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    1. Opinions on shadow drops vs. announcement ahead of time for games?

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper...

      I've seen how some people love when games like Hi-Fi Rush just shadow drop instead of being revealed at some kind of gaming presentation (like a Nintendo Direct or The Game Awards) with a proper trailer and a release date set for some point in the future. I personally prefer the latter, since it lets games give me the first impression they want to, while with shadow drops, the first impression can be a big spoiler or some meme or really anything. It also helps me mentally prepare for the game to release, in a sense. So many games release every year, it's useful to know when they're coming out for budget and schedule reasons for many people.

      What do you guys think? Do you have a preference?

      9 votes
    2. Favorite out of bounds experience?

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work. I was curious on what you guys thought were...

      Currently going down a rabbit hole of out of bound areas in games. I’ve always loved seeing what we aren’t supposed to and how the devs make it work.

      I was curious on what you guys thought were some fun experiences you’ve had out of of bounds? Share below!

      30 votes
    3. Hockey players off ice drills

      Let's try out this subgroup! I live in the Midwest, but I'm ~1hr from most rinks. I need to get better at all things hockey, but would love to not have to drive an hour each way and pay ~$20/hr...

      Let's try out this subgroup!

      I live in the Midwest, but I'm ~1hr from most rinks. I need to get better at all things hockey, but would love to not have to drive an hour each way and pay ~$20/hr for ice time.

      What can I do to improve at home? I've heard of golf balls for handling and passing, but do you have any specific drills that you do? I convinced my wife to get a stick and practice passing with me which has helped A LOT. What do you folks do to practice shooting? What about off ice skating drills?

      Videos, diagrams, and specifics would be very helpful.

      14 votes
    4. What is your most important game?

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history,...

      I was talking with a friend not too long ago about this, and I'm curious what others have to say. For me there were a few, specific games that ended up playing a big role in my personal history, but one in particular that I can say had an immense impact on who I am today.

      The game was STALKER: Shadow of Chernobyl. In 2007, I graduated high school and got a new laptop. Prior to that, I had a WinXP desktop from...at least 5 years ago, which was never really built for playing games. I really didn't know anything about computers in general, besides some basic maintenance - I genuinely just didn't comprehend "hardware requirements". With the new laptop, I guessed (somewhat correctly) that I could play new things, so I went out and bought a bunch of games I'd always intended to play. Among those, was STALKER.

      I didn't know about that game at all, at the time. I saw it in a Walmart, looked at the back of the box, and it was so neat and strange that I figured I had to try it, not knowing at all whether my computer could even do it. Turns out, it couldn't, or rather, it could, but performance was really poor. ~10-15fps when trying to play in any of the dx9 rendering options. The game worked great in an unlit, dx8 mode, but it looked terrible, so I was determined to see that game the way it was intended.

      Thing was, I had no background knowledge. What do I do? I trial-and-error'd my way through some of the graphics options, but couldn't really connect the dots on which settings did what/how to go about targeting better performance. I started exploring the computer itself, learning the basics of how games work on a PC (the real basics, I mean - as in, what does a gpu do, why does RAM matter, etc). Through that I landed on a first step.

      That was to do a RAM upgrade. I had never done that before, but looked up what all I'd need/how to do it, and from there started really getting in deep to figure out what I could do to get the game to work. I trawled forums and asked folks - what does [this setting] do? Can I change it in the game's files? Which setting has the biggest effect? What effects could I live without?

      That experience, over the course of that last grade-school summer, set up knowledge and skills I would use pretty much all throughout my life from then on. I learned so much, about what different rendering options did, the effects of different things on system performance, how to optimize windows itself a bit for playing games - I explored every avenue. I don't remember the hardware exactly, but the machine I had was not a gaming machine - a Dell Inspiron, it had a 40gb hdd (2007, mind you, low end even for then), and some sort of AMD integrated chip.

