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    1. What game is your current addiction?

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting...

      Pretty much the title. We all play all sorts of games, and they generally are all good games. However, every once in a while you start a game that just hits the right notes and you hate putting your controller or device down, and you can't stop thinking about things you want to do when you get back in front of that game. I figure we could post up our current addicting games so others can search them out as well :)

      My current addiction is Frostpunk. Got it on a whim from the Steam Summer sale, and my Lord am I addicted. It's a really good (to me) post civilization survival game where you try to establish and rebuild life with a new world around you. Surprisingly challenging and the scenarios are very fun. I bought it 2 weeks ago and have 63 hours into it.

      73 votes
    2. Which board games have you all been playing? (to 17th July)?

      Sorry Boardtiddleums, little late with the weekly thread! Saturday I got in a couple of games of Bus!, securing a comfortable victory in the first and an even more comfortable defeat in the...

      Sorry Boardtiddleums, little late with the weekly thread!

      Saturday I got in a couple of games of Bus!, securing a comfortable victory in the first and an even more comfortable defeat in the second. Every time I play Bus! I love it it that little bit more: central map with interesting decisions, worker placement where you choose how fast you burn through your workers, ability to lose a victory point to screw everyone else over...what's not to like?

      After that we played Stockpile, which is always fun. We were a bit rusty on the rules so didn't play with any expansion material.

      Finished up with a game of Cat in the Box, which a fantastic little spin on trick taking games. The deluxe edition that you can currently get is so overproduced, but in the nicest possible way.

      So what have you all been busy playing this week?

      11 votes
    3. What would you like to see in The Last of Us multiplayer game?

      Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This...
      Disclaimer I’m a huge fan of the Last of Us Part I and Part II. With no hesitation, I’d say Part II is my favourite game. I also loved the HBO series, and I’m sure I’ll like Season 2 as well. This is a controversial hot take online, it seems, but I don’t share any of that to convince anyone, rather to set the stage for this discussion.

      Specifically, that it’d be nice to keep this discussion between:

      • People who enjoy the games and spinoffs. That doesn’t mean you have to love everything about them, but you’re generally optimistic about the series.
      • People that may be new to the series, but are interested in the multiplayer game.

      I really dislike that I feel the need to make this disclaimer and perhaps it’s not necessary on Tildes (I’m new here). But it’s been really difficult to find a space online to discuss this series with other people who enjoy it.

      I played the original PS3 version of the Last of Us, but I have never tried Factions. Over the years, I’ve heard a lot of good things about it, but at this point, I’m going to wait to try out the new multiplayer when it releases.

      I’ve seen a few details floating around online: it’ll be set in San Francisco, have a new cast of characters, and have it’s own story.

      I want to know, what kind of mechanics and story elements do you want to see make it into the multiplayer? If you played Factions, are there any stand out features that you want to see return? Do you care if it’s live service? Do you want it to have “seasons” that build on the story over time?

      My Thoughts (Spoilers)

      Game Mechanics

      Personally, if the multiplayer has the same gameplay mechanics as Part II, it’ll already be mechanically great for me. If we see Naughty Dog continue to build on those mechanics with more weapons, executions, animations, and banter, it’ll be even better.

      I really liked how they made Joel, Ellie, and Abby all feel different to play in the main games, so I hope the new cast of characters have a similar implementation. I would also love to see more variants of infected and “bosses” like the Rat King.

      It could also be interesting to bring the gameplay closer to Grounded mode. That’s where I’ve felt the main games really shine, because people and the infected feel genuinely lethal. Every encounter requires some serious strategizing and equipment management. This would probably alienate too many players, but it doesn’t have to be quite as extreme as Grounded, something akin to Hard/Survivor would work as well.

      What to expect from the story?

      I have no idea what to expect from the story, and I think I’m open to anything Druckmann wants to do. I hope Halley Gross returns as a writer as well, because I really like what she brought to Part II.

      Ultimately, I want to learn more about the infected and the Fireflies (as well as other militia groups). I hope the story also reemphasizes and builds on Ellie’s immunity (even if she’s not featured directly in the multiplayer), because I think that could help set-up Part III.

      Speaking of Part III, which could easily be its own discussion. Part II’s ending was soul crushing, and I want to see Ellie have some closure. Her immunity is still the biggest mystery in this world and I don’t think she’s fully accepted or embraced it. Though we saw glimpses of that in Santa Barbara at the end of Part II. I’d love to see an older Ellie in Part III that leverages her immunity to survive in more exploitative ways.

      Multiplayer Story Implementation

      I’m not very familiar with multiplayer games, particularly ones that attempt to tell a story (especially with TLOU being so narratively driven). But I think seasons could be interesting if done right. It could make for some fun discussions online as new seasons are released and the community uncovers the details. I think I like the idea of an open map format with event triggers (akin to The Division 2) more than restricted lobbies and matches.

      Alternatively, I’m down to see something new and innovative. Some kind of hybrid between the single player experience and scripted events, but set in a multiplayer world.

      Live Service?

      I would love to simply pay full price for this game and not have to see any live service components. However, I think that’s unlikely to happen. I expect there to be premium cosmetics, emotes, and executions. Especially if there’s going to be long-term support and something like seasons, because there’s really no other way to do it.

      9 votes
    4. Anyone here playing / participating GMTK Game Jam?

      I thought it'd be fun to have our own recommendation list before the final results are announced. Here's the link to the theme announcement video (the theme is "Role Reversed") and link to the...

      I thought it'd be fun to have our own recommendation list before the final results are announced.

      Here's the link to the theme announcement video (the theme is "Role Reversed") and link to the itch.io page where you can find all the entries. The default sort is 'random' but you can also change to other Sort if you just want to quickly check out some more notable examples. Also select 'Play in browser' in 'Platform' if you're worried about having to download files.

      If you participated in the jam, let us know too!

