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9 votes
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The origins of Dwarf Fortress (Episode One)
22 votes -
Video game workers launch industry-wide union with Communications Workers of America
65 votes -
Dudelings: Arcade Sportsball postmortem and FOSS announcement
6 votes -
Two Split Fiction players invited to Stockholm to see Hazelight Studios' next game after beating rock-hard secret level Laser Hell
10 votes -
Playdead Studios co-founder Dino Patti alleged he was threatened with an IP suit from fellow co-founder Arnt Jensen after things "went downhill" between them
5 votes -
127 rapid-fire questions for Split Fiction's Josef Fares
8 votes -
How core Git developers configure Git
21 votes -
Josef Fares' last game sold 23 million copies, but he insists success hasn't changed Split Fiction – can Hazelight Studios recapture the magic?
10 votes -
GDC 2025 survey shows PC game development growing with lots interested in Valve's Steam Deck
27 votes -
The making of Community Notes
14 votes -
Buying a game from a director that you really have problems with (Kingdom Come)
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's...
So, I got convinced by a KC fan to buy KC 1 cause at least it was only 5 bux so not much of my money was going to Daniel Vavre (and I'm sure there some other fuckheads working for KC since he's director and probably gets to bring in a few people to work under him). But I admit, I really really love the game. Even though I detest him, I have to admit he knows how to make a good rpg. In fact it is one of the best action based (vs turn based) rpgs I've played (I definitely think it rates much higher than Witcher and I even like it over Elder Scrolls).
But I'm not a patient person and I love what I'm hearing about KC 2 (other than the intro quest which with combined with who directed it, will really grate on my nerves cause I'll totally be focused on its treatment of women. Usually I just roll my eyes at that kind of thing or it doesn't even bug me much but when it feels like the director is actually condoning of this kind of behavoir it's different). But part of me is going to feel guilty if I cave and buy it. But, I'm weak (I eat meat and I totally agree with the fact it's unethical both for environment and for how they treat the animals).
Anyone else have a game (or that game) that they dislike the people making it but love the game and if you bought it, how did you resolve it with yourself?
26 votes -
Before FNAF: The strange beauty of Scott Cawthon's other games
3 votes -
The making of Minecraft
9 votes -
The Remedy Connected Universe that ties Alan Wake 2 and Control is "just getting started" with no endgame in sight, says Sam Lake
14 votes -
How Balatro was made and why the creator expected to sell only six copies
14 votes -
RollerCoaster Tycoon was the last of its kind
21 votes -
Fallout's Timothy Cain talks about encumbrance in games
16 votes -
How Fallout's Timothy Cain would make the worst RPG ever
5 votes -
Apex Legends dev team update: Linux and anti-cheat
28 votes -
Got a new job as an App Dev Manager
So, got a new job. That's great. Pay bump, more / new responsibilities and all that jazz. It took until my first day on the job for it to like, REALLY sink in that it's my first job managing...
So, got a new job. That's great. Pay bump, more / new responsibilities and all that jazz. It took until my first day on the job for it to like, REALLY sink in that it's my first job managing people. I want to be good at this, or at the very least, competent. I'm responsible for my team and I don't want to let them down. I'm already looking things up online, talking to my parents, friends in similar positions for more information, and figured it would be good to ask around on here.
I guess the other half of this is that I've gone from looking at code in the IDE to now being more responsible for higher level architectural decisions. Possibly company steering decisions. Not used to that yet either, or at least the feeling. I feel under-prepared, and am possibly verging on overwhelmed. Lots of new things happening at once here, also writing this to unpack it as I type it out.
What advice do you have for me? Anything that you've learned while in a managerial role that you haven't gotten to share? Tips and Tricks? Prayers? 🤣
22 votes -
Twelve years and $700 million later, what's going on with Star Citizen's development?
36 votes -
Tales of Kenzera: Zau dev Surgent Studios puts entire games team on hiatus due to lack of funding
5 votes -
Hazelight Studios has announced that It Takes Two has sold over twenty million copies – Josef Fares teases next project
15 votes -
Riot lays off more League of Legends developers while promising to increase team size
11 votes -
Building Civilization | A Sid Meier retrospective
6 votes -
1,500 slot machines walk into a bar: adventures in quantity over quality
13 votes -
Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
37 votes -
Decades later, John Romero looks back at the birth of the first-person shooter
18 votes -
The InclusiveWeb
11 votes -
Are Free Software developers at risk? A potential threat to Free Software developers looms in the form of an ongoing lawsuit in the UK involving Bitcoin and its core developers.
27 votes -
25th anniversary interview with RollerCoaster Tycoon’s creator, Chris Sawyer
38 votes -
'The gold rush is over:' Slay the Spire and Darkest Dungeon devs say that big Game Pass and Epic exclusive deals have dried up for indie devs
34 votes -
Baldur's Gate 3: Director Swen Vincke answers all our questions about foregoing DLC, AAA development, and more
18 votes -
Jaeho Hwang (“Dave the Diver” game director) on what exactly is an indie game
15 votes -
Is anyone else at GDC?
If so, how's it going for you? Go to any interesting talks or events? Meet anyone new?
18 votes -
The future of Duck Game
29 votes -
'I stopped believing in myself': Game developers share the human impact of over a year of mass layoffs
42 votes -
Interview: Kenta Cho (Japanese indie game developer)
17 votes -
'I've never seen it this bad:' Game developers explain the huge layoffs hitting Riot, Epic, and more
45 votes -
Rob Pardo on World of Warcraft (2006)
11 votes -
Baldur's Gate 3: An unexpected adventure (feat. Elijah Wood & Sean Astin)
22 votes -
Josh Weier interview (lead developer on Portal 2)
11 votes -
Former Twitter employees give advice to companies who want to replace it
15 votes -
"...this is the end of the development of Revenant Hill."
7 votes -
Deltarune Chapter 2 development team interview
14 votes -
This Austrian website exposes the truth about soaring food prices
44 votes -
How Alan Wake II, one of gaming's lost sequels, finally got made
8 votes -
Software development jobs for people that want to have a life outside of work
Hey there! Back when the pandemic was in full swing, I stumbled upon a comment that shared a link to a website with a title quite like this post. I can't quite recall if I saw the comment on...
Hey there! Back when the pandemic was in full swing, I stumbled upon a comment that shared a link to a website with a title quite like this post. I can't quite recall if I saw the comment on Reddit, the orange site, or even here. The site was quite basic, and claimed to have a list of jobs from companies that understood that its workers would like to have a life outside of work
The job market has changed a lot since the pandemic, but if any of you awesome folks happen to know where I can find a good part-time software development job, I'd be seriously grateful.
38 votes -
The making of the Burger King games
19 votes