17
votes
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
Working my way through Alan Wake II. I haven’t finished it yet so please no story spoilers! The story has been just as engaging to me as the first one. Especially the way they integrate the story into with the physical gameplay. I’ve never played another game quite like it. Alan Wake II adds in a ‘detective mode thing’ they call the case board which I wasn’t a fan of first as I thought it was a bit tedious but it’s grown on me. I’ve had some graphical glitching on pc, but I’m able to look past it because I love the rest of the game so much.
If you’ve never played Alan Wake I Can’t recommend it highly enough. Start with the first one though, the second game picks up where the first leaves off and you’ll definitely want the context.
Have you played Control at all? It's a bit of a different game, but I think some of the late-game DLC is somewhat relevant to Alan Wake. It's definitely on my list of games to go back to.
Having played Control first, then AW2, I'm now sucked into the remedy-verse and have taken up Quantum Break.
Quantum Break is one of my all time favorites. It follows the fixed timeline time travel theory and the storytelling is phenomenal.
I just purchased it while it was on sale on steam! It’s next on my list to play after I finish AW2.
Is it set in the same universe? If you can explain without spoiling anything, what’s the connection to the Alan Wake games?
Yes, they are now set in a connected universe but in my opinion there is no good way to explain how without spoiling a lot of what makes Control awesome. Just know you have another amazing game to enjoy once you finish AL2.
Control mostly takes place in the offices of FBC, who are frequently mentioned in AW2.
There are some more connections in the story and lore items/documents (Controls equivelant to manuscript pages). But the main protagonist and story in Control does not directly relate to the story of Alan Wake, it has its own plot.
I like the idea of Case Boards becoming more common in gaming. Sifu had one similar.
I'm enjoy sporadically jumping in and out of titles and will frequently find myself returning to a game half way through, 3/4 months later. Having a visual representation like that easily accessible does wonders in getting me right back into the zone!
I hadn't thought of it that way and that's a really good point. I can see that being really useful for people who are playing multiple games at a time or take an extended break. If it was made easier or faster to complete in the moment I think I wouldn't mind it as much, but as it is now, I feel like it's pulling me out of the story and sometimes feels really tedious to place each photo when there's a stack of 10. Even more so when I can't quite figure out which category it wants me to put the photo into.
Risk of Rain Returns is muchhh harder than the original IMO. I haven't beaten it yet and I consider myself relatively average at these kinda games. Would recommend though, it's very fun!
I noticed that too, but I'm having the opposite reaction. I've enjoyed it so far and will probably keep playing it,but I picked it up to play couch coop with my brother, and I can't even seem to beat it on Drizzle by myself, let alone with him splitting items. We've gotten close but like... this is Drizzle we're talking about, I would have expected us to have beaten a loop by now.
I am not a fan of spooky scary games as I am a coward but I did follow the hype and started playing Lethal Company with 2 other friends. Oh my god I have not laughed so hard in my entire life and thoroughly enjoy this game.
10/10 would shit my pants in fear again.
Lethal Company looks super scary but so much fun too. Smii7y recently played with a bunch of his friends, and CohhCarnage did the same... and both those videos were absolutely hilarious.
I finally picked-up Retro Game Challenge 2 again on my DS. I finished the first one (For the second time in my life) around the time my second kid was born in 2020 and almost immediately jumped into the English translation of number 2. I gotta say, I think it's better than the first game due to the sheer variety of games on display and the fan translation is pretty damn good; I've only seen a few weird sentences here and there, but by and large, it feels just as good as the first game. I'm hoping to finish up the RPG challenge today and move on to whatever the next game might be.
Also been playing Castlevania: Dawn of Sorrow after I finished Symphony of the Night about a week ago. I'm kind of so-so on it, after about 5-6 hours. Loved Ari of Sorrow and while I had my frustrations and annoyance with Symphony, I enjoyed it a lot, but Dawn of Sorrow just feels that...So-So. I suppose it makes sense as it's the developers finding their footing with the new system, so hopefully the next few in the series are good. That said, I'm beginning to stall on this one, so we'll see if I decide to continue with it or not.
Also been playing a lot of Hardcore World of Warcraft on a private server. I started playing on this server maybe about 4 years ago, but never made it very far, but it's always been sitting in the back of my mind, because I know the developers have really fleshed out the Vanilla content. After spending quite a lot of time on there (finally) in the last few weeks, I've seen a lot of the new and fleshed out stuff to the point that it might be tough to back to Classic WoW (not that I would. I don't give Activision money anymore). But, beyond that, I've been playing Hardcore mode, which is to say: You die and you're dead for good. So far it's been fun, frustrating and somewhat exhausting. My highest level I lost was my 17 Priest, because I was an idiot and went AFK to get a cup of coffee, only to find myself dead upon returning.
