What are some quality mobile games?
What are some quality mobile games among the sea of trash that you'd like to rep for not being garbage?
What are some quality mobile games among the sea of trash that you'd like to rep for not being garbage?
Looking for some new games to play. This is my list of liked games so far
I recently read a book about Nintendo and Sega in the 90s, and it reminded me of something I'd long forgotten: the Sega Channel.
The idea that the Sega Genesis had a digital delivery system in 1994 is wild to me. For comparison, Steam didn't have its first release until 2003, nearly ten years later!
What are some other examples of games, hardware, or ideas that were ahead of their time?
Inspired by @Whom's music and anime threads
What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!
Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!
What is your favorite homebrew console application/game? A really cool thing I saw recently was someone moved the dsi version of flipnote to a 3ds and connected it to an unofficial server to continue using it like when the servers were still online. Another cool thing was DS linux, I never managed to get it working but as part of the install process it removed the health and safety warning screen which is kinda neat.
Some of you may have heard that the bright minds behind Risk of Rain have made their next effort with the help of an added dimension. Risk of Rain 2 released on Early Access lately, to many peoples' surprise and joy. I played a decent bit of the original, but never managed to get into it. Something about 2D scrollers like that puts me off hard, but I respected the hell out of the awesome art, fantastic music, and neat synergies/shenanigans throughout the game.
Risk of Rain 2, so far, has been an absolute blast and I'm super happy for the devs. They received way more support than they initially expected upon launch, and the buy 1 get 1 gift key strategy did wonders for them. I've been steadily playing this game with friends and after the initial Diablo 2 loot stealing shenanigans, we've all managed to memorize items, learn builds, and work out what survivalists we like. This game is a killer time-killer; I've spent what I thought was 10 minutes in one match only to glance at the timer and read that 70 minutes have passed. This game almost feels like it's a finished product, and the devs aren't even done yet. I'm super psyched for all the new stuff we'll get to see and experiment with.
I'm also curious as to what anyone else thinks. Has anyone played enough to share their opinions? Did anyone not enjoy their time with the game? Please share!
e.g. Playing Kerbal Space Program gave me enough understanding of orbital mechanics to appreciate what was going on in the space scenes of Seveneves.
I bought Tekken 7 about 6 months ago and have been seriously addicted to it ever since. My friend used to have all the old tekken games when we were really young but back then I just used to mash buttons.
It's a tough game to learn and even play passably but the process of improving is very satisfying. Currently I've got Asuka to Vindicator (2nd yellow rank) and plan on sticking with her until I (eventually) reach high orange/ first red rank. Dabbled a little with Kazumi/Paul but I don't think switching characters is a good idea at this point.
So do any tildinista's play Tekken?
Downloaded it, it is NOT noob friendly but seems like it will be fun once I get it figured out. Has been a somewhat annoying process. Figured out the crafting system, get killed by exiles. Start trying to set up a camp fire and make a little space, get killed by some hyena thing that was invisible due to server lag (on an official server, no less). Which, of course, results in losing everything.
Anyone else playing it? What has your experience been like? Also looking for a good server/group to play with, although I probably will not be able to log in much since I have a fairly busy schedule.
I'm looking into making a 2D video game just for fun, and I'd like to know some books on the subject. Not necessarily technical, since I got that covered with Godot Engine materials, but brainstorming, planning, narrative, theory, etc... You know, some big-picture stuff!
For convenience and personal preference, I much prefer books instead of videos and articles.
I presume a lot of you might have noticed the discourse surrounding Sekiro and the notion that games like Sekiro could benefit from having a complementary "easy mode". The discourse is hot, and the takes are flying left and right but I'm curious to what the people of Tildes think about it.
Inspired by discussion here.
Toxic players don't create toxic games. Toxic games create toxic players.
About a year ago, I wrote up a comprehensive report on why Overwatch's community is such a shitshow. Give it a read if you're at all interested in why game communities turn toxic, or if you're curious why Overwatch didn't stick longer as a phenomenon.
(At this point, with Overwatch now past its prime and usurped by other games due in large part to reasons I described there, I'd like to also offer a nice fat 'I told you so' to actiblizz. I didn't want to stop playing...)
The baseline question was this: Overwatch has great representation, an entertaining formula, and good messages. The game is super fun to play on the surface, and offers hundreds of hours of unique new experiences. So why is it so easily considered to have one of the most toxic competitive communities out there?
