• Activity
  • Votes
  • Comments
  • New
  • All activity
  • Showing only topics with the tag "rpg". Back to normal view
    1. Thoughts on Final Fantasy 16

      Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it. What really has me second guessing myself are the graphics. They seem not...

      Personally I'm none too keen on this new action focus that SquareEnix has taken the series but many people like it.

      What really has me second guessing myself are the graphics. They seem not necessarily bad but dated and/or lower budget than I expect from a main series release. Their character models still suffer from lack of mocap especially facial details. The backgrounds are lackluster and the textures basic. Even during one of their much touted Epic Eikon battles they use a completely gray background?! I feel like my PS5 hardware is taking a nap while playing this game.

      Edit: turns out that after adjusting settings on both the game and my TV everything looks much better. For some reason my usual game profile on my TV made everything look super washed out. Between that and the beginning of the game being pretty monotone for the first bit with the game look super washed out and without detail.

      One of the main driving factors of the series have always been the progression tree. Historically unique awesome visual representations of the skills you can gain with varying paths to choose from. FF16 has a basic interface that essentially amounts to equippable skills with (so far) no exploratory elements whatsoever.

      Lastly the main protagonist seems almost like a clone of final fantasy FFXV character. The clothes are similar, his backstory is similar, and his skills are similar.

      I understand that I'm probably aging out of their target demographic and I'm especially curious on younger people's thoughts on it.

      Edit: After about 30 hours and almost at the end of the game it has grown on me a bit. The combat while still super easy at least it is more fun with added Eikons. The side missions get a bit better towards the last third of the game and some of the hunts are pretty challenging. I'm still disappointed in the lack of RPG elements such as, skill trees, elemenal and status mechanics, and equipment variety but I've enjoyed the game and can at least appreciate the accessibility to a wider audience.

      43 votes
    2. What are your favorite "hidden gem" RPGs?

      Was recently feeling nostalgic over some RPGs I used to play back in the PS1 era and was wondering if anyone had some "hidden gems" they've been wanting to get off their chest? A couple of mine...

      Was recently feeling nostalgic over some RPGs I used to play back in the PS1 era and was wondering if anyone had some "hidden gems" they've been wanting to get off their chest? A couple of mine are:

      Suikoden II

      ===========
      Game of Thrones meets JRPG. Super fun story with just the right amount of twists and turns. Lots of loveable characters, both standard turn-based and tactics style combat, and fun little mini-games throughout (feudal Iron Chef fans rejoice)! The only real downsides to this game are the now outrageous price for an original copy, and the "need" to have a completed save file from Suikoden 1 to get 100% completion (and a different ending). On the brightside that means you get to play Suikoden 1, which is an excellent game in it's own right!

      Azure Dreams

      ===========
      A fun little RPG that is equal parts rogue-lite, Pokemon, dating sim, and city builder. You traverse a large tower collecting monsters that assist you in battle. With the spoils of your expeditions you can grow out the town that sits at the base of the tower, and maybe woo some love interests along the way. Character progression resets each tower expedition, but your monsters retain their levels (and it's possible to retain some gear as well). Overall was a fun game that I sunk a bit too much time into back in the day.
      44 votes
    3. World of Horror will exit early access and launch in Summer 2023

      @Ysbryd Games: Cosmic horror RPG #WORLDOFHORROR from @panstasz will exit Early Access and launch in Summer 2023 for:* PlayStation 5, PlayStation 4* Switch * PC via Steam, GOG, Microsoft Store, and https://t.co/L8aU7LyQ58 Who is ready to go to Shiokawa? 🐙 pic.twitter.com/2CIoAG1Sqr

      5 votes
    4. What are some RPGs that really capitalise on player choice and branching story?

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not...

      I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not yet done with the game so I don't know how accurate that assessment is. But either way, with my limited knowledge of programming and game design, I assume that doing this sort of thing well is a significant technical challenge.
      What are some games that rise to this challenge and make the most of player choice and branching story?

      10 votes
    5. Strange idea to fix RPG gaming online - shit or lit / feedback chat

      It's Covid days and I am sure all of us who play Pen and Paper RPG's (watup, nerds) have found the experience incredibly lacking. The way we communicate via Discord etc, has to be incredibly...

      It's Covid days and I am sure all of us who play Pen and Paper RPG's (watup, nerds) have found the experience incredibly lacking.
      The way we communicate via Discord etc, has to be incredibly different from IRL conversations. Its frustrating when the core element of RPG's is the conversations, the chat, the small talk, the adlib and the silly jokes.
      The way we talk IRL is so different because we can discern the different sources, we can listen more or less to different people, we can interrupt and add things. Conversations via Discord is more like listening to a speech, and then replying. IRL gaming and the conversations that crop up are more like actual human chatting - taking a joke, building on it, having it taken from you etc etc. (the way me and my friend talk is so natural, we know each other well enough to be able to discern the relevant from the irrelevant - the bits we can tag on to, and the bits we need to leave alone)

      What I was thinking was to see HOW we talk in gaming, and how that could be mimicked SOMEWHAT in Discord etc.