What I'm enjoying about Hardcore is the sheer fact that it really makes me consider how I play the game. It's very important to play it safe and minimize the risks you take; normally when I play WoW, I'll attempt pretty much any quest, attempt to kill any type of mob or group or whatever, because it doesn't really matter, it's just a corpse run. I'll usually only take gathering skills, because I don't find crafting very interesting and I can make heaps of money on the AH and buy whatever I need. Not so on Hardcore. No using the Auction House, any big risks can mean losing hours of progress on a character and tradeskills become very important, since you can make yourself items that you absolutely won't have access to otherwise. It basically is an entirely new way to play a game I've spent the last 20 years playing off and on. It's annoying and frustrating to lose a character, but the journey is so different to the dozens of times, hundreds of hours I've done it before.
What server are you playing on? I've been considering playing on a private server to enjoy that vanilla feeling again. I missed the WoW classic train and don't really feelike I'd ever play enough in a month for a subscription to be worth it again since I have two small kids.
Playing on Turtle WoW, which is everything Classic wishes it could be. The Dev team have added heaps of new stuff and fleshed out unfinished areas and classes; Paladin and Druid are actually viable tanks and even Shaman has that role more fleshed out.
I also have two littles, as well as other hobbies, so I don't play a ton, but it is nice not to have to pay for it. Plus, I just am over Activision-Blizzard and supporting them, as they've really gone off the rails.
While I still play Horizon Zero Dawn (as deacribed last week, see my history if you want), I have bought Lego Star Wars Skywalker Saga and... Wow!
I thought it's just the Complete Saga + 3 more episodes. I couldn't be farther from truth. It's whole new game! Different levels, different characters, added mechanics, skills, big free roam maps with optional missions, many things to uncover, unlock or just places to find/visit. I can see easily going over 100 hours in this game and not even finishing it on 100% by that time. Totally worth those 16€ or what it was in this sale.
Is it different enough that there is still value in playing the Complete Saga, or would you consider Skywalker Saga the "definitive" Lego Star Wars game?
They are so different that I would say there is value in both of them. Comolete Saga is the "old.Lego.game experience" while Skyealker Saga is whole new concept.
They are different in almost every way other than collecting a bunch of stuff while playing as Legos.
Nova Drift -
A great arcade asteroid style rougish thing. Super simple, utterly insane gameplay. Only issue is that it can get a little boring as you go deeper and deeper when you get a good build going, but just a wonderful time killer.
Dune Imperium -
Having a rules enforced steam client is just nice for screwing around vs the AI for now. I hope they can pick up the new versions/expansions as they go because it's so much faster to play this way.
Against the Storm-
Sim city + roguelike sorta kinda. The learning curve is a bit rough since the tutorials are kinda bleh, but i've had a city builder itch for awhile and this seems like it should scratch the hell out of it. Very gamey instead of sandboxy, which is what I prefer, so it's just seeing how well that holds up as you keep playing.
Quasimorph-
I only just started screwing with it, but interesting mix of Rogue/Crawl style game and SciFi RPG. Love the setting/aesthetic and have enjoyed what i've played so far, but only just started.
I bought that years(?) ago on Itch, I'll go check how it improved. Thanks for the reminder!
For context: I'm limited to either shorter games, games that can be played on the steam deck, or games you can pick up and put down due to having a young kid.
Currently Playing
Next Up
Looking For
Chants of Sennaar would probably be up your alley. It's literally a game about traversing and understanding a weird foreign world while trying to understand new languages (through puzzles, of course). One caveat, it has some slightly annoying stealth sections.
Yes! I’ve heard a few people mention Chants of Sennaar and it sounds right up my alley - I’m waiting for it to go on a big enough sale but I’ll definitely pick it up eventually.
I played FFXVI for the combat. It’s like unbalanced Devil May Cry and I love it for it. I do think it’s a little extraneous with the way it drip feeds abilities, and there doesn’t seem to be a reason to switch between different abilities. The game has its usual elements like fire/ice but I can’t think of a time where I ever noticed it.