There's no explanation or reason for why naturally toxic players would gravitate towards the title, stick around, and infect the rest of the community. Nothing about Overwatch would indicate that it was going to somehow filter out the worst of the worst and keep them for itself, and that's because - bumbudaaa! It didn't.
Toxic players didn't infect Overwatch; Overwatch created toxic players.
The same things can be said for basically any other huge competitive game on the market, with CS:GO, LoL, and DOTA2 being the easiest examples. Their communities are all total swamps.
Despite this, there is virtually no game on the market which properly addresses the root cause of community-destroying toxicity: the game itself.
I'd rather not repeat myself because that above link will do a better job of going in-depth and can be applied to a lot of games, but the baseline problem is this: games catch and ban bad apples, but do nothing to stop those bad apples from forming. Failing to realize that parts of an otherwise amazing experience are fundamentally frustrating, the focus and blame is put on the players for reacting (see above thread) in exactly the way the games are designed to make them.
Chief among these issues? Games demand teamwork, cooperation and a community voice, but do nothing to facilitate them. Games that are designed to be fun casually will be frustrating competitively - and vice versa. Toxic communities will not form where every style of play is catered to, which is sometimes balance, but often a fundamental disconnect between what the game was built for, what's actually promised, and what the player's trying to get out of it.
So, I'd rather send the discussion in the other direction, which is why I posted this here. Rather than blame the community, it's time to look for solutions from the actual people responsible.
(To be clear: yes, there are assholes in the world, and yes, they play games. But the idea that the culture has only just now soured to a patch of racism and misogyny is laughable to anyone who grew up playing Xbox Live. It's been blown completely out of proportion by a fundamental discontent with games themselves, like further kindling on a fire, driven mostly by competitive culture.)
So I really respect what can be done with the let's play format and think it can be great art in its own right, but I think it's in a bit of a rut. A lot of the older and more successful channels have gotten repetitive or otherwise stopped being worth watching, so I'd love some recommendations for creators who are currently putting out good work.
Who do you think is making good content or even pushing the format forward?
Inspired by @Whom's music and anime threads
What have you been playing to this week? You don't need to be playing the latest games, nor do you have to write gigantic essays. This is just a space to talk games!
Feel free to give recommendations, thoughts, opinions. Chat about playstyles and habits! Reminisce about games and mechanics long gone, or coming back!
What are your thoughts so far if you've played it?
I was playing Stardew Valley recently and ended up playing the mini arcade games in the tavern for a couple hours. I was suprised at the depth they put into a video game that is inside another video game. Truly great.
Note: I wasn't sure whether to post this in ~games or ~tech, so if it needs to be moved, feel free to put it where it belongs!
I've been playing my Playstation Classic a lot, and it's made me want to setup a full emulation box for my TV. I started looking into options and quickly got in over my head, so I'm hoping you fine folks can help me sort this out.
Caveat: I am somewhat techy, but not nearly to the same level as the average Tildes user.
Here is a rundown for what I'm going for:
Systems: I want to be able to emulate up through the Dreamcast with no slowdown (or, at least, no slowdown as a result of my hardware--if it's natural to the original console or a limitation of the emulator, that's fine).
Input: I want to use a wireless controller for input. Ideally six face buttons and four shoulders, so that it can easily stand in for almost all common controller layouts.
Graphics: If possible, I'd like to be able to enhance the eye candy a bit with things like upscaling, increasing the internal resolution, and shaders. This would be nice to have, but is not a necessity. Running at fullspeed in the original with no enhancements is the target minimum, though.
Footprint: Something up to the size of, well, a retro game console. I don't want a full PC next to my TV, but it doesn't have to be the size of a credit card either.
Budget: Let's go with under $400 USD? Given the cost of a Raspberry Pi that seems like overkill, but I know the Pi can't do all the way up to N64/Dreamcast, and I'm not sure how much more power those need. That price limit is flexible if I'm being unreasonable with my expectations.
With all that in mind, here are my questions:
What hardware best suits my needs? I am not interested in building my own and am seeking pre-built solutions.
What controller is best? I'd prefer to have a one-size-fits-all solution, rather than swapping them out. Six face buttons would help make the Genesis, Saturn, and N64 feel more natural, but I suspect that might be hard to come by?
It looks like Retroarch is definitely the way to go for easy setup, but there seem to be a lot of different standalone options (e.g. Lakka, RetroPie, Recalbox). Which one should I go with? I should add that I really only care about ease of use and simplicity. I do not need something flashy, and the less friction in both setup and use, the better.