      After much time, much trial and error, and even some game modding, I finally got STALKER to run at what I then could consider a playable framerate - a solid 24 lol. At the time, learning about framerate, I came to learn that's what movies run at, so I figured if I could hit that mark it would be good enough. I had saves set up to place me in the most intense areas I could find, and worked to try to get it to 24 in those areas. The end result was something akin to a portable version - lower resolution, some effects disabled, but generally the same look, same game. And in learning how to mod it a bit, I also got to tweak the game a bit to suit my preferences.

      From there I started tinkering with every game I could, and with that computer. Even got to the point of making modified drivers for the integrated GPU - how exactly I couldn't tell you today, but I did squeeze out another 1 or 2 fps doing that (who knows what I must have borked deep down lol). The skills I picked up trying to get this game to run on my computer, opened up the whole world of computers to me, and so this game has a very special place in my memory.

      Do you have a game like this, for you? One which ended up playing a big role for you? Or on a different track, is there a game which to your mind could serve this sort of purpose for a lot of people? I'm curious what you've seen and what you think.

      57 votes
    5. Report - The increasing return of legal child labor to the US economy

      Child labor is making a comeback with a vengeance. A striking number of lawmakers are undertaking concerted efforts to weaken or repeal statutes that have long prevented (or at least seriously...

      Child labor is making a comeback with a vengeance. A striking number of lawmakers are undertaking concerted efforts to weaken or repeal statutes that have long prevented (or at least seriously inhibited) the possibility of exploiting children.

      Take a breath and consider this: the number of kids at work in the U.S. increased by 37% between 2015 and 2022. During the last two years, 14 states have either introduced or enacted legislation rolling back regulations that governed the number of hours children can be employed, lowered the restrictions on dangerous work, and legalized subminimum wages for youths.

      Iowa now allows those as young as 14 to work in industrial laundries. At age 16, they can take jobs in roofing, construction, excavation, and demolition and can operate power-driven machinery. Fourteen-year-olds can now even work night shifts and once they hit 15 can join assembly lines. All of this was, of course, prohibited not so long ago.

      Legislators offer fatuous justifications for such incursions into long-settled practice. Working, they tell us, will get kids off their computers or video games or away from the TV. Or it will strip the government of the power to dictate what children can and can’t do, leaving parents in control — a claim already transformed into fantasy by efforts to strip away protective legislation and permit 14-year-old kids to work without formal parental permission.

      In 2014, the Cato Institute, a right-wing think tank, published “A Case Against Child Labor Prohibitions,” arguing that such laws stifled opportunity for poor — and especially Black — children. The Foundation for Government Accountability, a think tank funded by a range of wealthy conservative donors including the DeVos family, has spearheaded efforts to weaken child-labor laws, and Americans for Prosperity, the billionaire Koch brothers’ foundation, has joined in.

      https://tomdispatch.com/caution-children-at-work/#:~:text=The%20Covid%2D19%20pandemic%20of,distinct%20sign%20of%20social%20pathology.

      Here is a Robert Frost poem related to the subject of the article. https://www.poetryfoundation.org/poems/53087/out-out

      I'm GenX and I worked as a teen, but my earliest jobs were babysitting, not industrial labor.

      54 votes
    6. What game(s) do you love that you never see brought up in conversation?

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online. Motorstorm is a dead franchise, but the console games I...

      I was playing Motorstorm: Arctic Edge emulated on my Vita and realized I have literally never seen it brought up or discussed online.

      Motorstorm is a dead franchise, but the console games I occasionally see talk of but never the psp version. I think it did a great job of capturing the feel of the game on the go and has a banger soundtrack too. I played it a ton back in high school on my psp and still boot it up from time to time for a quick hit of adrenaline fueled racing.

      I'm sure others have similar games, maybe it's a "bad" game that you love or just an oldie lost to time.

      90 votes
    7. The Menu, Binging with Babish, and Ornamental Cookery

      Half a year ago, I watched The Menu, which is a delightful film if you haven't seen it. Depending on your perspective, you might read its whip-smart commentary as a critique on fine-dining...

