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14 votes
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The Pathless | Gameplay walkthrough
4 votes -
Sweatpants forever
13 votes -
The great climate migration has begun
19 votes -
You Are A Chair
13 votes -
AI Dungeon: Dragon Model Upgrade
12 votes -
I Am Dead | Gameplay walkthrough
3 votes -
Hundreds of hyperpartisan sites are masquerading as local news. This map shows if there’s one near you
11 votes -
Window Swap - Open a new window somewhere in the world
28 votes -
2020 US presidential election simulator
9 votes -
GPT-3 writing creative fiction on its own
3 votes -
Lights and shadows
4 votes -
COVID-19 pandemic timeline—How the coronavirus started, spread and stalled life in New Zealand
3 votes -
Maquette | Gameplay walkthrough
4 votes -
MAPfrappe
3 votes -
The Whiteness Project is an interactive investigation into how Americans who identify as white, or partially white, understand and experience their race
9 votes -
The rape kit’s secret history - This is the story of the woman who forced the police to start treating sexual assault like a crime
8 votes -
How the coronavirus compares with 100 years of deadly events
9 votes -
Yet another political map simulator
8 votes -
What happens next? COVID-19 futures, explained with playable simulations
6 votes -
AI Dungeon Multiplayer is out!
5 votes -
US health weather map (flu symptoms)
5 votes -
Outer Wilds | Steam release date trailer (June 18)
5 votes -
The great empty
5 votes -
An interactive web-based dashboard to track COVID-19 in real time
8 votes -
Outbreak - Simplified simulations of a disease outbreak with tweakable parameters (like transmission and mortality rates) to show how epidemics can unfold
5 votes -
Interactive media for self-care
5 votes -
How outbreaks spread exponentially: comparing social distancing, quarantining, and unmitigated spread of the virus
13 votes -
How the working-class life is killing Americans, in charts
26 votes -
Maquette | Reveal trailer
3 votes -
"The Fae in the Bottle" by the Reverend William Holland (as constructed by GPT-2 Simple, additionally finetuned by the works of the Brothers Grimm)
Special thanks to Max Woolf and Project Gutenburg for resources, and the Brothers Grimm for such inspiring material. The Fae in a Bottle By Reverend William Howland "Dear brother, thou seest the...
Special thanks to Max Woolf and Project Gutenburg for resources, and the Brothers Grimm for such inspiring material.
The Fae in a Bottle
By Reverend William Howland
"Dear brother, thou seest the water
crystallizing, go and show it to the merchant. I will make him a
little bottle of water of the same kind; put it in a corner, and
not open it too quickly, until the reflection shall let him see it."The merchant, who was standing behind the glass, said, "If that is
the case, I do not see why the name of the fountain should be
changed." "Why not?" asked the merchant. "Because my name is
Dummling." "Dummling, what is that?" "Is a rare and wonderful
name; I do not know how it is to have it." "If you do not see why
the name of the fountain should be changed," said the merchant, "I
will pay you three thalers." "There! now I see what is in my head;
I will pay you thaler, but you must wait until I come back."Then he disappeared behind the glass. The poor man was forced to go back
on his begging; he had no more money but the three thalers which the
merchant had given him. He had long ago left the village, and wandered far
off, and when he came back, his brother had forgotten him, and thought,
"Why should I travel farther? I have not seen my brother." Then he came to
the town where his brother was again living. "Dear brother," said the
brother, "how are you? How are you getting on?" "Oh," said the brother,
"not well.""Then just come and eat thy bread."
"That would be very good," said the brother, and went away.
