What is your favorite game you'll never finish?
Whether because they're too much for you emotionally, too difficult, or you'll never make the time to do so, what games do you absolutely adore but will likely never actually complete?
Whether because they're too much for you emotionally, too difficult, or you'll never make the time to do so, what games do you absolutely adore but will likely never actually complete?
I'm talking about games like the Fallouts, The Outer Worlds, some Telltale games, and many RPGs in which your decisions impact the outcomes of the NPCs and the world as a whole.
Do you make decisions based on what you think would be coherent with the character? Do you try to optimize your mechanical advantages? Are you consistent with your real world ethics, or do you like to pretend to be bad and put the world on fire? When available, do you focus on sex and/or romance? Or are you mostly concerned on what you think will make for a better story?
Define “major platforms” and “noteworthy” however you like, but I’m thinking of this as stuff you can’t find on Steam/Origin/GOG, etc.
I’m interested in people surfacing things like small itch.io projects or standalone downloads from the creator’s website or abandonware that’s never seen the light of day in digital distribution or cool romhacks — anything that’s worth a look but that someone would really have to go digging in order to find.
A cursory search found only comedic, light-hearted, fantastical options.
I want something set in the late Pleistocene or early Holocene, roughly 50,000-8,000 years BCE. At least somewhat (pre-)historically accurate (no dinosaurs or wizards, only 2001-esque aliens, at most), incorporating at least the basics of what we now know of that era.
Either a single character or a small group (I'm envisioning something like Skyrim, or a Baldur's Gate style, or some kind of community-planner, like RimWorld or Dwarf Fortress).
Alternately, if anyone still remembers the The Clan of the Cave Bear (novel or movie), I want that, in game form.
Bonus points if it runs on Linux w/o Wine.
Does anything like this exist, or should I just sit down and make it? Danke
“Surprise” can be anything from an unexpected plot twist to a novel mechanic to simply liking a game you weren’t expecting to like.
What surprised you about the game, and why?
Please mark any spoilers. Code below:
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<summary>[Game Title] Spoilers</summary>
[Spoiler text goes here]
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Results:
[Spoiler text goes here]
In recent years, there has been a bit of a nostalgia boom for older CRT displays, sort of in the same vein as vinyls over CDs and digital music, and people have been rediscovering the technology.
But something else that people have been rediscovering is that many older titles, from the NES all the way up to the PS2 era, were designed for CRT screens specifically. So much so that the graphical artistry can change entirely! A Twitter account called CRT Pixels has been documenting the difference across many games and the differences can be dramatic. Where LCD screens show each pixel exactly, the nature of CRT displays meant colours shifted and blended into each other and game artists of the time knew, tested for, and took advantage of this to create some amazing visuals.
Sometimes you get the proper colours.
Sometimes you get proper texture detail out of the image.
Sometimes the background details come together and you see what it really was supposed to look like.
Sometimes you'll see the characters actually have expressions on their faces.
Sometimes you get the proper image entirely.
Even in early 3D games, you'll see some pretty significant differences.
Of course, it's not always good but such is the tradeoff. CRTs were blurry by nature and smaller objects will always look less crisp and clear than clean pixel representation. Ultimately it's all a matter of preference. But that doesn't mean trying it out to see if you like it or not should be difficult.
Many emulators come with CRT emulating shaders built-in and support additional ones. But what about native PC games? We've seen a plethora of 2D indie games over the last decade, many going after the older nostalgic styles. Why not try them through a CRT filter and see if they hit that nostalgia button even harder?
I've noticed that a lot of pixel-like or "low-res" indie games look pretty sharp. Too sharp. I wondered what it would be like if they were displayed on CRTs and, through this emulation method, I've come to really prefer it for the majority of pixel graphic games out there. Even games that are going after this new trend of PS1/N64 era graphics like DUSK seem to benefit some from it!
There are only two things you need to get started on Windows:
Unfortunately I'm not able to offer much by way of help to Linux users but from what I gathered this is also possible. It will take a little more elbow grease to get Linux's equivalent of ReShade going.
If you're on Linux, you can use vkBasalt instead of Reshade. It's a ground-up post-processing solution like Reshade made for Linux that is mostly compatible with Reshade shaders. I'm not able to test this myself so I can't offer any guidance on setting it up with this particular CRT filter directly. There are some guides involving this, MangoHUD, and GOverlay on reddit's r/linux_gaming that go into more detail on installing this solution.
It's pretty easy! The basic gist is that you will be adding a few files and folders to your game installation folder. I've gone into a lot of detail in these steps but once you go through them, you'll see it's pretty simple. You'll be able to apply it to a new game in less than a minute!
ReShade is not a program you install on your computer! Instead that .exe file is an automated tool that will place the necessary .dll, .ini, and shader files into your game installation.
You're basically done now! The filter will load with its stock settings. Of course, depending on your hardware and personal preferences, you may need to adjust the settings that pop up in the lower portion of the ReShade panel there.
One thing that you may need to address immediately is a severe shake to the screen. This is caused by the Interlacing setting running on a high resolution input on a modern LCD screen. Interlacing is a key part of what gives CRT screens the look they have so disabling it is not my recommendation. Instead, we offset the shake with its options. To stop the shake, increase the Scanline Blend Strength. On my monitor, the shake is quite severe so I set this to a maximum 1.0, and then adjust the Scanline Blend Gamma up to 0.95 to counter the slight darkening this introduces.
These instructions are specific to CRT Royale. I chose to use CRT Royale as it is perhaps the most feature-filled CRT emulating shader out there, and is generally the most flexible. There are many other CRT shaders out there that may serve your particular purposes or desires better, especially if you want to recreate certain artifacts from NTSC or PAL signals.
In that last screenshot, you'll see all of the main factors to configure.
Generally, the stock configuration is pretty good! The vast majority of changes you can make are to your own personal preference or even memory of what CRTs were like. You can hover almost all the settings bars to get a good description of what part of the CRT technology the setting emulates.
Here's a selection of the options that you may want to consider playing around with:
And that's all you need to try it out, really! I recommend giving it a shot to see if it works for you. It can take a few minutes but if you're like me and find some 2D games look a bit too sharp, the colours don't transition very well, or that the foreground objects stick out a little too obviously then the CRT filter might help it out.
I made a quick album using another 2D pixel graphics game called Blasphemous using the CRT filter. It was the game that finally inspired me to try this out and I think it fits the aesthetic of the game so much better. Things look that much gloomier and contrasted, and the softness added to characters and environments help them seem a bit less "video gamey" to me. Keep in mind that the CRT emulation effect looks a bit odd in still images as it's an effect that is in a constant state of flux.
Hi all, can anybody recommend any games that are mostly investigation-based with little to no combat? A few that I've really enjoyed were Outer Wilds, Return of the Obra Dinn, and The Sexy Brutale. (Two of these have time loop mechanics, and even Obra Dinn has something very similar, but I guess that's not strictly a requirement.) Each one is very story-driven, with complex worlds and events meticulously crafted, and it's your job to figure out exactly how each one works.
Do you like them? Hate them? Don’t care about them? Take pride in them?
What do you consider good/bad achievements?
Do they affect how you play games?
Do you feel you have to get most/all of them?
What games have used them to novel effect?
Anything else you want to say about the topic is fair game as well. This is an open door for any discussion related to achievements.