me.

      As one of my favorite YouTubers Mr. Sujano would say: “Don’t temp fate, save your state.”

      52 votes
    3. What crazy or fascinating things have been captured on video?

      I was reminded this morning of the video in which a physical education teacher is performing a workout dance routine in Myanmar, not realizing that she captured the start of the 2021 coup d'état...

      I was reminded this morning of the video in which a physical education teacher is performing a workout dance routine in Myanmar, not realizing that she captured the start of the 2021 coup d'état in the background.

      She's wearing a covid mask, dancing to an incredibly upbeat and catchy song while the military vehicles roll in to crush their democracy. I can't recall where I saw this, but I will never forget the comment someone left online about the video which read, "This is decadently post-modern."

      To make it even more interesting, the song itself is a parody of authority. It's essentially a song mocking weak men with big egos, and the song title translates roughly to, "Have Mercy, Mr. Tough Guy/Big Shot"

      Link to video

      What other insane things do we have in 2025 as a result of ubiquitous high-definition cameras?

      20 votes
    4. I don’t want to be famous on the Internet anymore

      It may surprise you to hear that ever since the tender ages of 15 to 16 (2004 to 2005) I have tried to “become famous” on the Internet. Why? I don’t know. I just wanted to. I wanted people to hear...

      It may surprise you to hear that ever since the tender ages of 15 to 16 (2004 to 2005) I have tried to “become famous” on the Internet.

      Why? I don’t know. I just wanted to. I wanted people to hear my opinions on the Internet and praise me for sharing them.

      I tried pretty much everything: blogging, YouTube, social media, you name it. Content that I made ranged from commentary, to news, gaming, music, cooking, etc. All my projects “failed” (or rather, they didn’t grow as fast as I expected them to, so I gave up). I’m talking hundreds of attempts.

      Then in late 2023, I made a New Year’s resolution for 2024 to fully delete Facebook, Instagram, Twitter, TikTok, 9gag, and Reddit. My resolution worked and it changed my life.

      A lot of people in my social circle have since begun telling me that I have this talent or that talent, and that I should monitize it by growing a following on social media. I have ignored all of them, despite spending a good 20 years trying to do exactly that. Here’s why:

      • The first and foremost reason is that I don’t want to wrestle with algorithms and follow trends. It seems that it’s almost impossible to grow a following on the Internet these days without doing that, unless you get very lucky growing a following organically, which only very few people do. Chasing algorithms and trends is not fun, and if I’m not having fun with what do with my spare time, then I don’t want to do it at all. I’ve also come to hate creating video content for some reason. I just find it tedious.
      • Over the years, I feel that I have become afraid of getting lucky and becoming successful. It seems to me that the people who live off creating content for the Internet, don’t ever get a break. Their followers demand a steady stream of content, and if you don’t keep vying for their attention, then they’ll go give it to someone else and you’re suddenly left without any income. I know that many creators work seven days a week.
      • This leads me to the problem of “attention”: I don’t want to compete for people’s attention anymore. I hate the whole concept of the “attention economy”. It’s so insane to me that the survival of so many hundreds of million of people depends of how much human attention their work gets. And I’m not talking just about social media now, but entertainment in general. There are only so many humans, and they have a limited amount of time during the day that they can offer attention to entertainment to (be it social media, TV, movies, music, games, you name it). I think that these business models are not sustainable. There are also too many “things” for us to pay attention to these days and I feel like it’s driving us all insane. I’ve been intentionally trying to pay attention to as few things as I possibly can for a while now and it has significantly reduces my anxiety and FOMO. It’s given me a lot of peace. So, I don’t want to contribute to this “evil” myself.
      • The Internet has become a dangerous place. Even people who publish otherwise completely innocuous content get sometimes harassed or doxxed. Streamers get SWATed. Women get the brunt of it (I think) because sexual harassment and deepfake porn has become so prevalent, and they can do nothing to protect themselves. Everything you publish anywhere can and will be used against you (including by potential employers). Being “unknown” and “staying in your lane” seems to be about the only way that you can stay safe these days.
      • I also just don’t want the endless scrutiny that comes with fame, the expectation that my personality can’t change, that opinions can’t be nuanced, and that I squarely fit into either the “blue box” or the “red box” (in whatever aspect, since every field of opinion these days seems to be thoroughly divided in half). Whatever opinion people share online, even the most trivial, can and will be misinterpreted by bad faith actors and trolls to just mentally crush you.
      • I have come to think that dying in anonymity, while leaving no legacy behind, is actually not a bad thing. I mean, it’s a “natural” thing. It’s what happens to the vast majority of humans anyway. Why should I be so afraid of that? Afraid of living my life in the peace of anonymity? There are plenty of ways to live a meaningful life that don’t involve becoming famous on the Internet, or famous at all.