      Edit: since the mountain of entries is enormous, I'm thinking a way to narrow the scope and reduce choice paralysis is this: try out 3 entries that caught your interest for whatever reason, and tell us which one among them you like most (you can recommend all of them, or try out more if you're up for it). Feel free to be as loose or selective in your recommendation as you want.

      15 votes
    5. How does everyone feel about immersive simulation games? Anyone have any sim recommendations that aren't Arkane?

      The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much...

      The System Shock remake thread got me thinking about it. I've played the crap out of the Dishonored series, and Prey, along with some Deathloop, and I really enjoy all of them. It's crazy how much fun it can be to just really get into it, I drop the lights and everything, sit 8 inches from my 4k monitor (ghetto VR basically), and just 'enter' the game. This is especially fun when a little THC is involved!

      Any games I may have overlooked? I do prefer the First Person type games, the visuals are part of the immersion for me personally.

      28 votes
    6. Can we talk about BattleBit Remastered? It's kind of a big deal.

      Three devs just made one of the best selling games this year. A throwback to when games were more about actual gameplay than story or graphics. I think it's pretty cool. What do you think so far?...

      Three devs just made one of the best selling games this year. A throwback to when games were more about actual gameplay than story or graphics. I think it's pretty cool.

      What do you think so far? What are your favorite classes/loadouts? Any sneaky/funny shenanigans you feel like sharing?

      Did you know the PP19 quick mag is horribly bugged and so the gun has the lowest recoil in the game? It isn't the best weapon, but it is pretty much a laser.

      53 votes
    7. DOSbox help for a noob - mouse doesn't work at all

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I...

      First, forgive me for I am a first time DOSbox user. My O/S is Windows 10 home 64-bit

      I went to old games and grabbed Doom & Doom II. I use to play these quite a bit and remember them fondly. I did the easy setup which added DOSbox 0.74 and the game. It loads up and runs just like I remember with the keyboard, just no mouse.

      I did searching online, but the only solutions seem to be making sure autolock=true in the config file, and using cntl-F10 to capture the mouse. Toggling cntl-F10 does seem to grab the mouse in that the cursor disappears, but the mouse still will not function in either full screen or windowed mode.

      I seem to be missing something obvious, but for the life of me I just don't see it. I'm reasonably computer savvy, but feeling stupid at the moment.

      Any advice would be appreciated. TIA

      Edit: Forked over the 5 bucks and went with the Steam version. Works perfectly.
      Thank you everyone for your advice.

      9 votes
    8. Sunday Game Jam Review Thread (July 16 2023)

      Welcome back to the third weekly game jam thread. Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few...

      Welcome back to the third weekly game jam thread.

      Whats a game jam you may ask. Well imagine if you locked a group of game developers in a box for box for some quantity of time ranging from a few days to a few weeks and told them to compete with each other by building something around a theme and then judging whatever each other came up with, that's a game jam.

      Longtime viewers AKA the 5 people to who looked at the 2 previous threads will have no doubt noticed I missed last week. During an unusually normie weekend I was busy awkwardly standing in a corner at not 1 but 2 different parties and was super tired when I got back I did not want to write this up. I hope you can forgive me. To ensure that this does not happen again I am moving this thread to Sundays which should give me more time flexibility and something to look forward to instead of sitting around dreading the upcoming work week.

      Also as a bit of compensation for your troubles today I am linking 2 top quality longer games that you can really sink your teeth into this week. I am 100% cool with someone discussing games from any week in future threads so don’t sweat the time commitment and don’t feel you have to finish the whole game before returning to discuss it. Quality video games shouldn’t have an expiration date.

      With that said lets get into the this weeks games

      Infinimall: Dream Job!

      Platforms: Windows, macOS, Linux, Android
      Authors: Pandora
      Genres: Visual Novel

      Coming to you with love from the the folks in the the proverbial vaporwave-dreamworld-liminal-mall-urbex complex, Infinimall: Dream Job! Is a dating sim visual novel set inside a surreal mall and originally written for the NaNoRenNo 2023 Jam. Featuring the Doomer Girl like bisexual disaster Mia(I wonder if its the same Mia as Heart Beat) as she navigates a dead end job and tries to get her dead end life back on track.

      According to my calculations the game has about 100 book pages worth of dialogue over all its branches which should be a breeze for the text-only titans that walk the halls of this site.

      Hypnagogia

      Platforms Windows
      Authors: sodaraptor
      Genres: Adventure

      Our second game is also taking us to the dreamworld but this time its inspired by late 90s PSX aesthetics, in particular, the cult classic game LSD: Dream Emulator which is fitting given it comes from LSD Jam 2020. It centers on a gameplay loop of exploring diverse dream worlds inspired by dreams from the developers own dream diary. I think the game is best thought as a sort of drug trip or spiritual experience in the same way as something like Superliminal. Go in with an open mind and I think most people can get something from the experience. This goes double for the games sequel Hypnagogia 無限の夢 Boundless Dreams which is available without DRM on itch.io or with DRM on Steam if you are into that sort of thing.

      However long it takes after you awaken from your strange dream let me know what you are thinking. Its okay I won’t die if you don’t like the same games I do though I will be sad. Its lonely walking the path of niche games but you can’t make friends if you never share.

      PREVIOUS WEEK

      7 votes
    9. Any experience with making a board game?

      My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the...

      My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the capabilities it had in rapid prototyping concepts. On a whim we said, let's see how far we can push making a board game. We pushed Midjourney, ChatGPT, and a variety of creative tools to help build the foundation for our game. We both have design chops and are into diy, creative design, and 3d printing, and technology to help get this thing past the finish line.

      We are now at the point were after many iterative sessions, we have a functional and fun to play game! Our intention is to give it away as a free downloadable that folks can 3d print and paper print all the parts so they can play too! Huzzah! We are balancing the rules and creating the instructions which is not something we are relying on AI aside sticking to the theme. We are in search of inspirato on what makes gameplay fun for folks today.

