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21 votes
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A parallelogram puzzle
3 votes -
Daily coronavirus-related chat, questions, and minor updates - April 8
This thread is posted daily, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...
This thread is posted daily, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!
10 votes -
What old tech are you holding onto and why?
Every so often I'll fill out a survey of some sort that asks how tech-savvy I am, and one of the options will be something like early adopter or tech enthusiast: "I'm the first of my friends to...
Every so often I'll fill out a survey of some sort that asks how tech-savvy I am, and one of the options will be something like early adopter or tech enthusiast: "I'm the first of my friends to have the latest gadgets and they come to me for recommendations/advice." I've finally accepted that I can't delude myself into thinking that still applies to me.
I don't like Android or iOS so my phone is ancient (I've had longstanding issues with both permissions and UI). I still use an mp3 player daily (lots of my favorite music isn't on streaming sites). I'm running Windows 7 and 8 on my two computers (until I take the plunge and switch over to Linux; Windows 10 can eat a fat one). I find that most consumer tech for at least the past decade does stuff I like but I either can't find new products that don't remove some functionality that's perfect for my use-case scenarios or privacy concerns make me shy away.
49 votes -
Battles - Tonto (2007)
3 votes -
Alex McArdle - Pluto's Sympathy (2020)
2 votes -
Combat-less TTRPGs with stat depletion?
Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of...
Combat appears to be an important facet of most RPG systems out there, including ones embedded into the games themselves. Seems fair to say that most RPGs have combat as a major, dedicated part of their gameplay: stats like weapon damage and armor resistance are tracked and augmented by enhancements and skills; there are special game states and (for videogame RPGs) controls that separate combat from non-combat; combat serves as one of the major sources of XP for character growth.
There's probably a good few examples out there of games that tried something different that I haven't even heard about. Disco Elysium does "combat" through skill checks in the few instances that it does tackle physical encounters. Griftlands uses card-based actions for both combat and social encounters, each having their own separate decks and "health" values.
What I've been looking for was the kind of a system that doesn't take combat for a special game state. A system where the simulation extends to assimilate combat as just... a thing that happens because you're in danger – or looking to be the danger.
To understand where I'm going with the next bit, you should know a couple of things about Frontiers.
Frontiers is an episodic story about a group of friends playing a homebrew from-first-principles tabletop RPG system. The system, so far titled Frontiers RPG 'cause I'm very original, deals away with or reimagines much of the classic RPG trope library.
One thing that differentiates Frontiers RPG is having 20-some traits for characters, where each trait is an abstracted statistic representative of a character's distinct natural-performance categories. For example:
- Instrumentation determines how well the character naturally operates simple and complex technology
- Visual Space determines one's eyesight and, consequently, the ability to model the geometry of an environment or an object in the head (because apparently these things are linked in the human brain)
- Biomechanics determines how well does one's muscles perform under stress
- Presence determines the strength of the vibe the character gives off naturally; the vibe itself could be intimidating, commanding, or inspiring, depending on said character
Traits are tracked on a low scale:
- −10 is the lowest possible for any living creature with any amount of agency.
- −5 is the lowest any human could possibly get without outside intervention, and means the person is unable to perform in this area completely.
- 0 is average human performance.
- +5 is the best a human being could naturally achieve at their peak.
- +10 is the epitome of human potential when amplified with hyperadvanced technology or supernatural effects.
This means that when someone with Presence +1 enters the room, people can't but notice, even if they don't concern themselves too much with the person. When it's someone with Presence +3, however, most will stop what they're doing for a few seconds and pay attention to what the person is doing. Presence +5? The party stops when the person enters the room: they inspire this much awe and respect (or fear, depending on the person). Characters with high Presence naturally make for excellent leaders, teachers, negotiators, and point-makers.
There are no dice rolls. Each challenge has a difficulty rating on the same scale as traits, which is how the outcomes get determined: either by checking the trait itself or the average of a set of traits (which are sometimes conceptualized into skills and sometimes only exist as checks). For example, if your character's Conditioning (representing physical endurance) is +1 and the challenge is a short jog (difficulty 1), they succeed without a problem.
What makes this system not entirely deterministic is stat depletion. Each trait value above 0 grants the character 1 point of the trait. These points may be used to assist oneself or another character in a challenge if the challenge is of higher difficulty than their trait would normally allow to automatically succeed in. Points are regained at rest, up to the maximum of trait value points: e.g. Instrumentation 2 grants you maximum of 2 points you can have on your character at any given time.