Well, hot on the heels of finishing Tears of the Kingdom, I finally got to work on Metroid Prime Remastered. I swear I've beaten it on the GameCube but some part of my memory is repressed or something because I remember almost none of this game. Still good game but some of the gameplay has that subtle feeling that something is aged poorly but I can't quite decide if I actually dislike it or not.
Other than that, Capitalism Is Bad: In Space - I mean, the Outer Worlds, which while fun to play lacks the charm or pacing of other FPRPGs. I almost always play a stealthy charisma master and I've certainly perked my character for that but I ended up putting a silencer on a light machine gun and counting that as good enough this play. I know that something in the combat mechanics just isn't clicking with me but I find it's easier to just hold down the trigger and finish combat as quickly as possible. I've seen other people play it so I know it's user error but I just dunno. Also, every computer having a few multi paragraph emails saying that, if you didn't pick up on it, capitalism unchecked creates a hellscape that's horrible for workers and generally humans... Well, it's a bit much.
Also, I keep getting gifted huge games so, although Yakuza Like A Dragon and Persona 5 are still on the shelf, I started Bauldur's Gate 3. I've dabbled on 1 and 2 but I've played more of Planescape and Arcanum so I'm not unfamiliar plus I like the virtual dice rolls as opposed to just saying "You failed" because even if it's the exact same mechanically it feels more like a botched roll instead of just a video game deciding your perfect build isn't good enough.
And, all of this is compounded by the amount of stuff I have going on every day, so I'm splitting those three between the one or two hours a week of time to play I get - meaning I'll probably beat them all by the heat death of the universe.
I bounced off Outer Worlds haaaaaard. My first two attempts to play it, I couldn't get through the first introductory area and into space. My latest attempt, I forced myself to grit my teeth through that area and managed to get to a few new planets, but only completed two or three of them.
The worst thing that I can't figure out exactly why I dislike the game so much. It's not doing anything abhorrently wrong. It's mechanically sound and has all of the basic trappings that an RPG should have. It's just... boring. And I want to learn from its mistakes, why I find it so utterly boring so that I can avoid doing those same things in my own games, but I can't figure out why I find it so bland and uninspiring that I quit playing so many times.
For me the looter shooter mechanics already made me hate it, since I despise being forced to switch weapons. Beyond that the combat is pretty shallow. It's mostly just "Shoot them to death with your better gun". And after you get past the first world, it doesn't feel very intentionally designed or written, just like they were meeting a deadline.
Skills also being boring as hell doesn't help.
Outer worlds' biggest problem is that it's too similar to fallout. If you have fallout fatigue, it just doesn't land for you.
Of course, if you love fallout, you probably loved the outer worlds, so whether it's a problem is a matter of perspective.
I played this one before TOTK, in March/April. I had it on the GameCube, then the Wii collection (swish up to open the menu is a terrible control scheme!). While I could remember some of it, the game felt short overall. Events from the sequel got mixed up in my memory, so I thought there was more than it turned out to have. The final few boss fights I found pretty tough still, even though the twin-stick controls really make the game more playable. The best bits are the exploration around the map, discovering new areas and surprising short cuts that link it up, all accompanied by that amazing sound track.
Regarding the "aged poorly", I thought it held up pretty well, especially with the controls in the remake. But I haven't really played many modern games, so for me it's still cutting edge. The way the game sort of funnels you into taking certain routes is genius. It's pretty linear, but it still feels organic and as if you have freedom to explore. There are probably other "first person explore 'em ups" nowadays, but when it came out, they captured the original Metroid vibe perfectly in first person.
There's one point though where I've gotten stuck every damn time. I never remember it, and it's the one slightly weak bit of game design in MP. It revolves around an ability that one of the visors has, and it isn't really shown to you until a section that requires it.
Spoilers for an unlockable power up and its usage
I was stuck in the room at the bottom of the Phazon Mines, where there is a phazon area leading to a ledge that Samus can't quite jump to. On the side you start on there are a few large mushrooms but seemingly no way across there either. Turns out there are invisible moving platforms that you can see by activating x-ray vision. Prior to this, x-ray has only been used once or twice to spot weak walls that can be removed by explosions, there's no clue that invisible platforms are even a thing.This time I stumbled on it by just trying every ability I had in the "dead-end" room, because I'd literally explored everywhere else I could reach. Once I saw the platforms, I had a sort of "oh yeah!" moment and remembered getting stuck before at this exact spot.
It was the only time I felt let down by the game's approach, because all other abilities have a sort of mini tutorial in the room you acquire them. Then there are immediately several points around the map that spring to mind to use these new powers. This particular power up did not have any obvious tells for usable spots, and then it had this exploration feature. If the room you obtained it in had a better clue as to its powers I wouldn't have minded so much.