      Question What are the most fun, exciting, or challenging aspects of any tabletop or board games you play? What keeps you engaged?

      EDIT
      I didn't give many specifics on the game itself, and figured it might help. Remember we used AI to come up with this storyline. The prompt was to write a story for a "Sci-fi Christmas Horror" board game...

      The basic premise is that you are attending a party at the North pole celebrating the research of Dr. Frost on ancient Christmas magic. Predictably things go bad, and you have to find your way out before it's too late and you are killed by a troop of Christmas themed monsters.

      The games objective is to work together to escape the facility by collecting sleigh parts, fighting monsters, navigating a maze in dark hallways, and visiting special rooms to solve puzzles. It's all kinds of ridiculous but fun it its own way.

      12 votes
    10. The Last of Us Part II (Grounded)

      Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass. Any one here got some tips or advice for this kind of play through ? Or just discuss the game...

      Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass.

      Any one here got some tips or advice for this kind of play through ?

      Or just discuss the game too! I’d love to join in.

      Thank you in advance!!

      8 votes
    11. What's the current state of PvP survival shooters?

      I used to absolutely love DayZ when it was still a mod. Even over a decade later I've yet to find a game with the sheer level of adrenaline that it could induce. I fell off the genre when it...

      I used to absolutely love DayZ when it was still a mod. Even over a decade later I've yet to find a game with the sheer level of adrenaline that it could induce. I fell off the genre when it started moving towards crafting and base building since the systems just ended up feeling like busywork and detracted from the intensity of the core gameplay.

      Is there anything newer that captures that experience from early DayZ, or is the Rust/Ark style gameplay loop completely ubiquitous now? I'd love something with good gunplay, a focused set of systems, and a punishing difficulty curve.

      15 votes
    12. What game(s) do you love that you never see brought up in conversation?

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online. Motorstorm is a dead franchise, but the console games I...

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online.

      Motorstorm is a dead franchise, but the console games I occasionally see talk of but never the psp version. I think it did a great job of capturing the feel of the game on the go and has a banger soundtrack too. I played it a ton back in high school on my psp and still boot it up from time to time for a quick hit of adrenaline fueled racing.

      I'm sure others have similar games, maybe it's a "bad" game that you love or just an oldie lost to time.

      90 votes
    13. System Shock remake discussion

      Is anyone here playing/finished with the System Shock remake? I’d love to hear your thoughts whether you’re brand new to the series, played the original, or played System Shock 2. What are your...

      Is anyone here playing/finished with the System Shock remake? I’d love to hear your thoughts whether you’re brand new to the series, played the original, or played System Shock 2.

      • What are your thoughts on the game? What’s good and bad about it?
      • How well did they pull off the remake?
      • Does the game still appeal to modern sensibilities?
      • Did you lose faith the game would even come out between now and when it was crowdfunded seven years ago?
      • What other thoughts do you have?

      Please mark any spoilers, either by warning in advance or by putting them inside of a details dropdown:

      Spoiler

      Look at you, Hacker…

      Edit: I originally miscalled it a remaster. It’s a definitely a remake.

      24 votes
    14. I am officially a DM now!

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing...

      This is a follow up to this discussion from the other day where I was getting ready to DM my first session of 5e. tl;dr from that is that I was chosen to be the DM by my group and we're playing through the Essentials Kit campaign, albeit with certain elements tweaked to give it more flavor.

      Our first game was last night and I think I crushed it. Typical of our group we got a later start than intended, so we only made it through most of a single quest. But man it was so much fun. I was expecting the group to go routes I hadn't expected, but I really didn't account for them splitting the group...whoops.

      Basically the first quest was to retrieve an elderly woman from a windmill. When they arrive, the windmill is under attack by a manticore. In my head the solutions were A) fight it there, B) distract it and save the woman, or C) go hunt with it for food.

      The group ultimately chose all 3. One character started telling the Manticore riddles while another snuck around behind the windmill to try to get the woman out of the house. But conveniently the window was too small. It culminated in the Manticore going hunting with a Harengon alone, the rest of the group realizing what a bad idea that was and then shadowing them. And then ultimately the group jumped the Manticore and we had our first encounter. Thankfully I had nerfed the Manticore's health about 40%, so it was a pretty easy fight.

      The weakest part was definitely the combat. I was never any good at that as a player, so me running it was a little rocky. But nobody died, everyone got to participate, and they defeated the Manticore at about the right speed to keep it interesting. The best was just the roleplaying. I got to play as 3 distinct characters (the starting zone guide character, the Manticore, and the old lady) and had a blast. The old lady's voice slowly slipped into a Terry Jones inspired cockney woman's voice, which is just so much fun to do.

      Long story short, everything went really, really well. I know what did and didn't work, so I'll be adjusting accordingly for next session. Although very little didn't work. I was really pleased. And since we didn't even entirely finish the first quest (the turn-in part at least), I still have a quest/dungeon written up that I can use for next week.

      25 votes
    15. DMing my first session of D&D 5e tomorrow night

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D...

      Some brief backstory that is super common, I'm sure. I played 5e with some friends before the pandemic and that broke the group up, of course. Then our DM moved away so we've been without D&D since 2019 or so. I was recently nominated to be our DM because none of us knows how to do it and they all thought I'd be a good fit. Which is great because I love world-building, playing characters, and writing stories.

      But I'm nervous because I was barely competent at playing the game to begin with (aside from getting into character), let alone DMing it. The whole group was, really. Because of the pandemic we're effectively all starting over as new players. So I've got a forgiving group to DM, that's for sure.