What I've been working with for a few months was HP-like stats derived from specific traits:
- wounds for physical damage, derived from Conditioning
- willpower for mental stress, derived from Volition
- stamina for physical performance, derived from Stress Response
(Having willpower as a stat works because for normal humans, D&D-like adventures would inevitably take their toll. Seeing people suffering may damage the will of a high-Empathy character, but then, everyone would suffer from seeing their loved ones in danger. Seeing a giant fucking monster would certainly make you consider your life choices. Persevering through emotional and mental challenges where your willpower is mechanically limited – a person can only take so much within a limit of time – is an underexplored, underdeveloped field of roleplay, and it fits into the story thematically.)
This naturally geared itself to combat-as-special-state. Abstracting "health points" only makes sense when the only thing that matters is whether you're able to fight further. To this end, I figured that at a certain level of wounds, all traits would take penalty (to simulate being beaten up and stressed from combat) until such a time when the character receive proper care and rest.
Lately, however, I came upon a way to streamline the system and make it "wider" (i.e. not just combat/non-combat simulation): use the trait points directly. This approach enables the player by allowing them to use their whole potential in all manners of situations, and have said potential used against them if they're facing a challenge their ability does not allow them to surpass.
- rather than exchange punches in a bar fight, you can use your Executive Function – your thinking-on-your-feet – to distract your opponent and sucker-punch them while they're looking away
- in a fistfight, character may use their Coordination to deflect a blow – or two points to direct it in a specific way: for example, to harm their proximous ally
- before approaching the bench in order to testify, characters may use their Empathy in order to read the room and understand what sort of an appeal would work best
- seeing an atrocity committed would take a point away from the character's Volition; if they have none left, they may faint, become disstressed (receiving a malus to all checks of a particular nature), or even become catatonic (unable to act coherently until snapped out of it or well-rested)
- being shot by a scared youth may take a point or two of the character's Conditioning, but because they're still standing, they could use Volition to "not fucking flinch", which gives them a temporary bonus to Presence that they can use to interrogate with greater success or otherwise use the youth's capacities
This works, at least on the surface, because it reflects the potential traits grant almost exactly. Someone with Conditioning 0 may be able to take a punch, but it would leave them seriously disoriented or may even inflict lasting damage (broken rib, dislocated jaw etc.); meanwhile, another character with Conditioning 4 may be able to get shot with a pistol and still function to a degree. Someone with Inner World +3 should find it little trouble to jot down a short story to tell their children before bed, while someone with Inner World 0 would find it impossible to come up with a logo for their new product even with intense consideration.
What I haven't yet figured out is:
- how to handle such "shooting above one's head" attempts for trait values lower than 0 (which is encouraged for challenge and roleplay reasons)
- how to handle situations where all points are depleted and the player still wants to try a difficult thing that's just above their character's level
- whether players should receive more than one point per level of trait, or even see points granted scale with value (Engineering 3 → 1 + 2 + 3 = 6 points total)
The system is not perfect, but it's hella interesting, and I'd like to pursue it. If it leads nowhere, at least I explored. What I'm looking for from this topic is review of the concept of stat depletion and its potential implications. Assume that the rest of the system is perfectly viable and feasible unless its parts directly contradict or hamper the system as a whole. What problems can you see with this section? What benefits can one derive from it?
5 votes -
The century of the self
10 votes -
Hamilton original Broadway cast Zoom performance of "Alexander Hamilton"
6 votes -
Nearly half of global coal plants will be unprofitable this year
10 votes -
Scrounge - Badoom (2019)
2 votes -
Metal Gear Solid 2 retrospective: Be careful what you wish for
5 votes -
Why I don’t feel safe wearing a face mask
10 votes -
TV Tuesdays Free Talk
Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here. Please just try to provide fair warning of...
Have you watched any TV shows recently you want to discuss? Any shows you want to recommend or are hyped about? Feel free to discuss anything here.
Please just try to provide fair warning of spoilers if you can.
6 votes -
Rocket Lab successfully recovers Electron rocket first-stage test article in Mid-Air Recovery demo via helicopter
4 votes -
Probable Roman shipwrecks unearthed at a Serbian coal mine
9 votes -
Cultivating biodiversity at the Royal Botanic Gardens, Kew
6 votes -
A two-month free trial of Stadia Pro with nine games is now available
7 votes -
Amazon warehouse warned staff not to touch shipments for twenty-four hours
9 votes -
Tesla plans no-pay furloughs, salary cuts while plants idled
5 votes -
Devon Gilfillian - Unchained (2020)
2 votes -
Why measles deaths are surging — and coronavirus could make it worse
7 votes -
Daily coronavirus-related chat, questions, and minor updates - April 7
This thread is posted daily, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the...
