• Activity
  • Votes
  • Comments
  • New
  • All activity
    1. What 'still/currently/actively in development' games are you following?

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question. The game I'm most...

      Admittedly the game probably has to have a devlog of some form, otherwise this question is synonymous with "what games are you waiting for?", which is far too generic a question.

      The game I'm most interested in is Songs of the Eons (itch.io, most active), which wants to be like Dwarf Fortress but a grand strategy game (main post, for context). Obviously they've noted that such a project will have Dwarf Fortress esque development, so waiting is very much in order.

      There's also Hyperbolica (trailer) which I've posted about here somewhat.

      There's also Hytale, Creeper World 4 and to an extent KSP 2, which I like but don't follow that regularly, for not much reason TBH.

      I'd probably also follow Deltarune but Toby doesn't seem to really do dev updates too often.

      So are there any games that you're following as they're developed?

      14 votes
    2. Deciding between Godot and Unity

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what...

      Hey, all. I'm back four weeks to the day after you guys gave me a lot of great advice about potentially making a 2D RPG out of my tabletop RPG. I decided to try both Godot and Unity given what people told me and I completed two tutorials for each over the last few weeks. After completing these two tutorials, I have some questions that I hope maybe some of you can answer to help me choose between the two.

      TL;DR at the bottom. This is a long post.

      For context, here's the tutorials I did:

      Godot - https://www.davidepesce.com/godot-tutorials/
      Unity - https://learn.unity.com/project/ruby-s-2d-rpg

      To be frank, the Unity tutorial wasn't really an RPG. There were no stats, no quests, XP. It was much more of an adventure game. That's fine, it still gave me a lot of time inside the engine to learn a lot of basics.

      So, working with each one had it's own up and downs.

      Unity's use of an external scripting program seemed to hurt me quite a bit, from simple things such as forgetting to save before going back to Unity (I did this way too much) to having to declare public variables in the script and then filling them in the Unity GUI rather than just doing it all by script. The editor itself also seems to be kind of heavy, I was get the spiral beach ball for a second or two every time I went between the script editor and Unity and I have a machine that can edit 8K video without proxies. These general load times and stuff like that seemed to come up regularly. Tilemapping in the tutorial didn't include autotiling, I assume Unity has this somewhere built in? Or do you need to purchase an asset to get this functionality?

      On the plus side, Unity overall seemed easier to use for a non-programmer. A lot of things are done through the GUI. Animations seem easier to handle for sure. The Unity tutorial was also more written for someone that hasn't coded much as it explained what specifically the code was doing (so I assume more resources for Unity will be helpful in that way that perhaps Godot will not).

      For Godot, GScript was easier to use than C#, but I do feel like it was easier to get my head around prefabs in Unity than the Node system in Godot. The Godot tutorial took almost twice as long as the Unity one, but I don't know if that's because Godot is more difficult or the combination of the Godot tutorial being more thorough (I feel like I mad an actual, if very uncomplicated game, plus I did Godot first, which probably helped me just learn more about scripting and thinking like a programmer that I took into Unity). The node/scene system seemed more difficult to get my head around than game objects and prefabs. That said, my Godot program felt very tight. There weren't things happening that I was having a tough time explaining or figuring out why they weren't working quite right, at least at the graphical level (this might have more to do with the Godot tutorial using 8-bit graphics and Unity using a more modern sprite look). Having the scripts in the editor meant I never ran into a case like in Unity where I couldn't attach code to a game object because it was failing to compile, but it was failing to compile because it wasn't attached to a game object (that headache took at least a half an hour to sort out).

      Overall, I was able to finish both tutorials mostly understanding what the code I was given was doing and was able to edit it to get some different affects and kind of just play around. So, on that level, I'd say they're about equal.

      One big thing I want for sure out of the engine we use is to be able to handle a lot of conversations and variables there from. We're hoping to make a "choices matter" (TM) game, and very story/dialog heavy. Ink seems like a good plug-in to do this in Unity, but implementation doesn't seem easy (though I did find a pretty good looking tutorial that may help de-mystify). Godot seems to have some assets available for handling dialog trees, but i haven't had a chance to really dig in to them yet. So, that could definitely be a decider for me: which engine has assets that make a dialog/choice heavy game easier to make.

