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25 votes
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SciFi and cosmic horror storytelling in games
Intro Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon. I've consumed a lot of sci fi compared to a normal person, and probably not...
Intro
Honestly this is just something i've been ruminating about recently with the new Marathon game on the horizon.
I've consumed a lot of sci fi compared to a normal person, and probably not that much compared to a serious fan. Wolfe, Asimov, Ellison, Sanderson, Card, Strugatsky, Crichton, etc for novels. Blame! jumps to mind for Manga, and I'm sure I could name shows and movies for quite some time even ignoring adaptations and re-tellings.
In general, I like novelty to some extent in my narrative media. Once you've seen enough, you see the patterns, and that can ruin some of the fun. You can have people who just execute a well known narrative perfectly, but it's nice when you stumble across something doing things you haven't seen before, or doing things you'd thought of but hadn't seen executed.
Video games have the potential to do some interesting things, but it's not a surprise that for FPS especially it gravitates to Power Fantasy. "OH GOD EVERYTHING IS WRONG! QUICK HERE'S A SHARP STICK INVADE HELL!" started with Doom (with 2016 actually having some great Pixaresque storytelling itself) and obviously does it well. Being the lone fighter vs hordes is at the bare minimum a fun gameplay loop.
The Games
However there are a shocking number of interesting or well executed plots in the genre as well. I think the big 3 that stand out to me are System Shock (which is sorta cheating as it's also an ImSim), Half-Life, and Marathon (but honorable mentions to both versions of Prey and E.Y.E. and I'm sure I'm forgetting others).
I'm going to skim over System Shock as "oh no the AI has gone crazy and evil" has been done before, and done better (in the same year...by another game on this list). Suffice it to say that Shodan is still a wonderful take on the whole concept. However System Shock does devolve into a larger power fantasy (save the day, stop the bad guy) despite starting as a small and helpless fool.
Half Life, in comparison, you spend most of the time running around doing your best to even figure out what the fuck is going on, and ultimately fail to accomplish much of anything meaningful. The Combine is so soul crushingly vast that even some super fighter like Freeman (which itself has always been odd) amounts to little more than a blip on a dashboard somewhere (as the 2017 spoiled HL3 ending showed...although I can find no working link to that as of right now).
Likewise Marathon, which has some fantastic storytelling in its use of terminals, has you as the objectively broken superhuman slaughtering enemies left right and sideways, and yet you're little more than a Rook or a Bishop for something SO much larger than you, only to find out that it's stumbled upon something even larger than it.
I won't dive into every detail (lots of good ways to do that. Mandalore, Emms, and the classic story website ) but Marathon takes the vastness of space, the standard "what if the AI went nuts/sentient", and so many other tropes and combines them into something quite unique. It's got the feelings of cosmic horror without falling back on "oh look its Lovecraft again" and I wish more games would take notes. Naturally Bungie even then was famous for connecting ALL their lore and that's probably part of it, but I also suspect any payoff for that is long gone after decades of riding the Halo and Destiny "what if heroes shot more bad guys" plan.
The End
With a new Marathon proper finally on the horizon, I'm more optimistic than I should be. Logically I know this is the company that made Destiny and they're still looking to just milk profit out of these things. That said I don't mind it being an extraction shooter or possibly a retelling (or alt telling...) of the Marathon story, and they even seem to understand the vibe that should be underpinning all of it. Either way it had me thinking about just how well the original Marathon and Half Life immersed you into the scale of what you were dealing with by letting you be the badass you are in just about every other game, and having it basically not matter. Either because your deeds accomplished nothing in the scheme of things or because your agency is utterly denied.
I think what really drew me to these games was finally seeing the idea of something like Lovecraft without the literally copy paste of the small port town and the tentacled cthulu monsters. I'd love to know what other games really stood out to people when it comes to SciFi and/or Cosmic Horror specifically. Or if you just agree/disagree on the ones I've rambled about.
20 votes -
Marianas Rest – The Colour Of You (2025)
3 votes -
Doomworld has released the 2025 Cacowards
9 votes -
Nattradio – Alright For Now (2025)
2 votes -
Skogskult – Jag Ger Mig Av (2025)
6 votes -
Kaunis Kuolematon – Merta (2025)
4 votes -
Bogwife – From Ashes (2025)
3 votes -
Doom in space
15 votes -
Faetooth - Labyrinthine (2025)
6 votes -
Empire Drowns – Volcanic Funeral (2025)
4 votes -
Castle Rat - The Bestiary (2025)
14 votes -
Sunniva – Mercurial Bloodstreams (2025)
4 votes -
Year Of The Goat – Trivia Goddess (2025)
4 votes -
Hooded Menace – Portrait Without A Face (2025)
3 votes -
Jord – King Of The Night (2025)
5 votes -
All things classic Doom
When I made my post about Chex Quest, it got me thinking about the classic Doom games released from 1993-1997, and I thought it would be great hearing some fellows Tilders thoughts about these...