      I regret arriving at this conclusion now only. I had so much trouble in my short and fruitless life because of stuff that I posted on the Internet (talking about Facebook and my social circle more specifically). I could have avoided all of that. I could also not have wasted so much time entertaining ideas of online grandeur, blowing away countless hours of my pitiful existence on projects that never amounted to anything, and instead, gotten an education, so that I wouldn’t be living in poverty now.

      Oh, well. It is what it is. Better learning now than never.

      I’m not sure why I ever wanted to be famous on the Internet to begin with, or what made me think that there’s any inherent worth in getting online praise just for sharing my mediocre opinions. Maybe I’m mentally ill. Maybe I’m traumatized. Maybe this is something that I should consult a therapist over. However, what I do know, is that I’m done with pursuing online fame.

      I think that the Internet as it is today, flipped some sort of switch in people’s brain (including mine), which convinced us that it is normal to chase fame because the means to get there are so readily available. I don’t know how the Internet could have been designed differently to prevent this, but “giving a voice to everyone” was, in hindsight, maybe a badly implemented idea.

      I’d be surprised to hear that any of you here have been trying to become famous on the Internet, but if you have, then I’d like to hear about your experience, and your opinions on this topic in general.

      58 votes
    5. My thoughts on Dropout streaming service

      A month ago news about Dropout was shared here which is how I learned of the service. Having subscribed to it due to it, and since I liked it sufficiently in the three day trial, I'd like to share...

      A month ago news about Dropout was shared here which is how I learned of the service. Having subscribed to it due to it, and since I liked it sufficiently in the three day trial, I'd like to share my thoughts on it.

      Overall I mostly appreciate the content, especially due to the unique nature of it. The overall amount of diversity of various comedy formats and skill of the cast at improvisation(or at least the appearance of it) is pretty impressive.

      Game changer is pretty amazing at how it manages to intelligently change the game presented (and sometimes format) nearly every episode. Play it by ear spinoff features an improvised musical with very good performances that are delight to watch. Dimension 20 is a tabletop gaming session show with good use of props and music and coherent and engaging storylines. These are mostly ones I watched for one but I'm sure I like some of the others it has to offer too.

      But there are also some things that I consider at best suboptimal.

      While not catastrophic in either intensity or frequency the crude ass/fart jokes are on average present almost every episode and definitely lower the overall quality in my opinion.

      So far as I know specific to Dimension 20 is the woefully lacking content and trigger warnings descriptions. The seasons can vary massively in tone and the indication of it is basically zero until you actually watch it for a while. There are trigger warnings under episodes but only them. Using Burrow's end as example it starts as an intensive and dramatic in events but at the same time very cozy in the family interactions story, then devolves right in the next episode into intensely graphic(for the format) gratuitous gore and body horror with no sufficient indications of that in the first two hours plus long episode.

      It mostly lacks the anti user features of modern streaming services but it would have been nice if they left them out entirely. Having to go outside of the site to get basic information on the content, bad series organization(overall seasons sometimes being listed in several different series, making the series tab a mess), unchangeable(as far as I know) play next video anti feature, multitude of trackers on site or the traditional inability to buffer too much of the stream in the browser.

      Overall I mostly like it, I just wish they'd have made it possible to like it more.

      27 votes
    6. Fiction with great “plot devices”

      I’m going to bring up examples from a variety of mediums, so I couldn’t really fit this just under ~books or ~tv. Sorry about that. Lately I’ve been thinking about just how much I love fiction...

      I’m going to bring up examples from a variety of mediums, so I couldn’t really fit this just under ~books or ~tv. Sorry about that.

      Lately I’ve been thinking about just how much I love fiction with a good plot device, and I’ve been wondering what it is that makes these devices such great vehicles for telling an interesting story.

