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34 votes
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FUEL: I shouldn't be able to play this game
I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck? That...
I recently had a hankering to return to one of my all-time favorite games: FUEL. I couldn't stop thinking: how cool would it be if I could revisit the game from the comfort of my Steam Deck?
That was my dream, but a few problems stood in the way:
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FUEL was released in 2009 and was delisted from Steam in 2013. (Thankfully, I have a copy of it in my library, but we're talking about an installation build that is over a decade out-of-date at this point.)
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FUEL still has Securom DRM.
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FUEL still requires Games for Windows Live, which was also shut down in 2013.
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FUEL is pretty mediocre unless you install the REFUELED mod.
So, I sat down with my Steam Deck and a hope and a prayer that maybe, somehow, I could get this game working?
Hurdle 1 wasn't even a hurdle. Proton is so damn good now. The game installed and ran flawlessly. I honestly never should have second-guessed it in the first place!
Hurdle 2 was also, surprisingly, a non-issue. Either the Securom servers are somehow still live and actually checked my CD key, or the dialog box lied to me as part of an offline fallback and told me I was cleared anyway (I'm thinking this is more likely?). Either way, I was happy.
Hurdle 3 was the first actual block. The game crashes when trying to pull up GFWL, which is pretty much what I expected -- the service has been down for over a decade now. Thankfully, there's an unexpectedly easy fix. Xliveless is a DLL that bypasses GFWL and lets the game boot (and save) without it.
Hurdle 4 isn't really a hurdle per se, but that's only because the Steam Deck lets you boot into Desktop Mode and get fully under the hood. I downloaded the mod, dumped the files in the installation folder, ran the mod manager through Protontricks, and then set up all of my mod choices. I then jumped back into game mode, and the game is flawlessly running -- mods and all.
I should also mention that I did all of this on-device. I didn't need to break out a mouse and a keyboard or transfer files from my desktop or anything. From the first install of the game to running it fully modded took me maybe ten minutes total? It was amazingly quick, and most of that time was me searching up information or waiting for the Deck to boot over and back between Desktop and Game Mode.
I realize that, in the grand scheme of game tinkering, this doesn't sound like a whole lot, but that's honestly the point. The fact that this comes across as sort of mundane and uneventful is, paradoxically, what makes it noteworthy. If we're keeping score here, I am:
- playing a 2009 Windows game,
- that was delisted in 2013,
- on a Linux handheld device in 2024.
I also:
- somehow passed the game's decade-old DRM check,
- bypassed the game's second DRM system that has been officially shut down for over a decade,
- modded the game in literal seconds,
- and did all that using only a controller -- while lying on my couch.
From a zoomed out perspective, I shouldn't be able to play this game. FUEL should be dead and buried -- nothing more than a fond memory for me. Even if I turn the dial a little more towards optimism, it really shouldn't be this easy to get up and running. I thought I was going to spend hours trying to get it going, with no guarantee that it ever would. Instead I was driving around its world in mere minutes.
I'm literally holding FUEL and its massive open-world in my hands, fifteen years after its release, on an operating system it's not supposed to run on, and on a device nobody could have even imagined was possible when the game released.
We really are living in the future. I remain in absolute awe of and incredibly grateful for all the work that people do to make stuff like this possible.
38 votes -
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Proton is launching encrypted documents to take on Google Docs
42 votes -
Linux gaming and the Steam Summer Sale: What are your favorites?
I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that...
I've gamed my entire life on Windows until about a month ago, when I switched due to my dissatisfaction with it as an operating system (another thread, another time). After years of hearing that gaming on Linux was improving thanks to Steam Deck and Proton, I took the plunge and installed Pop!_OS on my desktop and loaded my favorite games. Holy smokes, it's amazing. I haven't found a game yet that's required any custom tweaking; download the game through Steam, let it install whatever it needs to on first run, and away they go. I'm blown away.
However, I want to start exploring Linux-native titles in a more deliberate manner. Do many others here game on Linux, and if so what are some of your favorites that you would recommend now that the Steam Summer Sale is on? I mostly gravitate towards builders and colony simulators, RPGs, and 4X games, but I'll take any recommendations that people are excited to share.
[Edit to add:] Thanks for your recommendations everyone! I'll definitely check out several of these.