      My idea was to create a set of icons/low quality videos arranged around a table placement, that you can then focus on. Like a mouse controlled object that indicates what part of the table you focus on and how much. Just like a human would by turning her head this way or that to focus on one person talking in a group, or leaning in towards that source to indicate how much she listens to that unique source. By having a physical placement you can focus on an edge of "the table" and then lean in towards one source - and lean out to listen to all.

      All other listeners can see your focus, the way you turn towards a source and be able to change their communication to fit.

      So imaging having your "icon"/video at the bottom, the table sorted in a half circle shape above and your "focus" in the middle. If you pull it to its "lagrange point" (a snapping midpoint so its easy to find) you are listening to all. By dragging it towards one end you are focusing more on that person and the people around it, as a circle. You can see others focus, by coloured lines focusing more or less on an end or another.

      My idea is to abuse the already available 3D audio effects existing and use that to put your focus towards one end or another, muting and muffling audio as your focus move across the table to be able to somewhat mimic the way we as human listen.

      The social order of an RPG session, with the DM being the natural focus at times means that that focus can happen naturally either through focus, or simply silence. With it you can find the focus of others as an indicator of whether you are committing a faux pas or not, just like in real life when people pointedly may look directly towards another source.

      7 votes
    6. Short Story - Segment from a Microscope RPG

      For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice)....

      For context, Microscope is an RPG system where you collaboratively write the history of a world. It's focused entirely on collaborative storytelling, rather than dice-rolling (there are no dice).


      So I wrote a Dictated Scene for our world, and I was rather proud of it, so I thought I'd post it here since it almost stands on it's own. I'm curious what other people think and what kinds of questions it provokes about the world it inhabits.


      Meris had played in the clearing all her life. Every time she went to play by herself the little Jima would come out and sit on it’s rock to watch her. She always talked to it, though it never talked back. It just liked to watch with it’s tiny eyes, wary of approaching shadows that might scoop it up.

      Under the Jima’s rock was where Meris kept her treasures. Well some of them where the Jima’s treasures. Meris had found all of the treasures, but she let the Jima watch them so it seemed only fair that she let him keep some of them. Her favorite treasures were the small crystals no longer than her finger, though her fingers weren’t very big since she wasn’t very big yet. They were probably half as big as Momma’s fingers.
      When the wind blew hard enough on some days, like right before Momma made her come inside before a storm, the crystals hummed. Dozens of little humming voices, like a choir singing a song just for her.

      On some mornings Meris went to the market with Momma. She liked listening to people in the market, especially when she heard them use new words. Sometimes when she repeated the new words, Momma would scowl at her, which usually just made Meris get the giggles.

      The last day that Meris went to the meadow, she was repeating some new words she had heard an angry man yell at someone. As Meris looked through her treasures, she counted to make sure they were all still there. As she picked up her favorite treasure, it’s shiny crystal facets cast spots of rainbow light around her. Meris repeated her new words one final time, and then was silent.

      When Momma found her, the sun was low and the last rays of light were still shining on Meris, sitting unnaturally still, looking down at the crystal she held in her hand. The last rays of sunlight were still striking the small crystal, sending a few small prisms of light across Meris’ motionless face, frozen perfectly in marble.

      Momma took the crystal from her daughters hands, tears streaming down her cheeks as she asked the gods what she had done to deserve this, what her daughter could possibly have done to displease them. She pleaded with the gods to return Meris to her, gripping the crystal tightly in her fist. As her desperate Words reached toward the heavens, the crystal suddenly emitted a single clear Tone, and all the grass around became frozen and still.

      She ran as fast as her legs could take her, the crystal still gripped tightly in one hand.

      3 votes
    7. What's a free RPG platforms to play with my virtual girlfriend?

      As some of you may know, I now have a virtual girlfriend. I also suffered an automobile accident. So yeah I'm kinda fucked and my movements are restricted. That's not something I planned, but it...

      As some of you may know, I now have a virtual girlfriend. I also suffered an automobile accident. So yeah I'm kinda fucked and my movements are restricted.

      That's not something I planned, but it happened and we're getting out of things to do. There's not a lot going on our lives to talk about either. But we love each other (I think?) and wanna spend time together online.

      She's an actress and there will be another player friend, so RPGs are likely a good idea and she's very open to it. I think she wants to be some kind of cool illusion witch, so the scenario will have to be medieval. I'm also a fan of RPGs and narrated games on the Cthulhu universe. Not the kind of thing I'd use to woo a woman.

      All my games have been presential. I know of the existence of Roll20, but (1) it looks big and comprehensive and I'm super lazy (2) I think I could probably go with something way simpler. I don't care much about maps, miniatures, or anything advanced. I'd be DMing and games are abstract by nature. A super simple system like Risus (but maybe a bit complex) might be okay, or probably a very slimmed-down version of the Storytelling System. I'm open to suggestions regarding system, I'd just like to point out that I am literally ADHD so most things people consider light and easy to follow are a nightmare for me. On the other hand, I'm a very creative master a player and this helps me quite a bit when it comes to interpretation!

      I need a system that :

      • is free without caveats (or just a minimal and not at all annoying caveat)
      • store character sheets and calculate their evolution
      • performs rolls
      • is online, lightweight (our machines are quite weak) and possibly mobile friendly
      • simple and easy to use for someone with zero experience in RPGs (her)
      • has no video or audio capabilities. Seems unnecessary since we're always on WhatsApp.
      9 votes