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16 votes
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Microsoft Store expands opportunities for Windows app developers
10 votes -
Made a free VTT prototype
13 votes -
Julian LeFay, 'Father of The Elder Scrolls,' has died aged 59, a week after stepping back from game development due to cancer
23 votes -
Stop Killing Games petitions hit the target for both UK and EU
66 votes -
Tildes now supports Unicode 16.0 emoji
65 votes -
Desmos: The game engine that no one talks about
8 votes -
AI coding tools make developers slower but they think they're faster, study finds
40 votes -
Peak went from a cancelled game that couldn't get funding to selling millions on Steam – result of a killer collaboration between Aggro Crab and Landfall Games
19 votes -
I wrote my first Chrome extension to simplify Wikipedia articles
15 votes -
How games are made: Sound design
5 votes -
Six types of difficulty | How difficulty turned DOOM into an RPG
10 votes -
The boss of mobile gaming giant Supercell says the industry needs to take bigger risks to compete
7 votes -
Hogwarts Legacy and designing games for the masses
9 votes -
Eight years ago, IO Interactive was bleeding money. Now it's one of the biggest privately owned video game companies in the world.
13 votes -
Inside the ‘Dragon Age’ debacle that gutted EA’s BioWare studio
35 votes -
Apple introduces iOS 26 with Liquid Glass redesign
33 votes -
Vancouver indie studio, Sunset Visitor, just won a Peabody Award for 1000xResist
10 votes -
EA cancels Black Panther game, closes Cliffhanger Games
21 votes -
What is a Witness-like?
10 votes -
A fairly new channel with tutorials on basic game development with Godot
21 votes -
If you enjoy very difficult puzzle games, try Epigraph
Epigraph has been a joy, especially when you consider that it's only $3. I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to...
Epigraph has been a joy, especially when you consider that it's only $3.
I love puzzle games like Portal, The Outer Wilds, Etc., but when I try to explore further in the genre, I often struggle to find many that provide a sufficient challenge.
I found that Epigraph, while short overall, provided a solid 4-6 hours of playtime.
The goal in the game is decipher a series of stones and tablets containing a totally unknown language.
The Zachtronics games are also phenomenal and probably even more difficult overall if you're like me and looking for a challenge.
37 votes -
Non-engineers AI coding & corporate compliance?
Part of my role at work is in security policy & implementation. I can't figure this out so maybe someone will have some advice. With the advent of AI coding, people who don't know how to code now...
Part of my role at work is in security policy & implementation. I can't figure this out so maybe someone will have some advice.
With the advent of AI coding, people who don't know how to code now start to use the AI to automate their work. This isn't new - previously they might use already other low code tools like Excel, UIPath, n8n, etc. but it still require learning the tools to use it. Now, anyone can "vibe coding" and get an output, which is fine for engineers who understand how the output should work and can design how it should be tested (edge cases, etc.)
I had a team come up with me that they managed to automate their work, which is good, but they did it with ChatGPT and the code works as they expected, but they doesn't fully understand how the code works and of course they're deploying this "to production" which means they're setting up an environment that supposed to be for internal tools, but use real customer data fed in from the production systems.
If you're an engineer, usually this violates a lot of policies - you should get the code peer reviewed by people who know what it does (incl. business context), the QA should test the code and think about edge cases and the best ways to test it and sign it off, the code should be developed & tested in non-production environment with fake data.
I can't think of a way non-engineers can do this - they cannot read code (and it get worse if you need two people in the same team to review each other) and if you're outsourcing it to AI, the AI company doesn't accept liability, nor you can retrain the AI from postmortems. The only way is to include lessons learned into the prompt, and I guess at some point it will become one long holy bible everyone has to paste into the limited context window. They are not trained to work on non-production data (if you ever try, usually they'll claim that the data doesn't match production - which I think because they aren't trained to design and test for edge cases). The only way to solve this directly is asking engineers to review them, but engineers aren't cheap and they're best doing something more important.
So far I think the best way to approach this problem is to think of it like Excel - the formulas are always safe to use - they don't send data to the internet, they don't create malware, etc. The worst think they can do is probably destroy that file or hangs your PC. And people don't know how to write VBA so they never do it. Now you have people copy pasting VBA code that they don't understand. The new AI workspace has to be done by building technical guardrails that the AI are limited to. I think it has to be done in some low-code tools that people using AI has to use (like say n8n). For example, blocks that do computation can be used, blocks that send data to the intranet/internet or run arbitrary code requires approval before use. And engineers can build safe blocks that can be used, such as sending messages to Slack that can only be used to send to corporate workspace only.
Does your work has adjusted policies for this AI epidemic? or other ideas that you wanted to share?
23 votes -
Personalized software really is coming, but not today. Maybe tomorrow?
13 votes -
Apple adds official Vision Pro support to Godot game engine
17 votes -
Hit hardest in Microsoft layoffs? Developers, product managers, morale.
35 votes -
Final Rush is great for all the wrong reasons (Sonic Adventure 2: Battle level analysis)
12 votes -
The Lego Group has asked for the fan-made game Bionicle: Masks of Power to be shut down entirely
39 votes -
The 'deprofessionalization of video games' was on full display at PAX East
32 votes -
Palworld patching out more gameplay features as it seeks to invalidate Nintendo/Pokémon patents
28 votes -
Why the video games industry is struggling to stay profitable
29 votes -
Software engineer lost his $150K-a-year job to AI—he’s been rejected from 800 jobs and forced to DoorDash and live in a trailer to make ends meet
34 votes -
Level-5 CEO says games are now being made 80-90% by AI, making “aesthetic sense” a must for developers
24 votes -
Starbreeze Studios has agreed to fully acquire the publishing rights for Payday 3 from Plaion to "pursue broader strategic opportunities" for the embattled franchise
12 votes -
What game invented jumping on enemies?
16 votes -
Who was the first video game boss? (And why do we call them that?)
10 votes -
Nail salon employee pleads guilty after holding thirteen remote IT jobs worked by developers outside of the US
22 votes -
Is Anarchy Online the worst MMO ever?
12 votes -
Paradox Interactive's return-to-office policy may be driving employees away from the studio
25 votes -
Split Fiction's writing is bad, so let's fix it | Semi-Ramblomatic
10 votes -
Minecraft’s problems aren’t just the new features
28 votes -
The origins of Dwarf Fortress (episode one)
30 votes -
Blizzard reportedly receiving new StarCraft game pitches from well-known Korean developers
9 votes -
Dubai Creek Tower | Abandoned
3 votes -
The best game animation of 2024
16 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Housemarque's next game, Saros, would never have been possible if the studio remained independent, according to its CEO Ilari Kuittinen
5 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
[SOLVED] Bug: Text labels disappear in settings menu
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is...
I'm touching up a game with a dev who is getting their code ready for a FOSS build of their game. One of the more persistent bugs is something weird in the settings menu, where an option is focused and checked off, the text label disappears. Color override doesn't seem to affect the behavior, but if I go into the game editor and uncheck Clip Content and Follow Focus, the behavior flips and now it's focused and UNchecked text labels that disappear. I'm putting feelers out for advice on the usual haunts, and I thought I would ask here too.
Godot version is 3.6, the only modification is that it uses Godotsteam.
5 votes