Any other tips, pieces of advice, or resources? I don't have a lot of experience with emulation, so a lot of this is uncharted territory for me, hence my uncertainty and need for guidance.
Not sure if this the right place to post this but here goes... I'm writing a story and I'm trying to figure out the best medium to tell it. I'm strongly leaning toward visual novels. I like anime and I want the story to have a similar look and feel. Maybe someday it will even become an anime. Who knows?
That said, does anyone here have any thoughts on the pros/cons of taking the visual novel approach as opposed to a traditional novel or light novel?
Hi there!
From time to time, me and wife enjoy playing 7 Wonders Duel on our weekends and we like that it's not that long because we always have to do other things. Of course, always playing the same game starts to get old (even though 7 Wonders Duel is quite great).
My wife was not totally excited by Jaipur, Santorini and Patchwork, for example. So, which board games would you recommend for two players where the playing time doesn't exceed 60 minutes? The board games don't need to be 2-player specific (like 7 Wonders Duel), though.
Edit: For future reference to other players. Besides the great recomendations in this post, I also found other very interesting 2-player games under 60 minutes. They are, Hanamikoji, Kodama Duo, Yokohama Duel and 13 Days: The Cuban Missile Crisis. I actually bought Hanamikoji because it's so cheap and fast. Great game too!
Any other tabletop RPG fans here? What system do you play and what kind of character are you currently running?
I'm in two D&D 5e campaigns at the moment. In one I play a Gnome Mystic, and in the other I play a Tabaxi Monk.
D&D isn't my favorite system, but it's difficult finding groups for other systems. I'd prefer playing something where character ability progression is more freeform, like GURPS.
So I stumbled upon this streamer, KRX_ and he plays Cities Skylines in the evenings, when I have time after work to check it out. And it is relaxing to see someone build a city. He's playing Sims 4 right now, and it's still, it's like watching Bob Ross.
For those of you who may be too poor to afford the latest AAA titles, or just don't want to support policies like micro-transactions and "If you're offended, just don't buy it", there are many open-source and/or free games that can tide you over. Some of my favorites are:
Do you guys have any other free, possibly open-source games that you would recommend?
As we all know finding a mobile game usually only brings up microtransaction infested hell so let's share some hidden gems!
I know I'm late to the party, but do you have any recommendations, hidden gems? What's your favorite lately?
I've played most of the big games on console, so I would be looking for something that isn't on PS/Xbox.
Thanks!
Edit: I usually like puzzly games such as Limbo, Inside, Little Nightmares or story-driven epics like RDR2, God of War.
So I'm running a D&D 5e campaign, and so far have been doing "theatre of the mind". But it has it's limitations when I want the players to use actual combat strategy in some areas. I have experience a few years ago with using a 25mm paper grid for 3.5e and Pathfinder, which worked well because it was quick to draw a map with whiteboard marker.
Now I have a 3D printer, and I'm wondering if anyone has any dungeon tile recommendations, considering the following:
Firstly, are there any systems that are quick to assemble/disassemble as the players discover new rooms, or we need to clear table space?
Second, stability of the map is important. If a player knocks the map with their hand, will everything collapse, simply shift slightly, or is it rigidly held together?
Third, community: A larger community that contributes (and takes contributions) would be better than a propriety system that doesn't allow homebrew designs.
I've seen a few systems (openlock, openforge, and almost any keyword combination that I can think of is on kickstarter), but I'm finding it hard to get a feel for how popular the systems are, and how well they actually work when on the table.
Does anyone have any recommendations on a good system? I guess i'm most interested in the game flowing smoothly, but I'm not opposed to going to a blank paper grid if that's really the better solution.
Hello all! Just trying to see if we have any RPG fans on Tildes. Got into 5th edition in the last year and i've been a huge fan ever since.
Hey, all. First actual post here!
In another post on the site (having trouble finding it at the moment, alpha is alpha), someone mentioned a virtual tabletop that was more asynchronous and focused on storytelling rather than battlemaps like roll20. Does anyone happen to know what it is? I'd definitely like to explore something like that for starting a game for busy folks, and also because my interests in tabletop gaming are definitely more focused on the story rather than combat (I'm a spade / heart rather than a club). Thanks!
edited to clarify: It was definitely not Tabletop Simulator, it was something relatively new, so not e.g. Maptools.
