-
4 votes
-
55 Cancri e – All Min Kärlek (2020)
4 votes -
Lous and The Yakuza: Tiny Desk (Home) Concert (2021)
5 votes -
GitLab reshuffles its paid subscription plans, drops its Bronze/Starter tier
Via email: Effective January 26, 2021, GitLab has phased out the GitLab Bronze/Starter subscription tier. Current Bronze/Starter customers have over a year to transition Transition discount offers...
Via email:
Effective January 26, 2021, GitLab has phased out the GitLab Bronze/Starter subscription tier.
Current Bronze/Starter customers have over a year to transition
Transition discount offers are available to current customers
Over the last few years, GitLab has evolved into a complete DevOps platform. Many Bronze/Starter customers adopted GitLab just for source code management (SCM) or continuous integration (CI), but GitLab is now a robust DevOps platform that can replace entire toolchains. GitLab customers are achieving faster releases, lower toolchain costs and more productive developers.The Bronze/Starter tier does not meet the hurdle rate that GitLab expects from a tier and is limiting us from investing to improve GitLab for all customers. Ending availability of the Bronze/Starter tier will help us accelerate development on customers’ priority needs such as improving usability, availability and performance, and making sure that security and compliance are enterprise-grade.
We understand that this change could be disruptive for our current Bronze/Starter customers, which is why GitLab is offering transition options and price discounts to ease your transition to Premium over the next three years.
All Bronze/Starter customers can choose a free upgrade to GitLab Premium for the remainder of their subscription for the first 25 users.
At your next renewal before January 26, 2022, all Bronze/Starter tier customers can choose to
Either renew at the Bronze/Starter tier for US$ 4 per user per month for one additional year
Or opt in for discounted GitLab Premium prices for the next three years. For customers with 25 users or less, your discounted transition prices (paid annually) are US$ 6, US$ 9, US$ 15 per user per month for your first, second and third renewals respectively.
To claim this offer, please visit the GitLab Customer Portal.To learn more about this change, watch this video, visit our customer FAQ or contact GitLab Sales.
To address your questions and feedback, we have created a space in the GitLab Community Forum, which is actively monitored by GitLab Team members involved with this change.
Thank you for the trust you place in GitLab to help you deliver software faster and more efficiently. We appreciate your use of GitLab and look forward to delivering more value to you every month.
10 votes -
Bachelor Chow from Futurama | Binging with Babish
9 votes -
What games have you played the "wrong" way?
"Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you...
"Wrong" here can be intentional or unintentional. Maybe you completely missed that a character had a certain ability and got through the entire game without knowing there was so much more you could be doing! Instead, maybe you specifically challenged yourself to get through the game without using that ability, seeing if you were up to the challenge! Maybe you activated cheats to cruise through on easy mode, or maybe you accidentally activated a cheat and had no idea that the game wasn't supposed to be that easy (ask me about my FF7 playthrough).
"Wrong" can also be however you decide to interpret it: counter to the developer's intentions, exploiting the game engine, uncovering a loophole in the game's systems, pursuing your own goals instead of the game's goals, etc. It's not meant to be a moralistic judgment by any means (play any game however you want!) but more just an identifier that you went against the game's standard norms and expectations.
Tell us what you did "wrong", why you did it that way, and what the outcomes were. Did it make the game more fun or exciting? Did it ruin the game for you?
18 votes -
Julia Adams – Jag Ska Bli Bättre (2020)
3 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
17 votes -
Al Bowlly - Heartaches (1931)
4 votes -
Gyroscope in space
9 votes -
335 year old recipe, 'Rice Puddings In Guts' (beef bung casing), from The Acompliſht Cook
5 votes -
NAYAD – Holy Lakes (Dusk) (2021)
4 votes -
Classical entrée: Sergey Lyapunov — 12 Transcendental Études, No. 1. "Berceuse"
8 votes -
Why? - Alopecia (2008)
6 votes -
NASA's weirdest experimental plane - The Ames-Dryden-1 oblique wing aircraft
9 votes -
CHIVVY – Red Water (2020)
3 votes -
Red Ball world record progression: Speedrunning history
5 votes -
First-ever atomic resolution video of salt crystals forming in real time
20 votes -
The missing link in renewables
4 votes -
What are some RPGs that really capitalise on player choice and branching story?
I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not...
I keep seeing a lot of complaints surrounding Cyberpunk 2077 that it's not a particularly good RPG, because the story is pretty linear and the player choice doesn't really amount to much. I'm not yet done with the game so I don't know how accurate that assessment is. But either way, with my limited knowledge of programming and game design, I assume that doing this sort of thing well is a significant technical challenge.