      While I had originally thought about making a tactics RPG for this project, looking around at both the Godot and Unity scenes, it seems like few people are making these types of projects that are giving out free advice on how to make them work in those engines. After talking with my team (I have a team!, see my post from a while back), it seemed like a good idea both to keep the game within the scope of a novice, but still tell the story we wanted, to do a skill role system instead. Since this came from a tabletop session anyway, seemed to make the most sense to do skill rolls rather than develop a whole combat system.

      TL;DR - Looking for advice on which engine, between Godot and Unity, would be handle a 2D RPG that relies on a lot of dialog and choices along with skill rolls for the gameplay. Thanks in advance!

      12 votes
    3. Tildes Census Deep Dive - What do you dislike about Tildes?

      What do you dislike about tildes? Overview I read through the 'what do you dislike about tildes?' responses and attempted to classify them. A link to the excel document containing one row for each...

      What do you dislike about tildes?


      Overview

      I read through the 'what do you dislike about tildes?' responses and attempted to classify them. A link to the excel document containing one row for each comment, a classification, and totals is provided. I figured a deep dive into this question (I am considering doing a deep dive on the other end of the spectrum - what do you like about tildes) may provide some insight on how we, as a community, can strive to be better.

      Here's what I found:

      Total number of free-text comments: 181
      No comment, N/A, "nothing", etc.: 14

      Category Count
      Too small 74
      Diversity 39
      Intolerance 14
      Tech-centric 14
      Website Functionality 14
      Elitism 12
      Federation 2
      Too serious Not serious enough
      12 1
      Politics - too left Politics - too right
      4 2

      Tildes is too small

      44% of the user-base indicated that they felt that Tildes was currently too small. There's really not a lot to be said here, other than a large number of those who filled out the survey wanted to express that they felt Tildes should still continue to grow.

      I think a major point of discussion here should be around how best to grow. What do you like about tildes is not covered in this post, but some common themes are around enjoying the discussion and the community. Many individuals also seem to like the small community, showing an interesting division between a like and dislike of the size. From my own perspective, I enjoy how I recognize and see many of the same users on this website, but I also don't enjoy how the size leads to a lack of diversity and content.


      Diversity, Tech-centric

      Both of these topics are hitting on the same fundamental problem, which could be seen as an extension of the size of Tildes, but really refers more to who is using Tildes, rather than how many users. There is a lot of overlap between these two classifications, but sometimes people mention the tech centrism as a problem of content (too many tech/computing discussions) and not a problem of culture. In these cases there's not complete overlap.

      Many individuals commented both on the size of the community and the diversity. Overall, roughly 23% of individuals who responded commented in some fashion on the lack of diversity on the website. The general sentiment from people who commented on the need for diversity was that Tildes was white, male, and working in tech. Given that the survey found 86% of us are male, the majority work in STEM and are primarily based in the US, this is not a very surprising finding.

      An important point of reflection comes out in some of the longer form comments here and I think is also captured in many people who felt that tildes was "too serious" - discourse is firmly rooted in STEM interests. Several comments discussed a desire to see more artistic/creative discussions. There was also a strong sentiment for more non-US centric discussion. Interestingly (and perhaps described by our rather large LGBTQ+ contingent), diversity mostly focused on the dominance of male opinions (sometimes I wonder how people know what gender is behind a username unless they specifically state so) and the only comment on LGBTQ+ diversity was that there was a "lack of posts about anything other than tech or lgbt+ politics".


      Intolerance

      Intolerance is the unwillingness to accept views, beliefs, or behavior that differs from one's own. Many comments talked about users 'talking past' each other, getting into long bickering arguments that went nowhere, or targeted harassment of some sort. Several people mentioned specific users or powerusers not operating under good faith, and users which annoy or are hostile towards them.

      If a user is being hostile to you, please report their comments.