37 votes -
Proton is transitioning towards a non-profit structure
76 votes -
Standard Notes and Proton are joining forces
28 votes -
There has never been a better time to game on Linux
I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made...
I've been running Linux full-time pretty much since Valve released Proton. I remember submitting reports to ProtonDB back when it was just a shared Google Sheet! In the years that followed I made it a point to test and report out on different games as new versions of Proton were released and support improved. I thought it important that we have a good data set for what worked and what didn't. Over those years I tested hundreds of games and submitted as many reports to the database.
In thinking back over my gaming in 2023, however, I realized that I fell out of the habit of submitting reports because I'm so used to Proton working that it's stopped occurring to me that it might not.
That doesn't mean that there aren't some games that don't work -- it simply means that the success rate that I used to have (maybe 30-50% on average) has risen high enough that I'm genuinely surprised if something doesn't work (it's probably somewhere around 95% for me now, though that's biased by the types of games that I play). I actually tried to remember the last game that didn't work, and I genuinely couldn't tell you what it was. Everything I've played recently has booted like it's native.
Honestly, I genuinely don't even know which games are native and which run through Proton anymore. I've stopped caring!
I got my Steam Deck halfway through 2022. It was awesome, but it was definitely a bit rough around the edges. There weren't that many compatible games. The OS had some clunkiness. It matured though, and has gotten better. Among my friend group, I'm the only person who cares even a little bit about Linux. If you asked any of them to name three different Linux distributions they'd stare at you blankly because they wouldn't understand the question. Nevertheless, of my friends, SIX of them have Steam Decks and are now gaming regularly on Linux.
There are currently ~4,300 Deck Verified games and ~8,700 Deck Playable games according to Valve. On ProtonDB, ~8,600 games have been verified as working on Linux by at least three users, while ~19,700 games have been verified by at least one user. There is SO much variety available, and the speed with which we've gotten here has been pretty breathtaking.
This was my device breakdown for my Steam Replay for 2023:
- 55% Steam Deck
- 32% Linux
- 10% Virtual Reality
- 4% Windows
The only non-Linux gaming I did was VR and some local multiplayer stuff I have on a Windows machine hooked up to my TV.
I don't want to proselytize too much, but if you have a general interest in gaming, you could probably switch over to Linux full time and be perfectly happy with the variety of games you have available to you. Not too long ago, making the jump felt like a huge sacrifice because you'd be giving up so much -- SO many games were incompatible -- but it no longer feels that way. You can transfer and most of -- probably almost all -- your library will still work! Also, if a particular game doesn't work, there isn't too much sting because, well, there are thousands of others you can give your attention to.
If you have a specific game that you must play, then it's possibly a different story. If you love Destiny 2, for example, then full-time Linux definitely is not for you. The same goes VR -- it's simply not up to snuff on Linux yet. There are other niches too that don't transfer over as well (modding, racing sims, etc.) so, of course, this isn't a blanket recommendation and everyone's situation is different.
But for a prototypical person who's just your sort of general, everyday gamer? It's reached a point where they could be very happy on Linux. In fact, as proven by my friends and their Steam Decks, it's reached a point where people can be gaming on Linux and not even know they're doing that. That's how frictionless it's gotten!
I don't really have a point to this post other than to say it's incredible that we are where we are, and I'm beyond appreciative of all the effort that people have put in to making this possible.
83 votes -
Proton Pass, open-source and encrypted password manager
17 votes -
Thoughts on the Proton app suite on Apple products?
I am curious to see what other peoples experience has been with all of their apps? I made the decision to switch to proton for mail, drive, calendar and vpn 7 months ago. I wanted to get away from...
I am curious to see what other peoples experience has been with all of their apps?
I made the decision to switch to proton for mail, drive, calendar and vpn 7 months ago. I wanted to get away from having all my stuff tied to apple/google/microsoft. While it has been pretty solid for the most part, especially with android. The same cannot be said for their iOS/iPadOS apps at all. This will be my personal observation from my experience with iOS/iPadOS apps.
Mail - Pretty solid all around experience, timely notifications on incoming mail. I have 4 email addresses setup based on the type of account I used for them. I only get bothered by the emails that I would need to see and the rest get checked around once a day. Recently the whole app on both iPad and iPhone has just slowed down so much. Opening the app is frustratingly slow, while everything loads in. I will get a new email and click on the notification and the app will sometimes load the last email I viewed and not the one from the notification. I have cleared the cache and signed out and then back in and it still has this behavior.
