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3 votes
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How infectious disease defined the American bathroom
9 votes -
"Invisible" sound design in Breath of the Wild
9 votes -
Japan's COVID-19 reports - 140KBs of unadulterated incompetence
7 votes -
The curse of an open floor plan
3 votes -
Who would have thought an iPad cursor could be so much fun?
9 votes -
Inspired design decisions with Otto Storch: When idea, copy, art and typography became inseparable
4 votes -
The iPad cursor is here, no wait required
6 votes -
Help NASA design a robot to dig on the Moon
4 votes -
Open Platform and JAJA Architects construct Denmark's first wooden parking house, enabling Denmark reach its goal to become climate neutral in 2050
4 votes -
The BMW logo – meaning and history
4 votes -
Inside the collapse of $100 million home-design startup Homepolish
6 votes -
Origin and evolution of playing card designs
6 votes -
Japanese toilets are marvels of technological innovation. American toilets not so much
7 votes -
How level design can tell a story
7 votes -
All processing bends towards AI
4 votes -
Jens Nygaard Knudsen, who created the iconic Lego minifigure, has died at the age of 78
9 votes -
This simple crib cost $28,885 to make—because it was made with zero fossil fuels
13 votes -
The Quest for Imperfection, or In Search of Wabi-Sabi
So, my background is in software, mostly but not exclusively web development. I used to do both front and back end stuff, as well as sysadmin things. I worked with graphic designers a lot, some...
So, my background is in software, mostly but not exclusively web development. I used to do both front and back end stuff, as well as sysadmin things. I worked with graphic designers a lot, some amazingly skilled people from whom I learned the importance of getting things exactly right, visually. Exactly right. Every pixel has to be perfect, every aspect of a design thought through carefully and then polished to perfection. I'm eternally grateful for the things I learned from those people. Programming and systems admin adds a different dimension to the art of "Doing Stuff Right", that of every case being accounted for and every exception or problem caught before it happens. Beauty takes many forms, both in terms of visual design and in software too.
This focus on detail, on perfection, has carried over into my current work in the physical realm. Making stuff that is machine-perfect isn't so hard. Especially when using machines (although I don't have as many machines as I'd like). Near-perfect radiused curves or dead-square edges are do-able by hand, and ultra-high mirror finishes leave exactly nowhere to hide on the finishing front. A single tiny scratch will show up on a mirrored ring like a beacon, a slightly mis-soldered joint will be visible from metres away. That's fine, and I'm getting much better at it. I like that I don't consider something finished until it's as perfect as I can make it.
What I find hard, perhaps ironically, is wonkiness. Imperfection. It's partly due to my background via commercial design, partly due to my experience in programming - and I'm sure it's partly due to me just being rather uptight about getting things "right" (I don't see this as being too terrible a character flaw, if I'm honest..) I'm not saying everything I make is perfect, not at all - but it's what I aim for a lot of the time - everything smooth and square and tidy and "right."
Japan has the idea of wabi-sabi, the concept of beauty in imperfection. It's a very hard concept to translate into words, yet strangely it's very obvious when you see it. "wabi-sabi nurtures all that is authentic by acknowledging three simple realities: nothing lasts, nothing is finished, and nothing is perfect."
So I'm trying to be more wonky. This is the kind of thing I mean. (more, another example)
These were formed by hand from modelling clay, then cast in pure silver. At first glance I'm not 100% happy with some of the textures and tool marks on the surface, nor with the not-mirror-smooth interior, but making myself uncomfortable is part of the point of this. Without stepping outside where I'm comfortable, how will I ever progress?
But then, it turns out that the more I see it, the more I touch it's soft organic curves and see how the light reflects and scatters off it's slightly orange-peel-like surface, the more I like it. It's human, relaxing: it has a gentle, quiet serenity. Being made of pure silver rather than the harder sterling silver, it will pick up it's own textures and marks with wear, making each piece as unique as the person wearing it. Sometimes that isn't desirable in a piece of jewellery, sometimes it is. There's enough metal in these rings to not risk their structural integrity in wear (a standard wire-style ring in pure silver will bend and break very easily), so why not let it do it's own thing?
"if an object or expression can bring about, within us, a sense of serene melancholy and a spiritual longing, then that object could be said to be wabi-sabi."]
It looks a bit lumpy and perhaps a bit sharp and pointy in bits but it's polished to feel soft and gentle. It's comfortable to wear, it's everything that machine-perfect is not - not that machine-perfect is bad, but there's more ways to beauty than perfect accuracy.
Another aspect to wonkiness that I'm trying to explore is that of lack of control. Making things the outcome of which is determined by factors other than me. With the clay-to-silver ring it's my fingers forming the clay, me (consciously or otherwise) guiding the shape. So I tried to find a way to take some of that control away.