This thread is posted daily, and is intended as a place for more-casual discussion of the coronavirus and questions/updates that may not warrant their own dedicated topics. Tell us about what the situation is like where you live!
8 votes -
A profound ignorance of nature - Commentary on Neil deGrasse Tyson’s most recent expression of historical illiteracy
4 votes -
PyCharm 2020.1 released
5 votes -
Boeing to fly second Starliner uncrewed test flight at no expense to taxpayer, after OFT-1 mission software malfunctions
5 votes -
A brief history of – Ole Gunnar Solskjær
6 votes -
Coronavirus JobKeeper package passes Australian Parliament
4 votes -
Making a knife with ~$100 worth of materials
7 votes -
The GP office managers who turned COVID-19 frustration into an Australia-wide sanitiser supply chain
4 votes -
A nurse bought protective supplies for her colleagues using GoFundMe. The hospital suspended her.
8 votes -
Shopping in LA? Cover your face or get tossed, Garcetti orders
6 votes -
Sales of sex toys in Denmark have more than doubled after Danes were told to stay at home to limit the spread of the coronavirus
20 votes -
What’s a safe way to discard a almost full can of lighter fluid that’s way past expiration date?
Just found in my closet a lighter fluid (butane) can which expired in 2017. I tried charging a lighter with it but I can’t get a flame (it was working before). I don’t suppose it’s going to...
Just found in my closet a lighter fluid (butane) can which expired in 2017. I tried charging a lighter with it but I can’t get a flame (it was working before). I don’t suppose it’s going to explode but it doesn’t seem reasonable to just throw it in the trash. What should I do?
6 votes -
Does JK Rowling’s breathing technique cure the coronavirus? No, it could help spread it
6 votes -
JPMorgan's Athena has 35 million lines of Python code, and won't be updated to Python 3 in time
6 votes -
For jobless Americans, Obamacare is still a potential lifeline
3 votes -
Direct multipixel imaging and spectroscopy of an exoplanet with a Solar Gravitational Lens Mission
3 votes -
I have asthma. Am I more at risk of having a severe coronavirus infection?
Here's the article: I have asthma. Am I more at risk of having a severe coronavirus infection? Here's the key point: at this stage, there's no evidence to indicate that people with asthma — even...
Here's the article: I have asthma. Am I more at risk of having a severe coronavirus infection?
Here's the key point:
at this stage, there's no evidence to indicate that people with asthma — even those with severe asthma — are more prone than others to becoming seriously ill with a COVID-19 infection
7 votes -
John Prine, hero of 'new' Nashville, dies after developing COVID-19 symptoms
4 votes -
China ends Wuhan lockdown after more than ten weeks, but normal life is still a distant dream
8 votes -
New Zealand isn’t just flattening the curve. It’s squashing it
21 votes -
Microsoft buys Corp.com so bad guys can’t
17 votes -
What are some of the "tricks of your trade"?
What are some of the clever, ingenious, or potentially even shameful shortcuts or workarounds that exist in your field (or that you know of from others)? What problem or hassle do they...
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What are some of the clever, ingenious, or potentially even shameful shortcuts or workarounds that exist in your field (or that you know of from others)?
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What problem or hassle do they alleviate/make easier?
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Is the trick always worth it, or are there significant tradeoffs you have to take into account?
17 votes -
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How Passover brisket became Texas barbecue: From the Shtetl to the smoker
3 votes -
The bar necessities: Five ways to understand coronavirus graphs
4 votes -
Final Dragon 1 completes return to Earth to conclude CRS-20 mission to International Space Station
6 votes -
password, the typing game, has been updated
Play it now. Alternatively, visit the repo. password has been updated to v1.1: the game now starts after you press [Space] you gain points for victories (score is not saved between reloads) UI is...
Alternatively, visit the repo.
passwordhas been updated to v1.1:- the game now starts after you press
[Space] - you gain points for victories (score is not saved between reloads)
- UI is a little nicer
v1.2 planned features:
- adjustable difficulty, via either or both of password length and time per round
- zen mode: longer rounds, no score tracking, calmer UI
- persistent personal high score you can compete against
I almost feel like this is not worth an update, but people have been curious and supportive of the game.
You can see all planned features in the issues section. Suggestions on gameplay and visuals are welcome.
EDIT: updated hosted version to not reset score on loss (only resets when you start over).
13 votes - the game now starts after you press
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The far-right helped create the world’s most powerful facial recognition technology
11 votes -
1980-1989: Rockism faces the world
5 votes