      To help me out, I bought the Essentials Kit and am building our first couple of sessions around that, albeit it pretty heavily modified. I kept the setting and one quest, but already created a custom quest with a mini-dungeon for them. Also managed to inject my favorite played character as the central giver of quests and backstory within the game. Sir Lord Craymond Zephyrson Ponce IV, former heir to Ponce fortune and originator of the Ponce-y Scheme. Think foghorn leghorn meets 1800s railroad tycoon meets Trump. Not a nice man at all.

      Honestly I started modifying the pre-built way quicker than I expected. My original plan was to play it by the book for the first couple of nights, but ideas kept popping in my head and I just ran with it. Then I started creating a windmill out of popsicle sticks and tiny rocks. I think DMing might be a gateway drug to greater creativity expressed through arts and crafts!

      Our first session is tomorrow night and I've been feverishly writing complicated notes in OneNote. I've got a notebook for each session. Then a section for The main outline, quests, NPCs, locations, encounters. Then pages for each individual item under that category. Then I'm using the nifty "Link to Paragraph" tool to let me quickly jump between pages. Here's a screenshot to show what I've put together -- https://imgur.com/a/yA6IYUJ I think eventually, after a few sessions, the notes will be more condensed, giving way to more improvisational storytelling. Between chatGPT and old fashioned generator sites that can crank out NPCs, dungeons, encounters, etc. I think it'll be a lot easier if I can work toward just having a simple outline for a given session and let the tooling and my imagination do the rest on the fly.

      Anyway, any general advice for a new DM?

      33 votes
    16. Which board games have you been playing (to 9th July)?

      Tabletildians, Which games have you all been playing this week? Time to share and compare. Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction...

      Tabletildians,

      Which games have you all been playing this week? Time to share and compare.

      Personally, my group and I played a game of Racoon Tycoon, a simple but enjoyable little trading, auction and set collection game. We didn't do any auctions for quite some time at the beginning and I was starting to think the game was going to be a bit dull, but the auction really transformed it, and it was actually really quite enjoyable.

      After that we played Iberian Railways. I wasn't too impressed with the board, as it looked bleached out like it had been left in the window of a shop. But the game was fun, marking routes with cubes, taking loans and claiming business contracts. Interestingly you're trying to earn money to buy the routes but you're measured equally on other criteria, like longest route, most cities, &c. It amusingly (read: disappointingly) ended in a three-way tie, with no tie-breakers. Don't think I can recommend this one, due mainly to the scoring.

      Finally we played a few games of Cat in the Box. Absolutely fantastic trick-taking game where your cards have numbers but no suits and you decide the suit of each card as you play it, marking off that colour and suit combination on a board. Thus the gamut of possibilities for your remaining cards shrinks as cards are played. Really recommend this one, it was great fun.

      16 votes
    17. I want to experiment with writing for video games, can you help me find a starting place?

      Hi there, I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world...

      Hi there,

      I enjoy writing! I find all formats fun to play with from short stories to screenplays. One thing I've never really written for is video games. I love the idea though. All the world building, lore notes, dialogue, weapon descriptions, codecs, bestiaries and on and on. There's all sorts of ways to tell a story through a video game and I want to try my hand at it!

      Problem being though, I'm not particularly interested in game design. I'm not NOT interested, but it's not where my passion is. I am willing to learn what I need to, so don't shy away from suggestions that would require me to learn some on the design side.

      Really the only ideas I've come up with are using the mod creator in Neverwinter Nights 1/2 or something like RPG Maker? Are these overwhelmingly difficult to get started in? Could I write in all the things I mentioned from dialogue to weapon descriptions?

      Or perhaps trying to find someone NOT interested in the storytelling side? Someone who wants to focus on design but would love some storytelling in their project and would welcome the addition?

      Or even starting with TTRPG modules maybe. Video Games and TTRPG modules seem to have some similar storytelling elements.

      Does anyone in the profession have thoughts? Does anyone not in the profession have thoughts?

      anyways, bye love you

      17 votes
    18. Looking for a wired gaming headset (preferably with mic) that works for many ear piercings

      I game a lot, and I have many ear piercings (the troublesome ones are industrial and cartilage and for ear buds, both tragus, but I'm looking for just normal headsets). Most headsets make my ears...

      I game a lot, and I have many ear piercings (the troublesome ones are industrial and cartilage and for ear buds, both tragus, but I'm looking for just normal headsets). Most headsets make my ears ache after 20-45 minutes. I can almost pick out how much they're going to hurt when I try them on, and nothing at my local Best Buy has anything available that feels right. Additionally, many are heavy and sit on the top of my head like a brick - before I completed my ear decorations, that was usually my peeve.

      Currently, the only headset I adore is SteelSeries Siberia (https://www.amazon.com/gp/product/B002SN9RN8). I can wear them for hours. Sadly, I cannot get a replacement. I tried their Arctis 5 and immediately sent it back. The Siberia does not have a mic, so that's basically the only reason I am wanting to get another set.

      If anyone can recommend something with the following characteristics, I'd be willing to drop a pretty penny on them... not that I can afford to, but it'll be an investment if it lasts as long as these Siberia have!

      • Preferably cloth ear surface texture;
      • Preferably something that doesn't sit heavily on the head - though the ones I've tried that clamped for staying on my ears would give me headaches as well;
      • Must be wired. No bluetooth. Caveat: if it has a usb dongle, could be doable. (My computer does not have BT capabilities.) I hate things running out of battery though, so it will have to be good;
      • Must have extendable head band up top, if its method is not gripping on your ears without head support;

      I'm sure I've missed something, but if there's a fellow ear-pierced gamer whose had issues with many headsets but found the perfect one, please recommend! Thanks!

      10 votes
    19. HTML-based puzzle/riddle sites?

      I have fond memories of trying to solve HTML/text-based riddles on sites like WeffRiddles when I was growing up in the mid-late 2000s. The premise of the site is usually pretty simple: the landing...