Obviously just throwing a load of precious metal into a vice or a crucible or whatever isn't going to work, so I tried to set up a system where I could allow randomness to be present, but still having someone attractive come out the other side. With some heavy copper wire wrapped at intervals in fine silver wire, I let the blowtorch do the work, let the silver flow where it would. Obviously I still have some control over the output - I can choose where to apply heat or where not to, but it's a start at least.
With this technique, I made some bangles, seeing as I have a new bangle-mandrel (hey, I still need some machined help, right?). Here's how they came out
Again, like the rings before - the result is soft, unique, unpredictable. No two bangles are identical and never can be even if I wanted them to be, yet they all share common features. Just like nature, like trees or waves, clouds or even people.
I've noticed that I keep using the word soft. Metal isn't soft. Even polished metal isn't soft. It's solid, hard stuff. Why, then, do I keep going back to that word? It's because of the feeling these pieces evoke - machines are hard, people are soft. Emotionally, hard things are bad things, but soft things are nice. Nobody ever said "I can't wait to curl up in my lovely hard bed", and that's the kind of softness I think of when I look at these things. It's embracable, it's comfortable, it's like people or nature, not machines.
Have I found wabi-sabi? Do I even understand it to be able to know if I have? I don't know. I do know I've made some beautiful things using techniques and styles I haven't used before, and I've learned some things along the way, and for now at least, I think that's enough to be going on with.
Yeah, I guess this was a bit of a pretentious post. But I make jewellery. Some people even call it art (not me, but I am flattered and mildly confused when people say that about my work). I can be pretentious occasionally, surely?
14 votes -
CF Møller Architects have revealed photos of the Kajstaden Tall Timber Building, which has recently completed in the city of Västerås and is Sweden's tallest timber building
6 votes -
The weird world of Apple Watch workout artwork
7 votes -
The secret history of the conversation chair
11 votes -
The Rubook bookcase is inspired by the legendary Rubik's Cube
6 votes -
Why are drink coasters flat?
A drink coaster goes under a glass or cup, and is intended to catch any condensation or spillage from the glass, to protect the tabletop underneath. But most coasters are flat.* Any liquid that...
A drink coaster goes under a glass or cup, and is intended to catch any condensation or spillage from the glass, to protect the tabletop underneath.
But most coasters are flat.* Any liquid that gathers on them can roll off the edges onto the table. Some coasters are made of a water-absorbing material, like cardboard or cork, but some are made of materials that repel water, like metal or ceramic or plastic.
I ask this because I recently discovered a small coaster-like tray with an upraised lip around the edge. Strictly speaking, it's not a coaster, but it's exactly the right size to be used as a coaster - and, with the upraised lip around the edge, it actually prevents liquid from escaping onto the table.
So why are coasters flat?
(I bought some of the lipped not-coasters to use as coasters. This design makes sense to me. And they happen to look nice as well.)
* It was only while researching coasters online prior to making this post that I discovered that some coasters have lips. Every coaster I've seen in real life is flat.
20 votes -
Video game subtitles could learn a lot from comic book lettering
19 votes -
Establishing a type scale and hierarchy
6 votes -
The case for making low-tech 'dumb' cities instead of 'smart' ones
15 votes -
For the movie The Lighthouse, Robert Eggers built a 19th-century ‘lighthouse’
8 votes -
Copenhagen-based firm Henning Larsen Architects has proposed a low-rise neighborhood south of central Copenhagen using all-timber construction
4 votes -
UrbanFootprint: A SimCity-like tool that lets urban planners see the potential impact of their ideas
6 votes -
Bjarke Ingels Group and WXY reimagine downtown Brooklyn
4 votes -
Google Chrome: Behind the Open Source Browser Project (2008)
6 votes -
Don Norman: Technology first, needs last
5 votes -
Fraidycat - Follow from afar
10 votes -
Music Software & Bad Interface Design: Avid’s Sibelius
9 votes -
The making of Facing Worlds, Unreal Tournament's most popular map
7 votes -
New York’s subway map like you’ve never seen it before
20 votes -
A writer’s prefab retreat sits lightly upon the land in Joshua Tree
5 votes -
Behind the scenes with UE4’s next-gen virtual production tools (similar to tech used on The Mandalorian)
5 votes -
Why Hayao Miyazaki's animation feels alive
9 votes -
The typography of Blade Runner
8 votes -
Nintendo's Corey Olcsvary plays a selection of user-generated Super Mario Maker 2 levels and offers his thoughts on their designs
6 votes -
Oslo studio Metric creates Norway's new banknotes, telling the story of life along Europe's longest coastline
6 votes -
How Blasphemous' level design iterates on classic Metroidvanias
5 votes -
Why 3D logos fell out of favor overnight
8 votes -
Letterpress business card printing with five Pantone colors
5 votes -
The iPod silhouettes
6 votes -
New LA museum spotlights Hollywood costumes, from Dracula cape to Spider Woman dress
7 votes -
In Finland, an intelligent office could change the way people think about working
3 votes -
Can you draw a perfect circle?
11 votes