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30 votes
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Returning to Monkey Island
15 votes -
Grounded II: Making The Last of Us Part II
8 votes -
Easy mode is actually for adults
60 votes -
The making of NHL 94: 30th anniversary documentary
15 votes -
The personal, political art of board-game design
6 votes -
The making of NHL 94 - 30th anniversary documentary
15 votes -
Why Cities: Skylines II performs poorly – the teeth are not the only problem
23 votes -
Deltarune Chapter 2 development team interview
14 votes -
The Digital Antiquarian: The Last Express
6 votes -
The making of the Burger King games
19 votes -
Unity: An open letter to our community
54 votes -
Collective letter from game development companies concerning Unity's runtime fee
36 votes -
Gauntlet IV: “Game needs port, badly”
13 votes -
Sparrow Solitaire for Playdate
16 votes -
Tencent to become majority shareholder of Techland
19 votes -
The Digital Antiquarian: Diablo
17 votes -
From prototypes to future tech: How PS VR2 was built. New insight into the multi-year development process behind the PlayStation VR2 hardware.
5 votes -
Any experience with making a board game?
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the...
My friend and I embarked upon a journey over the past few months to create a tabletop board game. The interesting part is that we were motivated by the emergence of generative AI and the capabilities it had in rapid prototyping concepts. On a whim we said, let's see how far we can push making a board game. We pushed Midjourney, ChatGPT, and a variety of creative tools to help build the foundation for our game. We both have design chops and are into diy, creative design, and 3d printing, and technology to help get this thing past the finish line.
We are now at the point were after many iterative sessions, we have a functional and fun to play game! Our intention is to give it away as a free downloadable that folks can 3d print and paper print all the parts so they can play too! Huzzah! We are balancing the rules and creating the instructions which is not something we are relying on AI aside sticking to the theme. We are in search of inspirato on what makes gameplay fun for folks today.
Question What are the most fun, exciting, or challenging aspects of any tabletop or board games you play? What keeps you engaged?
EDIT
I didn't give many specifics on the game itself, and figured it might help. Remember we used AI to come up with this storyline. The prompt was to write a story for a "Sci-fi Christmas Horror" board game...The basic premise is that you are attending a party at the North pole celebrating the research of Dr. Frost on ancient Christmas magic. Predictably things go bad, and you have to find your way out before it's too late and you are killed by a troop of Christmas themed monsters.
The games objective is to work together to escape the facility by collecting sleigh parts, fighting monsters, navigating a maze in dark hallways, and visiting special rooms to solve puzzles. It's all kinds of ridiculous but fun it its own way.
12 votes -
The Last of Us Part II (Grounded)
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass. Any one here got some tips or advice for this kind of play through ? Or just discuss the game...
Anyone here go through a grounded play through ? I’m trying to currently and tbh…it’s kicking my ass.
Any one here got some tips or advice for this kind of play through ?
Or just discuss the game too! I’d love to join in.
Thank you in advance!!
8 votes -
Ben Rosset posts about the design behind The Search for Lost Species (the Search for Planet X successor)
2 votes -
Any Bevy (the rust game engine) users here?
Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :) Bevy is a rust game engine - more like a set of libraries...
Bevy just released their version 0.11, so I figured it would be a nice opportunity to ask the Tildes gamedevs if they were using it :)
Bevy is a rust game engine - more like a set of libraries actually - that's been gaining popularity the last few years. It has become the de facto toolset if you want to make a game in rust. It is very opinionated towards Entity-Component-System (ECS), and uses the pattern to facilitate parallelism and multi-threading.
Personally, I'm using the
bevy-ecs
lib (not the whole engine) to write a roguelike and hone my skills in rust. I enjoy it but it's not really beginner-friendly. The official docs are lacking, and you'll have to dig in the auto-generated api docs to make the most out of it. However, I appreciate that each release not only brings new features, but also refines existing ones. The engine is getting better - not only bigger - release after release.16 votes -
Fight: Arena | Soul Fighter game mode trailer - League of Legends
7 votes -
A dialog in Real Time Strategy - The early years of competition between Blizzard and Westwood
18 votes -
Behind the road tools | Developer insights #1 | Cities: Skylines II
11 votes -
Hearthstone to retire Classic Mode, unveil Twist
7 votes -
DMZ in Call of Duty will wipe all player/mission progress for Season 4 tomorrow, what are people's thoughts?
11 votes -
Pixel art animation reinvented, a simple feature that allows us to easily change the appearance of our characters without the need to recreate every animation - Astortion Devlog #26
11 votes -
Street Fighter 6 | World Tour, Fighting Ground, Battle Hub game mode trailer
7 votes -
Naughty Dog's game design is outdated
6 votes -
Returnal, the PS5 hit, is a master class in porting a console game to PC
4 votes -
What is the Fourth Dimension really? 4D Golf Devlog #2
5 votes -
Exclusive: Final Fantasy 16’s developers open up about Game of Thrones comparisons, sidequests, and representation
4 votes -
Breath of the Wild fixed stamina, it's perfect now, we did it
5 votes -
The problem with mini-maps
9 votes -
How Townscaper works: A story, four games in the making
8 votes -
Bloodborne PSX: Recreating Bloodborne as a PlayStation One game
4 votes -
Allegations of sexism, bullying, and burnout: Inside the Microsoft studio behind State Of Decay 3
4 votes -
Hyperbolica devlog #7 (probably final): Dialogue system
3 votes -
The battle for Bungie's soul: Inside the studio's struggle for a better work culture
11 votes -
The Legend of Bounce Back - My playable tribute to thirty-five years of Zelda
13 votes -
The importance of button prompts
3 votes -
The anatomy of Portal - How Portal's puzzles trick you into being smart
5 votes -
Apple will not reinstate Epic’s Fortnite developer account
11 votes -
Hyperbolica devlog #6: Pushing Unity to its limits
5 votes -
Crash Bandicoot dev on optimizing for the PlayStation | War Stories
12 votes -
Activision Blizzard hires union-busting firm as workers start to come together
25 votes -
GDC Talks for Unreal Engine 2021
6 votes -
Unity able to build and port to ChromeOS
5 votes -
Super Mario Party update allows online play, adds new games mode
11 votes