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    1. Similar to what you might see on ~tv for example, would anyone here be interested in a weekly or biweekly game discussion?

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold...

      I was inspired to ask this because I see a lot of other groups like ~TV people have been doing periodic discussions, and I got to thinking it could work here too. Every now and then, we could hold a discussion on either a video game or board game, for example. If I were to start this up would anyone be interested?

      Edit: Oh, and any suggestions for if I do start it up? What games I could start with etc?

      17 votes
    2. Doctor Who S11E02 'The Ghost Monument' discussion thread

      Prompted by the comment just left by @Adams on the first post, I thought I'd make a topic for the next episode! So what did people think? For those of you who weren't particularly into the first...

      Prompted by the comment just left by @Adams on the first post, I thought I'd make a topic for the next episode!

      So what did people think? For those of you who weren't particularly into the first episode, did this one work better for you? (If not, no hard feelings, I'm just curious why/why not~)

      I'll stick my thoughts in a comment again.

      14 votes
    3. What are some of your favorite tools that have given individual games a new life?

      I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that...

      I grew up playing DOOM, but if I were to boot up the original game I would find it frustrating to play by modern standards (e.g. mouse movement?!). Thankfully, there are a ton of source ports that modernize the engine and make the game more accessible to current gaming sensibilities (e.g. WASD-movement). They're basically community remasters of the game.

      It got me wondering about what other games have strongly benefited from tools that exist outside of the game itself.

      Examples of what I mean:

      1. Source ports (e.g. DOOM)
      2. Community bugfixes (e.g. Vampire: The Masquerade - Bloodlines)
      3. Restored/extended content (e.g. Star Wars: Knights of the Old Republic II)
      4. Significant mods (e.g. Frostfall for Skyrim)
      5. Rulesets/challenges (e.g. Nuzlocke Challenge for Pokémon)
      6. Anything else that doesn't fit the above categories
      15 votes
    4. Black Mirror S04E01 “USS Callister” discussion thread

      Previous episode | Index thread | Next episode Black Mirror Season 4 Episode 1 - USS Callister Capt. Robert Daly presides over his crew with wisdom and courage. But a new recruit will soon...

      Previous episode | Index thread | Next episode

      Black Mirror Season 4 Episode 1 - USS Callister

      Capt. Robert Daly presides over his crew with wisdom and courage. But a new recruit will soon discover nothing on this spaceship is what it seems.

      Black Mirror Netflix link


      Warning: this thread contains spoilers about this episode! If you haven't seen it yet, please watch it and come back to this thread later.

      You can talk about past episodes, but please don't discuss future episodes in this thread!


      If you don't know what to say, here are some questions to get the discussion started:

      • How does the title relate to the episode itself?
      • Are there any similarities between real life events and the episode?
      • Are there any references or easter eggs in the episode, such as references to past episodes?

      Please rate the episode here!

      14 votes
    5. Programming Challenge: Polygon analysis.

      It's time for another programming challenge! Given a list of coordinate pairs on a 2D plane that describe the vertices of a polygon, determine whether the polygon is concave or convex. Since a...

      It's time for another programming challenge!

      Given a list of coordinate pairs on a 2D plane that describe the vertices of a polygon, determine whether the polygon is concave or convex.

      Since a polygon could potentially be any shape if we don't specify which vertices connect to which, we'll assume that the coordinates are given in strict order such that adjacent coordinates in the list are connected. Specifically, if we call the list V[1, n] and say that V[i] <-> V[j] means "vertex i and vertex j are connected", then for each arbitrary V[i] we have V[i-1] <-> V[i] <-> V[i+1]. Moreover, since V[1] and V[n] are at the ends of the list, V[1] <-> V[n] holds (i.e. the list "wraps around").

      Finally, for simplicity we can assume that all coordinates are unique, that all polygon descriptions generate valid polygons with 3 or more non-overlapping sides, and that, yes, we're working with coordinates that exist in the set of real numbers only. Don't over-complicate it :)

      For those who want an even greater challenge, extend this out to work with 3D space!

      8 votes