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10 votes
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Kenshi - Meet the makers
12 votes -
Remedy Entertainment is "unsatisfied" with the sales of its live-service shooter FBC: Firebreak, as the game underperformed on Steam
19 votes -
Sony has seen enough: Three years after acquiring Bungie, Sony says the days of independence are 'getting lighter' and its future 'is to become part of PlayStation Studios'
28 votes -
Donating my Playdate earnings to The Cybersmile Foundation
19 votes -
Atari has agreed to acquire Thunderful Games for roughly €4.5 million – will own around 82% of shares, subject to shareholder approval next month
16 votes -
Julian LeFay, 'Father of The Elder Scrolls,' has died aged 59, a week after stepping back from game development due to cancer
23 votes -
Stop Killing Games petitions hit the target for both UK and EU
66 votes -
Desmos: The game engine that no one talks about
8 votes -
Peak went from a cancelled game that couldn't get funding to selling millions on Steam – result of a killer collaboration between Aggro Crab and Landfall Games
19 votes -
How games are made: sound design
5 votes -
Six types of difficulty | How difficulty turned DOOM into an RPG
10 votes -
The boss of mobile gaming giant Supercell says the industry needs to take bigger risks to compete
7 votes -
Hogwarts Legacy and designing games for the masses
9 votes -
Eight years ago, IO Interactive was bleeding money. Now it's one of the biggest privately owned video game companies in the world.
13 votes -
Inside the ‘Dragon Age’ debacle that gutted EA’s BioWare studio
35 votes -
Vancouver indie studio, Sunset Visitor, just won a Peabody Award for 1000xResist
10 votes -
Godot Engine: Upcoming web performance boost in version 4.5 dev 5, thanks to WebAssembly SIMD compiler flag
20 votes -
EA cancels Black Panther game, closes Cliffhanger Games
21 votes -
What is a Witness-like?
10 votes -
A fairly new channel with tutorials on basic game development with Godot
21 votes -
If you enjoy very difficult puzzle games, try Epigraph
Epigraph has been a joy, especially when you consider that it's only $3. I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to...
Epigraph has been a joy, especially when you consider that it's only $3.
I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to find many that provide a sufficient challenge.
I found that Epigraph, while short overall, provided a solid 4-6 hours of playtime.
The goal in the game is decipher a series of stones and tablets containing a totally unknown language.
The Zachtronics games are also phenomenal and probably even more difficult overall if you're like me and looking for a challenge.
37 votes -
Apple adds official Vision Pro support to Godot game engine
17 votes -
Final Rush is great for all the wrong reasons (Sonic Adventure 2: Battle level analysis)
12 votes -
The Lego Group has asked for the fan-made game Bionicle: Masks of Power to be shut down entirely
39 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
Palworld patching out more gameplay features as it seeks to invalidate Nintendo/Pokémon patents
28 votes -
Why the video games industry is struggling to stay profitable
29 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
Starbreeze Studios has agreed to fully acquire the publishing rights for Payday 3 from Plaion to "pursue broader strategic opportunities" for the embattled franchise
12 votes -
What game invented jumping on enemies?
16 votes -
Who was the first video game boss? (And why do we call them that?)
10 votes -
Is Anarchy Online the worst MMO ever?
12 votes -
Do Starfield's pipes make any sense?
16 votes -
Paradox Interactive's return-to-office policy may be driving employees away from the studio
25 votes -
Split Fiction's writing is bad, so let's fix it | Semi-Ramblomatic
10 votes -
Minecraft’s problems aren’t just the new features
28 votes -
Ubisoft's colorblind simulation tool, Chroma, now available for public use
29 votes -
The origins of Dwarf Fortress (episode one)
30 votes -
When Playdate stopped being fun
41 votes -
Blizzard reportedly receiving new StarCraft game pitches from well-known Korean developers
9 votes -
The best game animation of 2024
16 votes -
The design of puzzles
12 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Housemarque's next game, Saros, would never have been possible if the studio remained independent, according to its CEO Ilari Kuittinen
5 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
[SOLVED] Bug: Text labels disappear in settings menu
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is...
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is focused and checked off, the text label disappears. Color override doesn't seem to affect the behavior, but if I go into the game editor and uncheck Clip Content and Follow Focus, the behavior flips and now it's focused and UNchecked text labels that disappear. I'm putting feelers out for advice on the usual haunts, and I thought I would ask here too.
Godot version is 3.6, the only modification is that it uses Godotsteam.
5 votes -
Google is bringing every Android game to Windows in big gaming update
26 votes -
Intel XeSS 2 SDK released for Arc GPU
7 votes