      I have fond memories of trying to solve HTML/text-based riddles on sites like WeffRiddles when I was growing up in the mid-late 2000s. The premise of the site is usually pretty simple: the landing page represents "level 1", and you had to find the correct URL to get to level 2, 3, and so on. The "puzzle/riddle" aspect usually involves inspecting the underlying HTML and looking through clues given in the source code, then using those clues to piece together the URL for the next stage.

      It was always fun hanging out on forums and sharing clues about how to solve the level that everyone was stuck on. Also, being a kid back then, frankly I felt like a Hackerman™️ whenever I'd have to inspect the page source, paste it into Windows Notepad, then set font size to 1pt because I thought there was an ASCII art pattern hidden in the HTML. Good times.

      Sometimes I get the urge to play these things again, but besides WeffRiddles which I know by name, I don't really know what this type of game is called. The closest "modern" example I can think of is /dev/esc, which is more like an online escape room than a long-form riddle site.

      Does this ring a bell for you? Any other fun ones that you remember playing? And what the hell do I type into Google to find more of these?

      33 votes
    20. Favorite out of bounds experience?

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work. I was curious on what you guys thought were...

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.

      I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!

      30 votes
    21. What variant rules/house rules do you use in your Warhammer fantasy roleplay 4e game?

      I'm currently reading over and learning Warhammer Fantasy Roleplay 4e I'm moving more and more away from D&D and Pathfinder games towards others due to different mechanics, fantastic design, etc....

      I'm currently reading over and learning Warhammer Fantasy Roleplay 4e I'm moving more and more away from D&D and Pathfinder games towards others due to different mechanics, fantastic design, etc.

      I've seen much conversation about WFRP 4e online and how it's not as good as 2e, or too complex, or other arguments. I'm not looking to start edition warring, but how many of these arguments still hold true in 2023 with the newer rules from Up in Arms and Winds of Magic?

      If there are complexities/gaps in 4e, what variant rules, house rules, or homebrew are you using to fix those things or fill them out?

      9 votes
    22. What are some modern first person shooters with a classic, old-school feel?

      I'm looking for more recent games that are reminiscent of the original Doom, Quake, and shooters of that era. Preferably on PC, but also on the Xbox. I am, of course, aware of the most recent Doom...

      I'm looking for more recent games that are reminiscent of the original Doom, Quake, and shooters of that era. Preferably on PC, but also on the Xbox.

      I am, of course, aware of the most recent Doom games, but I gotta be honest, I'm not a big fan. They don't feel old-school to me.

      1990s shooters have a simplicity that I crave.

      I have no intention to play online, so a good campaign is a requirement.

      Thanks!

      23 votes
    23. Do you use props in your role playing games?

      I'm not especially creative, but I love having props at the table for games. Some games seem like a better fit for props than others - for example, Call of Cthulhu's focus on investigation makes...

      I'm not especially creative, but I love having props at the table for games. Some games seem like a better fit for props than others - for example, Call of Cthulhu's focus on investigation makes having prop newspaper clippings, diaries and journals, maps and other ephemera feel natural and rewarding. It's made that much easier when the publisher provides them with a scenario, which is what Chaosium does for Cthulhu - the starter set handouts are freely available at their site.

      Recently, I've added a mix of etsy and more premium products to various games:

      • a fun set of inn menus, maps and store price list handouts for Lost Mine of Phandelver (link)
      • I'm waiting for the Silver edition of Waterdeep: Dragon Heist to release from Beadle and Grimm (link)
      • For the introductory Cthulhu adventure 'The Haunting', I found some really nice non-combat maps on DTRPG (link) and added the handouts from the HPLHS Classic Game Prop Set (link)

      I'm curious to know how other people use props at the table, if you make your own, or have found something on etsy or elsewhere that you'd recommend.

      14 votes
    24. What is your most important game?

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history,...

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.

      The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.

      I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.

      Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.

      That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?

      That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.

      After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.

      From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.

      Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.

      57 votes
    25. Do you always finish games you started? I am overwhelmed with the amount of available games.

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games,...

      I have a huge problem with playing games until I finish them and I don't know how to change that. It's a rare ocurrence for me to finish the game because I usually get distracted with other games, so I make break and after the break I don't remember plot or how to play properly which discourages me to pick it up back again especially if I was already like 20 hours in the game. I want to enjoy games like I did 20 years ago where getting a new game was special but now the amount of cool games and their availability makes me feel that I am missing out therefore I usually switch from game to game just to try it.

      Sorry if all of the above looks like a some kind of babble but I am not a native speaker :D

      50 votes
    26. Any Bevy (the Rust game engine) users here?

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :) Bevy is a rust game engine - more like a set of libraries...

      Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)

      Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.

      Personally, I'm using the bevy-ecs lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.

      16 votes
    27. Opinions on shadow drops vs. announcement ahead of time for games?

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper...

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.

      What do you guys think? Do you have a preference?

      9 votes
    28. WoW Classic Hardcore is the first time I've had fun with WoW in a long time

      I've been out of the game for years. I left midway through Legion, early into BfA, and then finally SLs burnt out any lingering love I had for the world and its lore. Apparently DF is better, but...

      I've been out of the game for years. I left midway through Legion, early into BfA, and then finally SLs burnt out any lingering love I had for the world and its lore. Apparently DF is better, but it's not a world that interests me anymore. Alternatively, Classic was neat, but it's a solved game and mostly a time capsule.

      So I'm surprised how much I look forward to playing classic hardcore when my daughter goes to sleep and I have a bit of time to myself. I'm never bored; even boring walks might have stealthed panthers or stuff, so I have to pay my full attention. Whenever a bag drops, or I get an upgrade, it's the best feeling in the world. Leaving a kobold cave alive is such a rush. Watching your hearthstone finish casting in the middle of an enemy camp and letting out that breath that you're holding is incredible.

      It absolutely sucks when you die, but then it also makes me more likely to try out classes and races that I usually steered away from, because why not?