Anyway, I finished it with 81% in a huge amount of time. I enjoyed replaying it, but I dunno if I'd want to try and get a better percentage or faster run time, or play on a harder difficulty. Some of the backtracking by the end was getting a bit much.
I don't know if there is anything even like Prime, excepting its sequels, but that's also part of why it feels... Off to me.
That frustration you mentioned in the spoiler is something that's bothered me more in prior to prime titles. In Metroid and Super Metroid (I never actually played 2 until Samus Returns on 3DS) there's so many puzzles where you're just expected to bomb everything until you get it right the first time. Prime's addition of the scan visor makes it so you can literally just scan things and the game will tell you what breaks, what's important, and what you'll need to come back for later. There's even cutscenes mid-boss fight to make sure you know "hey! Roll the ball here!" It's almost too hand holdy... Then other times the game just goes "I told you what everything does already." and leaves you sitting in the dark until you remember that twelve rooms back there was a block you scanned that might maybe break to your new power. Maybe that's why it felt odd to me? Like, the game wanted to make sure I breezed through the cool parts so I could get stuck in a room with a half pipe for a few minutes.
Replayed Sekiro for the first time in a couple of years. It’s remarkable what enemies/bosses absolutely demolished me and which ones didn’t.
Guardian ape? First try! Even Genichiro and Corrupted Monk I tore through with minimal cursing.
Snake eyes? That monkey with two swords in the poison pools? Yeah, not so much. That stupid Ninja in the well, ugh. Yet no problem with his buddies in the late game.
I think what I dislike about the game is that most enemies zero the health bar in 1 or 2 hits.
Also a bunch of end content gets locked out after divine dragon and because I didn’t comb through the ending guides to see to eavesdrop on Kuro I’m SOL.
I've been itching for some Star Wars lately and I've also been itching for another MMO lately, so I decided to give The Old Republic another shot. I've tried playing it a handful of times since it came out and it never really stuck, but this time, it has, and I now have a Sith Assassin at level 34. Despite most of the story missions obviously being standard MMO garbage quests (go here, kill thing, come back), I'm enjoying the story, atmosphere, and music. Who knows if I'll sink time into it or not, but it's a good way for me to spend some time while on staycation!
I picked up Arcade Paradise on Steam ahead of Thanksgiving travel last week, and have been having a great time with it on my Steam Deck.
For those who don't know, it is essentially a collection of minigames. It places you running a family-owned laundromat with a couple of old arcade machines in the back room. You spend time doing stuff like actual laundry and picking up trash while building up enough cash to expand the arcade until eventually the arcade income dwarfs the laundry income.
I'm enjoying it a lot. Even the laundry/trash/cleaning the toilet/etc tasks are gamified and can be fun minigames in their own right.
Bought Superhot VR because my (adult) son heard about it. I played through maybe 10% of it, then he managed to beat it in one sitting. I casted the view to my iPad and sat on the couch next to my VR play area, I got punched once because I was leaning off the couch.
In this game you get to fight with people using guns and your hands, time stops when you are not moving so it is normally possible to, say, dodge a bullet but it does pass when your bullet is flying so you have to be careful. It has a lot of fun little features like you defeat someone and their gun comes flying towards you and you can grab that and another gun.
My son discovered you could crouch close to the ground and use tables and things like that for cover so I watched him crawl around on the ground a lot.
I have also been playing Tales of Onogoro where the selling point is you can share the VR space with an anime girl which is the kind of thing that appeals to me and it really delivers. The heroine is a shrine maiden who has been seriously injured by the villain and is chained to a stone which binds her powers and means she can’t go anywhere without your help which is a good setup for powerful moe, so far the gameplay is also pretty good.
In flat games I killed off Fate Samurai/Remnant and started on Octopath Traveller as the thief and so far I am having a lot of fun.
There’s an achievement in Superhot VR for beating a level while lying on the ground.
One of my favorite gaming memories is watching my friend skitter around on his back like an overturned cockroach as he tried to stay alive and take out all of the enemies.
Baldur's Gate III. I had to work over the curve for the first two hours ofnserious play, but I'm getting the hang of things. I did a bunch of stuff in a non-optimal order so I lost an origin character and have to wait until act II or III to progress some storylines, but it's been great. I'm still in Act I, just got to the Underdark, and it is so much fun. It's oddly chill since the combat is turnbased, but I do get flustered if I get rolled in combat.