      While only 8.4% of us reported intolerance as being something they actively disliked, it is troublesome to see. I don't have a good frame of reference of what an 'acceptable' level is, because you're bound to have some people who are more emotionally sensitive than others and confrontations that don't always end the way you want them to. I hope we can discuss this in a broader context, however, because I have personally seen what I believe is an increasing number of intolerant posts often masquerading as 'honest discourse'. Whether this is me jumping to conclusions about potential alt-right trolls (which I do not discount) or an actual increase in not-so-good-faith arguments, I don't know, and would like to hear how you all feel.

      As an aside, I wonder if I'm included in any of these lists of annoying powerusers, or if I was the one who 'picked a fight' with someone and got their 'comments deleted and that REALLY annoyed me'. If I am, please send me a message. I greatly enjoy most of you but I also know that I'm human and make mistakes and whether I agree with you or not, it's not cool to forget the human on the other side of the computer.


      Elitism

      Generally speaking any comments around power-users or some users believing their opinion, culture, or viewpoint is more important or more correct landed the comment in the category of elitism. Certain users being 'combative', 'bickering', and 'pedantic' came up several times. With regards to powerusers, they were generally mentioned alongside some form of narcissism or a 'holier-than-thou' attitude. Reddit hivemind or a lack of diversity was also sometimes cited alongside complaints of elitism.

      I used to be much worse when it comes to this, and the constant back and forth with people who will not have their viewpoint changed. I believe I've learned to tailor this and cut off conversations sooner, but I know that some individuals can at times get under my skin, particularly when they are being actively harmful to minorities or other groups with limited power, speech, or representation. With that being said, I wonder how best we can provide a culture to teach others to limit their responses when they go nowhere. There was at least one mention of how limiting the response rate between individuals had cut off two users who were always bickering over politics, so perhaps a more aggressive form of this?

      But I also wonder what we can't do as a community together to actively recognize and point out when two people are not able to reach an agreement and to jump in and mediate or otherwise help them to stop a pointless argument.


      Website Functionality

      Several people commented on a lack of a mobile app, a want for embedded images and videos, and the voting system. Other suggestions - comment threading, user blocking, differentiation between reasons why a post was bumped in the activity feed (?), mobile design (easier to click links), a desire for a more robust topic log, and that the website is too minimalist/sterile.


      Tildes is too serious

      Only a single person complained that tildes was not serious enough (or perhaps not, you decide... they said, "increasing creep of low effort posts"). The majority of posts complaining about tildes being too serious were often also complaints about people bickering. When it wasn't about how users interacted, it was about the form of dicussion available - people often brought up the "meaningful conversation" portion of the tildes documentation and culture, but often had a desire to have memes, shitposts, humor, or some outlet for conversation that isn't as effort based. Perhaps they like the culture and just want to do more with the people here? Perhaps they simply want to get to know their fellow users in a way they can't currently.

      From my own perspective, I'd love to see more memes and humor. I tend to shitpost a lot on the unofficial discord. I've seen quite a few of you all on there as well, and would highly recommend it to anyone who feels like they want to get to know other users better.


      Politics

      More people complained about Tildes being too left than too right, which makes sense given the aggregated political compass from the survey. I think more people complained about there being too much politics than commented on politics whatsoever. I'm leaving this section relatively small because I'm not sure this is something that needs significant discussion at this point. But if you feel strongly, please help to direct a discussion in this thread.


      Post-script

      I hope you all found this analysis useful and a good starting point for discussions. I really do love this platform and have found it to be quite literally life changing. If you found it useful and want to return the favor, check out my soundcloud

      50 votes
    4. I've beaten Final Fantasy VII Remake. How to approach the Postgame and Hard mode?

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and...

      I beat Final Fantasy VII Remake last week. Those last chapters were exhausting, and amazing, and now that I've gotten some rest I'm thinking about going back and doing some postgame content and Hard mode.

      Any tips on where to begin? I tried picking Chapter 9 to go to the Colosseum and get a couple upgrades I missed for Aerith, but quickly died to some easy mobs within the first 15 minutes of the chapter.

      So I'm thinking I need to do some grinding first, probably on Normal, before attempting Hard? My characters are around Level 40.

      How did you go about the postgame content? Did you replay the chapters in chronological order, or prioritize specific goals? What worked well for you (read: made the postgame enjoyable and not frustrating), and what would you have done differently?

      10 votes