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27 votes
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Have you made a video game? Can I play it?
I've had some ideas for a game simmering for a while now and I've finally committed to learning Godot to see what I can put together. I'm still in need of some inspiration, though, and I know...
I've had some ideas for a game simmering for a while now and I've finally committed to learning Godot to see what I can put together. I'm still in need of some inspiration, though, and I know there's a few folks around here who have made games. Complete, polished, sketchy, half-baked - doesn't matter! - I'd love to see what people here have come up with!
49 votes -
Playdead Studios co-founder Dino Patti alleged he was threatened with an intellectual property suit from fellow co-founder Arnt Jensen after things "went downhill" between them
5 votes -
Danish toymaking giant Lego has said it wants to start to bring video game development in-house
19 votes -
The Balatro timeline
59 votes -
Godot 4.4 release - A unified experience
20 votes -
The making of Animal Well | Documentary
24 votes -
The Digital Antiquarian: Half-Life
13 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
How UI helps you hate breakable weapons a bit less
15 votes -
The three types of detective game
7 votes -
The making of Minecraft
9 votes -
Introducing Clay - High performance UI layout in C
12 votes -
Why Majora's Mask's blue dog took twenty-five years to win the race
13 votes -
Which game has the best dodge animation?
12 votes -
Bungie uncovers an issue in their distribution of random weapon perks in Destiny 2, detailed and interesting write up of the fix
35 votes -
Reddit is hosting a hackathon for indie developers - Nov 20th to Dec 17th
15 votes -
Scaling pixel art
25 votes -
picoCAD is a fun, easy, and accessible tool to make lowpoly models
22 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Ask the Developer Vol. 13, The Legend of Zelda: Echoes of Wisdom — Part 1 & 2
10 votes -
Gametje
27 votes -
A message to our community: Unity is canceling the Runtime Fee
47 votes -
Microsoft lays off another 650 staff from its video game workforce
21 votes -
The origin story behind Counter-Strike's most iconic map
17 votes -
Helldivers 2 support studio Toadman Interactive to shut offices in Sweden and Norway – some positions at developer's Berlin office also at risk
14 votes -
The secret inside One Million Checkboxes
65 votes -
The design of Dredge
11 votes -
Godot 4.3 release - A shared effort
48 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes -
Why is ‘left stick to sprint’ so unpleasant in games?
32 votes -
Making games for Apple platforms "like an abusive relationship", say developers
42 votes -
Inside Penny's Big Breakaway - The platform game evolved - developer deep dive
7 votes -
Former Square Enix exec on why Final Fantasy sales don’t meet expectations and chances of recouping insane AAA budgets
42 votes -
Embracing chaos - how Hyper Light Breaker survived 2023
3 votes -
Take-Two publishes WARN notice about seventy layoffs and studio closure in Seattle, possibly affecting Kerbal Space Program 2 developers Intercept Games
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by...
Take-Two posted a legally-required notice that it is laying off 70 workers and closing a studio in Seattle. This is part of mass layoffs announced across Take-Two. This has also been mentioned by Games Industry.biz, although without much more details than what I have here (at time of writing).
The only Take-Two studio in Seattle is Intercept Games, who have been making Kerbal Space Program 2. We also know that Intercept had about 65-70 people working there (half of which were on KSP2, half of which were on an unannounced project).
Various KSP2 devs have also posted on social media that they have been impacted by layoffs (not sure about the rules re: linking social media profiles, so I'll hold off).
We may or may not have more news in the coming days. It's hard times in the industry right now, and my heart goes out for everyone affected.
EDIT: From Game Developer:
When approached for comment by Game Developer, Take-Two wouldn't confirm whether Intercept Games has been impacted by the cuts–despite multiple Kerbal Space Program developers indicating they recently left the studio, with one expressly stating they were "laid off." A company spokesperson did, however, explain that its Private Division publishing label will continue to support Kerbal Space Program 2.
...
When pushed again on the current status of Intercept Games, Take-Two told Game Developer it has "nothing further to note."
31 votes -
Darkest Dungeon II | Kingdoms announcement trailer
7 votes -
The making of Pentiment
7 votes -
How hidden Nazi symbols were the tip of a toxic iceberg at Life Is Strange developer Deck Nine
30 votes -
Balatro's 'cursed' design problem
18 votes -
Overwatch 2 devs fear story missions have been canceled
15 votes -
Is anyone else at GDC?
If so, how's it going for you? Go to any interesting talks or events? Meet anyone new?
18 votes -
Star Wars: Battlefront Classic Collection used modder's work without credit
34 votes -
Building a full adventure map in Valheim - Start to finish
13 votes -
Apple terminates Epic Games developer account calling it a ‘threat’ to the iOS ecosystem
57 votes -
Game development career advice
Hi, I'm curious if anyone in this group has achieved success in game development, whether that's carving out a career or earning any amount of income from it. I'm currently working as a software...
Hi,
I'm curious if anyone in this group has achieved success in game development, whether that's carving out a career or earning any amount of income from it.
I'm currently working as a software developer, but my passion lies in game development. I'm all too aware that achieving any measure of success in this field is next to impossible. Hence, I'm reaching out here, hoping to gather insights and advice from those who have walked this path in the past, or those who are currently walking alongside/behind me.
One of my specific questions is about the types of games I should focus on creating. Specifically, I've heard differing opinions on whether it's more advantageous to develop a series of small games with advertisements for mobile platforms or to invest in larger, premium games for platforms like Steam. Can anyone share their insights or experiences regarding this dilemma? Is there a clear advantage to one approach over the other?
Currently I am using godot to make a larger scale game, but I am considering switching to defold and making smaller scale games with ads.
I saw some folks here discuss making games for the playdate. How much should one consider targeting niche platforms like this? Some of the users I saw discuss this seem to have had good success.
Some general questions: How did you break into game dev? What were you doing before? Do you see game dev as a viable career, only as a source of side income, or is it just a hobby?
Any guidance or experiences you can share would be greatly appreciated.
17 votes -
EA cutting 5% of workforce
23 votes -
Fully documented source code for Lander on the Acorn Archimedes
8 votes