      Half a year ago, I watched The Menu, which is a delightful film if you haven't seen it. Depending on your perspective, you might read its whip-smart commentary as a critique on fine-dining culture, an examination of the cultish qualities of class warfare, a deconstruction of the relationship between artist, audience and financier, all of these, or more that I haven't mentioned. And yet, despite the roiling thematic depths, it's a very accessible and entertaining social horror flick. That was six months ago. And today, I got recommended a video called "Binging with Babish: Cheeseburger from The Menu." In the video, YouTuber Andrew "Babish" Rea attempts to replicate the final dish in The Menu (spoilers ahead): a cheeseburger which is only special, in the film, for its simplicity. For the fact that it is food meant to be eaten and enjoyed, not to be part of some absurd navel-gazing ritual. And for the first part of the video, Babish, in my opinion, replicates the burger near perfectly. A simple burger, on a premade bun, with deli American cheese and crinkle-cut fries. No frills; no fancy tricks. A burger you or I would make, executed well, designed to be eaten and enjoyed. By the time he's done tasting this burger, we're two minutes and fifteen seconds into an eleven minute video.

      Roland Barthes (look, just bear with me please) was a French critic who is now best known for his seminal 1967 essay "The Death of the Author." But my favourite of his works is his 1957 essay collection "Mythologies." In the economic boom that followed World War II, Barthes looked around at a new emerging popular culture, and chronicled what he felt were the artistic, philosophical and political connotations of everything from wrestling to the recipes in women's magazines. In the latter essay, titled "Ornamental Cookery," Barthes described the difference between recipes in the working-class Elle Magazine, and the middle class L'Express. Barthes observed that food in Elle was fancy, aesthetically pleasing, and tremendously complex to make, with garnishes and glazes and bright colors, in contrast to the simpler food in the apprently classier L'Express. Explaining this seeming contradiction, Barthes writes,

      It is because Elle is addressed to a genuinely working-class public that it is very careful not to take for granted that cooking must be economical. Compare with L'Express, whose exclusively middle-class public enjoys a comfortable purchasing power: its cookery is real, not magical... The readers of Elle are entitled only to fiction; one can suggest real dishes to those of L'Express, in the certainty that they will be able to prepare them.

      In other words, Barthes thinks that the recipes in Elle are there not to be made, but to be observed and hungered for by a working class that would struggle to afford the expensive ingredients for complex home cooking, whereas middle-class cooks were capable of affording the ingredients for recipes that could plausibly be made, and so had no need for spectacle or impractical flights of culinary fancy.

      This same dynamic can be observed in cooking videos on YouTube. Videos like the aforementioned Babish video, where, after completing his simple, delicious burger, Babish spends hours making his own buns, synthesizing American cheese, crinkle-cutting fries, and grinding expensive steaks to form his patties. The resultant burger, again, looks delicious. But, compared with the first burger, while it's something that I, a middle class woman, certainly could make, the cheaper, simpler burger is infinitely more practical (and, I would argue, more aligned with the themes of The Menu). This isn't a phenomenon unique to the Babish video, either. It's a dichotomy I've observed in lots of cooking videos; some of which, like those made by J. Kenji Lopez, Adam Ragusea, and the like are designed to be practical, replicable recipes; some of which, like Joshua Weissman's "But Better" series, or this delightful video from YouTuber ANTI-CHEF, are videos meant to be consumed as entertainment, only nominally replicable by a typical home cook. The Elle Magazine of today. Not that there's anything wrong with art for art's sake, food designed to be viewed as much as or more than it is to be eaten. Is there?

      If, in 1957, you had a lot of money, want to eat the elaborate dishes on display in Elle, and couldn't cook, there was an easy way to do it. You could hire a chef. You could ask them to make some pink, glazed, mythical dish, or, hell, you could let them dazzle you with their creativity instead. You could let them set The Menu, so to speak. But maybe what that film argues is that perhaps the thing you would be consuming would still be ephemeral, unsatisfying, perhaps even unhealthy to eat. Maybe, when we watch videos about impractical, spectacular dishes; when we delight in the excesses of fine dining on display in Chef's Table or the excesses of home cooking in Binging with Babish, we are aligning our expectations, however minutely, along an unwholesome vision of what food should be.

