Today's Google doodle is pretty entertaining
Google's Most Searched Playground: find on a huge map the most searched things of the year
Google's Most Searched Playground: find on a huge map the most searched things of the year
google.com - Should be on the main page, click, watch (or don't) the cute little opening cartoon, enjoy various games across an island with various stories behind each area.
Flash is gonna die for good in a few days (dec 31st) so I felt this is a good time to ask this question. (Although obviously, there have been large efforts to preserve these when the developers did not. And even then, HTML5 means browser games will continue to exist, even though mobile games have mostly replaced browser games anyway.)
Mine personally were (taking away some of the more well-known ones):
Basically a game of celestial golfball. Had a level editor, which was quite fun.
Bonk.io (although this one has a sequel that's not in flash)
Pretty popular for a flash game made in 2016. Basically a game where balls need to "bonk" eachother out of the playing field.
Effing meteors (Definitely one of the games that I probably remember being better than it is.)
Basically a game where you clump up small meteors into bigger meteors to destroy stuff.
A game where a rabbit and frog are fused together and need to bounce like a pogo to the end.
A mountain climbing platforming game.
A game where you need to eat sushis quickly. Also has cutscenes.
An aesthetic racing game? Not entirely sure.
A game where you drill through the planet enough times to move to the next level (man, I had some weird gameplay preferences.)
A game where you need to time your descents to pick up speed in the hills and fly.
An 8 bit game where you as a dinosaur need to outrun extinction.
A power-up racing game I remember playing quite a bit. Definitely designed for children, even if that's not very surprising.
I've been working on the mobile version of password for a while now, mostly lending to the fact that much of the infrastructure of the game required expansion to accomodate for that. Plus, this sort of gameplay on mobile is a new territory for me, which makes it both worrisome and exciting.
Long story short, you can preview the mobile gameplay of password with the same link:
The gameplay is different from the desktop version. Here, you have to tap the keys in the order of their number: 1, then 2, then 3, and so on until the last key. Tapping keys out of order (4, then 6) results in a foul, which takes away a bit of time. Tapping all keys in the correct order means you win the round and get awarded the score. Other instructions are on screen.
It is NOT the final version. It's playable but contains some visual bugs. I'm gonna work on fixing those in the coming weeks. Right now, I'm looking for feedback:
Desktop gameplay has only received visual updates. You can still play it with the same link.
Let me know if you encounter issues. You can post here, or you can open an issue in the GitHub repo. If you do, make sure to provide what information you can on the issue, like what sort of a device you're using (maker, model, OS version, browser etc.): this helps figure out the problem easier and quicker.
I know of these issues so far, and am working on resolving them:
A simple web game I made to combat depression.
To play, go here. Warning: the game starts as soon as you enter the page.
To view source, visit the GitHub repo.
How to play:
Press the keys you see before yourself. The key turns green if it's been "solved".
Once all keys are "solved", you start a new round automatically.
If the timer runs out before all keys are "solved", the game is over. Press [Space] to start over.
There's no score. Play whenever and for as long as you like. Quit whenever you've had enough.