When I made my post about Chex Quest, it got me thinking about the classic Doom games released from 1993-1997, and I thought it would be great hearing some fellows Tilders thoughts about these classic games that can run on just about anything.
I thought of some questions, but please share anything Doom related! I think it's awesome seeing how this game has had such a lasting impact over the last 30+ years and how people continue to push this game in new and surprising ways.
- When did you first play/"get into" Doom?
- What is your favorite source port of Doom?
- What are your favorite WADs?
- What are your favorite total conversions of Doom/games built on the Doom Engine?
- What are your favorite mods for Doom?
- Do you still play Doom regularly?
- Have you introduced anyone who plays more modern shooters to Doom, and how did that go?
15 votes -
The Doom novels were crazy
11 votes -
Did anyone play Chex Quest?
I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see...
I saw that @Deimos had made a post about the history of Chex Quest about this game in 2019, and since it has been over 6 years since then, and I felt the urge to play it again, I figured I'd see if anyone else had any memories of this game.
Note: The video that was included in the original link appears to have been taken down, I found a re-upload here: https://youtu.be/pxu1cq_vRUwMy dad brought a copy of this home with him one day from work that he got from a coworker whose kids enjoyed it. My brother and I played it a solid amount and it was an awesome game, and also my first exposure to a game that ran in the Doom engine. I also had a distinct memory of seeing the game play of the original Doom for the first time and thinking "hey that looks like Chex Quest!".
Chex Quest is a shareware title so you're able to download the files and play the game for free. I can't remember where I got them, but I have the first three Chex Quest games as .wad files that I was playing with Chocolate Doom. There are also fan made .wad files in the Chex Quest style that I've yet to play, but maybe one day! I even remember there being a Doom randomizer that included the ability to generate random Chex Quest levels, but I can't seem to find it while doing some quick searching online.
Edit: I found the random level generator a few minutes after posting this: https://github.com/obsidian-level-maker/ObsidianThey also released a Chex Quest HD on Steam that I remember got me to go back and play the original game 5 years ago.
20 votes -
Shadecrown – The Art Of Grieving (2025)
2 votes -
Leonov – Auld Ashok (2025)
4 votes -
Gaupa – Ten Of Twelve (2025)
4 votes -
Fer de Lance - Fires on the Mountainside (2025)
2 votes -
Six types of difficulty | How difficulty turned DOOM into an RPG
10 votes -
The Bleak Picture – Without The I (2025)
3 votes -
Doom as a tool for system administration
26 votes -
Morpholith – Psychosphere (2024)
3 votes -
Castle Rat - WIZARD (2025)
12 votes -
GOG One Click Mods now available
33 votes -
Protect your site with a DOOM CAPTCHA
36 votes -
Can It Run Doom? An archive of all known ports.
28 votes -
DOOM (2016) is now available DRM-free on GOG
36 votes -
Candlemass – Black Star (2025)
5 votes -
Grand Magus – Sunraven (2024)
3 votes -
TypeScript types can run DOOM
13 votes -
Katla feat. Ole Luk – Taurus (2025)
4 votes -
Castle Rat - Fresh Fur (2024)
7 votes -
Shedfromthebody – Sungazer (2025)
3 votes -
Chainsaw
11 votes -
Alkymist – Digging A Grave (2024)
4 votes -
Ereb Altor – Valkyrian Fate (2024)
8 votes -
DOOM: The Dark Ages | Developer_Direct 2025 Gameplay Sizzle
9 votes -
Move over toasters: Doom is now playable inside a PDF
34 votes -
Dawn Of Solace – Fortress (2024)
3 votes -
Avatarium – I See You Better In The Dark (2024)
2 votes -
Swallow The Sun – What I Have Become (2024)
6 votes -
Bethesda yanks Thatcher's Techbase Doom mod from in-game browser
36 votes -
A new AI model can hallucinate a game of 1993’s DOOM in real time
34 votes -
DOOM and DOOM II have been combined, re-mastered, and re-released
43 votes -
Doom Eternal official mod support released, includes the same dev tools used to make the game
17 votes