      41 votes
    8. FFXVI review

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as...

      Hey everyone. I just beat FFXVI and wanted to share my thoughts in case anyone was thinking of getting the game, or if anyone wants to have a good discussion about the game. I tried to make it as spoiler-free as possible, but please do be advised that this could end up accidentally spoiling certain story elements.

      Please note, these are just my opinions. I haven't really played any other FF games, so I'm only comparing this one on it's own merits. Please, if you disagree with something, don't lash out at me. I'm just a dude posting this for good fun and have 0 accolades on why I'm qualified to review anything lol

      Also, if you're reading this and have a gaming recommendation for me, I am 100% open to it. I've been looking for some new games to play, so if you think of one I might enjoy while reading this, please let me know.

      Pros:

      • Graphics: This game looks amazing. There were times where I would just walk through locations and really appreciate how everything looked. I don’t do this often in video games, so it’s nice to see a world that felt genuinely awesome to appreciate and admire. You can tell a lot of work went into building these towns/locations, aside from some of the later areas.


      • Combat: The combat in this game is great, addicting fun. I know this is a point of contention for fans of previous FF games and how this is a definite departure from the turn-based style, but some of the best moments I had were chaining combos and getting staggers quick. Towards the end of the game, I was able to bring down some of the mini-bosses extremely quickly and it never got old to pull off. I see people saying things like “You just press square the entire time and win” which I don’t agree with at all. If that’s how one chooses to play the game, then you’re actively not engaging with the combat mechanics and that’s on you. The combat can be complex with different abilities interacting with each other to obtain massive damage, that's what I like in a game.

      • Story: The story of this game is phenomenal and I was engaged most of the way through. I’ll have some of my thoughts on story-beats below because there were times where this game dragged on, but the overall concept of a nation at war with each other and essentially starting your own faction from the ground-up is a lot of fun. About 50% of the way through, you’ll unlock a mechanic that allows you to see how all the factions have been interacting with each other, what wars were started and why those wars were happening throughout the entirety of timeline of the game. I spent a solid hour reading everything in these menus because I was intrigued by the complexity of everything and how it all tied into other events, and how sometimes your main characters crew were beyond detached from what was going on in the main world to achieve an ultimate goal. It’s really awesome to see what other antagonist are doing despite your current story beat being involved with something else at that moment, and I wish more games would incorporate this because it really works to make it feel like the game doesn’t revolve around you but that you are apart of an overall story.

      Cons:


      • Eikon battles: For those not in the know, you’ll occasionally transform into a giant beast (Eikon) named Ifrit and take on other giant beasts (Eikons) throughout the story. At first, these were really fun to play and were truly spectacular to watch but as the story goes on, the fights get less and less engaging. In these parts of the game, you really can just press square and win. Aside from dodging, there is practically no complexity or strategy to these fights. There really isn’t strategy with the main combat either but at least with the main combat, you can pull off insane combos. As Ifrit though? Forget about it. The best combo you can do is ‘Square, Square, Square, Square, Triangle’. You do get 2 abilities as the story goes on, but they’re really nothing special. I actually started to play these section how I play Diablo; outheal the damage. I just used the one combo and healed 2-3 times per fight, while closing the distance as much as possible. I guess this is a valid strategy but I can’t imagine this is how the devs wanted these parts to play out.