I'd swear this game is a gambling addict's nightmare, though. Good rolls are the highest high I've had in a game, but low rolls make me audibly groan, especially when it's a rogue with all the skills flubbing a lock picking.
I bought a bunch of CRPGs over the year before it came out, not knowing it was on the way, and BG3 is everything I wanted out of them. I may need to go and play Divinity: Original Sin I and II as well, assuming they're as refined as BG3.
I just picked up Hogwarts Legacy and honestly, I'm a little disappointed. I just finished playing Witcher 3 (I'm a bit behind the times, I know) and I thought it might be nice to try an RPG set in a less depressing world. So I may well be doing HL a disservice because I'm holding it to the standard of Witcher 3, although both games are trying to achieve very different things. My two biggest criticisms of HL are:
I don't want to be too negative about this game, it is a lot of fun (if you like the Harry Potter stories). The art is appropriately whimsical, there is a clear effort to make characters stand out (which is a little hit or miss, but I appreciate it), and you can do enough customizing of your character and some other parts of the game to feel like this is your character, not a persona selected for you. Despite the key mapping issues, combat feels challenging enough to be fun and the way that spells interact make combos intuitive and satisfying (I hate games where combos are important but learning them feels like prepping for a particularly inscrutable exam - I'm looking at you, Bayonetta).
An interesting choice that the designers made (and I suspect is an acknowledgement of the controversies surrounding J. K. Rowling), is that when you design a character you never explicitly assign them a gender. You pick an appearance from 20-ish presets (some male in appearance and some female), customize it, then select which dormitory you character will stay in (witches or wizards). The player character is always referred to by gender neutral pronouns. To me, this seems like an elegant way to handle character creation.
I suppose that my main criticism of this game is that it's trying to achieve exactly what I wanted, but what I wanted is impossible: you can't have a cozy RPG. I think an RPG needs urgency and consequences and both those things detract from the feeling that the game is just a nice place to be.
Without urgency, without the feeling that advancing the plot is important, following the plot becomes a drag. HL suffers from this a bit. The plot is fine, but finishing one quest in the main story don't motivate me to start the next. A couple of time so far, the game made me wait to start the next main quest (using level requirements or implied timers - characters are away and you can't start the quest till they get back) which really undermines the feeling that it's important to keep progressing.
Without consequences, there's no motivation to care about the character. Everything will work out the way it's supposed to work out and the user has no more agency in the story than someone reading a novel does (not to say that you can't become emotionally invested in a novel, but then again novels never ask you to do fetch quests). But both these qualities of a game, which make you feel involved and motivated, push the game from cozy to intense. You want things to work out, and you feel like your choices will decide if they do work out, so you'd better choose right. Witcher 3 intentionally steered towards the intense side, giving you ethically difficult choices and decisions whose consequences reached far beyond the current part of the story. The upshot was an exciting and captivating game. Hogwarts Legacy chose the cozy route, with no real decisions and a story line which, though inflexible in it's content, will happily wait for you to get bored of flying on your broomstick. The result is a nice place to cast spells, but overall a forgettable experience.
Recently picked up Cyberpunk 2077 again. I'm just taking my time and enjoying the world. First play through I was so panicked about resolving the main scenario quest that I rushed through things too quickly and missed out on a lot of side content and big parts of the story line. Restarted the game a few times since then, played about 12 hours or so each time, then put it back down. This time with the 2.0 release I'm going to just take it one bit at a time.
I've been playing Crystal Project, an indie jrpg game with a heavy amount of exploration and jumping. It's pretty freeform, you level classes and discover new ones through exploration and boss fights, but can switch classes and levels around freely. There's lots of exploration through platforming and trick jumps which is fun even though I'm bad at landing jumps. The game isn't super story driven which would usually turn me off but the accessibility (difficulty may be a better term but that is what the dev calls them) options have drawn me in in a way other jrpgs refuse to do. I'm not great at strategizing in games and I dislike doing so as it goes against the reasons I play games (brain off). So the ability to change difficulty of random encounters and bosses, turn off timers, and increase exp and gold amounts has made it so I can actually enjoy a jrpg without the grinding and struggling. The dev took a lot of feedback into account, as initially people complained heavily about the difficulty level and the required use of debuffing abilities, and I gotta say it's made the game so much fun for me. I personally have random encounters set to easy with increased gold and exp gains so that I don't have to grind, but kept the bosses at normal so they still feel challenging. This might be the first jrpg I finish!