(Still don't know if Tilders is a thing, but I'm rolling with it.)
Red Dead Redemption 2 has hooked me like no other game has in years, and that's saying something. My collection is massive between my Steam library, PS4 library, and all the older titles I hoard. But ever since RDR2 came out a few months ago, it's almost all I have played on a daily basis.
Aside from the fact that the graphics and animations are objectively jaw-drop gorgeous, there is something about this game's pacing, writing, thematic story telling, game-play, and characters that has absolutely captured my imagination, and has become my go-to way to unwind after a long day. Most of this applies to the story mode.
But I also dove completely head first in the Online Beta for a few months straight. I'm now rank 101, have all I want really for online as it stands, and I loved every minute of my crazy solo-hunting/fishing/griefer oblitherating grind. Taking a break for new content coming on the 26th of this month, and also really need to get some friends to play with... (I have a perma-posse on PS4 named "The Pariah" as well if anyone decides they may be interested)
I'm a lifelong vegetarian, and somehow, RD2 MADE ME FALL IN LOVE WITH HUNTING IN IT. I could go on, but I'm hoping to get some discussion out of this and not just blabber on and on like I do in real life about it.
So... please tell me I'm not the only freak on here that loves this game. The Reddit communities for this game are a toxic dumpster fire, and I really want to discuss it with some people who actually like to... discuss.
What is everyone’s thoughts on the game?
Just as with the Wii, I think the motion controls are a big and fun feature of the Switch.
I have already searched online, but could not find a list of games that have motion controls (and in what way). I did see some attempt to put it on Wikipedia, but it was removed due to being too specific to be on Wikipedia itself.
If anyone found anything or is willing to help out, we could collaboratively write one up. What the best place for it would be, I do not know yet, but WikiData pops to mind.
I see votes, but I see no comments ...no idea how to interpret that.
Hey! Lately I've decided that after years of wanting to do stuff on the internet, I'm gonna try my best to start streaming video games. I'm rather excited to start trying to form a lil community and I wanted to know if anyone here has tips/experience they would like to share. Any and all advice is welcomed and appreciated! I did a little test stream of Bioshock (using OBS) for some friends, but I'm currently using a wireless adapter so it didn't go very well for very long. I'm definitely picking up an ethernet cable before I try again. But in the meantime, I thought I'd ask for some wisdom.
Hi, so my SO and I are looking for a third person to play Apex with. We're pretty casual and not the best skill wise but just playing it for fun. Having a third person to talk to would be cool. We typically play around 9pm EST for about an hour or two. If you're down you can add us on xbox and shoot us a message at Rocket Man and Bubblegum KMA
I used to watch TotalBiscuit's videos to learn about PC ports of games, to see if they were any good. Obviously I can't do that anymore, and the best replacement I've found so far is looking at PCGamingWiki. If a game has a long page with a lot of issues and workarounds, it is probably a bad port.
But that doesn't really help if I want to know if a game has improved a lot since launch. Does anyone do a good "state of game x a few years later" series?
Hello all, hope you're doing well. It's the weekend again, and that means that a lot of us have some free time on our hands. And some of my favorite things to do with my ever-shrinking free time is dive into a large game world and just explore. With that in mind, I thought we could start a little conversation about free-roaming video games, and open-world games in general.
Some thoughts to ponder:
What are some of your favorite free-roaming titles?
What keeps a free-roaming or open-world title from getting boring?
What are some of the more unique ways to populate a large game world?
*Is Just Cause 2 the best free-roaming game ever? The answer may surprise you!
What are some great PC games to play with a friend (who may be in the same room with you)?
Anyone else play visual novels? If you don't know what they are, it's like an interactive story with pictures and sometimes player choice. People called Bandersnatch a kind of visual novel!
I got into them by playing Katawa Shoujo, which is astonishingly well-written and empathetic and funny. Recently I played Don't Forget Our Esports Dream, about two Starcraft pro gamers trying to chase their dreams while facing the realities of their lives. I love how it talks about the soul of esports, and if you ever played Starcraft, this game will bring back all the memories. What visual novels do other people recommend?
Of all video games out there where a good guy beats a bad guy, which bad guy do you personally feel got the shittiest end of the stick? I recently beat Mother 3 and SPOILER Porky's fate seemed kinda fucked, what with him being permanently sealed away, unable to die, for all eternity in the Absolutely Safe Capsule.