      • Quicktime events: I think QTE’s should stay in the 360/PS3 generation. I haven’t seen a current Gen game utilize QTE’s, let alone utilize them as many times as FFXVI did and it’s these dated mechanics that are definitely contributing to others saying the game feels outdated. There are multiple times where you’ll go up to a door click ‘X’ and it will be like ‘Now hold R2’. This happens a lot in the game. It happens so often that I’m not convinced at all that it has anything to do with enhancing the gameplay and was made simply to show off the Dualsense controls because, whilst I don’t like the QTE, the Dualsense will give this haptic feedback during these parts. I can’t really explain it, but it does occasionally work well enough to be immersive. The other QTE events are during Eikon battles, and they’re literally just ‘Press X’ and ‘Press R2’ in an extremely generous amount of time. There’s also another QTE even where you just mash square endlessly until you win, which reminds me of mini games in Mario Party 1… on the Nintendo 64 nearly 30 years ago. It’s just an outdated design IMO and I would have rather just watched cutscenes than occasionally press a button. I will say though, there was one QTE which I laughed at. There’s a scene where the MC is coming to grips with an important story-beat and the QTE literally says “Press L3 & R3 to accept the truth”. This gave me giant “Press F for respects” vibes, and I don’t know whether they meant for this to be hilarious but it was. This is the only QTE event I thought was good.


      • 70% fun, 30% drag: I found the first 70% of this game to be an insanely good experience. Truly next-gen and one of the best action games I have played. The story was engaging, the combat was really fun and the character/world building peaks about here. Afterwards though, not so much. It goes from being a story about conflict between nations but once that resolves, it’s a story about killing God. From here, I really couldn’t care less about the happenings. The people you’re built to dislike from the beginning have resolved story arcs, they introduce new antagonists that aren’t super interesting and it’s just an overall slog the last 30%. Also, that’s a specific percentage, but when I found myself wanting the story to wrap up, it was right at the 70% mark. From what I’ve read/watched about the FF series, it seems like a few of the games have this inevitable drop-off and can get pretty convoluted, but what I can say is… that first 70% was some of the best gaming I’ve had in a while. The last 30%, not so much.
 The ending of the game was great though and I hope that we get a continuance of this story later on.

      Random Thoughts:


      • Side-quests: I’ve seen people saying the side-quests are generic MMO like side-quests and I flat out disagree. First off, I think the only reason anyone is making the MMO comparison is because the same team that made FFXIV (an MMO) created this game, so it’s low hanging fruit and easy to criticize without putting in any effort. The side quests are not any different from any other RPG game I’ve played. Most side quests in most RPGS boil down to “Talk to this person, go kill this thing, come back and get a reward”. I have played very few RPG’s that didn’t have these as a majority of their side quests. Even something as recently as Diablo 4 has primarily only these types of side quests. I don’t understand why people give FFXVI so much flack, but I just don’t agree. The side quests are more about world-building and getting to know what your average person existing in this world deals with. You’ll learn backstory about your companions you wouldn’t know otherwise, get various upgrades/mementos and really get to know the world you are playing the game in. I’m not saying that some of these side quests aren’t just “Go talk to this person, then talk to this person and win”, because there are some that are really that simple, and if that’s not your thing then that’s okay, but I seriously don’t understand why people are giving this game flack for doing the same things that every RPG has done before. Just seems unfair IMO.


      • RPG Mechanics: This game should have either added more RPG mechanics, or leaned into the action style and got rid of them entirely. There is no point in leveling up in this game. You don’t get rewarded for leveling up. It happens automatically and you don’t get to distribute any skill-points or anything like that. You literally don’t get anything but new weapon unlocks and an increasing number. I have never played a more shallow RPG. You get Ability Points which can increase your Eikon powers, but somewhere down the line, you just start stockpiling these because you have nowhere to spend them. Sure, you can unlock more abilities and increase those powers, but why would you do that? This game has obvious skills that are significantly stronger than other skills, so why would you use those other skills? I’m sure if I experimented around, I can find some great ways the skills I never used can interact with each other, but why would I when the ones I use now are already doing massive damage? IMO, they should have just leaned into the action gameplay and did away with the RPG mechanics. I know this is FF and FF is an RPG series, but the RPG mechanics are insultingly bad in this game and I can see why FF take offense to it. I do, and I’ve never extensively played any of the others. They could have at least added damage modifiers, resistances, etc that you can spend Ability Points on. By the end of the game, I had 8000 unspent Ability Points because there was just nowhere to spend them once you've got your play style.

      Overall, I'd give the first 70% a 9/10 and the last 30% a 7.5/10.

      14 votes