What are some games that rise to this challenge and make the most of player choice and branching story?10 votes -
How should we evaluate narrative tension in videogames?
I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards. In the game,...
I recently played through 2013's Tomb Raider and it was a delight -- a wonderful reboot that modernized a series whose originals I loved but that are quite dated by today's standards.
In the game, Lara, the main character, is in peril constantly, and she is driven into worse and worse situations in an effort to save her crewmates and friend. The narrative of the game demands immediate action -- any dawdling risks all of the characters' lives.
Of course, we know that games' timelines aren't necessarily time-driven but character-driven, so it is trivial for Lara to stop at any point in the game and not advance the story. The killers who are prepared to murder your friends will patiently wait around as long as necessary. Furthermore, the game gives you plenty of reason to do so! There are collectibles to find and story and lore bits scattered about the levels that you have to go out of your way to encounter. Finding these gets you more XP and resources which unlock skills and weapons that make the game easier. The game lets you fast travel back and forth to different areas as needed, and I spent a good amount of time at the story's height of tension not resolving that tension by advancing to the climax but by ignoring it and scouring the island for all the things I missed instead.
I use Tomb Raider as an example here, but I'm sure you can think of plenty of other examples where the game directly incentivize actions that outright subvert its story. What I find interesting is that, on paper, I should care about this discrepancy, but in practice I really don't. In fact it's customary for me to do this in nearly every game I play, as I find that I like "checklisting" and cleaning things up rather than advancing the plot (of course -- do I actually like that, or do I merely like that I get rewards for doing so?).
I don't have a singular question to ask but instead have some jumping off points for discussion:
- Is this undermining of narrative tension an actual issue, or is it just part of the suspension of disbelief embedded into the medium of gaming?
- Have you felt that particular games were made worse due to this issue? If so, why? If not, why not?
- What games are counterexamples -- games whose narrative tension is not undercut by their gameplay? What makes them work? Does that aspect benefit the game, or would the game be roughly the same (or better) without it?
- If you consider this an issue, does the "responsibility" for it lie with the developer of the game for incentivizing gameplay counter to narrative, or does the "responsibility" lie with the player for ruining their enjoyment of the narrative by pursuing other goals?
Also, don't feel limited by these questions or my choice of game and feel free to address anything else relevant to this idea that you feel is important or relevant.
15 votes -
Antitrust: EU Commission fines Valve and five publishers of PC video games €7.8 million for “geo-blocking” practices
8 votes -
Hitman 3 - Critical consensus
7 votes -
Why does Russia have the best maps of Britain? | Map Men
12 votes -
Anna Leone – Once (2021)
4 votes -
Trying To Create an AI Tom Scott (on a $100 budget)
8 votes -
Revisiting Poptropica a decade later
4 votes -
Hyperbolica devlog #5: Non-euclidean 3D modeling
5 votes -
Derek Yu's top ten games of 2020
5 votes -
Vladimir Putin's palace. History of world's largest bribe.
21 votes -
What Parler saw during the attack on the Capitol: Curated videos, arranged on a timeline
23 votes -
Fauve (2018)
5 votes -
James Hetfield and the News - "Hip to Be the Sandman" (Metallica + Huey Lewis mashup)
8 votes -
Capturing reality and the art process behind Project: Mara - Dreadnought Developer Diaries Episode 3
3 votes -
What games have you been playing, and what's your opinion on them?
What have you been playing lately? Discussion about video games and board games are both welcome. Please don't just make a list of titles, give some thoughts about the game(s) as well.
13 votes -
In 1978, to emulate the exuberant and stylistic luxury of the Lincoln Continental, Volvo launched its own facsimile of the traditional American land yacht, the 262C
5 votes -
How Quentin Tarantino shoots a film at three budget levels
5 votes -
The machine that erases what it creates
7 votes -
DakhaBrakha: Tiny Desk (Home) Concert (2021)
7 votes -
Space Launch System green run hot fire test
4 votes -
How to Eurovision – ‘It seems that Norway and the violin are a perfect combination’
7 votes -
Discworld short film, Troll Bridge, released on YouTube
16 votes -
HD laserdisc: HD in 1993
3 votes -
MF DOOM - Rapp Snitch Knishes (2004)
11 votes -
Brazil's Real-ly cool currency
4 votes -
ZUTOMAYO - Milabo (2020)
4 votes -
Designing a free music notation font for MuseScore
15 votes -
Illusions of time
6 votes -
Bullshit and truthlikeness
2 votes -
Watchmen explained (original comic)
6 votes