Drive - This one is the biggest pain point for me. On iPhone the app crashes when you try to watch a video in landscape mode. This is a pretty basic feature in 2023 if you ask me. I did report the bug, to which they said they are aware and have no timeline for when it will be fixed. The next biggest issue with drive on iOS/iPadOS is that you can only upload 1 file at a time. If you do multiple files if not all, almost all of them will fail to upload. You have to do it 1 file at a time. Reported this and was told the same thing I was about the landscape mode. Seems odd to not want to fix a core function of a cloud storage app as soon as possible.
VPN - I really enjoy this vpn and have paid for just the vpn in past. Now it constantly disconnects or gets stuck in connecting. I can’t use quick connect unless I manually pick a country connect then disconnect. After that I can use quick connect with out any issues. This happens without having secure core toggle on. This is happening on both my iPad and iPhone. Waiting on them to actually help trouble shoot this after sending them a bug report.
Calendar - Is the most useless app they have every put out. I was so excited to finally dial this calendar app in when I got my iPad. Only to find out that they don’t have an iPad version of their calendar. Which makes no sense because that is an app that can really shine on an iPad when do well. This whole app just feels like an after thought and they only have it just to say we have a calendar app too.
I feel that compared to when I started using all of their apps back in December. The quality and stability of the apps has really taken a hit. I understand that they probably have a focus on building their brand with an app suite based on privacy. I feel like the quality is really taking a hit especially with iOS/iPadOS versions of the apps. The obvious answer is to just switch back to android and save myself the headache of apple. The reason for apple is a whole post in its own and I want to keep this one on topic.
For clarification, I have been using the iOS versions since December. I was switching between pixel 7 pro and 14 pro max every few weeks. Having an eco system of apps not based on either platform was also why I chose proton everything.
11 votes -
Valve has now properly started verifying games ahead of the Steam Deck launch
22 votes -
Proton vs. Native: Is there really a difference?
10 votes -
Nobara Project - Fedora with fixes and presets for gaming, by the Proton-GE dev
5 votes -
ProtonMail: Important clarifications regarding arrest of climate activist
33 votes -
Interview with GloriousEggroll, project maintainer of ProtonGE (a fork of Valve's Proton compatibility layer for Linux)
10 votes -
Cyberpunk 2077 now runs on select Linux setups with Proton
@Pierre-Loup Griffais: Proton 5.13-4 is now available, with Cyberpunk 2077 support! Currently requires an AMD card and Mesa git. Major thanks to the team over at CD PROJEKT RED for letting us test a build, as there was plenty of vkd3d and radv work needed to get there.
14 votes -
Steam Play Proton 5.13-1 Linux compatibility layer up and ready for testing
10 votes -
The Steam Play Proton compatibility layer turns two years old
19 votes -
Proton has brought about 6000 games to Linux so far
13 votes -
One Year of ProtonDB
16 votes -
Clarifying ProtonMail and Huawei
32 votes -
Steam Play Proton 4.11 released, a pretty huge release pulling in D9VK and a replacement for esync
24 votes -
Linux gamers: let's help test Proton compatibility before the Steam summer sale
I made this an "event" over on reddit, and I figured I'd also mention it here. The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it...
I made this an "event" over on reddit, and I figured I'd also mention it here.
The Steam summer sale is alleged to start on June 23rd, and I figured it would be nice if people could go into it with current information on Proton compatibility for games so we can better know what to buy and avoid. As such, it would be great if we could all submit a bunch of ProtonDB reports this coming week.
I plan to go through my library and test high-leverage games: either ones that lack reports or games whose reports are quite old. Let me know if you're wanting to join in the "fun!"
14 votes -
BattlEye now say they're working with Valve to support Steam Play
6 votes -
Linux gaming is on a life-support system called Steam
17 votes -
Steam Play recently hit 500 Windows games rated as Platinum on ProtonDB
28 votes -
Linux gaming finally doesn't suck!
31 votes -
Valve officially confirm a new version of Steam Play for Linux, including a modified version of Wine called "Proton" - available now in Steam Beta
70 votes -
Valve seems to be working on tools to get Windows games running on Linux
39 votes