Trackmania's given us the first of 3 mini-remakes (their words), bringing the
AlpineSnow car in and revamping Wood's handling to be Funny on the Stadium car.Overall I really like the adds, the Snow car's very different, being slower but with a tight turning radius, and with a very binary-feeling grip (basically no sliding to constant sliding to Ice's "we're going that way and no other way), and Wood playing very differently at different speed on top of being the surface with the most grip.
Update does have some noticeable bugs (or "bug" for the last, more a Nadeo moment™): Track of the Day doesn't seem to handle changing cars too well (it breaks CP tracking), exiting (TotD's) knockout servers bring your to an old select local server menu (it may be usable too, and you can go back without issue), and Wood being an already existing surface broke any tracks already using it (it can be funny to watch the results).
Strike Force Heroes was released a while back and I've been playing since it launched. It's been rough, the game itself is fun but things have been pushing pretty hard against it (mostly design wise for me), I actually have some trouble putting those issues into words but the big ones are (or were) the frankly shit XP gains solo (fixed in the latest update), melee being way stronger for the bots (maybe fixed?), plus some maps and missions being unfair (for example last mission was a battle of attrition between your and the boss until last patch). Since all of those (bar maybe one) have been fixed it's a lot better.
Last game's Backpack Hero which is a roguelike akin to Slay the Spire in combat except the deck's a backpack so you're trying to fit your entire build in a (usually weirdly shaped) inventory while taking into account any of their oddities (some needs to be at certain edges, other buffs and debuffs nearby gear, a good chunk of them are just weirdly shaped in ways that would be fine if you shaped your inventory differently, etc), personally I like that more than deckbuilding (and maybe it doesn't build up as hard, at least not yet).
I'm still early in the game feels like, so we'll see how things are later on.
I had no idea TrackMania had an update! I’ll have to boot back into it. I’ve been hoping for a while that they’ll turn the newest release into its own version of United with different cars and environments, and this is a (small) step in that direction please just give me updated Canyon, Nadeo, I’m begging you.
Looking at the order of things, we'd first need the Sunrise cars in, probably also in the order you played them in (and it'd be over 3 seasons like we're doing).
It would be incredibly cool, especially once people import all the old blocks (if they haven't already!), but imo even Sunrise is a longshot.
I recently (as in the last day or two) started playing High on Life. Haven’t got very far yet and what I’ve seen so far is…ok? Honestly the gunplay hasn’t really clicked with me and I keep on bumping into oddly inaccessible areas which look like I should be able to climb on but actually can’t. Likewise the humour has been kinda hit and miss. Still, I’m planning to give it a while longer to see if it ever clicks or if it was a wasted Black Friday buy.
Other than that I’m working on a ng+ playthrough of Star Ocean Second Story R, a game I have nothing but praise for (I loved the game 20 years ago and I still love it now)
I am finally done with my semester and undergrad. I started playing games for the first time since July, and I am working on the remake of Dead Space. Enjoying it so far, but it feels extremely familiar (since it is a remake and all). I did put it on hard difficulty. That may have been a bad choice...
After seeing it in Jacob Geller's recent video, I picked up Who's Lila? and absolutely binged it. Then I binged a 7 hr video discussing it. I can't get it off my mind.
If you like Lynchian mysteries, pick it up without reading anything about it (though it's still crazy enjoyable even if, like me, you have several major things spoiled by the Jacob Geller video lol). It's a horror game but the jumpscares are pretty lowkey to nonexistent -- if you can handle Twin Peaks you can definitely handle it.
COD MW3
I just recently got a ps5 after being a Switch player for years and decided to pick up the COD/ps5 bundle. FPS games have always been my favorite even when I take time off to play other things. The difference in graphics and gameplay is very evident. I was playing apex legends on the Switch and I knew it wasn’t great because it could barely load the map sometimes but it was fun enough that I could deal.
Playing this new COD is amazing. It looks great visually, the movement mechanics are very nice, better than apex imo. The multiplayer is great too, takes me back the the old COD/halo days. I’ve seen a lot of people shitting on COD but I don’t feel any of that since this is the first COD game I have bought in over 10 years, feels new and fresh to me.
Zombies mode is good fun even though i completely suck so far and get murdered in the red zone constantly. I think my favorite game mode so far is Invasion which is essentially 20v20 team death match. Honestly some of the most fun I’ve had in a fps in a long time. I know there are plenty of negative things to say about the game and improvements that could be made but c’mon, what game does not have those critiques?