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14 votes
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The Digital Antiquarian: Master of Magic
4 votes -
Does anyone else here enjoy early Command & Conquer series?
I'm not much of a gamer, but I did invest into learning these games, and I still enjoy them. There are even free "emuports" at cncnet, with online play.
5 votes -
Endless Space 2 review | Jingoist Joy™ Edition
4 votes -
Crusader Kings III early thoughts and impressions?
I've only played for a couple of hours so these really are "impressions". Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems...
I've only played for a couple of hours so these really are "impressions".
Positively i'll say its probably PDS's best release. Very few bugs and they are mostly minor that i have seen. There seems to be enough generic and western european content to keep most fans happy, at least for a couple of weeks. I surprisingly like the UI colour and set up. I thought it was a bit modern in the dev diaries but it works well and is less tacky than a thematic scheme might look. The cycling of the map modes on zoom works well. The amount of "meme" is really overplayed on the reddits and marketing, ive only played a few hours but the flavour reminds me of early CK2 rather than late Glitterhoof CK2.
My main negatives at the moment are i find there is often an overwhelming amount of information on screen between the side panels, the alerts tab at the top and how wherever you put your mouse seems to open one or more information popups its a bit cluttered.
I thought the 3D characters would be more memorable than the 2D portraits but i find the opposite. I cant remember any of the characters by image, they all feel very similar. This might be until i am more familiar with the differences though.
17 votes -
Total War Saga: TROY free for the next twenty-four hours on the Epic Games Store
11 votes -
Exploring the AI of Command & Conquer through the recently-released source code
5 votes -
The remarkable story behind Command & Conquer's remastering
4 votes -
Command & Conquer Remastered Collection | Launch trailer
11 votes -
To help support modding, alongside the launch of the Command & Conquer Remastered Collection, EA will be releasing the TiberianDawn.dll and RedAlert.dll and their source code under the GPL3 license
32 votes -
Crusader Kings III will release on September 1, 2020
13 votes -
Studies on Slack
5 votes -
The history of Creative Assembly
4 votes -
The FOSS real-time strategy game 0 A.D. gains FXAA, more animals, and other features in the upcoming Alpha 24 release
15 votes -
An analysis of the two-player asymmetric adversarial pencil and paper word guessing game Hangman
10 votes -
Total War: Shogun 2 is free-to-keep on Steam this week
8 votes -
Compact Conflict (2014)
5 votes -
Command & Conquer Remastered revives the classic RTS series this June
14 votes -
AI War 2's first expansion has been released: The Spire Rises - A retrospective of updates since the game's launch
5 votes -
Mount & Blade II: Bannerlord will be released in Early Access on March 31, 2020
11 votes -
Corruption 2029 | Reveal trailer
3 votes -
Warcraft III: Reforged - Developer update, including plans for upcoming changes and some concerns that will not be addressed
10 votes -
Warcraft III: Reforged—the re-creation of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne—is now available worldwide
14 votes -
Go grandmaster Lee Se-Dol retires saying artificial intelligence cannot be defeated
22 votes -
AI War 2 has been released out of Early Access
4 votes -
Crusader Kings III | Announcement trailer - An heir is born
17 votes -
Mini Motorways: Build roads, grow cities, fight gridlock
9 votes -
Introducing "Double Trouble", an upcoming free, co-op-focused DLC for Wargroove
5 votes -
Frostpunk | Official season pass trailer + first DLC "The Rifts" available now
5 votes -
Sid Meier discusses Civilization's original design as a real-time strategy game and the transition to turn-based | War Stories
13 votes -
Total War Saga: TROY | Announcement trailer
7 votes -
What happened to the real time strategy genre
14 votes -
Homeworld 3 | Announcement trailer
5 votes -
Humankind is Sega’s innovative new challenger to Civilization
16 votes -
Slitherine has acquired the full publishing rights to the Master of Magic franchise from Atari
5 votes -
Age of Wonders 3 is free on Humble Store
13 votes -
John Wick Hex | Announcement trailer
5 votes -
Co-founder of Mode 7 (developer of Frozen Synapse) is leaving - Mode 7 will no longer develop large-scale games
4 votes -
The state of movement shooters
4 votes -
What is Conan Unconquered? First look at Petroglyph's upcoming survival RTS.
4 votes -
How Command & Conquer: Tiberian Sun solved pathfinding | War Stories
4 votes -
Categories of action in strategy gaming
3 votes -
Has anyone been playing Stellaris since Le Guin dropped?
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was...
Just wondering what peoples' thoughts are on the most recent total overhaul of the game. I haven't bought the megacorp DLC yet, but I did play a multiplayer game with a friend that did, and I was pretty impressed. Much as I detest tedious micro, the new planet management system is light years ahead of the old one, and represents a much more realistic pace for colony development- no more outpopulating and outdeveloping your homeworld in twenty years. The main issues I've seen so far are poor balancing between raw materials, market balance, and finished goods, and AI. Since nearly all finished goods require minerals exclusively as an input, you get constant mineral deficits and a market that places more value on minerals than the goods made from them.
As for the market, the demand/pricing mechanism is poorly implemented, so you can exploit it for infinite money. Say a good costs 1EC/ea, you put in a bulk purchase order for 10,000 units. You pay 1EC for each of them, but after the order the sell price is boosted to 2EC. You can then immediately dump everything you just bought, selling each for 2EC. They could (and probably will) fix this by considering the price of each unit individually based on whatever formula they use for calculating market demand.
Finally, the AI completely shits the bed with the new administrative cap mechanic, and ends up decades behind any competently managed player empire in both economy and technology. But then I suppose poor AI is nothing new for Stellaris.
Issues aside though, I feel like with this patch, Stellaris has finally taken its place as a worthy successor to the classic Master of Orion 2.
9 votes -
Generals.io: a cool little online real-time strategy game
13 votes -
EA is partnering with many of the original Westwood developers to work on the Command & Conquer Remastered Collection
20 votes -
HOI4 dev diary - Mexico
3 votes -
Command & Conquer update from EA (potential remaster of older games)
8 votes -
Stellaris Dev Diary #125 - The Galactic Market
7 votes -
ANNO 1800 | Gamescom 2018 trailer
7 votes -
'Civilization VI' arrives on the Nintendo Switch November 16th
13 votes