      Is anyone else on the same boat, or looking forward to the official servers?

      14 votes
    29. What is "that part" for you in any game?

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that...

      We all know it. The boss/area/section of any of your favorite games/well liked games that gives you pause whenever you consider replaying it. An area or boss that sucks so much to go through that you may even reconsider entirely. Who/what hurt you?

      For me it'd have to be either Pontiff Sulyvahn from Dark souls 3, or Nyx from Persona 3. Pontiff just straight up sucks to fight. Unless you're a parry god, it's just nonstop aggression with seemingly few windows, and then the second phase kicks in and you're just skewered endlessly. I can't hack it. Did it once, never again. For Nyx, besides being a long and grueling fight, it loves to pull out the ol' Marin Karin making you pull out the ol' Diarahan. Can't do it. There's a reason I emulated it. Thank god for save states.

      52 votes
    30. What are the best portable retro consoles under 120 US dollars?

      The idea is to get a console to play raging in complexity from the NES, SNES, up to Nintendo DS and PSP. Anything above that is not a priority or a necessity. But it would be nice to have a screen...

      The idea is to get a console to play raging in complexity from the NES, SNES, up to Nintendo DS and PSP. Anything above that is not a priority or a necessity. But it would be nice to have a screen large enough to handle DS games in some form. Can I find anything decent in that price range?

      Thanks :)

      24 votes
    31. What's a sequel you were disappointed by?

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so... What sorta got me thinking about this - a couple days ago, I noticed that Dying...

      See title. I thought this might make for an interesting topic and I can't see one like this in the search, so...

      What sorta got me thinking about this - a couple days ago, I noticed that Dying Light 2 got a sizeable update, with a pretty heavy emphasis on changes to the game's parkour mechanics. I absolutely loved the first Dying Light, as well as both Mirror's Edge games - parkour and other kinds of momentum-driven gameplay are my jam - so that got me curious enough to check it out again, for the first time in a year.

      I played for a few hours, got some of the way in, and... felt pretty underwhelmed. It certainly feels better than it did last time I played, and the change to retain momentum during parkour moves does feel pretty nice... but it still feels far too slow and floaty to me. It feels awkward and unresponsive to me. On top of that, the combat updates - while I actually appreciated DL2's changes to the combat over DL1's (a major gripe I've always had with DL1's combat is that sometimes zombies take just one or two hits and sometimes they take twenty, and I have never been able to detect any kind of pattern to it - combat level, game progress, weapon damage, etc., none of them seem to impact it so I have no idea what's up with it), playing it again now... left me feeling pretty disappointed.

      I booted up DL1 for the first time in a while the next day, just intending to compare how it feels - and I've since found myself drawn several hours into it. Even in the first half hour of the game, where your climbing's super slow and everything, it feels so much more snappy and reactive - it feels good. And while my previous gripes with its combat are still present, it feels so much better to me now than DL2's does (for the most part - fighting human enemies still sucks). I can't quite put my finger on what it is, but there's just something really visceral and satisfying about it that DL2 doesn't have.

      As I've been playing DL1, as well, I've been thinking about its story again. As much as it's maligned for its story, I think it's actually a really interesting subversion and deconstruction of expectations in a lot of ways - while that could be a thread (or video essay, I've thought about it) of its own, the way I see it: despite how the intro and story set him up, Crane actually fails pretty hard at being a hero until towards the end. I mean, the very first thing he does is take a crowbar to the back of the head, get bitten, and get someone else killed. It's a pattern that continues throughout most of the game (and even The Following, I'd argue, even though I don't care for it much). I find it pretty memorable beecause of that, even if it falls flat in some places.

      Meanwhile, Dying Light 2... I honestly couldn't tell you much about the story? It didn't leave any kind of impact on me at all. I'm not really the kind of person who plays games for their stories very often (unless it's something like Ace Attorney where that's explicitly the point), and I have to admit that I went into DL2 with low expectations to begin with (I held off getting it at launch because of Denuvo, by the time I did pick it up reviews were already fairly negative; and I tend to view "your choices really matter!" in advertising as a huge red flag so that wasn't a good sign either), but even so. It might be in part because I actually quite liked DL1's ending - I found it pretty refreshing for a post-apocalyptic zombie game - so DL2 throwing that out didn't sit well with me from the get-go (also part of why I'm not too keen on The Following, but that's a different matter).

      Overall, it just sorta left me thinking about how... even though I'd tried to go in with tempered expectations - all I really wanted was a fun zombie-flavoured parkour game, where climbing and jumping and swinging and stuff felt fluid and rewarding - I still found myself left feeling pretty hollow about it, even after an update that allegedly addressed some of my biggest issues with the game. It's especially frustrating, because the Inner Circle (I think that's what it was called, I can't remember - the second city map) is really, really cool and I would absolutely love to just aimlessly run around it... if the movement didn't feel floaty and awkward. Stuff like climbing to the top of the VNC Tower felt exhilarating and awesome - I could catch a glimpse of something excellent there, but it was so outweighed by everything else.

      So... Yeah. I dunno, I thought this'd make for an interesting question. Have theere any been any sequels you've played that left you feeling underwhelmed, in comparison to the previous game? If so, why?

      alright maybe some part of me just wants to ask this so i'd have an excuse to waffle about dying light and its story a bit but still i think it's an interesting topic nonetheless
      EDIT: formatting

      51 votes
    32. Where to donate used boardgames?

      Looking for recommendations or ideas of organizations that might appreciate some well-taken-care-of board games. They range in complexity from classics like catan to more complicated ones. My knee...

      Looking for recommendations or ideas of organizations that might appreciate some well-taken-care-of board games. They range in complexity from classics like catan to more complicated ones. My knee jerk reaction is Goodwill but I figured there were other lesser known orgs that might receive direct benefit from them instead.