He walked a long time, and came to a great forest. Then he said to his brother,
"Go and bring me with you to-morrow morning." "Nay," said the brother, "I
can't go. I have heard so many lies and stolen things from my brother,
and they have not served me very well, I see very well that they will
do me no harm." Then he went to the gallows, and told them that there
was a poor shivering, peering there from the window. "If you let me in,"
said the brother, "I will do you a favour. In grey hairs you can see
a piece of a horse's heart." So he went into the forest, and saw there
how a greyhound which was his neighbour, was dead. Then he was sad,
and made himself known to the brother. "Dear brother," said he,
"how are you getting on? What hast thou been saying there about
a piece of horse's heart?" "Ah," said the brother, "how can I say that
on the gallows, when I have not a drop of blood on me!" Then he gave him
the greyhound's heart, and had it put in his own. The brother felt for a
while in his pocket, and then he said, "I have a small bottle of wine,
and if thou art inclined to drink, thou shalt find the courage
to hold thy tongue." "To what use is the bottle put," said the
brother, "but to some end I should like to have a sip?" "To win the
Rosen Cup," said the brother with great joy. "To me that is enough,"
said the hare. "To thee alone, it is the most valuable thing that
the world possesses," said the brother. "To me, it is my most valuable
thing." "To me, it is my most valuable possession," said the hare. Then
he turned himself around and went to the gallows. "To-day it was
announced that the very gallows were to be, and to-morrow they were
to be," said the brother. "I do not know to which I should place myself,"
he replied, "but, to-morrow it will be to-morrow, and to-morrow
I will go." Then he was led to the gallows, and was once more there
in the place where he had formerly been. He again said to the greyhound,
"I wish you were still standing there." "To-day it was announced that the
very gallows were to be, and to-morrow they were to be." "I do not know to which I
should place myself," said the hare. "To-morrow it will be to-morrow, and
to-morrow I will go." Then he turned himself round and went to the gallows,
and was once more there in the place where he had formerly been."To-day it was announced that the very gall
(E/N: The story stops here abruptly, as the author ran out available memory. I wouldn't like to enforce my interpretation of the story upon it, so I'm leaving it as written.)
6 votes -
Can you defeat the privacy chicken?
16 votes -
How big are the fires burning in eastern Australia? Interactive map
16 votes -
How to track President Trump (tracking of government employees using cell phones)
23 votes -
One nation, tracked : An investigation into the smartphone tracking industry
15 votes -
AI Dungeon 2: a text adventure game that uses OpenAI's GPT-2 model to respond to any actions that you enter
21 votes -
Inspired by Wikipedia and its predecessors, a new genre is emerging at the crossroads of interactive fiction and alternate reality games
8 votes -
When will the Arctic see its first ice-free summer?
6 votes -
The champion who picked a date to die
6 votes -
New York’s subway map like you’ve never seen it before
20 votes -
UN Environment Climate Change Report
6 votes -
New Tricks For An Old Z-Machine, Part 3: A Renaissance Is Nigh
From the article: For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its...
From the article:
For all that Curses entranced me, however, I never came close to completing it. At some point I’d get bogged down by its combinatorial explosion of puzzles and places, by its long chains of dependencies where a single missed or misplaced link would lock me out of victory without my realizing it, and I’d drift away to something else. Eventually, I just stopped coming back altogether.
I was therefore curious and maybe even slightly trepiditious to revisit Curses for this article some two decades after I last attempted to play it. How would it hold up? The answer is, better than I feared but somewhat worse than I might have hoped.
[...]
[Curses] was designed, like his beloved Crowther and Woods Adventure, to be a place which you came back to again and again, exploring new nooks and crannies as the fancy took you. If you actually wanted to solve the thing… well, you’d probably need to get yourself a group for that.
[...]
All of which is to say that, even as it heralded a new era in interactive fiction which would prove every bit as exciting as what had come before, Curses became the last great public world implemented as a single-player text adventure.
5 votes -
The fisherman's secret
5 votes -
Photographing Hong Kong urban battleground
8 votes -
The 1619 Project by the New York Times
4 votes -
Survival by degrees: 389 bird species on the brink
3 votes -
The most detailed map of auto emissions in America
5 votes -
Half a century of dither and denial – a climate crisis timeline
4 votes -
The internet is overrun with images of child sexual abuse. What went wrong?
18 votes -
Dungeon crawling or lucid dreaming?
9 votes