I bought a starter pack in 2015, played a few dog fights and races at 25fps, and then forgot about it. I reinstalled it today and was amazed at all the progress. There's some really cool stuff, like having your own expressions mapped onto your characters face with a webcam, or how you can get on your ship, jump to another planet, descend through the atmosphere and land at a camp, get out of your ship, and go inside, all seamlessly with no load screens.
The game looks fantastic, and runs a lot better too (I did upgrade, my pc, but not that much. I have a ryzen 5 2600 and a radeon 570)
Do any of you play? What do you think about the game?
I spent most of 2018 exploring the Soulsborne games (Demon's Souls, Dark Souls I (no longer for sale, thanks to the Remaster), II, III, and Bloodborne) and wanted to know all of your thoughts on them. Like them? Hate them? Want to try them? Favorite and least favorite?
From Software is probably my favorite game dev studio now. I want to say I adore all of the games, but I haven't tried Demon's Souls or Dark Souls II... yet. Bloodborne is my favorite out of the collection (or what I've played of it) because of the familiar but much faster-paced gameplay, with higher risk meeting higher reward. Not to mention they didn't put Ornstein and/or his armor in it.
What upcoming game are you looking forward to so much that they're already on your Steam wishlist?
Mine are:
Ancestors: The Humankind Odyssey
Away: The Survival Series
Children of Morta
Morning Star
Noita
Space Haven
What The Golf?
Over 10 years ago the world of mobile gaming was totally different from today's. Still many (if not most) phones could run installable and built in games. Which were your favorite ones?
Let's say the mobile game is retro if released before 2009.
I've played and enjoyed Neverwinters Nights, Baldur's Gate, Icewind Dale, and Planescape: Torment. I was wondering if you guys could recommend some games in a similar style that I've overlooked. Thanks!
I've found a few really, honestly fantastic open source games and I'd like to share them and discover some new ones too.
Firstly, NullpoMino is a fantastic cross-platform Tetris clone. It's highly, highly customizable and is lots of fun to play. It's got a great community over at Hard Drop, and if you like Tetris - you'll like NullpoMino. However, there are a few issues with it; one in particular being the relatively low skill ceiling of Marathon. The skill ceiling is very low (compared to other titles such as the NES edition), but this is solely exclusive to Marathon as far as I know. It turns into a test of patience rather than skill. Another issue is with installation; as the game was made for 32 bit systems it is rather slow, and it's finicky to run on Linux. However, it is a fantastic Tetris title (and open source!)
Another good open-source game is Osu! I've never played it competitively, but it's a fair bit of fun to play with friends and is a great game. It's cross-platform, although I've only ever played it on Windows, and it has a nice community. Fantastic game that I don't see mentioned too much.
The last game for this post is SuperTuxKart. It serves as a great kart-racing game, that's fun and has a low barrier to entry. Graphically, it's not drop-dead gorgeous, but it's not bad at all either. It's decent solo, and a lot of fun with friends. Would highly recommend. Cross-platform and available as a snap.
So you're thinking about starting up a game, remembering all the fun times and great experiences you've had with it, and then you realize that if you want to play that game, you have to go through there again. A place so annoying, so difficult, or so boring that it saps your will to play it preemptively, or makes you drop it partway through. For me, I have this issue with the Dark Souls series. Tomb of the Giants for DS1 (Seriously, fuck the whole needing a lantern thing and fuck gravity), Lost Bastille for DS2 (I still struggle with the Ruin Sentinel 3v1), and Undead Settlement for DS3 (Seriosuly, fuck those bee shooting witches. And the swamp afterwards is a spit in the face after). Anyone else have their grievances with their games?
I've found a fair few glitches that I find really interesting, and I'd be pretty interested in seeing some more pixel vomit too. For the ones I'll be listing, they are in old games but are very interesting.
Everyone's seen the MissingNo. glitch, but a far less famous (although in my opinion, more interesting) glitch is the Super Glitch. If you've got an emulator, I'd recommend doing a save state and messing around with it - it's results vary a lot.
A glitch available in quite a few games is arbitrary code execution. It's pretty interesting in general, as people can do loads of things, from loading up homebrew to replacing maps. Most of the time it is rather difficult or time consuming to do, but it's still fascinating to see.
This one technically isn't a glitch at all, but teleporting in SRS-based Tetris games is pretty cool. An actual glitch in Tetris (NES version) is pentrises don't clear all lines, which can make pretty interesting stuff happen.