      13 votes
    33. Which board games have you all been playing this week (to 2nd July)?

      Hi boardtiddlers, It's that time of the week again already. Another opportunity to discuss what you've been playing this week. Personally I've only managed a single game of Hegemony, this time as...

      Hi boardtiddlers,

      It's that time of the week again already. Another opportunity to discuss what you've been playing this week.

      Personally I've only managed a single game of Hegemony, this time as the middle classes, with my opponents playing working class and state, and with a robot for the capitalists. It was a bit of a crazy game: capitalist automaton managed to open companies across all three rows of the board. I, as middle, had a fair number too, so production was massive and there was little unemployment. We actually ran out of unskilled middle class workers and influence cubes. Working class managed a comfortable win with state and middle coming joint second some twelve or so points behind. I really think we need to work out how to nix the working class, because they've been strong in every game so far.

      So tell us about your sessions this week.

      24 votes
    34. RPG Maker and learning game design

      I have been making a game with Rpg maker MZ in my free time. It is a slow process, but it is coming along. With no background or experience with coding, I had attempted to jump into Unity a while...

      I have been making a game with Rpg maker MZ in my free time. It is a slow process, but it is coming along. With no background or experience with coding, I had attempted to jump into Unity a while ago, but quickly became overwhelmed and gave up. Rpg Maker has felt like a great onboarding for learning game design. The simplicity of making events, adding in sprites, sound effects, dialog and anything else you want is amazing. I've gone from googling how to do the simplest of things, and now have a full town with npcs, a dungeon with puzzles and a few quests, and usually able to figure out any problems on my own. It feels like my own little world. I even have a small discord that I post updates to and get suggestions/comments from friends and family.

      I think when I am done with this demo, I may give Unity another shot. I feel like I have a much better understanding of how to think when designing a game. I know Unity is a much bigger step, but I feel like I can at least see the staircase now.

      So I guess my question for you is, what other programs have been instrumental to your game design journey? Have you used Rpg Maker and what are your thoughts on it?

      16 votes
    35. How does one draw in a community for their Minecraft server?

      I'm kind of withdrawn and I don't talk a lot but I want to curate a community of chill people to play with. I just started my server and I've got 3 people whitelisted, of which 2 have shown up and...

      I'm kind of withdrawn and I don't talk a lot but I want to curate a community of chill people to play with. I just started my server and I've got 3 people whitelisted, of which 2 have shown up and those two are family members. And one person who tried to join but wasn't whitelisted, but idk how they got the ip since they're not in the discord.

      I have around 300 subscribers where I posted the link, but only 3 people joined the discord (one being another subscriber, bc one of my family members hasn't accepted the discord invite yet but is whitelisted anyway bc duh). I'm just kind of feeling like the kid who invited his whole class to his birthday party but only 2 people showed up. I'm not sure what I've done wrong or if I missed an important step.

      16 votes
    36. What digital card games are you playing or excited for?

      I've been wanting a new card game to sink my teeth into. There's so many though! I plan on trying them all out more or less, but was curious to hear what others are playing, if anything new was on...

      I've been wanting a new card game to sink my teeth into. There's so many though! I plan on trying them all out more or less, but was curious to hear what others are playing, if anything new was on the horizon, and what opinions were!

      I've played MtG Arena, Pokemon TCG Live, Yugioh Master Duel, Legends of Runeterra, and KARDS.

      I liked them all to varying degrees, but still wanna seek out others before I start leaning in to one. Warhammer also has a digital ccg coming out called Warpforged. I liked the demo, but I don't think it has a release date :(

      Anyways, what do y'all think I should try and play?

      17 votes
    37. Anyone play cards-and-dice sports simulator games?

      Curious to see if there are any other sports sim fans around here. If you're not familiar with the genre, the two most popular and longest running are APBA Baseball/Football/Hockey and...

      Curious to see if there are any other sports sim fans around here. If you're not familiar with the genre, the two most popular and longest running are APBA Baseball/Football/Hockey and Strat-O-Matic Baseball/Football/Hockey. Personally, I'm a big fan of Second Season Football and I'm playing with Back to Minnesota's 1965 season so I can bring Jim Brown and Cleveland back to glory!

      If you've never heard of this before, think of these games as "story generators" where you can play two teams against each other and see how close the dice rolls and stats get to real life. I play as a sort of chill night where I listen to a baseball game or a podcast with a cup of coffee. Throwing dice around and watching Jim Brown plow through some poor defense is really enjoyable :)

      You can also play head to head with another player! I highly recommend a smaller game like Pocket Pennant Run if you're interested in diving into games like this. A similar game would be Stone Cold Hockey for hockey fans and Fast Drive Football for football nerds like myself.

      The biggest communities online are definitely the Delphi Forums for Tabletop Sports as well as the Digital to Dice Podcast Facebook page.

      Digital versions of the APBA and Strat games exist, and there is a huge fanbase for the Action! PC Games, and a hugely popular game is Out of the Park Baseball which has simulator-like features but is mostly a baseball management game.

      6 votes
    38. DMs and GMs what tool or tools do you use for world building?

      I'm starting a new campaign soon and I plan to create a homebrew setting and story like I've done in the past. I've used a combination of Google Docs, Evernote, and other general purpose tools for...

      I'm starting a new campaign soon and I plan to create a homebrew setting and story like I've done in the past. I've used a combination of Google Docs, Evernote, and other general purpose tools for other settings and campaigns. Does anyone use something like World Anvil or Legend Keeper? Something else?

      I'm still in the brainstorming stage of world building, and I'd like a place to collect my thoughts and plans. Ideally I'd be able to easily convert that into something searchable and updateable when it's time to actually play in the setting.

      Do you use a single tool for creating maps, NPCs, plot points, history, and adventures? Or do you have a suite of tools you find works well to cover all those aspects?