      Death Note is the first example that comes to mind for me. The “plot device” (and I may not be using this term correctly) if the titular item, which is a notebook where, if one writes a name of a person, while imagining their face, along with a time and date, and then a set of realistic circumstances that lead to that person’s death, then it will occur as written. If nothing other than the name, time, and date are written, then the person dies of a heart attack (after 40 seconds, if I remember correctly). The main character was the right kind to have acquired the book, because it enabled the story to be told in the manner that it was. I think the author illustrated this well when, at the very end, another character, not nearly as intelligent as the previous owner of the Death Note, quickly got done away with.

      Code Geass is probably one of my favorite animes of all time. It combines a lot of genres into one. The titular “geass”, however, particularly the one that the main character acquired—which allows him to give a one-time order to any person who looks in his eyes, which the person will see through no matter what—is also an excellent plot device.

      *The Lake House, a 2006 fantasy romance film, staring Keanu Reeves and Sandra Bullock. It’s not a masterpiece or anything, but I can’t forget the whole plot device about the mailbox that allowed the male main character to send letters to the female main character two years into the past.

      Dreamless is one of my favorite webcomics of all time. It’s crazy for me to think that this beautiful, entirely-colored webcomic was made available for free all the way back in 2009. I wish more people knew about it. The plot device, which is brilliant, revolves around a man and a woman who were born on the same day at the same time, but he in Japan, and she in the USA—a few years before the outbreak of WWII. From the very day of their birth, they were “connected”. Whenever they fall asleep, they begin to “see through eyes and hear through the ears of the other” until they wake up. If they both happen to be sleeping at the same time, than they see darkness but still hear surroundings. They became aware of this at very young age, learning each other’s languages and falling in love with each other since they were children. The time zone difference makes it relatively easy for them to observe each other’s lives as one sleeps and the other goes about his or her days. They embark on a quest to figure out how to meet each other, in the midst of a brutal war waged between their respective countries.

      Severance is a show that everyone is talking about right now, so I don’t need to explain much to you, right? The plot device here is a chip that is implanted into people’s brains, and makes it so that their memories are split in two, based on location. At their work place, the character’s memories from the outside world are “shut off”, and they only remember what they experienced on the inside. I’m almost done with season two and this show is what prompted me to write this thread. I’ve been loving it.

      Black Mirror is a show that I need to give a shoutout to, because many of its most famous episodes are centered around a very specific plot device. For me, the most impressive of these, was the one where they had these chips that basically recorded everything that they saw, and it was a normalized thing in society. I think that it was episode three. Episode eight was also interesting. It was about a society in which people’s social status was determined by their online social media rank.

      I had an example in the back of my mind of a piece of fiction with a great plot device that I felt was not properly made use of. I’m sure that there are others like that, and it’s a bit sad when that happens, because there is a great idea right there, but it was wasted. I totally forgot about it though. Maybe you can think of some bad examples yourselves?

      Edit: I remembered a different one, In Time, a 2011 movie about a society where people don’t age, but rather have their life spans written on a digital countdown clock on their arms. The way that people used their lifespans as currency that they could exchange was a neat idea. I didn’t watch the movie, but I read from other people about it, and it seemed to me like the concept wasn’t properly explored. Maybe I should give it a chance.

      And maybe you can also think of some other good examples, plot devices in books, shows, movies, manga, anime that really blew you away. I’d be curious to hear about them because I’d like to look into them if it’s something that catches my interest.

      As for what makes a plot device interesting for me, here are some points:

      • It is a concept that is easy to grasp or an object the functions of which are easy to understand.
      • It has strict limitations that the plot revolves around and the characters repeatedly run up against. These limitations are explained very early on in the story.
      • The plot device and its origins gets gradually explained over the course of the piece.
      • The story is largely centered around a small group of individuals.
      25 votes
    7. Tildes Video Thread

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you. It...

      Find yourself watching tons of great videos on [insert chosen video sharing platform], but also find yourself reluctant to flood the Tildes front page with them? Then this thread is for you.

      It could be one quirky video that you feel deserves some eyeballs on it, or perhaps you've got a curated list of videos that you'd love to talk us through...

      Share some of the best video content you've watched this past week/fortnight with us!

      12 votes