EDIT: I nearly forgot about The Big Skip in Mario and Luigi: Superstar Saga. I recommend watching a speedrun from AGDQ, it only goes over it very briefly in the tasvideos page.
What made them great? Who would you recommend them to?
Don't feel like you have to limit yourself to 2018 releases either. I'm interested in whatever you played and enjoyed regardless of when it came out.
Looking for VR game suggestions. Turns out there's a lot of crap to dig through to get to the good stuff. Give me your best of the best. I'll start us off:
Multiplayer - Arizona Sunshine, Pavlov, Rec Room
Single player - Sairento, Beat Saber
Super Smash Bros. Ultimate came out last Friday, and it seems everyone (including me) is enjoying the game. What are your opinions on it? What was missing? (Waluigi aside, unless you actually explain why.)
What are its high points and its low points? I'm hoping we can use this as a sort of guide for people looking to buy, but really, I just want to know your opinions. Type away, my minions! Mwahahahaha!
Now hear me out, alright? This is a very polarizing issue but I do want some experienced opinions on the matter. There are too many bandwagoners spouting regurgitated opinions and it's hard to pick out the genuine impressions
When 76 went on sale, I decided to grab it up. Yes, I know, I'm the cancer rewarding Bethesda for a low hanging cash grab effort and I should be ashamed. However, I really wanted an educated opinion on the matter and I had the money. So, despite the hivemind having made themselves up, and myself being not so keen on the decisions, I buckled down and dived in.
So, while everyone's complaints were focused more towards gameplay, engine, and server side issues (which are completely valid complaints), I found myself blown away, and deeply saddened, by the art direction. The game honestly does look beautiful! I got sick of dilapidated buildings and browns and greens in Fallout 3 and 4, and New Vegas was nice when it wasn't brown sand and olive brush. This game looks gorgeous. They managed to throw a ton of different tiny biomes into one map, that all look interesting and appealing to the eye (once you tweak the .ini to get rid of the god awful Depth of Field). Lots of beautiful forest settings and foreboding mountains.
But overall, my favorite thing about the game is the enemy design. And no, I don't mean the stupid scorched. My favorite thing about Fallout has always been the mutation/radiation angle. I love the possibility for terrifying and disgusting mutated creatures, and the art team absolutely nailed it with creatures like the Wendigo, Snallygaster, Grafton Monster, and Gulper. Just super unsettling and creepy monsters in the most literal sense. I feel the worst for the art team, who did a fantastic job but who were ultimately drowned out by the flak thrown at the gameplay and bugs.
This, of course, does not excuse the horrendous bugs encountered during regular play. Power Armor pieces not actually being repaired yet still using up mats, constant server disconnects, poor scaling system (Did a level 70 player walk into an area first? Well expect every enemy there to be around their level even if you enter!), awful graphics setting options (for the love of god, no more depth of field), no push to talk voice (seriously?), poor economy, exploits, and lack of true endgame, among many others I've missed.
So, does anybody else want to expand?
Sorry for the title, I'm not sure how else to get the point across.
So this year has been pretty bad for games in my world. My all time favourite game of World of Warcraft released the worst expansion ever with Battle for Azeroth. Yes, it was somehow possible for them to make an even worse expansion than Warlords of Draenor!
Then I found a new game to spend my free-time on - Fortnite! It's been a lot of fun, I have put tons of hours into it and have basically not played anything else than Fortnite for most of 2018. However, the past couple of months has really seen it go downhill in my opinion. It's more popular than ever, yes, but the last couple of seasons has really changed it for the worse. It's never been very balanced on account of there being endless amounts of RNG, but I could live with it. But now they've gone and added airplanes, and as of today there's this sword you can pick up that utterly destroys everything in its path.
The developers of Fortnite keep changing core aspects of the game, which is exactly the reason WoW also went to shit. They changed basic mechanics, and now it's just... Not fun. The meta has been put entirely on its head, and both games are unrecognizable from what originally got me into them. It could be a bit about nostalgia in the case of WoW, but definitely not for Fortnite as that game is only barely a year old.
So now I don't know what to do! I wish the devs could just leave their games alone, because I'm a hundred percent sure they know what makes their games good. But I suppose money (and investors) talks and that's why they constantly change them to appeal to the masses in order to hit quarterly earnings and whatnot...
This is basically like a relationship. Over time, the person changes too much, and you feel like they aren't who you fell in love with - and you need to move on. But how do you move on? Because I, for one, just want to go back to the good old days.