      29 votes
    39. Diablo IV discussion thread

      What are your initial impressions of the game? What do you like about it? What are your criticisms? How does it compare to previous Diablo games? What are your hopes for future patches, content,...

      What are your initial impressions of the game?

      What do you like about it?

      What are your criticisms?

      How does it compare to previous Diablo games?

      What are your hopes for future patches, content, or adjustments?

      42 votes
    40. What game encouraged you to make your new PC, or upgrade?

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've...

      Since the minimum and recommended specs for Starfield have come out, I've been budgeting to do a big upgrade on my PC with an AMD 6800 xt and a fancy new 1 TB SSD (which is the first game I've ever seen that requires an SSD) just so I can run the game in all it's space epicness.

      What was the game that you were so excited for that you made the jump to upgrade your PC to the next gen of hardware? New or old!

      41 votes
    41. What are some good incremental/idle mobile games?

      I’m a big fan of simple incremental/idle games to burn a few minutes on the bus, but most of the games for mobile are pretty low quality. My all time favorite is easily Idle Apocalypse, but there...

      I’m a big fan of simple incremental/idle games to burn a few minutes on the bus, but most of the games for mobile are pretty low quality.

      My all time favorite is easily Idle Apocalypse, but there are bound to be other good ones as well.

      54 votes
    42. What’s a genre or style you wish was explored more in games?

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming...

      It’s often argued that open-world, zombie survival, and the likes have been overdeveloped and variety needs to be introduced to help stimulate an otherwise stale market. What do you wish upcoming games had that the others do not? Were there any titles that just fell shy of your expectations?

      66 votes
    43. Video game recommendations

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I...

      Hey everyone. The Steam summer sale should go live in a few hours, I thought it would be fun for us to have a topic dedicated to game recommendations. Rather than having an typical review post, I think we can do something different. Think about the games you've played in the last year and pick one that is meaningful to you, then post a comment with it and why you think others should try it.

      56 votes
    44. Thoughts on romance in video game RPGs (no major spoilers)

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with...

      What are your thoughts on romance in RPGs? I'm using the word "romance" here because it's usually what the topic is called. But I think it's too specific and has unwanted connotations with cheeziness. I would prefer the term "attraction", which can also refer to more challenging relationships that might not include sex or even happy endings.

      The recent news that Starfield will only feature 4 romance options has fans debating, and before Starfield it was Cyberpunk, Mass Effect, Dragon Age, Skyrim, etc. Each of these games took a slightly different approach to romance and each had their fans and critics. On the one hand, the Witcher 3 had a defined player-character and very few romance options, but the writing was excellent and the romances fairly believable. And then there was Skyrim, where you created your own character and had lots of romance options, but all you needed to do was a fetch quest for your belle/beau and then give them a necklace before living a happily married life of fighting bandits, adopting children and saying the same things to each other ad nauseam every day for eternity. But even Skyrim's romance had a certain charm to it. At least you got to live with your partner, build a house, have a family and go hunting together...

      I fully understand the viewpoint that gamers would rather have fewer options if they are deep than more numerous janky options. We're yet to see what Starfield's execution will be like, but even if they have done a good job with it, I can't help feeling a little disappointed that there are so few options in such a massive game. I fully understand how difficult it would be to have more options and still make the romances compelling, but I think this should be strived for, rather than just given up as too hard.

      Of all the big entertainment media (movies, TV, books, etc.), games are understandably way behind when it comes to romance. It's either rarely implemented or implemented poorly because technically it is very difficult. Yet it's often a major part of storytelling and virtually omnipresent in other media. Sometimes it's the main story; other times it's a side story within the main one. But it's quite rare for it never to feature at all in mass entertainment media. Of course, it's often shoehorned in because it's what the viewers/readers want and expect, but you can also argue that attraction to someone else is just a fundamental human emotion and maybe even unavoidable, especially in an epic or heroic scenario like an RPG. I'm sure someone with professional experience in this field could probably speak more to this point, but I'm thinking here of those intense emotional feelings you get from stressful situations, which could lead to crushes and attraction for those in the same situation, or to rescuers and caregivers (Nightingale syndrome), or even to abductors (Stockholm syndrome) and the opposite (Lima syndrome).

      And the fact that it's a fundamental human trait that plays such a major role in our lives (for better or worse) is why I think gaming companies should not ignore romance and should strive to create truly compelling attraction stories. It's an area ripe for innovation and could really make a game stand out from the rest. It's time to move on from the stereotype that gaming is for teenage boys and all they want is to shoot things and maybe have sex with big-titted avatars. Gaming is now for everyone, for all ages and for all sexualities (including asexuals), and I'm sure there's a market for mature stories to reflect what drives many people's decisions and behaviours.

      The RPG genre in particular seems to be the best fit for romance (outside of dating sims, which I know nothing about). The beauty of role-playing is that you get to be who you want to be, which includes exploring attraction and your sexuality. It's incredibly challenging and maybe even impossible to create a game that would please everyone, but I certainly don't think the idea of compelling attraction gameplay should be given up because previous attempts have felt so inauthentic.

      Going back to Starfield, I'm really excited to go out exploring the stars, fighting space pirates, upgrading my ship, and acquiring cool abilities. I love all these things about RPGs. But I'm also a sucker for a great story and experiencing a genuine human journey. For me, this includes relationships, both platonic and sexual, because it would be unavoidable when spending so much time with people on my ship, and exploring the galaxy. The importance of attraction in games will vary between gamers, but as other mass entertainment media has shown us, it's massively popular when done well, probably because it speaks to something so fundamental within us as humans.

      These are just some of my musings and ramblings. What are your thoughts?

      • Is it a waste of dev time and resources because it's too hard to do well?
      • Is it an aspect you particularly enjoy or hate in RPGs?
      • Which game did it best?
      • What would you like to see in RPGs of the future with AI possibly being used?
      23 votes