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9 votes
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Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Which game has the best dodge animation?
12 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
Scaling pixel art
25 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
A message to our community: Unity is canceling the Runtime Fee
47 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
The secret inside One Million Checkboxes
65 votes -
The design of Dredge
11 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets
42 votes -
Embracing chaos - how Hyper Light Breaker survived 2023
3 votes -
Darkest Dungeon II | Kingdoms announcement trailer
7 votes -
The making of Pentiment
7 votes -
How hidden Nazi symbols were the tip of a toxic iceberg at Life Is Strange developer Deck Nine
30 votes -
Star Wars: Battlefront Classic Collection used modder's work without credit
34 votes -
Building a full adventure map in Valheim - Start to finish
13 votes -
Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem
57 votes -
EA cutting 5% of workforce
23 votes -
The best game animation of 2023
3 votes -
Frustrations with Cities Skylines 2 are starting to boil over among city builder fans and content creators alike
30 votes -
Returning to Monkey Island
15 votes -
Grounded II: Making The Last of Us Part II
8 votes -
Easy mode is actually for adults
60 votes -
The making of NHL 94: 30th anniversary documentary
15 votes -
The personal, political art of board-game design
6 votes -
The making of NHL 94 - 30th anniversary documentary
15 votes -
Why Cities: Skylines II performs poorly – the teeth are not the only problem
23 votes -
The Digital Antiquarian: The Last Express
6 votes -
The making of the Burger King games
19 votes -
Unity: An open letter to our community
54 votes -
Collective letter from game development companies concerning Unity's runtime fee
36 votes -
Gauntlet IV: “Game needs port, badly”
13 votes -
Sparrow Solitaire for Playdate
16 votes -
Tencent to become majority shareholder of Techland
19 votes -
The Digital Antiquarian: Diablo
17 votes -
From prototypes to future tech: How PS VR2 was built. New insight into the multi-year development process behind the PlayStation VR2 hardware.
5 votes -
The Last of Us Part II (Grounded)
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass. Any one here got some tips or advice for this kind of play through ? Or just discuss the game...
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass.
Any one here got some tips or advice for this kind of play through ?
Or just discuss the game too! I’d love to join in.
Thank you in advance!!
8 votes -
Any Bevy (the rust game engine) users here?
Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :) Bevy is a rust game engine - more like a set of libraries...
Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)
Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.
Personally, I'm using the
bevy-ecs
lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.16 votes -
Fight: Arena | Soul Fighter game mode trailer - League of Legends
7 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes